/* This file is automatically generated by mapi_abi.py.  Do not modify. */

#ifndef _GLAPI_TMP_H_
#define _GLAPI_TMP_H_
typedef int GLclampx;
#endif /* _GLAPI_TMP_H_ */

#ifdef MAPI_TMP_DEFINES
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"

void APIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode);
void APIENTRY gl_dispatch_stub_1(void);
void APIENTRY gl_dispatch_stub_2(GLuint list);
void APIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid *lists);
void APIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range);
GLuint APIENTRY gl_dispatch_stub_5(GLsizei range);
void APIENTRY gl_dispatch_stub_6(GLuint base);
void APIENTRY gl_dispatch_stub_7(GLenum mode);
void APIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void APIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue);
void APIENTRY gl_dispatch_stub_10(const GLbyte *v);
void APIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue);
void APIENTRY gl_dispatch_stub_12(const GLdouble *v);
void APIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue);
void APIENTRY gl_dispatch_stub_14(const GLfloat *v);
void APIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue);
void APIENTRY gl_dispatch_stub_16(const GLint *v);
void APIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue);
void APIENTRY gl_dispatch_stub_18(const GLshort *v);
void APIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue);
void APIENTRY gl_dispatch_stub_20(const GLubyte *v);
void APIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue);
void APIENTRY gl_dispatch_stub_22(const GLuint *v);
void APIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue);
void APIENTRY gl_dispatch_stub_24(const GLushort *v);
void APIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void APIENTRY gl_dispatch_stub_26(const GLbyte *v);
void APIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void APIENTRY gl_dispatch_stub_28(const GLdouble *v);
void APIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void APIENTRY gl_dispatch_stub_30(const GLfloat *v);
void APIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha);
void APIENTRY gl_dispatch_stub_32(const GLint *v);
void APIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void APIENTRY gl_dispatch_stub_34(const GLshort *v);
void APIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void APIENTRY gl_dispatch_stub_36(const GLubyte *v);
void APIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void APIENTRY gl_dispatch_stub_38(const GLuint *v);
void APIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void APIENTRY gl_dispatch_stub_40(const GLushort *v);
void APIENTRY gl_dispatch_stub_41(GLboolean flag);
void APIENTRY gl_dispatch_stub_42(const GLboolean *flag);
void APIENTRY gl_dispatch_stub_43(void);
void APIENTRY gl_dispatch_stub_44(GLdouble c);
void APIENTRY gl_dispatch_stub_45(const GLdouble *c);
void APIENTRY gl_dispatch_stub_46(GLfloat c);
void APIENTRY gl_dispatch_stub_47(const GLfloat *c);
void APIENTRY gl_dispatch_stub_48(GLint c);
void APIENTRY gl_dispatch_stub_49(const GLint *c);
void APIENTRY gl_dispatch_stub_50(GLshort c);
void APIENTRY gl_dispatch_stub_51(const GLshort *c);
void APIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz);
void APIENTRY gl_dispatch_stub_53(const GLbyte *v);
void APIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz);
void APIENTRY gl_dispatch_stub_55(const GLdouble *v);
void APIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz);
void APIENTRY gl_dispatch_stub_57(const GLfloat *v);
void APIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz);
void APIENTRY gl_dispatch_stub_59(const GLint *v);
void APIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz);
void APIENTRY gl_dispatch_stub_61(const GLshort *v);
void APIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_63(const GLdouble *v);
void APIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_65(const GLfloat *v);
void APIENTRY gl_dispatch_stub_66(GLint x, GLint y);
void APIENTRY gl_dispatch_stub_67(const GLint *v);
void APIENTRY gl_dispatch_stub_68(GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_69(const GLshort *v);
void APIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_71(const GLdouble *v);
void APIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_73(const GLfloat *v);
void APIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_75(const GLint *v);
void APIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_77(const GLshort *v);
void APIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_79(const GLdouble *v);
void APIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_81(const GLfloat *v);
void APIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_83(const GLint *v);
void APIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_85(const GLshort *v);
void APIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void APIENTRY gl_dispatch_stub_87(const GLdouble *v1, const GLdouble *v2);
void APIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void APIENTRY gl_dispatch_stub_89(const GLfloat *v1, const GLfloat *v2);
void APIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2);
void APIENTRY gl_dispatch_stub_91(const GLint *v1, const GLint *v2);
void APIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void APIENTRY gl_dispatch_stub_93(const GLshort *v1, const GLshort *v2);
void APIENTRY gl_dispatch_stub_94(GLdouble s);
void APIENTRY gl_dispatch_stub_95(const GLdouble *v);
void APIENTRY gl_dispatch_stub_96(GLfloat s);
void APIENTRY gl_dispatch_stub_97(const GLfloat *v);
void APIENTRY gl_dispatch_stub_98(GLint s);
void APIENTRY gl_dispatch_stub_99(const GLint *v);
void APIENTRY gl_dispatch_stub_100(GLshort s);
void APIENTRY gl_dispatch_stub_101(const GLshort *v);
void APIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t);
void APIENTRY gl_dispatch_stub_103(const GLdouble *v);
void APIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t);
void APIENTRY gl_dispatch_stub_105(const GLfloat *v);
void APIENTRY gl_dispatch_stub_106(GLint s, GLint t);
void APIENTRY gl_dispatch_stub_107(const GLint *v);
void APIENTRY gl_dispatch_stub_108(GLshort s, GLshort t);
void APIENTRY gl_dispatch_stub_109(const GLshort *v);
void APIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r);
void APIENTRY gl_dispatch_stub_111(const GLdouble *v);
void APIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r);
void APIENTRY gl_dispatch_stub_113(const GLfloat *v);
void APIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r);
void APIENTRY gl_dispatch_stub_115(const GLint *v);
void APIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r);
void APIENTRY gl_dispatch_stub_117(const GLshort *v);
void APIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void APIENTRY gl_dispatch_stub_119(const GLdouble *v);
void APIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void APIENTRY gl_dispatch_stub_121(const GLfloat *v);
void APIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q);
void APIENTRY gl_dispatch_stub_123(const GLint *v);
void APIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q);
void APIENTRY gl_dispatch_stub_125(const GLshort *v);
void APIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_127(const GLdouble *v);
void APIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_129(const GLfloat *v);
void APIENTRY gl_dispatch_stub_130(GLint x, GLint y);
void APIENTRY gl_dispatch_stub_131(const GLint *v);
void APIENTRY gl_dispatch_stub_132(GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_133(const GLshort *v);
void APIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_135(const GLdouble *v);
void APIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_137(const GLfloat *v);
void APIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_139(const GLint *v);
void APIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_141(const GLshort *v);
void APIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_143(const GLdouble *v);
void APIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_145(const GLfloat *v);
void APIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_147(const GLint *v);
void APIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_149(const GLshort *v);
void APIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble *equation);
void APIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode);
GLAPI void APIENTRY glCullFace(GLenum mode);
void APIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_155(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_156(GLenum pname, const GLint *params);
GLAPI void APIENTRY glFrontFace(GLenum mode);
GLAPI void APIENTRY glHint(GLenum target, GLenum mode);
void APIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_165(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_166(GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern);
GLAPI void APIENTRY glLineWidth(GLfloat width);
void APIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_173(GLfloat size);
void APIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode);
void APIENTRY gl_dispatch_stub_175(const GLubyte *mask);
GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_177(GLenum mode);
GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param);
void APIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble *params);
void APIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat *buffer);
void APIENTRY gl_dispatch_stub_195(GLsizei size, GLuint *buffer);
GLint APIENTRY gl_dispatch_stub_196(GLenum mode);
void APIENTRY gl_dispatch_stub_197(void);
void APIENTRY gl_dispatch_stub_198(GLuint name);
void APIENTRY gl_dispatch_stub_199(GLfloat token);
void APIENTRY gl_dispatch_stub_200(void);
void APIENTRY gl_dispatch_stub_201(GLuint name);
void APIENTRY gl_dispatch_stub_202(GLenum mode);
GLAPI void APIENTRY glClear(GLbitfield mask);
void APIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void APIENTRY gl_dispatch_stub_205(GLfloat c);
GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glClearStencil(GLint s);
void APIENTRY gl_dispatch_stub_208(GLclampd depth);
GLAPI void APIENTRY glStencilMask(GLuint mask);
GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void APIENTRY glDepthMask(GLboolean flag);
void APIENTRY gl_dispatch_stub_212(GLuint mask);
void APIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value);
GLAPI void APIENTRY glDisable(GLenum cap);
GLAPI void APIENTRY glEnable(GLenum cap);
GLAPI void APIENTRY glFinish(void);
GLAPI void APIENTRY glFlush(void);
void APIENTRY gl_dispatch_stub_218(void);
void APIENTRY gl_dispatch_stub_219(GLbitfield mask);
void APIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void APIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void APIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void APIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void APIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2);
void APIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2);
void APIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void APIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void APIENTRY gl_dispatch_stub_228(GLdouble u);
void APIENTRY gl_dispatch_stub_229(const GLdouble *u);
void APIENTRY gl_dispatch_stub_230(GLfloat u);
void APIENTRY gl_dispatch_stub_231(const GLfloat *u);
void APIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v);
void APIENTRY gl_dispatch_stub_233(const GLdouble *u);
void APIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v);
void APIENTRY gl_dispatch_stub_235(const GLfloat *u);
void APIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2);
void APIENTRY gl_dispatch_stub_237(GLint i);
void APIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void APIENTRY gl_dispatch_stub_239(GLint i, GLint j);
void APIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref);
GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
void APIENTRY gl_dispatch_stub_242(GLenum opcode);
GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI void APIENTRY glDepthFunc(GLenum func);
void APIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor);
void APIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_248(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param);
GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat *values);
void APIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint *values);
void APIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort *values);
GLAPI void APIENTRY glReadBuffer(GLenum mode);
void APIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void APIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params);
void APIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble *equation);
void APIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble *params);
GLAPI GLenum APIENTRY glGetError(void);
GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble *v);
void APIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat *v);
void APIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint *v);
void APIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_271(GLenum map, GLfloat *values);
void APIENTRY gl_dispatch_stub_272(GLenum map, GLuint *values);
void APIENTRY gl_dispatch_stub_273(GLenum map, GLushort *values);
void APIENTRY gl_dispatch_stub_274(GLubyte *mask);
GLAPI const GLubyte * APIENTRY glGetString(GLenum name);
void APIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble *params);
void APIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
GLboolean APIENTRY gl_dispatch_stub_287(GLuint list);
void APIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar);
void APIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void APIENTRY gl_dispatch_stub_290(void);
void APIENTRY gl_dispatch_stub_291(const GLfloat *m);
void APIENTRY gl_dispatch_stub_292(const GLdouble *m);
void APIENTRY gl_dispatch_stub_293(GLenum mode);
void APIENTRY gl_dispatch_stub_294(const GLfloat *m);
void APIENTRY gl_dispatch_stub_295(const GLdouble *m);
void APIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void APIENTRY gl_dispatch_stub_297(void);
void APIENTRY gl_dispatch_stub_298(void);
void APIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z);
GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_306(GLint i);
GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture);
void APIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_309(GLenum array);
GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void APIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_313(GLenum array);
void APIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_315(GLubyte c);
void APIENTRY gl_dispatch_stub_316(const GLubyte *c);
void APIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
void APIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLboolean APIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint *textures, GLboolean *residences);
void APIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void APIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures);
GLAPI void APIENTRY glGetPointerv(GLenum pname, GLvoid **params);
GLAPI GLboolean APIENTRY glIsTexture(GLuint texture);
void APIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void APIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY gl_dispatch_stub_334(void);
void APIENTRY gl_dispatch_stub_335(GLbitfield mask);
GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glBlendEquation(GLenum mode);
GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
void APIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
void APIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void APIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid *table);
void APIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
void APIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
void APIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
void APIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params);
void APIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params);
void APIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
void APIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid *image);
void APIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
void APIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
void APIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void APIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
void APIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
void APIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink);
void APIENTRY gl_dispatch_stub_369(GLenum target);
void APIENTRY gl_dispatch_stub_370(GLenum target);
GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glActiveTexture(GLenum texture);
void APIENTRY gl_dispatch_stub_375(GLenum texture);
void APIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s);
void APIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble *v);
void APIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s);
void APIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat *v);
void APIENTRY gl_dispatch_stub_380(GLenum target, GLint s);
void APIENTRY gl_dispatch_stub_381(GLenum target, const GLint *v);
void APIENTRY gl_dispatch_stub_382(GLenum target, GLshort s);
void APIENTRY gl_dispatch_stub_383(GLenum target, const GLshort *v);
void APIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t);
void APIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble *v);
void APIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t);
void APIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat *v);
void APIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t);
void APIENTRY gl_dispatch_stub_389(GLenum target, const GLint *v);
void APIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t);
void APIENTRY gl_dispatch_stub_391(GLenum target, const GLshort *v);
void APIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r);
void APIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble *v);
void APIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r);
void APIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat *v);
void APIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r);
void APIENTRY gl_dispatch_stub_397(GLenum target, const GLint *v);
void APIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r);
void APIENTRY gl_dispatch_stub_399(GLenum target, const GLshort *v);
void APIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void APIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble *v);
void APIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void APIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat *v);
void APIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q);
void APIENTRY gl_dispatch_stub_405(GLenum target, const GLint *v);
void APIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
void APIENTRY gl_dispatch_stub_407(GLenum target, const GLshort *v);
void APIENTRY gl_dispatch_stub_408(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
void APIENTRY gl_dispatch_stub_411(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void APIENTRY gl_dispatch_stub_414(GLenum target, GLint level, GLvoid *img);
void APIENTRY gl_dispatch_stub_415(const GLdouble *m);
void APIENTRY gl_dispatch_stub_416(const GLfloat *m);
void APIENTRY gl_dispatch_stub_417(const GLdouble *m);
void APIENTRY gl_dispatch_stub_418(const GLfloat *m);
GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert);
GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void APIENTRY gl_dispatch_stub_421(GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_422(GLdouble coord);
void APIENTRY gl_dispatch_stub_423(const GLdouble *coord);
void APIENTRY gl_dispatch_stub_424(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
void APIENTRY gl_dispatch_stub_425(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_426(GLenum pname, const GLfloat *params);
void APIENTRY gl_dispatch_stub_427(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_428(GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_429(GLbyte red, GLbyte green, GLbyte blue);
void APIENTRY gl_dispatch_stub_430(const GLbyte *v);
void APIENTRY gl_dispatch_stub_431(GLdouble red, GLdouble green, GLdouble blue);
void APIENTRY gl_dispatch_stub_432(const GLdouble *v);
void APIENTRY gl_dispatch_stub_433(GLint red, GLint green, GLint blue);
void APIENTRY gl_dispatch_stub_434(const GLint *v);
void APIENTRY gl_dispatch_stub_435(GLshort red, GLshort green, GLshort blue);
void APIENTRY gl_dispatch_stub_436(const GLshort *v);
void APIENTRY gl_dispatch_stub_437(GLubyte red, GLubyte green, GLubyte blue);
void APIENTRY gl_dispatch_stub_438(const GLubyte *v);
void APIENTRY gl_dispatch_stub_439(GLuint red, GLuint green, GLuint blue);
void APIENTRY gl_dispatch_stub_440(const GLuint *v);
void APIENTRY gl_dispatch_stub_441(GLushort red, GLushort green, GLushort blue);
void APIENTRY gl_dispatch_stub_442(const GLushort *v);
void APIENTRY gl_dispatch_stub_443(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_444(GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_445(const GLdouble *v);
void APIENTRY gl_dispatch_stub_446(GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_447(const GLfloat *v);
void APIENTRY gl_dispatch_stub_448(GLint x, GLint y);
void APIENTRY gl_dispatch_stub_449(const GLint *v);
void APIENTRY gl_dispatch_stub_450(GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_451(const GLshort *v);
void APIENTRY gl_dispatch_stub_452(GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_453(const GLdouble *v);
void APIENTRY gl_dispatch_stub_454(GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_455(const GLfloat *v);
void APIENTRY gl_dispatch_stub_456(GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_457(const GLint *v);
void APIENTRY gl_dispatch_stub_458(GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_459(const GLshort *v);
GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id);
GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer);
GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer);
GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids);
GLAPI void APIENTRY glEndQuery(GLenum target);
GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer);
GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids);
GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params);
void APIENTRY gl_dispatch_stub_471(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
void APIENTRY gl_dispatch_stub_472(GLuint id, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer);
GLAPI GLboolean APIENTRY glIsQuery(GLuint id);
GLvoid * APIENTRY gl_dispatch_stub_477(GLenum target, GLenum access);
GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target);
GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader);
GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA);
GLAPI void APIENTRY glCompileShader(GLuint shader);
GLAPI GLuint APIENTRY glCreateProgram(void);
GLAPI GLuint APIENTRY glCreateShader(GLenum type);
GLAPI void APIENTRY glDeleteProgram(GLuint program);
GLAPI void APIENTRY glDeleteShader(GLuint program);
GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader);
GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index);
GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs);
GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index);
GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params);
GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params);
GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
void APIENTRY gl_dispatch_stub_504(GLuint index, GLenum pname, GLdouble *params);
GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsProgram(GLuint program);
GLAPI GLboolean APIENTRY glIsShader(GLuint shader);
GLAPI void APIENTRY glLinkProgram(GLuint program);
GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0);
GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform1i(GLint location, GLint v0);
GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1);
GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUseProgram(GLuint program);
GLAPI void APIENTRY glValidateProgram(GLuint program);
void APIENTRY gl_dispatch_stub_535(GLuint index, GLdouble x);
void APIENTRY gl_dispatch_stub_536(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_537(GLuint index, GLshort x);
void APIENTRY gl_dispatch_stub_538(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_539(GLuint index, GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_540(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_541(GLuint index, GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_542(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_543(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_544(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_545(GLuint index, GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_546(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_547(GLuint index, const GLbyte *v);
void APIENTRY gl_dispatch_stub_548(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_549(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_550(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void APIENTRY gl_dispatch_stub_551(GLuint index, const GLubyte *v);
void APIENTRY gl_dispatch_stub_552(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_553(GLuint index, const GLushort *v);
void APIENTRY gl_dispatch_stub_554(GLuint index, const GLbyte *v);
void APIENTRY gl_dispatch_stub_555(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_556(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_557(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_558(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_559(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_560(GLuint index, const GLubyte *v);
void APIENTRY gl_dispatch_stub_561(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_562(GLuint index, const GLushort *v);
GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_570(GLuint query, GLenum mode);
GLAPI void APIENTRY glBeginTransformFeedback(GLenum mode);
GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
void APIENTRY gl_dispatch_stub_574(GLuint program, GLuint colorNumber, const GLchar *name);
GLAPI void APIENTRY glBindFragDataLocationEXT(GLuint program, GLuint colorNumber, const GLchar *name);
void APIENTRY gl_dispatch_stub_575(GLenum target, GLenum clamp);
GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
GLAPI void APIENTRY glColorMaski(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI void APIENTRY glDisablei(GLenum target, GLuint index);
GLAPI void APIENTRY glEnablei(GLenum target, GLuint index);
void APIENTRY gl_dispatch_stub_583(void);
GLAPI void APIENTRY glEndTransformFeedback(void);
GLAPI void APIENTRY glGetBooleani_v(GLenum value, GLuint index, GLboolean *data);
GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetIntegeri_v(GLenum value, GLuint index, GLint *data);
GLAPI const GLubyte * APIENTRY glGetStringi(GLenum name, GLuint index);
GLAPI void APIENTRY glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
GLAPI void APIENTRY glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params);
GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params);
GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
GLAPI GLboolean APIENTRY glIsEnabledi(GLenum target, GLuint index);
GLAPI void APIENTRY glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glTexParameterIivEXT(GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
GLAPI void APIENTRY glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint *params);
GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode);
GLAPI void APIENTRY glUniform1ui(GLint location, GLuint x);
GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform2ui(GLint location, GLuint x, GLuint y);
GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform3ui(GLint location, GLuint x, GLuint y, GLuint z);
GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_607(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_608(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_609(GLuint index, const GLbyte *v);
void APIENTRY gl_dispatch_stub_610(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_611(GLuint index, const GLubyte *v);
void APIENTRY gl_dispatch_stub_612(GLuint index, const GLushort *v);
GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_614(GLuint index);
GLAPI void APIENTRY glTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer);
GLAPI void APIENTRY glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data);
GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor);
GLAPI void APIENTRY glMinSampleShading(GLfloat value);
GLAPI void APIENTRY glMemoryBarrierByRegion(GLbitfield barriers);
void APIENTRY gl_dispatch_stub_622(GLenum target, GLuint program);
void APIENTRY gl_dispatch_stub_623(GLsizei n, const GLuint *programs);
void APIENTRY gl_dispatch_stub_624(GLsizei n, GLuint *programs);
void APIENTRY gl_dispatch_stub_625(GLenum target, GLuint index, GLdouble *params);
void APIENTRY gl_dispatch_stub_626(GLenum target, GLuint index, GLfloat *params);
void APIENTRY gl_dispatch_stub_627(GLenum target, GLuint index, GLdouble *params);
void APIENTRY gl_dispatch_stub_628(GLenum target, GLuint index, GLfloat *params);
void APIENTRY gl_dispatch_stub_629(GLenum target, GLenum pname, GLvoid *string);
void APIENTRY gl_dispatch_stub_630(GLenum target, GLenum pname, GLint *params);
GLboolean APIENTRY gl_dispatch_stub_631(GLuint program);
void APIENTRY gl_dispatch_stub_632(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_633(GLenum target, GLuint index, const GLdouble *params);
void APIENTRY gl_dispatch_stub_634(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_635(GLenum target, GLuint index, const GLfloat *params);
void APIENTRY gl_dispatch_stub_636(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_637(GLenum target, GLuint index, const GLdouble *params);
void APIENTRY gl_dispatch_stub_638(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_639(GLenum target, GLuint index, const GLfloat *params);
void APIENTRY gl_dispatch_stub_640(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
void APIENTRY gl_dispatch_stub_641(GLuint index, GLfloat x);
GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x);
void APIENTRY gl_dispatch_stub_642(GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_643(GLuint index, GLfloat x, GLfloat y);
GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_644(GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_645(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_646(GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_647(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_648(GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_649(GLhandleARB containerObj, GLhandleARB obj);
GLhandleARB APIENTRY gl_dispatch_stub_650(void);
GLhandleARB APIENTRY gl_dispatch_stub_651(GLenum shaderType);
void APIENTRY gl_dispatch_stub_652(GLhandleARB obj);
void APIENTRY gl_dispatch_stub_653(GLhandleARB containerObj, GLhandleARB attachedObj);
void APIENTRY gl_dispatch_stub_654(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog);
GLhandleARB APIENTRY gl_dispatch_stub_655(GLenum pname);
void APIENTRY gl_dispatch_stub_656(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
void APIENTRY gl_dispatch_stub_657(GLhandleARB obj, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_658(GLhandleARB obj, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_659(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void APIENTRY gl_dispatch_stub_660(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer);
GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer);
GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target);
GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void APIENTRY gl_dispatch_stub_668(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void APIENTRY gl_dispatch_stub_670(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers);
GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
GLAPI void APIENTRY glGenerateMipmap(GLenum target);
GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer);
GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer);
GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI void APIENTRY glBindVertexArray(GLuint array);
GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays);
GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array);
GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_689(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices);
GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void APIENTRY glDeleteSync(GLsync sync);
GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags);
GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GLAPI GLboolean APIENTRY glIsSync(GLsync sync);
GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void APIENTRY glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
void APIENTRY gl_dispatch_stub_705(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex);
void APIENTRY gl_dispatch_stub_706(GLenum mode);
GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
GLAPI void APIENTRY glSampleMaski(GLuint index, GLbitfield mask);
void APIENTRY gl_dispatch_stub_709(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_710(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_711(GLuint buf, GLenum modeRGB, GLenum modeA);
GLAPI void APIENTRY glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA);
void APIENTRY gl_dispatch_stub_712(GLuint buf, GLenum mode);
GLAPI void APIENTRY glBlendEquationi(GLuint buf, GLenum mode);
void APIENTRY gl_dispatch_stub_713(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA);
GLAPI void APIENTRY glBlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void APIENTRY gl_dispatch_stub_714(GLuint buf, GLenum src, GLenum dst);
GLAPI void APIENTRY glBlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor);
void APIENTRY gl_dispatch_stub_715(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GLint APIENTRY gl_dispatch_stub_716(GLuint program, const GLchar *name);
GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler);
GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers);
GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers);
GLAPI void APIENTRY glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler);
GLAPI void APIENTRY glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params);
GLAPI void APIENTRY glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params);
GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 *params);
void APIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 *params);
void APIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
void APIENTRY gl_dispatch_stub_734(GLenum type, GLuint color);
void APIENTRY gl_dispatch_stub_735(GLenum type, const GLuint *color);
void APIENTRY gl_dispatch_stub_736(GLenum type, GLuint color);
void APIENTRY gl_dispatch_stub_737(GLenum type, const GLuint *color);
void APIENTRY gl_dispatch_stub_738(GLenum texture, GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_739(GLenum texture, GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_740(GLenum texture, GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_741(GLenum texture, GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_742(GLenum texture, GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_743(GLenum texture, GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_744(GLenum texture, GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_745(GLenum texture, GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_746(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_747(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_748(GLenum type, GLuint color);
void APIENTRY gl_dispatch_stub_749(GLenum type, const GLuint *color);
void APIENTRY gl_dispatch_stub_750(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_751(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_752(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_753(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_754(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_755(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_756(GLenum type, GLuint coords);
void APIENTRY gl_dispatch_stub_757(GLenum type, const GLuint *coords);
void APIENTRY gl_dispatch_stub_758(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void APIENTRY gl_dispatch_stub_759(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void APIENTRY gl_dispatch_stub_760(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void APIENTRY gl_dispatch_stub_761(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void APIENTRY gl_dispatch_stub_762(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void APIENTRY gl_dispatch_stub_763(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void APIENTRY gl_dispatch_stub_764(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void APIENTRY gl_dispatch_stub_765(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void APIENTRY gl_dispatch_stub_766(GLenum type, GLuint value);
void APIENTRY gl_dispatch_stub_767(GLenum type, const GLuint *value);
void APIENTRY gl_dispatch_stub_768(GLenum type, GLuint value);
void APIENTRY gl_dispatch_stub_769(GLenum type, const GLuint *value);
void APIENTRY gl_dispatch_stub_770(GLenum type, GLuint value);
void APIENTRY gl_dispatch_stub_771(GLenum type, const GLuint *value);
GLAPI void APIENTRY glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
GLAPI void APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
void APIENTRY gl_dispatch_stub_774(GLuint program, GLint location, GLdouble *params);
void APIENTRY gl_dispatch_stub_775(GLint location, GLdouble x);
void APIENTRY gl_dispatch_stub_776(GLint location, GLsizei count, const GLdouble *value);
void APIENTRY gl_dispatch_stub_777(GLint location, GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_778(GLint location, GLsizei count, const GLdouble *value);
void APIENTRY gl_dispatch_stub_779(GLint location, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_780(GLint location, GLsizei count, const GLdouble *value);
void APIENTRY gl_dispatch_stub_781(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_782(GLint location, GLsizei count, const GLdouble *value);
void APIENTRY gl_dispatch_stub_783(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_784(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_785(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_786(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_787(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_788(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_789(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_790(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_791(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void APIENTRY gl_dispatch_stub_792(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
void APIENTRY gl_dispatch_stub_793(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
void APIENTRY gl_dispatch_stub_794(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
void APIENTRY gl_dispatch_stub_795(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
GLuint APIENTRY gl_dispatch_stub_796(GLuint program, GLenum shadertype, const GLchar *name);
GLint APIENTRY gl_dispatch_stub_797(GLuint program, GLenum shadertype, const GLchar *name);
void APIENTRY gl_dispatch_stub_798(GLenum shadertype, GLint location, GLuint *params);
void APIENTRY gl_dispatch_stub_799(GLenum shadertype, GLsizei count, const GLuint *indices);
void APIENTRY gl_dispatch_stub_800(GLenum pname, const GLfloat *values);
GLAPI void APIENTRY glPatchParameteri(GLenum pname, GLint value);
GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id);
GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
void APIENTRY gl_dispatch_stub_804(GLenum mode, GLuint id);
GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids);
GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id);
GLAPI void APIENTRY glPauseTransformFeedback(void);
GLAPI void APIENTRY glResumeTransformFeedback(void);
void APIENTRY gl_dispatch_stub_809(GLenum target, GLuint index, GLuint id);
void APIENTRY gl_dispatch_stub_810(GLenum mode, GLuint id, GLuint stream);
void APIENTRY gl_dispatch_stub_811(GLenum target, GLuint index);
void APIENTRY gl_dispatch_stub_812(GLenum target, GLuint index, GLenum pname, GLint *params);
GLAPI void APIENTRY glClearDepthf(GLclampf depth);
GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GLAPI void APIENTRY glReleaseShaderCompiler(void);
GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value);
void APIENTRY gl_dispatch_stub_821(GLuint index, GLenum pname, GLdouble *params);
void APIENTRY gl_dispatch_stub_822(GLuint index, GLdouble x);
void APIENTRY gl_dispatch_stub_823(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_824(GLuint index, GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_825(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_826(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_827(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_828(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_829(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_830(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_831(GLuint first, GLsizei count, const GLclampd *v);
void APIENTRY gl_dispatch_stub_832(GLuint index, GLclampd n, GLclampd f);
void APIENTRY gl_dispatch_stub_833(GLenum target, GLuint index, GLdouble *data);
void APIENTRY gl_dispatch_stub_834(GLenum target, GLuint index, GLfloat *data);
void APIENTRY gl_dispatch_stub_835(GLuint first, GLsizei count, const int *v);
void APIENTRY gl_dispatch_stub_836(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_837(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_838(GLuint first, GLsizei count, const GLfloat *v);
void APIENTRY gl_dispatch_stub_839(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
void APIENTRY gl_dispatch_stub_840(GLuint index, const GLfloat *v);
GLenum APIENTRY gl_dispatch_stub_841(void);
GLAPI GLenum APIENTRY glGetGraphicsResetStatus(void);
void APIENTRY gl_dispatch_stub_842(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
void APIENTRY gl_dispatch_stub_843(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
void APIENTRY gl_dispatch_stub_844(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
void APIENTRY gl_dispatch_stub_845(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
void APIENTRY gl_dispatch_stub_846(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
void APIENTRY gl_dispatch_stub_847(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
void APIENTRY gl_dispatch_stub_848(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
void APIENTRY gl_dispatch_stub_849(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
void APIENTRY gl_dispatch_stub_850(GLenum map, GLsizei bufSize, GLfloat *values);
void APIENTRY gl_dispatch_stub_851(GLenum map, GLsizei bufSize, GLuint *values);
void APIENTRY gl_dispatch_stub_852(GLenum map, GLsizei bufSize, GLushort *values);
void APIENTRY gl_dispatch_stub_853(GLsizei bufSize, GLubyte *pattern);
void APIENTRY gl_dispatch_stub_854(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
void APIENTRY gl_dispatch_stub_855(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
void APIENTRY gl_dispatch_stub_856(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
void APIENTRY gl_dispatch_stub_857(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GLAPI void APIENTRY glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
void APIENTRY gl_dispatch_stub_858(GLuint program, GLint location, GLsizei bufSize, GLint *params);
GLAPI void APIENTRY glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params);
void APIENTRY gl_dispatch_stub_859(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
GLAPI void APIENTRY glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
void APIENTRY gl_dispatch_stub_860(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
GLAPI void APIENTRY glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
void APIENTRY gl_dispatch_stub_861(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
void APIENTRY gl_dispatch_stub_862(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance);
void APIENTRY gl_dispatch_stub_863(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
void APIENTRY gl_dispatch_stub_864(GLenum mode, GLuint id, GLsizei primcount);
void APIENTRY gl_dispatch_stub_865(GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
void APIENTRY gl_dispatch_stub_867(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
GLAPI void APIENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GLAPI void APIENTRY glMemoryBarrier(GLbitfield barriers);
void APIENTRY gl_dispatch_stub_870(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
void APIENTRY gl_dispatch_stub_873(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
void APIENTRY gl_dispatch_stub_874(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_875(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
void APIENTRY gl_dispatch_stub_876(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_877(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data);
GLAPI void APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
GLAPI void APIENTRY glDispatchComputeIndirect(GLintptr indirect);
GLAPI void APIENTRY glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
void APIENTRY gl_dispatch_stub_881(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
GLAPI void APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
GLAPI void APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
GLAPI void APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
GLAPI void APIENTRY glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void APIENTRY gl_dispatch_stub_886(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
GLAPI void APIENTRY glVertexBindingDivisor(GLuint attribindex, GLuint divisor);
GLAPI void APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_890(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
void APIENTRY gl_dispatch_stub_891(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
void APIENTRY gl_dispatch_stub_892(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
GLAPI void APIENTRY glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
GLAPI GLuint APIENTRY glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
GLAPI GLint APIENTRY glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
GLint APIENTRY gl_dispatch_stub_896(GLuint program, GLenum programInterface, const GLchar *name);
GLAPI void APIENTRY glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
GLAPI void APIENTRY glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
void APIENTRY gl_dispatch_stub_899(GLuint program, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding);
GLAPI void APIENTRY glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GLAPI void APIENTRY glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_903(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags);
void APIENTRY gl_dispatch_stub_904(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_905(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_906(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
void APIENTRY gl_dispatch_stub_907(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
void APIENTRY gl_dispatch_stub_908(GLuint first, GLsizei count, const GLuint *textures);
void APIENTRY gl_dispatch_stub_909(GLuint first, GLsizei count, const GLuint *samplers);
void APIENTRY gl_dispatch_stub_910(GLuint first, GLsizei count, const GLuint *textures);
void APIENTRY gl_dispatch_stub_911(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
GLuint64 APIENTRY gl_dispatch_stub_912(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
GLuint64 APIENTRY gl_dispatch_stub_913(GLuint texture);
GLuint64 APIENTRY gl_dispatch_stub_914(GLuint texture, GLuint sampler);
void APIENTRY gl_dispatch_stub_915(GLuint index, GLenum pname, GLuint64EXT *params);
GLboolean APIENTRY gl_dispatch_stub_916(GLuint64 handle);
GLboolean APIENTRY gl_dispatch_stub_917(GLuint64 handle);
void APIENTRY gl_dispatch_stub_918(GLuint64 handle);
void APIENTRY gl_dispatch_stub_919(GLuint64 handle, GLenum access);
void APIENTRY gl_dispatch_stub_920(GLuint64 handle);
void APIENTRY gl_dispatch_stub_921(GLuint64 handle);
void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLuint64 value);
void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_924(GLint location, GLuint64 value);
void APIENTRY gl_dispatch_stub_925(GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_926(GLuint index, GLuint64EXT x);
void APIENTRY gl_dispatch_stub_927(GLuint index, const GLuint64EXT *v);
void APIENTRY gl_dispatch_stub_928(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
void APIENTRY gl_dispatch_stub_929(GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void APIENTRY gl_dispatch_stub_930(GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void APIENTRY gl_dispatch_stub_931(GLenum origin, GLenum depth);
void APIENTRY gl_dispatch_stub_932(GLuint unit, GLuint texture);
void APIENTRY gl_dispatch_stub_933(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLenum APIENTRY gl_dispatch_stub_934(GLuint framebuffer, GLenum target);
void APIENTRY gl_dispatch_stub_935(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_936(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data);
void APIENTRY gl_dispatch_stub_937(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void APIENTRY gl_dispatch_stub_938(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
void APIENTRY gl_dispatch_stub_939(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
void APIENTRY gl_dispatch_stub_940(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
void APIENTRY gl_dispatch_stub_941(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
void APIENTRY gl_dispatch_stub_942(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
void APIENTRY gl_dispatch_stub_943(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
void APIENTRY gl_dispatch_stub_944(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void APIENTRY gl_dispatch_stub_945(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void APIENTRY gl_dispatch_stub_946(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_947(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_948(GLsizei n, GLuint *buffers);
void APIENTRY gl_dispatch_stub_949(GLsizei n, GLuint *framebuffers);
void APIENTRY gl_dispatch_stub_950(GLsizei n, GLuint *pipelines);
void APIENTRY gl_dispatch_stub_951(GLenum target, GLsizei n, GLuint *ids);
void APIENTRY gl_dispatch_stub_952(GLsizei n, GLuint *renderbuffers);
void APIENTRY gl_dispatch_stub_953(GLsizei n, GLuint *samplers);
void APIENTRY gl_dispatch_stub_954(GLenum target, GLsizei n, GLuint *textures);
void APIENTRY gl_dispatch_stub_955(GLsizei n, GLuint *ids);
void APIENTRY gl_dispatch_stub_956(GLsizei n, GLuint *arrays);
void APIENTRY gl_dispatch_stub_957(GLuint vaobj, GLuint index);
void APIENTRY gl_dispatch_stub_958(GLuint vaobj, GLuint index);
void APIENTRY gl_dispatch_stub_959(GLuint buffer, GLintptr offset, GLsizeiptr length);
void APIENTRY gl_dispatch_stub_960(GLuint texture);
void APIENTRY gl_dispatch_stub_961(GLuint texture, GLint level, GLsizei bufSize, GLvoid *pixels);
void APIENTRY gl_dispatch_stub_962(GLuint buffer, GLenum pname, GLint64 *params);
void APIENTRY gl_dispatch_stub_963(GLuint buffer, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_964(GLuint buffer, GLenum pname, GLvoid **params);
void APIENTRY gl_dispatch_stub_965(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
void APIENTRY gl_dispatch_stub_966(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_967(GLuint framebuffer, GLenum pname, GLint *param);
void APIENTRY gl_dispatch_stub_968(GLuint renderbuffer, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_969(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void APIENTRY gl_dispatch_stub_970(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void APIENTRY gl_dispatch_stub_971(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void APIENTRY gl_dispatch_stub_972(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void APIENTRY gl_dispatch_stub_973(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels);
void APIENTRY gl_dispatch_stub_974(GLuint texture, GLint level, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_975(GLuint texture, GLint level, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_976(GLuint texture, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_977(GLuint texture, GLenum pname, GLuint *params);
void APIENTRY gl_dispatch_stub_978(GLuint texture, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_979(GLuint texture, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_980(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
void APIENTRY gl_dispatch_stub_981(GLuint xfb, GLenum pname, GLuint index, GLint *param);
void APIENTRY gl_dispatch_stub_982(GLuint xfb, GLenum pname, GLint *param);
void APIENTRY gl_dispatch_stub_983(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
void APIENTRY gl_dispatch_stub_984(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
void APIENTRY gl_dispatch_stub_985(GLuint vaobj, GLenum pname, GLint *param);
void APIENTRY gl_dispatch_stub_986(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
void APIENTRY gl_dispatch_stub_987(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GLvoid * APIENTRY gl_dispatch_stub_988(GLuint buffer, GLenum access);
GLvoid * APIENTRY gl_dispatch_stub_989(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
void APIENTRY gl_dispatch_stub_990(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
void APIENTRY gl_dispatch_stub_991(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLbitfield flags);
void APIENTRY gl_dispatch_stub_992(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
void APIENTRY gl_dispatch_stub_993(GLuint framebuffer, GLenum buf);
void APIENTRY gl_dispatch_stub_994(GLuint framebuffer, GLsizei n, const GLenum *bufs);
void APIENTRY gl_dispatch_stub_995(GLuint framebuffer, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_996(GLuint framebuffer, GLenum buf);
void APIENTRY gl_dispatch_stub_997(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void APIENTRY gl_dispatch_stub_998(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
void APIENTRY gl_dispatch_stub_999(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
void APIENTRY gl_dispatch_stub_1000(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_1001(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_1002(GLuint texture, GLenum internalformat, GLuint buffer);
void APIENTRY gl_dispatch_stub_1003(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void APIENTRY gl_dispatch_stub_1004(GLuint texture, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_1005(GLuint texture, GLenum pname, const GLuint *params);
void APIENTRY gl_dispatch_stub_1006(GLuint texture, GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_1007(GLuint texture, GLenum pname, const GLfloat *param);
void APIENTRY gl_dispatch_stub_1008(GLuint texture, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_1009(GLuint texture, GLenum pname, const GLint *param);
void APIENTRY gl_dispatch_stub_1010(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
void APIENTRY gl_dispatch_stub_1011(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_1012(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_1013(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void APIENTRY gl_dispatch_stub_1014(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void APIENTRY gl_dispatch_stub_1015(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY gl_dispatch_stub_1016(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY gl_dispatch_stub_1017(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY gl_dispatch_stub_1018(GLuint xfb, GLuint index, GLuint buffer);
void APIENTRY gl_dispatch_stub_1019(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLboolean APIENTRY gl_dispatch_stub_1020(GLuint buffer);
void APIENTRY gl_dispatch_stub_1021(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
void APIENTRY gl_dispatch_stub_1022(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
void APIENTRY gl_dispatch_stub_1023(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void APIENTRY gl_dispatch_stub_1024(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void APIENTRY gl_dispatch_stub_1025(GLuint vaobj, GLuint bindingindex, GLuint divisor);
void APIENTRY gl_dispatch_stub_1026(GLuint vaobj, GLuint buffer);
void APIENTRY gl_dispatch_stub_1027(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void APIENTRY gl_dispatch_stub_1028(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
void APIENTRY gl_dispatch_stub_1029(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, GLvoid *pixels);
void APIENTRY gl_dispatch_stub_1030(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels);
void APIENTRY gl_dispatch_stub_1031(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
void APIENTRY gl_dispatch_stub_1032(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
void APIENTRY gl_dispatch_stub_1033(GLuint program, GLint location, GLint64 *params);
void APIENTRY gl_dispatch_stub_1034(GLuint program, GLint location, GLuint64 *params);
void APIENTRY gl_dispatch_stub_1035(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
void APIENTRY gl_dispatch_stub_1036(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
void APIENTRY gl_dispatch_stub_1037(GLuint program, GLint location, GLint64 x);
void APIENTRY gl_dispatch_stub_1038(GLuint program, GLint location, GLsizei count, const GLint64 *value);
void APIENTRY gl_dispatch_stub_1039(GLuint program, GLint location, GLuint64 x);
void APIENTRY gl_dispatch_stub_1040(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_1041(GLuint program, GLint location, GLint64 x, GLint64 y);
void APIENTRY gl_dispatch_stub_1042(GLuint program, GLint location, GLsizei count, const GLint64 *value);
void APIENTRY gl_dispatch_stub_1043(GLuint program, GLint location, GLuint64 x, GLuint64 y);
void APIENTRY gl_dispatch_stub_1044(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_1045(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
void APIENTRY gl_dispatch_stub_1046(GLuint program, GLint location, GLsizei count, const GLint64 *value);
void APIENTRY gl_dispatch_stub_1047(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
void APIENTRY gl_dispatch_stub_1048(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_1049(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
void APIENTRY gl_dispatch_stub_1050(GLuint program, GLint location, GLsizei count, const GLint64 *value);
void APIENTRY gl_dispatch_stub_1051(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
void APIENTRY gl_dispatch_stub_1052(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_1053(GLint location, GLint64 x);
void APIENTRY gl_dispatch_stub_1054(GLint location, GLsizei count, const GLint64 *value);
void APIENTRY gl_dispatch_stub_1055(GLint location, GLuint64 x);
void APIENTRY gl_dispatch_stub_1056(GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_1057(GLint location, GLint64 x, GLint64 y);
void APIENTRY gl_dispatch_stub_1058(GLint location, GLsizei count, const GLint64 *value);
void APIENTRY gl_dispatch_stub_1059(GLint location, GLuint64 x, GLuint64 y);
void APIENTRY gl_dispatch_stub_1060(GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_1061(GLint location, GLint64 x, GLint64 y, GLint64 z);
void APIENTRY gl_dispatch_stub_1062(GLint location, GLsizei count, const GLint64 *value);
void APIENTRY gl_dispatch_stub_1063(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
void APIENTRY gl_dispatch_stub_1064(GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_1065(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
void APIENTRY gl_dispatch_stub_1066(GLint location, GLsizei count, const GLint64 *value);
void APIENTRY gl_dispatch_stub_1067(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
void APIENTRY gl_dispatch_stub_1068(GLint location, GLsizei count, const GLuint64 *value);
void APIENTRY gl_dispatch_stub_1069(void);
void APIENTRY gl_dispatch_stub_1070(GLenum target, GLuint start, GLsizei count, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1071(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1072(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
void APIENTRY gl_dispatch_stub_1073(GLuint buffer);
void APIENTRY gl_dispatch_stub_1074(GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_1077(GLuint texture, GLint level);
void APIENTRY gl_dispatch_stub_1078(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
void APIENTRY gl_dispatch_stub_1079(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
void APIENTRY gl_dispatch_stub_1080(const GLfloat *coords);
void APIENTRY gl_dispatch_stub_1081(GLint x, GLint y, GLint z, GLint width, GLint height);
void APIENTRY gl_dispatch_stub_1082(const GLint *coords);
void APIENTRY gl_dispatch_stub_1083(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
void APIENTRY gl_dispatch_stub_1084(const GLshort *coords);
void APIENTRY gl_dispatch_stub_1085(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
void APIENTRY gl_dispatch_stub_1086(const GLfixed *coords);
void APIENTRY gl_dispatch_stub_1087(GLenum type, GLsizei stride, const GLvoid *pointer);
GLbitfield APIENTRY gl_dispatch_stub_1088(GLfixed *mantissa, GLint *exponent);
void APIENTRY gl_dispatch_stub_1089(GLclampf value, GLboolean invert);
void APIENTRY gl_dispatch_stub_1090(GLenum pattern);
void APIENTRY gl_dispatch_stub_1091(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_1092(GLsizei stride, GLsizei count, const GLboolean *pointer);
void APIENTRY gl_dispatch_stub_1093(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_1094(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_1095(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_1096(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_1097(GLenum target, GLsizei numAttachments, const GLenum *attachments);
GLAPI void APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program);
GLAPI void APIENTRY glBindProgramPipeline(GLuint pipeline);
GLAPI GLuint APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const *strings);
GLAPI void APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
GLAPI void APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines);
GLAPI void APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsProgramPipeline(GLuint pipeline);
void APIENTRY gl_dispatch_stub_1106(GLint first, GLsizei count);
void APIENTRY gl_dispatch_stub_1107(GLuint program, GLint location, GLdouble x);
void APIENTRY gl_dispatch_stub_1108(GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat x);
GLAPI void APIENTRY glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint x);
GLAPI void APIENTRY glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint x);
GLAPI void APIENTRY glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_1115(GLuint program, GLint location, GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_1116(GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y);
GLAPI void APIENTRY glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y);
GLAPI void APIENTRY glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y);
GLAPI void APIENTRY glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_1123(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_1124(GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
GLAPI void APIENTRY glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z);
GLAPI void APIENTRY glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
GLAPI void APIENTRY glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_1131(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_1132(GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
void APIENTRY gl_dispatch_stub_1139(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1141(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1143(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1145(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1147(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1149(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1151(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1153(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1155(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1157(void);
GLAPI void APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
GLAPI void APIENTRY glValidateProgramPipeline(GLuint pipeline);
GLAPI void APIENTRY glDebugMessageCallback(GLDEBUGPROC callback, const GLvoid *userParam);
GLAPI void APIENTRY glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GLAPI void APIENTRY glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GLAPI GLuint APIENTRY glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GLAPI void APIENTRY glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GLAPI void APIENTRY glGetObjectPtrLabel(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GLAPI void APIENTRY glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GLAPI void APIENTRY glObjectPtrLabel(const GLvoid *ptr, GLsizei length, const GLchar *label);
GLAPI void APIENTRY glPopDebugGroup(void);
GLAPI void APIENTRY glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
void APIENTRY gl_dispatch_stub_1170(GLfloat red, GLfloat green, GLfloat blue);
void APIENTRY gl_dispatch_stub_1171(const GLfloat *v);
GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount);
void APIENTRY gl_dispatch_stub_1173(GLfloat coord);
void APIENTRY gl_dispatch_stub_1174(const GLfloat *coord);
void APIENTRY gl_dispatch_stub_1175(void);
void APIENTRY gl_dispatch_stub_1176(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_1177(const GLdouble *v);
void APIENTRY gl_dispatch_stub_1178(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_1179(const GLfloat *v);
void APIENTRY gl_dispatch_stub_1180(GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_1181(const GLint *v);
void APIENTRY gl_dispatch_stub_1182(GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_1183(const GLshort *v);
void APIENTRY gl_dispatch_stub_1184(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
void APIENTRY gl_dispatch_stub_1185(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
GLboolean APIENTRY gl_dispatch_stub_1186(GLsizei n, const GLuint *ids, GLboolean *residences);
void APIENTRY gl_dispatch_stub_1187(GLenum target, GLuint id, const GLfloat *params);
void APIENTRY gl_dispatch_stub_1188(GLenum target, GLuint index, GLenum pname, GLdouble *params);
void APIENTRY gl_dispatch_stub_1189(GLenum target, GLuint index, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_1190(GLuint id, GLenum pname, GLubyte *program);
void APIENTRY gl_dispatch_stub_1191(GLuint id, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_1192(GLenum target, GLuint address, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_1193(GLuint index, GLenum pname, GLdouble *params);
void APIENTRY gl_dispatch_stub_1194(GLuint index, GLenum pname, GLfloat *params);
void APIENTRY gl_dispatch_stub_1195(GLuint index, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_1196(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
void APIENTRY gl_dispatch_stub_1197(GLenum target, GLuint index, GLsizei num, const GLdouble *params);
void APIENTRY gl_dispatch_stub_1198(GLenum target, GLuint index, GLsizei num, const GLfloat *params);
void APIENTRY gl_dispatch_stub_1199(GLsizei n, const GLuint *ids);
void APIENTRY gl_dispatch_stub_1200(GLenum target, GLuint address, GLenum matrix, GLenum transform);
void APIENTRY gl_dispatch_stub_1201(GLuint index, GLdouble x);
void APIENTRY gl_dispatch_stub_1202(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1203(GLuint index, GLfloat x);
void APIENTRY gl_dispatch_stub_1204(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1205(GLuint index, GLshort x);
void APIENTRY gl_dispatch_stub_1206(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_1207(GLuint index, GLdouble x, GLdouble y);
void APIENTRY gl_dispatch_stub_1208(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1209(GLuint index, GLfloat x, GLfloat y);
void APIENTRY gl_dispatch_stub_1210(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1211(GLuint index, GLshort x, GLshort y);
void APIENTRY gl_dispatch_stub_1212(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_1213(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY gl_dispatch_stub_1214(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1215(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void APIENTRY gl_dispatch_stub_1216(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1217(GLuint index, GLshort x, GLshort y, GLshort z);
void APIENTRY gl_dispatch_stub_1218(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_1219(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_1220(GLuint index, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1221(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_1222(GLuint index, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1223(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY gl_dispatch_stub_1224(GLuint index, const GLshort *v);
void APIENTRY gl_dispatch_stub_1225(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void APIENTRY gl_dispatch_stub_1226(GLuint index, const GLubyte *v);
void APIENTRY gl_dispatch_stub_1227(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY gl_dispatch_stub_1228(GLuint index, GLsizei n, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1229(GLuint index, GLsizei n, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1230(GLuint index, GLsizei n, const GLshort *v);
void APIENTRY gl_dispatch_stub_1231(GLuint index, GLsizei n, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1232(GLuint index, GLsizei n, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1233(GLuint index, GLsizei n, const GLshort *v);
void APIENTRY gl_dispatch_stub_1234(GLuint index, GLsizei n, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1235(GLuint index, GLsizei n, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1236(GLuint index, GLsizei n, const GLshort *v);
void APIENTRY gl_dispatch_stub_1237(GLuint index, GLsizei n, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1238(GLuint index, GLsizei n, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1239(GLuint index, GLsizei n, const GLshort *v);
void APIENTRY gl_dispatch_stub_1240(GLuint index, GLsizei n, const GLubyte *v);
void APIENTRY gl_dispatch_stub_1241(GLenum pname, GLfloat *param);
void APIENTRY gl_dispatch_stub_1242(GLenum pname, GLint *param);
void APIENTRY gl_dispatch_stub_1243(GLenum pname, const GLfloat *param);
void APIENTRY gl_dispatch_stub_1244(GLenum pname, const GLint *param);
void APIENTRY gl_dispatch_stub_1245(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void APIENTRY gl_dispatch_stub_1246(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void APIENTRY gl_dispatch_stub_1247(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void APIENTRY gl_dispatch_stub_1248(void);
void APIENTRY gl_dispatch_stub_1249(GLuint id);
void APIENTRY gl_dispatch_stub_1250(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void APIENTRY gl_dispatch_stub_1251(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void APIENTRY gl_dispatch_stub_1252(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void APIENTRY gl_dispatch_stub_1253(GLuint id);
void APIENTRY gl_dispatch_stub_1254(void);
GLuint APIENTRY gl_dispatch_stub_1255(GLuint range);
void APIENTRY gl_dispatch_stub_1256(GLuint dst, GLuint coord, GLenum swizzle);
void APIENTRY gl_dispatch_stub_1257(GLuint dst, GLuint interp, GLenum swizzle);
void APIENTRY gl_dispatch_stub_1258(GLuint dst, const GLfloat *value);
void APIENTRY gl_dispatch_stub_1259(GLuint first, GLsizei count, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1260(GLuint index, GLfloat n, GLfloat f);
void APIENTRY gl_dispatch_stub_1261(GLenum face);
void APIENTRY gl_dispatch_stub_1262(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
void APIENTRY gl_dispatch_stub_1263(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
void APIENTRY gl_dispatch_stub_1264(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY gl_dispatch_stub_1265(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
void APIENTRY gl_dispatch_stub_1266(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY gl_dispatch_stub_1267(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
void APIENTRY gl_dispatch_stub_1268(void);
void APIENTRY gl_dispatch_stub_1269(GLenum coord, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1270(GLenum coord, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_1271(GLenum coord, GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1272(GLclampd zmin, GLclampd zmax);
void APIENTRY gl_dispatch_stub_1273(GLenum target, GLuint framebuffer);
void APIENTRY gl_dispatch_stub_1274(GLenum target, GLuint renderbuffer);
void APIENTRY gl_dispatch_stub_1275(GLsizei len, const GLvoid *string);
void APIENTRY gl_dispatch_stub_1276(GLenum target, GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_1277(GLenum target, GLintptr offset, GLsizeiptr size);
void APIENTRY gl_dispatch_stub_1278(GLuint index, GLint x);
void APIENTRY gl_dispatch_stub_1279(GLuint index, GLuint x);
void APIENTRY gl_dispatch_stub_1280(GLuint index, GLint x, GLint y);
void APIENTRY gl_dispatch_stub_1281(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_1282(GLuint index, GLuint x, GLuint y);
void APIENTRY gl_dispatch_stub_1283(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_1284(GLuint index, GLint x, GLint y, GLint z);
void APIENTRY gl_dispatch_stub_1285(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_1286(GLuint index, GLuint x, GLuint y, GLuint z);
void APIENTRY gl_dispatch_stub_1287(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_1288(GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
void APIENTRY gl_dispatch_stub_1289(GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v);
void APIENTRY gl_dispatch_stub_1290(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
void APIENTRY gl_dispatch_stub_1291(GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v);
void APIENTRY gl_dispatch_stub_1292(GLint r, GLint g, GLint b, GLint a);
void APIENTRY gl_dispatch_stub_1293(GLuint r, GLuint g, GLuint b, GLuint a);
void APIENTRY gl_dispatch_stub_1294(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
void APIENTRY gl_dispatch_stub_1295(GLuint monitor);
void APIENTRY gl_dispatch_stub_1296(GLsizei n, GLuint *monitors);
void APIENTRY gl_dispatch_stub_1297(GLuint monitor);
void APIENTRY gl_dispatch_stub_1298(GLsizei n, GLuint *monitors);
void APIENTRY gl_dispatch_stub_1299(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
void APIENTRY gl_dispatch_stub_1300(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
void APIENTRY gl_dispatch_stub_1301(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
void APIENTRY gl_dispatch_stub_1302(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
void APIENTRY gl_dispatch_stub_1303(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
void APIENTRY gl_dispatch_stub_1304(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
void APIENTRY gl_dispatch_stub_1305(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
void APIENTRY gl_dispatch_stub_1306(GLenum objectType, GLuint name, GLenum pname, GLint *value);
GLenum APIENTRY gl_dispatch_stub_1307(GLenum objectType, GLuint name, GLenum option);
GLenum APIENTRY gl_dispatch_stub_1308(GLenum objectType, GLuint name, GLenum option);
void APIENTRY gl_dispatch_stub_1309(GLuint program);
GLuint APIENTRY gl_dispatch_stub_1310(GLenum type, const GLchar *string);
void APIENTRY gl_dispatch_stub_1311(GLenum type, GLuint program);
void APIENTRY gl_dispatch_stub_1312(void);
void APIENTRY gl_dispatch_stub_1313(void);
void APIENTRY gl_dispatch_stub_1314(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
void APIENTRY gl_dispatch_stub_1315(const GLvoid *vdpDevice, const GLvoid *getProcAddress);
GLboolean APIENTRY gl_dispatch_stub_1316(GLintptr surface);
void APIENTRY gl_dispatch_stub_1317(GLsizei numSurfaces, const GLintptr *surfaces);
GLintptr APIENTRY gl_dispatch_stub_1318(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
GLintptr APIENTRY gl_dispatch_stub_1319(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
void APIENTRY gl_dispatch_stub_1320(GLintptr surface, GLenum access);
void APIENTRY gl_dispatch_stub_1321(GLsizei numSurfaces, const GLintptr *surfaces);
void APIENTRY gl_dispatch_stub_1322(GLintptr surface);
void APIENTRY gl_dispatch_stub_1323(GLuint queryHandle);
void APIENTRY gl_dispatch_stub_1324(GLuint queryId, GLuint *queryHandle);
void APIENTRY gl_dispatch_stub_1325(GLuint queryHandle);
void APIENTRY gl_dispatch_stub_1326(GLuint queryHandle);
void APIENTRY gl_dispatch_stub_1327(GLuint *queryId);
void APIENTRY gl_dispatch_stub_1328(GLuint queryId, GLuint *nextQueryId);
void APIENTRY gl_dispatch_stub_1329(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
void APIENTRY gl_dispatch_stub_1330(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
void APIENTRY gl_dispatch_stub_1331(GLchar *queryName, GLuint *queryId);
void APIENTRY gl_dispatch_stub_1332(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
void APIENTRY gl_dispatch_stub_1333(GLfloat factor, GLfloat units, GLfloat clamp);
void APIENTRY gl_dispatch_stub_1334(GLuint xbits, GLuint ybits);
void APIENTRY gl_dispatch_stub_1335(GLenum pname, GLfloat param);
void APIENTRY gl_dispatch_stub_1336(GLenum pname, GLint param);
void APIENTRY gl_dispatch_stub_1337(GLenum mode, GLsizei count, const GLint *box);
void APIENTRY gl_dispatch_stub_1338(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1339(GLsizei n, GLuint *memoryObjects);
void APIENTRY gl_dispatch_stub_1340(GLsizei n, const GLuint *memoryObjects);
void APIENTRY gl_dispatch_stub_1341(GLsizei n, const GLuint *semaphores);
void APIENTRY gl_dispatch_stub_1342(GLsizei n, GLuint *semaphores);
void APIENTRY gl_dispatch_stub_1343(GLuint memoryObject, GLenum pname, GLint *params);
void APIENTRY gl_dispatch_stub_1344(GLuint semaphore, GLenum pname, GLuint64 *params);
void APIENTRY gl_dispatch_stub_1345(GLenum target, GLuint index, GLubyte *data);
void APIENTRY gl_dispatch_stub_1346(GLenum pname, GLubyte *data);
GLboolean APIENTRY gl_dispatch_stub_1347(GLuint memoryObject);
GLboolean APIENTRY gl_dispatch_stub_1348(GLuint semaphore);
void APIENTRY gl_dispatch_stub_1349(GLuint memoryObject, GLenum pname, const GLint *params);
void APIENTRY gl_dispatch_stub_1350(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1351(GLuint semaphore, GLenum pname, const GLuint64 *params);
void APIENTRY gl_dispatch_stub_1352(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
void APIENTRY gl_dispatch_stub_1353(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1354(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1355(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1356(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1357(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1358(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1359(GLenum texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1360(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1361(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1362(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
void APIENTRY gl_dispatch_stub_1363(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
void APIENTRY gl_dispatch_stub_1364(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
void APIENTRY gl_dispatch_stub_1365(GLuint semaphore, GLenum handleType, GLint fd);
void APIENTRY gl_dispatch_stub_1366(void);
void APIENTRY gl_dispatch_stub_1367(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_1368(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
void APIENTRY gl_dispatch_stub_1369(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void APIENTRY gl_dispatch_stub_1370(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
void APIENTRY gl_dispatch_stub_1371(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
void APIENTRY gl_dispatch_stub_1372(GLenum target, GLvoid *writeOffset);
void APIENTRY gl_dispatch_stub_1373(GLenum target, GLvoid *writeOffset);
void APIENTRY gl_dispatch_stub_1374(GLenum func, GLclampx ref);
void APIENTRY gl_dispatch_stub_1375(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void APIENTRY gl_dispatch_stub_1376(GLclampx depth);
void APIENTRY gl_dispatch_stub_1377(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void APIENTRY gl_dispatch_stub_1378(GLclampx zNear, GLclampx zFar);
void APIENTRY gl_dispatch_stub_1379(GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1380(GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1381(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void APIENTRY gl_dispatch_stub_1382(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void APIENTRY gl_dispatch_stub_1383(GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1384(GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1385(GLenum light, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1386(GLenum light, GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1387(GLfixed width);
void APIENTRY gl_dispatch_stub_1388(const GLfixed *m);
void APIENTRY gl_dispatch_stub_1389(GLenum face, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1390(GLenum face, GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1391(const GLfixed *m);
void APIENTRY gl_dispatch_stub_1392(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void APIENTRY gl_dispatch_stub_1393(GLfixed nx, GLfixed ny, GLfixed nz);
void APIENTRY gl_dispatch_stub_1394(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void APIENTRY gl_dispatch_stub_1395(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void APIENTRY gl_dispatch_stub_1396(GLfixed size);
void APIENTRY gl_dispatch_stub_1397(GLfixed factor, GLfixed units);
void APIENTRY gl_dispatch_stub_1398(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void APIENTRY gl_dispatch_stub_1399(GLclampx value, GLboolean invert);
void APIENTRY gl_dispatch_stub_1400(GLfixed x, GLfixed y, GLfixed z);
void APIENTRY gl_dispatch_stub_1401(GLenum target, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1402(GLenum target, GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1403(GLenum target, GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1404(GLfixed x, GLfixed y, GLfixed z);
void APIENTRY gl_dispatch_stub_1405(GLenum plane, const GLfloat *equation);
void APIENTRY gl_dispatch_stub_1406(GLenum plane, const GLfixed *equation);
void APIENTRY gl_dispatch_stub_1407(GLenum plane, GLfloat *equation);
void APIENTRY gl_dispatch_stub_1408(GLenum plane, GLfixed *equation);
void APIENTRY gl_dispatch_stub_1409(GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1410(GLenum light, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1411(GLenum face, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1412(GLenum target, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1413(GLenum target, GLenum pname, GLfixed *params);
void APIENTRY gl_dispatch_stub_1414(GLenum pname, GLfixed param);
void APIENTRY gl_dispatch_stub_1415(GLenum pname, const GLfixed *params);
void APIENTRY gl_dispatch_stub_1416(GLenum target, GLenum pname, const GLfixed *params);
GLAPI void APIENTRY glBlendBarrier(void);
GLAPI void APIENTRY glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#undef MAPI_TMP_DEFINES
#endif /* MAPI_TMP_DEFINES */

#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
GLAPI void APIENTRY glCullFace(GLenum mode)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[152];
   ((void (APIENTRY *)(GLenum mode)) _func)(mode);
}

GLAPI void APIENTRY glFrontFace(GLenum mode)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[157];
   ((void (APIENTRY *)(GLenum mode)) _func)(mode);
}

GLAPI void APIENTRY glHint(GLenum target, GLenum mode)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[158];
   ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode);
}

GLAPI void APIENTRY glLineWidth(GLfloat width)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[168];
   ((void (APIENTRY *)(GLfloat width)) _func)(width);
}

GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[176];
   ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
}

GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[178];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param);
}

GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[179];
   ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[180];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param);
}

GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[181];
   ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[183];
   ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels);
}

GLAPI void APIENTRY glClear(GLbitfield mask)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[203];
   ((void (APIENTRY *)(GLbitfield mask)) _func)(mask);
}

GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[206];
   ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
}

GLAPI void APIENTRY glClearStencil(GLint s)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[207];
   ((void (APIENTRY *)(GLint s)) _func)(s);
}

GLAPI void APIENTRY glStencilMask(GLuint mask)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[209];
   ((void (APIENTRY *)(GLuint mask)) _func)(mask);
}

GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[210];
   ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha);
}

GLAPI void APIENTRY glDepthMask(GLboolean flag)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[211];
   ((void (APIENTRY *)(GLboolean flag)) _func)(flag);
}

GLAPI void APIENTRY glDisable(GLenum cap)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[214];
   ((void (APIENTRY *)(GLenum cap)) _func)(cap);
}

GLAPI void APIENTRY glEnable(GLenum cap)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[215];
   ((void (APIENTRY *)(GLenum cap)) _func)(cap);
}

GLAPI void APIENTRY glFinish(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[216];
   ((void (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glFlush(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[217];
   ((void (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[241];
   ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor);
}

GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[243];
   ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask);
}

GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[244];
   ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass);
}

GLAPI void APIENTRY glDepthFunc(GLenum func)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[245];
   ((void (APIENTRY *)(GLenum func)) _func)(func);
}

GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[250];
   ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param);
}

GLAPI void APIENTRY glReadBuffer(GLenum mode)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[254];
   ((void (APIENTRY *)(GLenum mode)) _func)(mode);
}

GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[256];
   ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels);
}

GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[258];
   ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params);
}

GLAPI GLenum APIENTRY glGetError(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[261];
   return ((GLenum (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[262];
   ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params);
}

GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[263];
   ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params);
}

GLAPI const GLubyte * APIENTRY glGetString(GLenum name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[275];
   return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name);
}

GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[282];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[283];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[284];
   ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLfloat *params)) _func)(target, level, pname, params);
}

GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[285];
   ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLint *params)) _func)(target, level, pname, params);
}

GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[286];
   return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap);
}

GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[305];
   ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height);
}

GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[307];
   ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture);
}

GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[310];
   ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count);
}

GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[311];
   ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices);
}

GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[319];
   ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units);
}

GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[324];
   ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border);
}

GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[326];
   ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height);
}

GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[327];
   ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures);
}

GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[328];
   ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures);
}

GLAPI void APIENTRY glGetPointerv(GLenum pname, GLvoid **params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[329];
   ((void (APIENTRY *)(GLenum pname, GLvoid **params)) _func)(pname, params);
}

GLAPI GLboolean APIENTRY glIsTexture(GLuint texture)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[330];
   return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture);
}

GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[333];
   ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels);
}

GLAPI void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[336];
   ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha);
}

GLAPI void APIENTRY glBlendEquation(GLenum mode)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[337];
   ((void (APIENTRY *)(GLenum mode)) _func)(mode);
}

GLAPI void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[338];
   ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices);
}

GLAPI void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[371];
   ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels);
}

GLAPI void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[372];
   ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}

GLAPI void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[373];
   ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}

GLAPI void APIENTRY glActiveTexture(GLenum texture)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[374];
   ((void (APIENTRY *)(GLenum texture)) _func)(texture);
}

GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[409];
   ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data);
}

GLAPI void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[410];
   ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data);
}

GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[412];
   ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}

GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[413];
   ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}

GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[419];
   ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert);
}

GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[420];
   ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}

GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[424];
   ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount);
}

GLAPI void APIENTRY glBeginQuery(GLenum target, GLuint id)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[460];
   ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id);
}

GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[461];
   ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer);
}

GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[462];
   ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage);
}

GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[463];
   ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data);
}

GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[464];
   ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer);
}

GLAPI void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[465];
   ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids);
}

GLAPI void APIENTRY glEndQuery(GLenum target)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[466];
   ((void (APIENTRY *)(GLenum target)) _func)(target);
}

GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[467];
   ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer);
}

GLAPI void APIENTRY glGenQueries(GLsizei n, GLuint *ids)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[468];
   ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids);
}

GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[469];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[470];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[473];
   ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params);
}

GLAPI void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[474];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}

GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[475];
   return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer);
}

GLAPI GLboolean APIENTRY glIsQuery(GLuint id)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[476];
   return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id);
}

GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum target)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[478];
   return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target);
}

GLAPI void APIENTRY glAttachShader(GLuint program, GLuint shader)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[479];
   ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
}

GLAPI void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[480];
   ((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name);
}

GLAPI void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeA)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[481];
   ((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA);
}

GLAPI void APIENTRY glCompileShader(GLuint shader)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[482];
   ((void (APIENTRY *)(GLuint shader)) _func)(shader);
}

GLAPI GLuint APIENTRY glCreateProgram(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[483];
   return ((GLuint (APIENTRY *)(void)) _func)();
}

GLAPI GLuint APIENTRY glCreateShader(GLenum type)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[484];
   return ((GLuint (APIENTRY *)(GLenum type)) _func)(type);
}

GLAPI void APIENTRY glDeleteProgram(GLuint program)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[485];
   ((void (APIENTRY *)(GLuint program)) _func)(program);
}

GLAPI void APIENTRY glDeleteShader(GLuint program)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[486];
   ((void (APIENTRY *)(GLuint program)) _func)(program);
}

GLAPI void APIENTRY glDetachShader(GLuint program, GLuint shader)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[487];
   ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader);
}

GLAPI void APIENTRY glDisableVertexAttribArray(GLuint index)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[488];
   ((void (APIENTRY *)(GLuint index)) _func)(index);
}

GLAPI void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[489];
   ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs);
}

GLAPI void APIENTRY glEnableVertexAttribArray(GLuint index)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[490];
   ((void (APIENTRY *)(GLuint index)) _func)(index);
}

GLAPI void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[491];
   ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
}

GLAPI void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[492];
   ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
}

GLAPI void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[493];
   ((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj);
}

GLAPI GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[494];
   return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
}

GLAPI void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[495];
   ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog);
}

GLAPI void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[496];
   ((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params);
}

GLAPI void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[497];
   ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog);
}

GLAPI void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[498];
   ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source);
}

GLAPI void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[499];
   ((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params);
}

GLAPI GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[500];
   return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
}

GLAPI void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[501];
   ((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params);
}

GLAPI void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[502];
   ((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params);
}

GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[503];
   ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer);
}

GLAPI void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[505];
   ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params);
}

GLAPI void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[506];
   ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
}

GLAPI GLboolean APIENTRY glIsProgram(GLuint program)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[507];
   return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program);
}

GLAPI GLboolean APIENTRY glIsShader(GLuint shader)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[508];
   return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader);
}

GLAPI void APIENTRY glLinkProgram(GLuint program)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[509];
   ((void (APIENTRY *)(GLuint program)) _func)(program);
}

GLAPI void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[510];
   ((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)) _func)(shader, count, string, length);
}

GLAPI void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[511];
   ((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask);
}

GLAPI void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[512];
   ((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask);
}

GLAPI void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[513];
   ((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass);
}

GLAPI void APIENTRY glUniform1f(GLint location, GLfloat v0)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[514];
   ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0);
}

GLAPI void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[515];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform1i(GLint location, GLint v0)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[516];
   ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0);
}

GLAPI void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[517];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[518];
   ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1);
}

GLAPI void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[519];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[520];
   ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1);
}

GLAPI void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[521];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[522];
   ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2);
}

GLAPI void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[523];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[524];
   ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2);
}

GLAPI void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[525];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[526];
   ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3);
}

GLAPI void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[527];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[528];
   ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3);
}

GLAPI void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[529];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[530];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[531];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[532];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glUseProgram(GLuint program)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[533];
   ((void (APIENTRY *)(GLuint program)) _func)(program);
}

GLAPI void APIENTRY glValidateProgram(GLuint program)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[534];
   ((void (APIENTRY *)(GLuint program)) _func)(program);
}

GLAPI void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[563];
   ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer);
}

GLAPI void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[564];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[565];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[566];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[567];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[568];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[569];
   ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value);
}

GLAPI void APIENTRY glBeginTransformFeedback(GLenum mode)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[571];
   ((void (APIENTRY *)(GLenum mode)) _func)(mode);
}

GLAPI void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[572];
   ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer);
}

GLAPI void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[573];
   ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size);
}

GLAPI void APIENTRY glBindFragDataLocationEXT(GLuint program, GLuint colorNumber, const GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[574];
   ((void (APIENTRY *)(GLuint program, GLuint colorNumber, const GLchar *name)) _func)(program, colorNumber, name);
}

GLAPI void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[576];
   ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) _func)(buffer, drawbuffer, depth, stencil);
}

GLAPI void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[577];
   ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat *value)) _func)(buffer, drawbuffer, value);
}

GLAPI void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[578];
   ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLint *value)) _func)(buffer, drawbuffer, value);
}

GLAPI void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[579];
   ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLuint *value)) _func)(buffer, drawbuffer, value);
}

GLAPI void APIENTRY glColorMaski(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[580];
   ((void (APIENTRY *)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) _func)(buf, r, g, b, a);
}

GLAPI void APIENTRY glDisablei(GLenum target, GLuint index)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[581];
   ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
}

GLAPI void APIENTRY glEnablei(GLenum target, GLuint index)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[582];
   ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
}

GLAPI void APIENTRY glEndTransformFeedback(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[584];
   ((void (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glGetBooleani_v(GLenum value, GLuint index, GLboolean *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[585];
   ((void (APIENTRY *)(GLenum value, GLuint index, GLboolean *data)) _func)(value, index, data);
}

GLAPI GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[586];
   return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name);
}

GLAPI void APIENTRY glGetIntegeri_v(GLenum value, GLuint index, GLint *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[587];
   ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data);
}

GLAPI const GLubyte * APIENTRY glGetStringi(GLenum name, GLuint index)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[588];
   return ((const GLubyte * (APIENTRY *)(GLenum name, GLuint index)) _func)(name, index);
}

GLAPI void APIENTRY glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[589];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[589];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[590];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLuint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[590];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLuint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[591];
   ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name);
}

GLAPI void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[592];
   ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params);
}

GLAPI void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[593];
   ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params);
}

GLAPI void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[594];
   ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params);
}

GLAPI GLboolean APIENTRY glIsEnabledi(GLenum target, GLuint index)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[595];
   return ((GLboolean (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index);
}

GLAPI void APIENTRY glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[596];
   ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glTexParameterIivEXT(GLenum target, GLenum pname, const GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[596];
   ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[597];
   ((void (APIENTRY *)(GLenum target, GLenum pname, const GLuint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[597];
   ((void (APIENTRY *)(GLenum target, GLenum pname, const GLuint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[598];
   ((void (APIENTRY *)(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode);
}

GLAPI void APIENTRY glUniform1ui(GLint location, GLuint x)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[599];
   ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x);
}

GLAPI void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[600];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform2ui(GLint location, GLuint x, GLuint y)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[601];
   ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y);
}

GLAPI void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[602];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[603];
   ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z);
}

GLAPI void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[604];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glUniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[605];
   ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w);
}

GLAPI void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[606];
   ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value);
}

GLAPI void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[613];
   ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer);
}

GLAPI void APIENTRY glTexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[615];
   ((void (APIENTRY *)(GLenum target, GLenum internalFormat, GLuint buffer)) _func)(target, internalFormat, buffer);
}

GLAPI void APIENTRY glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[616];
   ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level)) _func)(target, attachment, texture, level);
}

GLAPI void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[617];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint64 *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetInteger64i_v(GLenum cap, GLuint index, GLint64 *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[618];
   ((void (APIENTRY *)(GLenum cap, GLuint index, GLint64 *data)) _func)(cap, index, data);
}

GLAPI void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[619];
   ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor);
}

GLAPI void APIENTRY glMinSampleShading(GLfloat value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[620];
   ((void (APIENTRY *)(GLfloat value)) _func)(value);
}

GLAPI void APIENTRY glMemoryBarrierByRegion(GLbitfield barriers)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[621];
   ((void (APIENTRY *)(GLbitfield barriers)) _func)(barriers);
}

GLAPI void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[641];
   ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x);
}

GLAPI void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[642];
   ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
}

GLAPI void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[643];
   ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y);
}

GLAPI void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[644];
   ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
}

GLAPI void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[645];
   ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z);
}

GLAPI void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[646];
   ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
}

GLAPI void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[647];
   ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w);
}

GLAPI void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[648];
   ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v);
}

GLAPI void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[659];
   ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount);
}

GLAPI void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[660];
   ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
}

GLAPI void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[661];
   ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer);
}

GLAPI void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[662];
   ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer);
}

GLAPI void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[663];
   ((void (APIENTRY *)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) _func)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}

GLAPI GLenum APIENTRY glCheckFramebufferStatus(GLenum target)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[664];
   return ((GLenum (APIENTRY *)(GLenum target)) _func)(target);
}

GLAPI void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[665];
   ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers);
}

GLAPI void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[666];
   ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers);
}

GLAPI void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[667];
   ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer);
}

GLAPI void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[669];
   ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level);
}

GLAPI void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[671];
   ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer);
}

GLAPI void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[672];
   ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers);
}

GLAPI void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[673];
   ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers);
}

GLAPI void APIENTRY glGenerateMipmap(GLenum target)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[674];
   ((void (APIENTRY *)(GLenum target)) _func)(target);
}

GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[675];
   ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params);
}

GLAPI void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[676];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}

GLAPI GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[677];
   return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer);
}

GLAPI GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[678];
   return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer);
}

GLAPI void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[679];
   ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height);
}

GLAPI void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[680];
   ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height);
}

GLAPI void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[681];
   ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length);
}

GLAPI GLvoid * APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[682];
   return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) _func)(target, offset, length, access);
}

GLAPI void APIENTRY glBindVertexArray(GLuint array)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[683];
   ((void (APIENTRY *)(GLuint array)) _func)(array);
}

GLAPI void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[684];
   ((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays);
}

GLAPI void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[685];
   ((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays);
}

GLAPI GLboolean APIENTRY glIsVertexArray(GLuint array)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[686];
   return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array);
}

GLAPI void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[687];
   ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) _func)(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}

GLAPI void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[688];
   ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) _func)(program, uniformBlockIndex, pname, params);
}

GLAPI void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[690];
   ((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) _func)(program, uniformCount, uniformIndices, pname, params);
}

GLAPI GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[691];
   return ((GLuint (APIENTRY *)(GLuint program, const GLchar *uniformBlockName)) _func)(program, uniformBlockName);
}

GLAPI void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[692];
   ((void (APIENTRY *)(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices)) _func)(program, uniformCount, uniformNames, uniformIndices);
}

GLAPI void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[693];
   ((void (APIENTRY *)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) _func)(program, uniformBlockIndex, uniformBlockBinding);
}

GLAPI void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[694];
   ((void (APIENTRY *)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) _func)(readTarget, writeTarget, readOffset, writeOffset, size);
}

GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[695];
   return ((GLenum (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout);
}

GLAPI void APIENTRY glDeleteSync(GLsync sync)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[696];
   ((void (APIENTRY *)(GLsync sync)) _func)(sync);
}

GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[697];
   return ((GLsync (APIENTRY *)(GLenum condition, GLbitfield flags)) _func)(condition, flags);
}

GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[698];
   ((void (APIENTRY *)(GLenum pname, GLint64 *params)) _func)(pname, params);
}

GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[699];
   ((void (APIENTRY *)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) _func)(sync, pname, bufSize, length, values);
}

GLAPI GLboolean APIENTRY glIsSync(GLsync sync)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[700];
   return ((GLboolean (APIENTRY *)(GLsync sync)) _func)(sync);
}

GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[701];
   ((void (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout);
}

GLAPI void APIENTRY glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[702];
   ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) _func)(mode, count, type, indices, basevertex);
}

GLAPI void APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[703];
   ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex)) _func)(mode, count, type, indices, primcount, basevertex);
}

GLAPI void APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[704];
   ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) _func)(mode, start, end, count, type, indices, basevertex);
}

GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[707];
   ((void (APIENTRY *)(GLenum pname, GLuint index, GLfloat *val)) _func)(pname, index, val);
}

GLAPI void APIENTRY glSampleMaski(GLuint index, GLbitfield mask)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[708];
   ((void (APIENTRY *)(GLuint index, GLbitfield mask)) _func)(index, mask);
}

GLAPI void APIENTRY glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[711];
   ((void (APIENTRY *)(GLuint buf, GLenum modeRGB, GLenum modeA)) _func)(buf, modeRGB, modeA);
}

GLAPI void APIENTRY glBlendEquationi(GLuint buf, GLenum mode)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[712];
   ((void (APIENTRY *)(GLuint buf, GLenum mode)) _func)(buf, mode);
}

GLAPI void APIENTRY glBlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[713];
   ((void (APIENTRY *)(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(buf, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}

GLAPI void APIENTRY glBlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[714];
   ((void (APIENTRY *)(GLuint buf, GLenum sfactor, GLenum dfactor)) _func)(buf, sfactor, dfactor);
}

GLAPI void APIENTRY glBindSampler(GLuint unit, GLuint sampler)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[717];
   ((void (APIENTRY *)(GLuint unit, GLuint sampler)) _func)(unit, sampler);
}

GLAPI void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[718];
   ((void (APIENTRY *)(GLsizei count, const GLuint *samplers)) _func)(count, samplers);
}

GLAPI void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[719];
   ((void (APIENTRY *)(GLsizei count, GLuint *samplers)) _func)(count, samplers);
}

GLAPI void APIENTRY glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[720];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params);
}

GLAPI void APIENTRY glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[721];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLuint *params)) _func)(sampler, pname, params);
}

GLAPI void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[722];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat *params)) _func)(sampler, pname, params);
}

GLAPI void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[723];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params);
}

GLAPI GLboolean APIENTRY glIsSampler(GLuint sampler)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[724];
   return ((GLboolean (APIENTRY *)(GLuint sampler)) _func)(sampler);
}

GLAPI void APIENTRY glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[725];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params);
}

GLAPI void APIENTRY glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[726];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLuint *params)) _func)(sampler, pname, params);
}

GLAPI void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[727];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat param)) _func)(sampler, pname, param);
}

GLAPI void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[728];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLfloat *params)) _func)(sampler, pname, params);
}

GLAPI void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[729];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint param)) _func)(sampler, pname, param);
}

GLAPI void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[730];
   ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params);
}

GLAPI void APIENTRY glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[772];
   ((void (APIENTRY *)(GLenum mode, const GLvoid *indirect)) _func)(mode, indirect);
}

GLAPI void APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[773];
   ((void (APIENTRY *)(GLenum mode, GLenum type, const GLvoid *indirect)) _func)(mode, type, indirect);
}

GLAPI void APIENTRY glPatchParameteri(GLenum pname, GLint value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[801];
   ((void (APIENTRY *)(GLenum pname, GLint value)) _func)(pname, value);
}

GLAPI void APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[802];
   ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id);
}

GLAPI void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[803];
   ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids);
}

GLAPI void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[805];
   ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids);
}

GLAPI GLboolean APIENTRY glIsTransformFeedback(GLuint id)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[806];
   return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id);
}

GLAPI void APIENTRY glPauseTransformFeedback(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[807];
   ((void (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glResumeTransformFeedback(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[808];
   ((void (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glClearDepthf(GLclampf depth)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[813];
   ((void (APIENTRY *)(GLclampf depth)) _func)(depth);
}

GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[814];
   ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar);
}

GLAPI void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[815];
   ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision);
}

GLAPI void APIENTRY glReleaseShaderCompiler(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[816];
   ((void (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[817];
   ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length);
}

GLAPI void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[818];
   ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) _func)(program, bufSize, length, binaryFormat, binary);
}

GLAPI void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[819];
   ((void (APIENTRY *)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) _func)(program, binaryFormat, binary, length);
}

GLAPI void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[820];
   ((void (APIENTRY *)(GLuint program, GLenum pname, GLint value)) _func)(program, pname, value);
}

GLAPI GLenum APIENTRY glGetGraphicsResetStatus(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[841];
   return ((GLenum (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[857];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)) _func)(program, location, bufSize, params);
}

GLAPI void APIENTRY glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[858];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei bufSize, GLint *params)) _func)(program, location, bufSize, params);
}

GLAPI void APIENTRY glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[859];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei bufSize, GLuint *params)) _func)(program, location, bufSize, params);
}

GLAPI void APIENTRY glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[860];
   ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)) _func)(x, y, width, height, format, type, bufSize, data);
}

GLAPI void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[866];
   ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) _func)(target, internalformat, pname, bufSize, params);
}

GLAPI void APIENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[868];
   ((void (APIENTRY *)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) _func)(unit, texture, level, layered, layer, access, format);
}

GLAPI void APIENTRY glMemoryBarrier(GLbitfield barriers)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[869];
   ((void (APIENTRY *)(GLbitfield barriers)) _func)(barriers);
}

GLAPI void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[871];
   ((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)) _func)(target, levels, internalFormat, width, height);
}

GLAPI void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[872];
   ((void (APIENTRY *)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)) _func)(target, levels, internalFormat, width, height, depth);
}

GLAPI void APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[878];
   ((void (APIENTRY *)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) _func)(num_groups_x, num_groups_y, num_groups_z);
}

GLAPI void APIENTRY glDispatchComputeIndirect(GLintptr indirect)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[879];
   ((void (APIENTRY *)(GLintptr indirect)) _func)(indirect);
}

GLAPI void APIENTRY glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[880];
   ((void (APIENTRY *)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)) _func)(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}

GLAPI void APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[882];
   ((void (APIENTRY *)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) _func)(bindingindex, buffer, offset, stride);
}

GLAPI void APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[883];
   ((void (APIENTRY *)(GLuint attribindex, GLuint bindingindex)) _func)(attribindex, bindingindex);
}

GLAPI void APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[884];
   ((void (APIENTRY *)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) _func)(attribindex, size, type, normalized, relativeoffset);
}

GLAPI void APIENTRY glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[885];
   ((void (APIENTRY *)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) _func)(attribindex, size, type, relativeoffset);
}

GLAPI void APIENTRY glVertexBindingDivisor(GLuint attribindex, GLuint divisor)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[887];
   ((void (APIENTRY *)(GLuint attribindex, GLuint divisor)) _func)(attribindex, divisor);
}

GLAPI void APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[888];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param);
}

GLAPI void APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[889];
   ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params);
}

GLAPI void APIENTRY glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[893];
   ((void (APIENTRY *)(GLuint program, GLenum programInterface, GLenum pname, GLint *params)) _func)(program, programInterface, pname, params);
}

GLAPI GLuint APIENTRY glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[894];
   return ((GLuint (APIENTRY *)(GLuint program, GLenum programInterface, const GLchar *name)) _func)(program, programInterface, name);
}

GLAPI GLint APIENTRY glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[895];
   return ((GLint (APIENTRY *)(GLuint program, GLenum programInterface, const GLchar *name)) _func)(program, programInterface, name);
}

GLAPI void APIENTRY glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[897];
   ((void (APIENTRY *)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)) _func)(program, programInterface, index, bufSize, length, name);
}

GLAPI void APIENTRY glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[898];
   ((void (APIENTRY *)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)) _func)(program, programInterface, index, propCount, props, bufSize, length, params);
}

GLAPI void APIENTRY glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[900];
   ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, internalformat, buffer, offset, size);
}

GLAPI void APIENTRY glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[901];
   ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) _func)(target, samples, internalformat, width, height, fixedsamplelocations);
}

GLAPI void APIENTRY glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[902];
   ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) _func)(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}

GLAPI void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1075];
   ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments)) _func)(target, numAttachments, attachments);
}

GLAPI void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1076];
   ((void (APIENTRY *)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, numAttachments, attachments, x, y, width, height);
}

GLAPI void APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1098];
   ((void (APIENTRY *)(GLuint pipeline, GLuint program)) _func)(pipeline, program);
}

GLAPI void APIENTRY glBindProgramPipeline(GLuint pipeline)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1099];
   ((void (APIENTRY *)(GLuint pipeline)) _func)(pipeline);
}

GLAPI GLuint APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const *strings)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1100];
   return ((GLuint (APIENTRY *)(GLenum type, GLsizei count, const GLchar * const *strings)) _func)(type, count, strings);
}

GLAPI void APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1101];
   ((void (APIENTRY *)(GLsizei n, const GLuint *pipelines)) _func)(n, pipelines);
}

GLAPI void APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1102];
   ((void (APIENTRY *)(GLsizei n, GLuint *pipelines)) _func)(n, pipelines);
}

GLAPI void APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1103];
   ((void (APIENTRY *)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(pipeline, bufSize, length, infoLog);
}

GLAPI void APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1104];
   ((void (APIENTRY *)(GLuint pipeline, GLenum pname, GLint *params)) _func)(pipeline, pname, params);
}

GLAPI GLboolean APIENTRY glIsProgramPipeline(GLuint pipeline)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1105];
   return ((GLboolean (APIENTRY *)(GLuint pipeline)) _func)(pipeline);
}

GLAPI void APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat x)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1109];
   ((void (APIENTRY *)(GLuint program, GLint location, GLfloat x)) _func)(program, location, x);
}

GLAPI void APIENTRY glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1110];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLfloat *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint x)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1111];
   ((void (APIENTRY *)(GLuint program, GLint location, GLint x)) _func)(program, location, x);
}

GLAPI void APIENTRY glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1112];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLint *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint x)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1113];
   ((void (APIENTRY *)(GLuint program, GLint location, GLuint x)) _func)(program, location, x);
}

GLAPI void APIENTRY glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1114];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLuint *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1117];
   ((void (APIENTRY *)(GLuint program, GLint location, GLfloat x, GLfloat y)) _func)(program, location, x, y);
}

GLAPI void APIENTRY glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1118];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLfloat *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1119];
   ((void (APIENTRY *)(GLuint program, GLint location, GLint x, GLint y)) _func)(program, location, x, y);
}

GLAPI void APIENTRY glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1120];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLint *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1121];
   ((void (APIENTRY *)(GLuint program, GLint location, GLuint x, GLuint y)) _func)(program, location, x, y);
}

GLAPI void APIENTRY glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1122];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLuint *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1125];
   ((void (APIENTRY *)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)) _func)(program, location, x, y, z);
}

GLAPI void APIENTRY glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1126];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLfloat *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1127];
   ((void (APIENTRY *)(GLuint program, GLint location, GLint x, GLint y, GLint z)) _func)(program, location, x, y, z);
}

GLAPI void APIENTRY glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1128];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLint *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform3ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1129];
   ((void (APIENTRY *)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z)) _func)(program, location, x, y, z);
}

GLAPI void APIENTRY glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1130];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLuint *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1133];
   ((void (APIENTRY *)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(program, location, x, y, z, w);
}

GLAPI void APIENTRY glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1134];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLfloat *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1135];
   ((void (APIENTRY *)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)) _func)(program, location, x, y, z, w);
}

GLAPI void APIENTRY glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1136];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLint *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniform4ui(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1137];
   ((void (APIENTRY *)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(program, location, x, y, z, w);
}

GLAPI void APIENTRY glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1138];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, const GLuint *value)) _func)(program, location, count, value);
}

GLAPI void APIENTRY glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1140];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1142];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1144];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1146];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1148];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1150];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1152];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1154];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1156];
   ((void (APIENTRY *)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(program, location, count, transpose, value);
}

GLAPI void APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1158];
   ((void (APIENTRY *)(GLuint pipeline, GLbitfield stages, GLuint program)) _func)(pipeline, stages, program);
}

GLAPI void APIENTRY glValidateProgramPipeline(GLuint pipeline)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1159];
   ((void (APIENTRY *)(GLuint pipeline)) _func)(pipeline);
}

GLAPI void APIENTRY glDebugMessageCallback(GLDEBUGPROC callback, const GLvoid *userParam)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1160];
   ((void (APIENTRY *)(GLDEBUGPROC callback, const GLvoid *userParam)) _func)(callback, userParam);
}

GLAPI void APIENTRY glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1161];
   ((void (APIENTRY *)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)) _func)(source, type, severity, count, ids, enabled);
}

GLAPI void APIENTRY glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1162];
   ((void (APIENTRY *)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)) _func)(source, type, id, severity, length, buf);
}

GLAPI GLuint APIENTRY glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1163];
   return ((GLuint (APIENTRY *)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)) _func)(count, bufsize, sources, types, ids, severities, lengths, messageLog);
}

GLAPI void APIENTRY glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1164];
   ((void (APIENTRY *)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)) _func)(identifier, name, bufSize, length, label);
}

GLAPI void APIENTRY glGetObjectPtrLabel(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1165];
   ((void (APIENTRY *)(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)) _func)(ptr, bufSize, length, label);
}

GLAPI void APIENTRY glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1166];
   ((void (APIENTRY *)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)) _func)(identifier, name, length, label);
}

GLAPI void APIENTRY glObjectPtrLabel(const GLvoid *ptr, GLsizei length, const GLchar *label)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1167];
   ((void (APIENTRY *)(const GLvoid *ptr, GLsizei length, const GLchar *label)) _func)(ptr, length, label);
}

GLAPI void APIENTRY glPopDebugGroup(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1168];
   ((void (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1169];
   ((void (APIENTRY *)(GLenum source, GLuint id, GLsizei length, const GLchar *message)) _func)(source, id, length, message);
}

GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1172];
   ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount);
}

GLAPI void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1288];
   ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w);
}

GLAPI void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1289];
   ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v);
}

GLAPI void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1290];
   ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w);
}

GLAPI void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1291];
   ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v);
}

GLAPI void APIENTRY glBlendBarrier(void)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1417];
   ((void (APIENTRY *)(void)) _func)();
}

GLAPI void APIENTRY glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
{
   const struct _glapi_table *_tbl = entry_current_get();
   mapi_func _func = ((const mapi_func *) _tbl)[1418];
   ((void (APIENTRY *)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)) _func)(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
}

/* does not need public_entries */
#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN
#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */

#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
__asm__(
STUB_ASM_ENTRY("glCullFace")"\n"
"\t"STUB_ASM_CODE("152")"\n"

STUB_ASM_ENTRY("glFrontFace")"\n"
"\t"STUB_ASM_CODE("157")"\n"

STUB_ASM_ENTRY("glHint")"\n"
"\t"STUB_ASM_CODE("158")"\n"

STUB_ASM_ENTRY("glLineWidth")"\n"
"\t"STUB_ASM_CODE("168")"\n"

STUB_ASM_ENTRY("glScissor")"\n"
"\t"STUB_ASM_CODE("176")"\n"

STUB_ASM_ENTRY("glTexParameterf")"\n"
"\t"STUB_ASM_CODE("178")"\n"

STUB_ASM_ENTRY("glTexParameterfv")"\n"
"\t"STUB_ASM_CODE("179")"\n"

STUB_ASM_ENTRY("glTexParameteri")"\n"
"\t"STUB_ASM_CODE("180")"\n"

STUB_ASM_ENTRY("glTexParameteriv")"\n"
"\t"STUB_ASM_CODE("181")"\n"

STUB_ASM_ENTRY("glTexImage2D")"\n"
"\t"STUB_ASM_CODE("183")"\n"

STUB_ASM_ENTRY("glClear")"\n"
"\t"STUB_ASM_CODE("203")"\n"

STUB_ASM_ENTRY("glClearColor")"\n"
"\t"STUB_ASM_CODE("206")"\n"

STUB_ASM_ENTRY("glClearStencil")"\n"
"\t"STUB_ASM_CODE("207")"\n"

STUB_ASM_ENTRY("glStencilMask")"\n"
"\t"STUB_ASM_CODE("209")"\n"

STUB_ASM_ENTRY("glColorMask")"\n"
"\t"STUB_ASM_CODE("210")"\n"

STUB_ASM_ENTRY("glDepthMask")"\n"
"\t"STUB_ASM_CODE("211")"\n"

STUB_ASM_ENTRY("glDisable")"\n"
"\t"STUB_ASM_CODE("214")"\n"

STUB_ASM_ENTRY("glEnable")"\n"
"\t"STUB_ASM_CODE("215")"\n"

STUB_ASM_ENTRY("glFinish")"\n"
"\t"STUB_ASM_CODE("216")"\n"

STUB_ASM_ENTRY("glFlush")"\n"
"\t"STUB_ASM_CODE("217")"\n"

STUB_ASM_ENTRY("glBlendFunc")"\n"
"\t"STUB_ASM_CODE("241")"\n"

STUB_ASM_ENTRY("glStencilFunc")"\n"
"\t"STUB_ASM_CODE("243")"\n"

STUB_ASM_ENTRY("glStencilOp")"\n"
"\t"STUB_ASM_CODE("244")"\n"

STUB_ASM_ENTRY("glDepthFunc")"\n"
"\t"STUB_ASM_CODE("245")"\n"

STUB_ASM_ENTRY("glPixelStorei")"\n"
"\t"STUB_ASM_CODE("250")"\n"

STUB_ASM_ENTRY("glReadBuffer")"\n"
"\t"STUB_ASM_CODE("254")"\n"

STUB_ASM_ENTRY("glReadPixels")"\n"
"\t"STUB_ASM_CODE("256")"\n"

STUB_ASM_ENTRY("glGetBooleanv")"\n"
"\t"STUB_ASM_CODE("258")"\n"

STUB_ASM_ENTRY("glGetError")"\n"
"\t"STUB_ASM_CODE("261")"\n"

STUB_ASM_ENTRY("glGetFloatv")"\n"
"\t"STUB_ASM_CODE("262")"\n"

STUB_ASM_ENTRY("glGetIntegerv")"\n"
"\t"STUB_ASM_CODE("263")"\n"

STUB_ASM_ENTRY("glGetString")"\n"
"\t"STUB_ASM_CODE("275")"\n"

STUB_ASM_ENTRY("glGetTexParameterfv")"\n"
"\t"STUB_ASM_CODE("282")"\n"

STUB_ASM_ENTRY("glGetTexParameteriv")"\n"
"\t"STUB_ASM_CODE("283")"\n"

STUB_ASM_ENTRY("glGetTexLevelParameterfv")"\n"
"\t"STUB_ASM_CODE("284")"\n"

STUB_ASM_ENTRY("glGetTexLevelParameteriv")"\n"
"\t"STUB_ASM_CODE("285")"\n"

STUB_ASM_ENTRY("glIsEnabled")"\n"
"\t"STUB_ASM_CODE("286")"\n"

STUB_ASM_ENTRY("glViewport")"\n"
"\t"STUB_ASM_CODE("305")"\n"

STUB_ASM_ENTRY("glBindTexture")"\n"
"\t"STUB_ASM_CODE("307")"\n"

STUB_ASM_ENTRY("glDrawArrays")"\n"
"\t"STUB_ASM_CODE("310")"\n"

STUB_ASM_ENTRY("glDrawElements")"\n"
"\t"STUB_ASM_CODE("311")"\n"

STUB_ASM_ENTRY("glPolygonOffset")"\n"
"\t"STUB_ASM_CODE("319")"\n"

STUB_ASM_ENTRY("glCopyTexImage2D")"\n"
"\t"STUB_ASM_CODE("324")"\n"

STUB_ASM_ENTRY("glCopyTexSubImage2D")"\n"
"\t"STUB_ASM_CODE("326")"\n"

STUB_ASM_ENTRY("glDeleteTextures")"\n"
"\t"STUB_ASM_CODE("327")"\n"

STUB_ASM_ENTRY("glGenTextures")"\n"
"\t"STUB_ASM_CODE("328")"\n"

STUB_ASM_ENTRY("glGetPointerv")"\n"
"\t"STUB_ASM_CODE("329")"\n"

STUB_ASM_ENTRY("glIsTexture")"\n"
"\t"STUB_ASM_CODE("330")"\n"

STUB_ASM_ENTRY("glTexSubImage2D")"\n"
"\t"STUB_ASM_CODE("333")"\n"

STUB_ASM_ENTRY("glBlendColor")"\n"
"\t"STUB_ASM_CODE("336")"\n"

STUB_ASM_ENTRY("glBlendEquation")"\n"
"\t"STUB_ASM_CODE("337")"\n"

STUB_ASM_ENTRY("glDrawRangeElements")"\n"
"\t"STUB_ASM_CODE("338")"\n"

STUB_ASM_ENTRY("glTexImage3D")"\n"
"\t"STUB_ASM_CODE("371")"\n"

STUB_ASM_ENTRY("glTexSubImage3D")"\n"
"\t"STUB_ASM_CODE("372")"\n"

STUB_ASM_ENTRY("glCopyTexSubImage3D")"\n"
"\t"STUB_ASM_CODE("373")"\n"

STUB_ASM_ENTRY("glActiveTexture")"\n"
"\t"STUB_ASM_CODE("374")"\n"

STUB_ASM_ENTRY("glCompressedTexImage2D")"\n"
"\t"STUB_ASM_CODE("409")"\n"

STUB_ASM_ENTRY("glCompressedTexImage3D")"\n"
"\t"STUB_ASM_CODE("410")"\n"

STUB_ASM_ENTRY("glCompressedTexSubImage2D")"\n"
"\t"STUB_ASM_CODE("412")"\n"

STUB_ASM_ENTRY("glCompressedTexSubImage3D")"\n"
"\t"STUB_ASM_CODE("413")"\n"

STUB_ASM_ENTRY("glSampleCoverage")"\n"
"\t"STUB_ASM_CODE("419")"\n"

STUB_ASM_ENTRY("glBlendFuncSeparate")"\n"
"\t"STUB_ASM_CODE("420")"\n"

STUB_ASM_ENTRY("glMultiDrawArraysEXT")"\n"
"\t"STUB_ASM_CODE("424")"\n"

STUB_ASM_ENTRY("glBeginQuery")"\n"
"\t"STUB_ASM_CODE("460")"\n"

STUB_ASM_ENTRY("glBindBuffer")"\n"
"\t"STUB_ASM_CODE("461")"\n"

STUB_ASM_ENTRY("glBufferData")"\n"
"\t"STUB_ASM_CODE("462")"\n"

STUB_ASM_ENTRY("glBufferSubData")"\n"
"\t"STUB_ASM_CODE("463")"\n"

STUB_ASM_ENTRY("glDeleteBuffers")"\n"
"\t"STUB_ASM_CODE("464")"\n"

STUB_ASM_ENTRY("glDeleteQueries")"\n"
"\t"STUB_ASM_CODE("465")"\n"

STUB_ASM_ENTRY("glEndQuery")"\n"
"\t"STUB_ASM_CODE("466")"\n"

STUB_ASM_ENTRY("glGenBuffers")"\n"
"\t"STUB_ASM_CODE("467")"\n"

STUB_ASM_ENTRY("glGenQueries")"\n"
"\t"STUB_ASM_CODE("468")"\n"

STUB_ASM_ENTRY("glGetBufferParameteriv")"\n"
"\t"STUB_ASM_CODE("469")"\n"

STUB_ASM_ENTRY("glGetBufferPointerv")"\n"
"\t"STUB_ASM_CODE("470")"\n"

STUB_ASM_ENTRY("glGetQueryObjectuiv")"\n"
"\t"STUB_ASM_CODE("473")"\n"

STUB_ASM_ENTRY("glGetQueryiv")"\n"
"\t"STUB_ASM_CODE("474")"\n"

STUB_ASM_ENTRY("glIsBuffer")"\n"
"\t"STUB_ASM_CODE("475")"\n"

STUB_ASM_ENTRY("glIsQuery")"\n"
"\t"STUB_ASM_CODE("476")"\n"

STUB_ASM_ENTRY("glUnmapBuffer")"\n"
"\t"STUB_ASM_CODE("478")"\n"

STUB_ASM_ENTRY("glAttachShader")"\n"
"\t"STUB_ASM_CODE("479")"\n"

STUB_ASM_ENTRY("glBindAttribLocation")"\n"
"\t"STUB_ASM_CODE("480")"\n"

STUB_ASM_ENTRY("glBlendEquationSeparate")"\n"
"\t"STUB_ASM_CODE("481")"\n"

STUB_ASM_ENTRY("glCompileShader")"\n"
"\t"STUB_ASM_CODE("482")"\n"

STUB_ASM_ENTRY("glCreateProgram")"\n"
"\t"STUB_ASM_CODE("483")"\n"

STUB_ASM_ENTRY("glCreateShader")"\n"
"\t"STUB_ASM_CODE("484")"\n"

STUB_ASM_ENTRY("glDeleteProgram")"\n"
"\t"STUB_ASM_CODE("485")"\n"

STUB_ASM_ENTRY("glDeleteShader")"\n"
"\t"STUB_ASM_CODE("486")"\n"

STUB_ASM_ENTRY("glDetachShader")"\n"
"\t"STUB_ASM_CODE("487")"\n"

STUB_ASM_ENTRY("glDisableVertexAttribArray")"\n"
"\t"STUB_ASM_CODE("488")"\n"

STUB_ASM_ENTRY("glDrawBuffers")"\n"
"\t"STUB_ASM_CODE("489")"\n"

STUB_ASM_ENTRY("glEnableVertexAttribArray")"\n"
"\t"STUB_ASM_CODE("490")"\n"

STUB_ASM_ENTRY("glGetActiveAttrib")"\n"
"\t"STUB_ASM_CODE("491")"\n"

STUB_ASM_ENTRY("glGetActiveUniform")"\n"
"\t"STUB_ASM_CODE("492")"\n"

STUB_ASM_ENTRY("glGetAttachedShaders")"\n"
"\t"STUB_ASM_CODE("493")"\n"

STUB_ASM_ENTRY("glGetAttribLocation")"\n"
"\t"STUB_ASM_CODE("494")"\n"

STUB_ASM_ENTRY("glGetProgramInfoLog")"\n"
"\t"STUB_ASM_CODE("495")"\n"

STUB_ASM_ENTRY("glGetProgramiv")"\n"
"\t"STUB_ASM_CODE("496")"\n"

STUB_ASM_ENTRY("glGetShaderInfoLog")"\n"
"\t"STUB_ASM_CODE("497")"\n"

STUB_ASM_ENTRY("glGetShaderSource")"\n"
"\t"STUB_ASM_CODE("498")"\n"

STUB_ASM_ENTRY("glGetShaderiv")"\n"
"\t"STUB_ASM_CODE("499")"\n"

STUB_ASM_ENTRY("glGetUniformLocation")"\n"
"\t"STUB_ASM_CODE("500")"\n"

STUB_ASM_ENTRY("glGetUniformfv")"\n"
"\t"STUB_ASM_CODE("501")"\n"

STUB_ASM_ENTRY("glGetUniformiv")"\n"
"\t"STUB_ASM_CODE("502")"\n"

STUB_ASM_ENTRY("glGetVertexAttribPointerv")"\n"
"\t"STUB_ASM_CODE("503")"\n"

STUB_ASM_ENTRY("glGetVertexAttribfv")"\n"
"\t"STUB_ASM_CODE("505")"\n"

STUB_ASM_ENTRY("glGetVertexAttribiv")"\n"
"\t"STUB_ASM_CODE("506")"\n"

STUB_ASM_ENTRY("glIsProgram")"\n"
"\t"STUB_ASM_CODE("507")"\n"

STUB_ASM_ENTRY("glIsShader")"\n"
"\t"STUB_ASM_CODE("508")"\n"

STUB_ASM_ENTRY("glLinkProgram")"\n"
"\t"STUB_ASM_CODE("509")"\n"

STUB_ASM_ENTRY("glShaderSource")"\n"
"\t"STUB_ASM_CODE("510")"\n"

STUB_ASM_ENTRY("glStencilFuncSeparate")"\n"
"\t"STUB_ASM_CODE("511")"\n"

STUB_ASM_ENTRY("glStencilMaskSeparate")"\n"
"\t"STUB_ASM_CODE("512")"\n"

STUB_ASM_ENTRY("glStencilOpSeparate")"\n"
"\t"STUB_ASM_CODE("513")"\n"

STUB_ASM_ENTRY("glUniform1f")"\n"
"\t"STUB_ASM_CODE("514")"\n"

STUB_ASM_ENTRY("glUniform1fv")"\n"
"\t"STUB_ASM_CODE("515")"\n"

STUB_ASM_ENTRY("glUniform1i")"\n"
"\t"STUB_ASM_CODE("516")"\n"

STUB_ASM_ENTRY("glUniform1iv")"\n"
"\t"STUB_ASM_CODE("517")"\n"

STUB_ASM_ENTRY("glUniform2f")"\n"
"\t"STUB_ASM_CODE("518")"\n"

STUB_ASM_ENTRY("glUniform2fv")"\n"
"\t"STUB_ASM_CODE("519")"\n"

STUB_ASM_ENTRY("glUniform2i")"\n"
"\t"STUB_ASM_CODE("520")"\n"

STUB_ASM_ENTRY("glUniform2iv")"\n"
"\t"STUB_ASM_CODE("521")"\n"

STUB_ASM_ENTRY("glUniform3f")"\n"
"\t"STUB_ASM_CODE("522")"\n"

STUB_ASM_ENTRY("glUniform3fv")"\n"
"\t"STUB_ASM_CODE("523")"\n"

STUB_ASM_ENTRY("glUniform3i")"\n"
"\t"STUB_ASM_CODE("524")"\n"

STUB_ASM_ENTRY("glUniform3iv")"\n"
"\t"STUB_ASM_CODE("525")"\n"

STUB_ASM_ENTRY("glUniform4f")"\n"
"\t"STUB_ASM_CODE("526")"\n"

STUB_ASM_ENTRY("glUniform4fv")"\n"
"\t"STUB_ASM_CODE("527")"\n"

STUB_ASM_ENTRY("glUniform4i")"\n"
"\t"STUB_ASM_CODE("528")"\n"

STUB_ASM_ENTRY("glUniform4iv")"\n"
"\t"STUB_ASM_CODE("529")"\n"

STUB_ASM_ENTRY("glUniformMatrix2fv")"\n"
"\t"STUB_ASM_CODE("530")"\n"

STUB_ASM_ENTRY("glUniformMatrix3fv")"\n"
"\t"STUB_ASM_CODE("531")"\n"

STUB_ASM_ENTRY("glUniformMatrix4fv")"\n"
"\t"STUB_ASM_CODE("532")"\n"

STUB_ASM_ENTRY("glUseProgram")"\n"
"\t"STUB_ASM_CODE("533")"\n"

STUB_ASM_ENTRY("glValidateProgram")"\n"
"\t"STUB_ASM_CODE("534")"\n"

STUB_ASM_ENTRY("glVertexAttribPointer")"\n"
"\t"STUB_ASM_CODE("563")"\n"

STUB_ASM_ENTRY("glUniformMatrix2x3fv")"\n"
"\t"STUB_ASM_CODE("564")"\n"

STUB_ASM_ENTRY("glUniformMatrix2x4fv")"\n"
"\t"STUB_ASM_CODE("565")"\n"

STUB_ASM_ENTRY("glUniformMatrix3x2fv")"\n"
"\t"STUB_ASM_CODE("566")"\n"

STUB_ASM_ENTRY("glUniformMatrix3x4fv")"\n"
"\t"STUB_ASM_CODE("567")"\n"

STUB_ASM_ENTRY("glUniformMatrix4x2fv")"\n"
"\t"STUB_ASM_CODE("568")"\n"

STUB_ASM_ENTRY("glUniformMatrix4x3fv")"\n"
"\t"STUB_ASM_CODE("569")"\n"

STUB_ASM_ENTRY("glBeginTransformFeedback")"\n"
"\t"STUB_ASM_CODE("571")"\n"

STUB_ASM_ENTRY("glBindBufferBase")"\n"
"\t"STUB_ASM_CODE("572")"\n"

STUB_ASM_ENTRY("glBindBufferRange")"\n"
"\t"STUB_ASM_CODE("573")"\n"

STUB_ASM_ENTRY("glBindFragDataLocationEXT")"\n"
"\t"STUB_ASM_CODE("574")"\n"

STUB_ASM_ENTRY("glClearBufferfi")"\n"
"\t"STUB_ASM_CODE("576")"\n"

STUB_ASM_ENTRY("glClearBufferfv")"\n"
"\t"STUB_ASM_CODE("577")"\n"

STUB_ASM_ENTRY("glClearBufferiv")"\n"
"\t"STUB_ASM_CODE("578")"\n"

STUB_ASM_ENTRY("glClearBufferuiv")"\n"
"\t"STUB_ASM_CODE("579")"\n"

STUB_ASM_ENTRY("glColorMaski")"\n"
"\t"STUB_ASM_CODE("580")"\n"

STUB_ASM_ENTRY("glDisablei")"\n"
"\t"STUB_ASM_CODE("581")"\n"

STUB_ASM_ENTRY("glEnablei")"\n"
"\t"STUB_ASM_CODE("582")"\n"

STUB_ASM_ENTRY("glEndTransformFeedback")"\n"
"\t"STUB_ASM_CODE("584")"\n"

STUB_ASM_ENTRY("glGetBooleani_v")"\n"
"\t"STUB_ASM_CODE("585")"\n"

STUB_ASM_ENTRY("glGetFragDataLocation")"\n"
"\t"STUB_ASM_CODE("586")"\n"

STUB_ASM_ENTRY("glGetIntegeri_v")"\n"
"\t"STUB_ASM_CODE("587")"\n"

STUB_ASM_ENTRY("glGetStringi")"\n"
"\t"STUB_ASM_CODE("588")"\n"

STUB_ASM_ENTRY("glGetTexParameterIiv")"\n"
"\t"STUB_ASM_CODE("589")"\n"

".globl ""glGetTexParameterIivEXT""\n"
".set ""glGetTexParameterIivEXT"", ""glGetTexParameterIiv""\n"

STUB_ASM_ENTRY("glGetTexParameterIuiv")"\n"
"\t"STUB_ASM_CODE("590")"\n"

".globl ""glGetTexParameterIuivEXT""\n"
".set ""glGetTexParameterIuivEXT"", ""glGetTexParameterIuiv""\n"

STUB_ASM_ENTRY("glGetTransformFeedbackVarying")"\n"
"\t"STUB_ASM_CODE("591")"\n"

STUB_ASM_ENTRY("glGetUniformuiv")"\n"
"\t"STUB_ASM_CODE("592")"\n"

STUB_ASM_ENTRY("glGetVertexAttribIiv")"\n"
"\t"STUB_ASM_CODE("593")"\n"

STUB_ASM_ENTRY("glGetVertexAttribIuiv")"\n"
"\t"STUB_ASM_CODE("594")"\n"

STUB_ASM_ENTRY("glIsEnabledi")"\n"
"\t"STUB_ASM_CODE("595")"\n"

STUB_ASM_ENTRY("glTexParameterIiv")"\n"
"\t"STUB_ASM_CODE("596")"\n"

".globl ""glTexParameterIivEXT""\n"
".set ""glTexParameterIivEXT"", ""glTexParameterIiv""\n"

STUB_ASM_ENTRY("glTexParameterIuiv")"\n"
"\t"STUB_ASM_CODE("597")"\n"

".globl ""glTexParameterIuivEXT""\n"
".set ""glTexParameterIuivEXT"", ""glTexParameterIuiv""\n"

STUB_ASM_ENTRY("glTransformFeedbackVaryings")"\n"
"\t"STUB_ASM_CODE("598")"\n"

STUB_ASM_ENTRY("glUniform1ui")"\n"
"\t"STUB_ASM_CODE("599")"\n"

STUB_ASM_ENTRY("glUniform1uiv")"\n"
"\t"STUB_ASM_CODE("600")"\n"

STUB_ASM_ENTRY("glUniform2ui")"\n"
"\t"STUB_ASM_CODE("601")"\n"

STUB_ASM_ENTRY("glUniform2uiv")"\n"
"\t"STUB_ASM_CODE("602")"\n"

STUB_ASM_ENTRY("glUniform3ui")"\n"
"\t"STUB_ASM_CODE("603")"\n"

STUB_ASM_ENTRY("glUniform3uiv")"\n"
"\t"STUB_ASM_CODE("604")"\n"

STUB_ASM_ENTRY("glUniform4ui")"\n"
"\t"STUB_ASM_CODE("605")"\n"

STUB_ASM_ENTRY("glUniform4uiv")"\n"
"\t"STUB_ASM_CODE("606")"\n"

STUB_ASM_ENTRY("glVertexAttribIPointer")"\n"
"\t"STUB_ASM_CODE("613")"\n"

STUB_ASM_ENTRY("glTexBuffer")"\n"
"\t"STUB_ASM_CODE("615")"\n"

STUB_ASM_ENTRY("glFramebufferTexture")"\n"
"\t"STUB_ASM_CODE("616")"\n"

STUB_ASM_ENTRY("glGetBufferParameteri64v")"\n"
"\t"STUB_ASM_CODE("617")"\n"

STUB_ASM_ENTRY("glGetInteger64i_v")"\n"
"\t"STUB_ASM_CODE("618")"\n"

STUB_ASM_ENTRY("glVertexAttribDivisor")"\n"
"\t"STUB_ASM_CODE("619")"\n"

STUB_ASM_ENTRY("glMinSampleShading")"\n"
"\t"STUB_ASM_CODE("620")"\n"

STUB_ASM_ENTRY("glMemoryBarrierByRegion")"\n"
"\t"STUB_ASM_CODE("621")"\n"

STUB_ASM_ENTRY("glVertexAttrib1f")"\n"
"\t"STUB_ASM_CODE("641")"\n"

STUB_ASM_ENTRY("glVertexAttrib1fv")"\n"
"\t"STUB_ASM_CODE("642")"\n"

STUB_ASM_ENTRY("glVertexAttrib2f")"\n"
"\t"STUB_ASM_CODE("643")"\n"

STUB_ASM_ENTRY("glVertexAttrib2fv")"\n"
"\t"STUB_ASM_CODE("644")"\n"

STUB_ASM_ENTRY("glVertexAttrib3f")"\n"
"\t"STUB_ASM_CODE("645")"\n"

STUB_ASM_ENTRY("glVertexAttrib3fv")"\n"
"\t"STUB_ASM_CODE("646")"\n"

STUB_ASM_ENTRY("glVertexAttrib4f")"\n"
"\t"STUB_ASM_CODE("647")"\n"

STUB_ASM_ENTRY("glVertexAttrib4fv")"\n"
"\t"STUB_ASM_CODE("648")"\n"

STUB_ASM_ENTRY("glDrawArraysInstanced")"\n"
"\t"STUB_ASM_CODE("659")"\n"

STUB_ASM_ENTRY("glDrawElementsInstanced")"\n"
"\t"STUB_ASM_CODE("660")"\n"

STUB_ASM_ENTRY("glBindFramebuffer")"\n"
"\t"STUB_ASM_CODE("661")"\n"

STUB_ASM_ENTRY("glBindRenderbuffer")"\n"
"\t"STUB_ASM_CODE("662")"\n"

STUB_ASM_ENTRY("glBlitFramebuffer")"\n"
"\t"STUB_ASM_CODE("663")"\n"

STUB_ASM_ENTRY("glCheckFramebufferStatus")"\n"
"\t"STUB_ASM_CODE("664")"\n"

STUB_ASM_ENTRY("glDeleteFramebuffers")"\n"
"\t"STUB_ASM_CODE("665")"\n"

STUB_ASM_ENTRY("glDeleteRenderbuffers")"\n"
"\t"STUB_ASM_CODE("666")"\n"

STUB_ASM_ENTRY("glFramebufferRenderbuffer")"\n"
"\t"STUB_ASM_CODE("667")"\n"

STUB_ASM_ENTRY("glFramebufferTexture2D")"\n"
"\t"STUB_ASM_CODE("669")"\n"

STUB_ASM_ENTRY("glFramebufferTextureLayer")"\n"
"\t"STUB_ASM_CODE("671")"\n"

STUB_ASM_ENTRY("glGenFramebuffers")"\n"
"\t"STUB_ASM_CODE("672")"\n"

STUB_ASM_ENTRY("glGenRenderbuffers")"\n"
"\t"STUB_ASM_CODE("673")"\n"

STUB_ASM_ENTRY("glGenerateMipmap")"\n"
"\t"STUB_ASM_CODE("674")"\n"

STUB_ASM_ENTRY("glGetFramebufferAttachmentParameteriv")"\n"
"\t"STUB_ASM_CODE("675")"\n"

STUB_ASM_ENTRY("glGetRenderbufferParameteriv")"\n"
"\t"STUB_ASM_CODE("676")"\n"

STUB_ASM_ENTRY("glIsFramebuffer")"\n"
"\t"STUB_ASM_CODE("677")"\n"

STUB_ASM_ENTRY("glIsRenderbuffer")"\n"
"\t"STUB_ASM_CODE("678")"\n"

STUB_ASM_ENTRY("glRenderbufferStorage")"\n"
"\t"STUB_ASM_CODE("679")"\n"

STUB_ASM_ENTRY("glRenderbufferStorageMultisample")"\n"
"\t"STUB_ASM_CODE("680")"\n"

STUB_ASM_ENTRY("glFlushMappedBufferRange")"\n"
"\t"STUB_ASM_CODE("681")"\n"

STUB_ASM_ENTRY("glMapBufferRange")"\n"
"\t"STUB_ASM_CODE("682")"\n"

STUB_ASM_ENTRY("glBindVertexArray")"\n"
"\t"STUB_ASM_CODE("683")"\n"

STUB_ASM_ENTRY("glDeleteVertexArrays")"\n"
"\t"STUB_ASM_CODE("684")"\n"

STUB_ASM_ENTRY("glGenVertexArrays")"\n"
"\t"STUB_ASM_CODE("685")"\n"

STUB_ASM_ENTRY("glIsVertexArray")"\n"
"\t"STUB_ASM_CODE("686")"\n"

STUB_ASM_ENTRY("glGetActiveUniformBlockName")"\n"
"\t"STUB_ASM_CODE("687")"\n"

STUB_ASM_ENTRY("glGetActiveUniformBlockiv")"\n"
"\t"STUB_ASM_CODE("688")"\n"

STUB_ASM_ENTRY("glGetActiveUniformsiv")"\n"
"\t"STUB_ASM_CODE("690")"\n"

STUB_ASM_ENTRY("glGetUniformBlockIndex")"\n"
"\t"STUB_ASM_CODE("691")"\n"

STUB_ASM_ENTRY("glGetUniformIndices")"\n"
"\t"STUB_ASM_CODE("692")"\n"

STUB_ASM_ENTRY("glUniformBlockBinding")"\n"
"\t"STUB_ASM_CODE("693")"\n"

STUB_ASM_ENTRY("glCopyBufferSubData")"\n"
"\t"STUB_ASM_CODE("694")"\n"

STUB_ASM_ENTRY("glClientWaitSync")"\n"
"\t"STUB_ASM_CODE("695")"\n"

STUB_ASM_ENTRY("glDeleteSync")"\n"
"\t"STUB_ASM_CODE("696")"\n"

STUB_ASM_ENTRY("glFenceSync")"\n"
"\t"STUB_ASM_CODE("697")"\n"

STUB_ASM_ENTRY("glGetInteger64v")"\n"
"\t"STUB_ASM_CODE("698")"\n"

STUB_ASM_ENTRY("glGetSynciv")"\n"
"\t"STUB_ASM_CODE("699")"\n"

STUB_ASM_ENTRY("glIsSync")"\n"
"\t"STUB_ASM_CODE("700")"\n"

STUB_ASM_ENTRY("glWaitSync")"\n"
"\t"STUB_ASM_CODE("701")"\n"

STUB_ASM_ENTRY("glDrawElementsBaseVertex")"\n"
"\t"STUB_ASM_CODE("702")"\n"

STUB_ASM_ENTRY("glDrawElementsInstancedBaseVertex")"\n"
"\t"STUB_ASM_CODE("703")"\n"

STUB_ASM_ENTRY("glDrawRangeElementsBaseVertex")"\n"
"\t"STUB_ASM_CODE("704")"\n"

STUB_ASM_ENTRY("glGetMultisamplefv")"\n"
"\t"STUB_ASM_CODE("707")"\n"

STUB_ASM_ENTRY("glSampleMaski")"\n"
"\t"STUB_ASM_CODE("708")"\n"

STUB_ASM_ENTRY("glBlendEquationSeparatei")"\n"
"\t"STUB_ASM_CODE("711")"\n"

STUB_ASM_ENTRY("glBlendEquationi")"\n"
"\t"STUB_ASM_CODE("712")"\n"

STUB_ASM_ENTRY("glBlendFuncSeparatei")"\n"
"\t"STUB_ASM_CODE("713")"\n"

STUB_ASM_ENTRY("glBlendFunci")"\n"
"\t"STUB_ASM_CODE("714")"\n"

STUB_ASM_ENTRY("glBindSampler")"\n"
"\t"STUB_ASM_CODE("717")"\n"

STUB_ASM_ENTRY("glDeleteSamplers")"\n"
"\t"STUB_ASM_CODE("718")"\n"

STUB_ASM_ENTRY("glGenSamplers")"\n"
"\t"STUB_ASM_CODE("719")"\n"

STUB_ASM_ENTRY("glGetSamplerParameterIiv")"\n"
"\t"STUB_ASM_CODE("720")"\n"

STUB_ASM_ENTRY("glGetSamplerParameterIuiv")"\n"
"\t"STUB_ASM_CODE("721")"\n"

STUB_ASM_ENTRY("glGetSamplerParameterfv")"\n"
"\t"STUB_ASM_CODE("722")"\n"

STUB_ASM_ENTRY("glGetSamplerParameteriv")"\n"
"\t"STUB_ASM_CODE("723")"\n"

STUB_ASM_ENTRY("glIsSampler")"\n"
"\t"STUB_ASM_CODE("724")"\n"

STUB_ASM_ENTRY("glSamplerParameterIiv")"\n"
"\t"STUB_ASM_CODE("725")"\n"

STUB_ASM_ENTRY("glSamplerParameterIuiv")"\n"
"\t"STUB_ASM_CODE("726")"\n"

STUB_ASM_ENTRY("glSamplerParameterf")"\n"
"\t"STUB_ASM_CODE("727")"\n"

STUB_ASM_ENTRY("glSamplerParameterfv")"\n"
"\t"STUB_ASM_CODE("728")"\n"

STUB_ASM_ENTRY("glSamplerParameteri")"\n"
"\t"STUB_ASM_CODE("729")"\n"

STUB_ASM_ENTRY("glSamplerParameteriv")"\n"
"\t"STUB_ASM_CODE("730")"\n"

STUB_ASM_ENTRY("glDrawArraysIndirect")"\n"
"\t"STUB_ASM_CODE("772")"\n"

STUB_ASM_ENTRY("glDrawElementsIndirect")"\n"
"\t"STUB_ASM_CODE("773")"\n"

STUB_ASM_ENTRY("glPatchParameteri")"\n"
"\t"STUB_ASM_CODE("801")"\n"

STUB_ASM_ENTRY("glBindTransformFeedback")"\n"
"\t"STUB_ASM_CODE("802")"\n"

STUB_ASM_ENTRY("glDeleteTransformFeedbacks")"\n"
"\t"STUB_ASM_CODE("803")"\n"

STUB_ASM_ENTRY("glGenTransformFeedbacks")"\n"
"\t"STUB_ASM_CODE("805")"\n"

STUB_ASM_ENTRY("glIsTransformFeedback")"\n"
"\t"STUB_ASM_CODE("806")"\n"

STUB_ASM_ENTRY("glPauseTransformFeedback")"\n"
"\t"STUB_ASM_CODE("807")"\n"

STUB_ASM_ENTRY("glResumeTransformFeedback")"\n"
"\t"STUB_ASM_CODE("808")"\n"

STUB_ASM_ENTRY("glClearDepthf")"\n"
"\t"STUB_ASM_CODE("813")"\n"

STUB_ASM_ENTRY("glDepthRangef")"\n"
"\t"STUB_ASM_CODE("814")"\n"

STUB_ASM_ENTRY("glGetShaderPrecisionFormat")"\n"
"\t"STUB_ASM_CODE("815")"\n"

STUB_ASM_ENTRY("glReleaseShaderCompiler")"\n"
"\t"STUB_ASM_CODE("816")"\n"

STUB_ASM_ENTRY("glShaderBinary")"\n"
"\t"STUB_ASM_CODE("817")"\n"

STUB_ASM_ENTRY("glGetProgramBinary")"\n"
"\t"STUB_ASM_CODE("818")"\n"

STUB_ASM_ENTRY("glProgramBinary")"\n"
"\t"STUB_ASM_CODE("819")"\n"

STUB_ASM_ENTRY("glProgramParameteri")"\n"
"\t"STUB_ASM_CODE("820")"\n"

STUB_ASM_ENTRY("glGetGraphicsResetStatus")"\n"
"\t"STUB_ASM_CODE("841")"\n"

STUB_ASM_ENTRY("glGetnUniformfv")"\n"
"\t"STUB_ASM_CODE("857")"\n"

STUB_ASM_ENTRY("glGetnUniformiv")"\n"
"\t"STUB_ASM_CODE("858")"\n"

STUB_ASM_ENTRY("glGetnUniformuiv")"\n"
"\t"STUB_ASM_CODE("859")"\n"

STUB_ASM_ENTRY("glReadnPixels")"\n"
"\t"STUB_ASM_CODE("860")"\n"

STUB_ASM_ENTRY("glGetInternalformativ")"\n"
"\t"STUB_ASM_CODE("866")"\n"

STUB_ASM_ENTRY("glBindImageTexture")"\n"
"\t"STUB_ASM_CODE("868")"\n"

STUB_ASM_ENTRY("glMemoryBarrier")"\n"
"\t"STUB_ASM_CODE("869")"\n"

STUB_ASM_ENTRY("glTexStorage2D")"\n"
"\t"STUB_ASM_CODE("871")"\n"

STUB_ASM_ENTRY("glTexStorage3D")"\n"
"\t"STUB_ASM_CODE("872")"\n"

STUB_ASM_ENTRY("glDispatchCompute")"\n"
"\t"STUB_ASM_CODE("878")"\n"

STUB_ASM_ENTRY("glDispatchComputeIndirect")"\n"
"\t"STUB_ASM_CODE("879")"\n"

STUB_ASM_ENTRY("glCopyImageSubData")"\n"
"\t"STUB_ASM_CODE("880")"\n"

STUB_ASM_ENTRY("glBindVertexBuffer")"\n"
"\t"STUB_ASM_CODE("882")"\n"

STUB_ASM_ENTRY("glVertexAttribBinding")"\n"
"\t"STUB_ASM_CODE("883")"\n"

STUB_ASM_ENTRY("glVertexAttribFormat")"\n"
"\t"STUB_ASM_CODE("884")"\n"

STUB_ASM_ENTRY("glVertexAttribIFormat")"\n"
"\t"STUB_ASM_CODE("885")"\n"

STUB_ASM_ENTRY("glVertexBindingDivisor")"\n"
"\t"STUB_ASM_CODE("887")"\n"

STUB_ASM_ENTRY("glFramebufferParameteri")"\n"
"\t"STUB_ASM_CODE("888")"\n"

STUB_ASM_ENTRY("glGetFramebufferParameteriv")"\n"
"\t"STUB_ASM_CODE("889")"\n"

STUB_ASM_ENTRY("glGetProgramInterfaceiv")"\n"
"\t"STUB_ASM_CODE("893")"\n"

STUB_ASM_ENTRY("glGetProgramResourceIndex")"\n"
"\t"STUB_ASM_CODE("894")"\n"

STUB_ASM_ENTRY("glGetProgramResourceLocation")"\n"
"\t"STUB_ASM_CODE("895")"\n"

STUB_ASM_ENTRY("glGetProgramResourceName")"\n"
"\t"STUB_ASM_CODE("897")"\n"

STUB_ASM_ENTRY("glGetProgramResourceiv")"\n"
"\t"STUB_ASM_CODE("898")"\n"

STUB_ASM_ENTRY("glTexBufferRange")"\n"
"\t"STUB_ASM_CODE("900")"\n"

STUB_ASM_ENTRY("glTexStorage2DMultisample")"\n"
"\t"STUB_ASM_CODE("901")"\n"

STUB_ASM_ENTRY("glTexStorage3DMultisample")"\n"
"\t"STUB_ASM_CODE("902")"\n"

STUB_ASM_ENTRY("glInvalidateFramebuffer")"\n"
"\t"STUB_ASM_CODE("1075")"\n"

STUB_ASM_ENTRY("glInvalidateSubFramebuffer")"\n"
"\t"STUB_ASM_CODE("1076")"\n"

STUB_ASM_ENTRY("glActiveShaderProgram")"\n"
"\t"STUB_ASM_CODE("1098")"\n"

STUB_ASM_ENTRY("glBindProgramPipeline")"\n"
"\t"STUB_ASM_CODE("1099")"\n"

STUB_ASM_ENTRY("glCreateShaderProgramv")"\n"
"\t"STUB_ASM_CODE("1100")"\n"

STUB_ASM_ENTRY("glDeleteProgramPipelines")"\n"
"\t"STUB_ASM_CODE("1101")"\n"

STUB_ASM_ENTRY("glGenProgramPipelines")"\n"
"\t"STUB_ASM_CODE("1102")"\n"

STUB_ASM_ENTRY("glGetProgramPipelineInfoLog")"\n"
"\t"STUB_ASM_CODE("1103")"\n"

STUB_ASM_ENTRY("glGetProgramPipelineiv")"\n"
"\t"STUB_ASM_CODE("1104")"\n"

STUB_ASM_ENTRY("glIsProgramPipeline")"\n"
"\t"STUB_ASM_CODE("1105")"\n"

STUB_ASM_ENTRY("glProgramUniform1f")"\n"
"\t"STUB_ASM_CODE("1109")"\n"

STUB_ASM_ENTRY("glProgramUniform1fv")"\n"
"\t"STUB_ASM_CODE("1110")"\n"

STUB_ASM_ENTRY("glProgramUniform1i")"\n"
"\t"STUB_ASM_CODE("1111")"\n"

STUB_ASM_ENTRY("glProgramUniform1iv")"\n"
"\t"STUB_ASM_CODE("1112")"\n"

STUB_ASM_ENTRY("glProgramUniform1ui")"\n"
"\t"STUB_ASM_CODE("1113")"\n"

STUB_ASM_ENTRY("glProgramUniform1uiv")"\n"
"\t"STUB_ASM_CODE("1114")"\n"

STUB_ASM_ENTRY("glProgramUniform2f")"\n"
"\t"STUB_ASM_CODE("1117")"\n"

STUB_ASM_ENTRY("glProgramUniform2fv")"\n"
"\t"STUB_ASM_CODE("1118")"\n"

STUB_ASM_ENTRY("glProgramUniform2i")"\n"
"\t"STUB_ASM_CODE("1119")"\n"

STUB_ASM_ENTRY("glProgramUniform2iv")"\n"
"\t"STUB_ASM_CODE("1120")"\n"

STUB_ASM_ENTRY("glProgramUniform2ui")"\n"
"\t"STUB_ASM_CODE("1121")"\n"

STUB_ASM_ENTRY("glProgramUniform2uiv")"\n"
"\t"STUB_ASM_CODE("1122")"\n"

STUB_ASM_ENTRY("glProgramUniform3f")"\n"
"\t"STUB_ASM_CODE("1125")"\n"

STUB_ASM_ENTRY("glProgramUniform3fv")"\n"
"\t"STUB_ASM_CODE("1126")"\n"

STUB_ASM_ENTRY("glProgramUniform3i")"\n"
"\t"STUB_ASM_CODE("1127")"\n"

STUB_ASM_ENTRY("glProgramUniform3iv")"\n"
"\t"STUB_ASM_CODE("1128")"\n"

STUB_ASM_ENTRY("glProgramUniform3ui")"\n"
"\t"STUB_ASM_CODE("1129")"\n"

STUB_ASM_ENTRY("glProgramUniform3uiv")"\n"
"\t"STUB_ASM_CODE("1130")"\n"

STUB_ASM_ENTRY("glProgramUniform4f")"\n"
"\t"STUB_ASM_CODE("1133")"\n"

STUB_ASM_ENTRY("glProgramUniform4fv")"\n"
"\t"STUB_ASM_CODE("1134")"\n"

STUB_ASM_ENTRY("glProgramUniform4i")"\n"
"\t"STUB_ASM_CODE("1135")"\n"

STUB_ASM_ENTRY("glProgramUniform4iv")"\n"
"\t"STUB_ASM_CODE("1136")"\n"

STUB_ASM_ENTRY("glProgramUniform4ui")"\n"
"\t"STUB_ASM_CODE("1137")"\n"

STUB_ASM_ENTRY("glProgramUniform4uiv")"\n"
"\t"STUB_ASM_CODE("1138")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix2fv")"\n"
"\t"STUB_ASM_CODE("1140")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix2x3fv")"\n"
"\t"STUB_ASM_CODE("1142")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix2x4fv")"\n"
"\t"STUB_ASM_CODE("1144")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix3fv")"\n"
"\t"STUB_ASM_CODE("1146")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix3x2fv")"\n"
"\t"STUB_ASM_CODE("1148")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix3x4fv")"\n"
"\t"STUB_ASM_CODE("1150")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix4fv")"\n"
"\t"STUB_ASM_CODE("1152")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix4x2fv")"\n"
"\t"STUB_ASM_CODE("1154")"\n"

STUB_ASM_ENTRY("glProgramUniformMatrix4x3fv")"\n"
"\t"STUB_ASM_CODE("1156")"\n"

STUB_ASM_ENTRY("glUseProgramStages")"\n"
"\t"STUB_ASM_CODE("1158")"\n"

STUB_ASM_ENTRY("glValidateProgramPipeline")"\n"
"\t"STUB_ASM_CODE("1159")"\n"

STUB_ASM_ENTRY("glDebugMessageCallback")"\n"
"\t"STUB_ASM_CODE("1160")"\n"

STUB_ASM_ENTRY("glDebugMessageControl")"\n"
"\t"STUB_ASM_CODE("1161")"\n"

STUB_ASM_ENTRY("glDebugMessageInsert")"\n"
"\t"STUB_ASM_CODE("1162")"\n"

STUB_ASM_ENTRY("glGetDebugMessageLog")"\n"
"\t"STUB_ASM_CODE("1163")"\n"

STUB_ASM_ENTRY("glGetObjectLabel")"\n"
"\t"STUB_ASM_CODE("1164")"\n"

STUB_ASM_ENTRY("glGetObjectPtrLabel")"\n"
"\t"STUB_ASM_CODE("1165")"\n"

STUB_ASM_ENTRY("glObjectLabel")"\n"
"\t"STUB_ASM_CODE("1166")"\n"

STUB_ASM_ENTRY("glObjectPtrLabel")"\n"
"\t"STUB_ASM_CODE("1167")"\n"

STUB_ASM_ENTRY("glPopDebugGroup")"\n"
"\t"STUB_ASM_CODE("1168")"\n"

STUB_ASM_ENTRY("glPushDebugGroup")"\n"
"\t"STUB_ASM_CODE("1169")"\n"

STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n"
"\t"STUB_ASM_CODE("1172")"\n"

STUB_ASM_ENTRY("glVertexAttribI4i")"\n"
"\t"STUB_ASM_CODE("1288")"\n"

STUB_ASM_ENTRY("glVertexAttribI4iv")"\n"
"\t"STUB_ASM_CODE("1289")"\n"

STUB_ASM_ENTRY("glVertexAttribI4ui")"\n"
"\t"STUB_ASM_CODE("1290")"\n"

STUB_ASM_ENTRY("glVertexAttribI4uiv")"\n"
"\t"STUB_ASM_CODE("1291")"\n"

STUB_ASM_ENTRY("glBlendBarrier")"\n"
"\t"STUB_ASM_CODE("1417")"\n"

STUB_ASM_ENTRY("glPrimitiveBoundingBox")"\n"
"\t"STUB_ASM_CODE("1418")"\n"

);
#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN
#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */
