/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */

/*
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 * (C) Copyright IBM Corporation 2004, 2005
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL, IBM,
 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#include "x86/assyntax.h"

#if defined(STDCALL_API)
# if defined(USE_MGL_NAMESPACE)
#  define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2))
# else
#  define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))
# endif
#else
# if defined(USE_MGL_NAMESPACE)
#  define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))
#  define _glapi_Dispatch _mglapi_Dispatch
# else
#  define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))
# endif
#endif

#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))

#if defined(GNU_ASSEMBLER) && !defined(__MINGW32__) && !defined(__APPLE__)
#define GLOBL_FN(x) GLOBL x ; .type x, @function
#else
#define GLOBL_FN(x) GLOBL x
#endif


#ifdef GLX_USE_TLS

#ifdef GLX_X86_READONLY_TEXT
# define CTX_INSNS MOV_L(GS:(EAX), EAX)
#else
# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */
#endif

#  define GL_STUB(fn,off,fn_alt)			\
ALIGNTEXT16;						\
GLOBL_FN(GL_PREFIX(fn, fn_alt));			\
GL_PREFIX(fn, fn_alt):					\
	CALL(_x86_get_dispatch) ;			\
	CTX_INSNS ;					\
	JMP(GL_OFFSET(off))

#elif defined(HAVE_PTHREAD)
#  define GL_STUB(fn,off,fn_alt)			\
ALIGNTEXT16;						\
GLOBL_FN(GL_PREFIX(fn, fn_alt));			\
GL_PREFIX(fn, fn_alt):					\
	MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;	\
	TEST_L(EAX, EAX) ;				\
	JE(1f) ;					\
	JMP(GL_OFFSET(off)) ;				\
1:	CALL(_x86_get_dispatch) ;			\
	JMP(GL_OFFSET(off))
#else
#  define GL_STUB(fn,off,fn_alt)			\
ALIGNTEXT16;						\
GLOBL_FN(GL_PREFIX(fn, fn_alt));			\
GL_PREFIX(fn, fn_alt):					\
	MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;	\
	TEST_L(EAX, EAX) ;				\
	JE(1f) ;					\
	JMP(GL_OFFSET(off)) ;				\
1:	CALL(_glapi_get_dispatch) ;			\
	JMP(GL_OFFSET(off))
#endif

#ifdef HAVE_FUNC_ATTRIBUTE_ALIAS
#  define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)	\
	.globl	GL_PREFIX(fn, fn_alt) ;			\
	.set	GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt)
#else
#  define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt)	\
    GL_STUB(fn, off, fn_alt)
#endif

SEG_TEXT

#ifdef GLX_USE_TLS

	GLOBL	GLNAME(_x86_get_dispatch)
	HIDDEN(GLNAME(_x86_get_dispatch))
ALIGNTEXT16
GLNAME(_x86_get_dispatch):
	call	1f
1:	popl	%eax
	addl	$_GLOBAL_OFFSET_TABLE_+[.-1b], %eax
	movl	_glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax
	ret

#elif defined(HAVE_PTHREAD)
EXTERN GLNAME(_glapi_Dispatch)
EXTERN GLNAME(_gl_DispatchTSD)
EXTERN GLNAME(pthread_getspecific)

ALIGNTEXT16
GLNAME(_x86_get_dispatch):
	SUB_L(CONST(24), ESP)
	PUSH_L(GLNAME(_gl_DispatchTSD))
	CALL(GLNAME(pthread_getspecific))
	ADD_L(CONST(28), ESP)
	RET
#else
EXTERN GLNAME(_glapi_get_dispatch)
#endif

#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )
		.section	wtext, "awx", @progbits
#endif /* defined( GLX_USE_TLS ) */

		ALIGNTEXT16
		GLOBL GLNAME(gl_dispatch_functions_start)
		HIDDEN(GLNAME(gl_dispatch_functions_start))
GLNAME(gl_dispatch_functions_start):

	GL_STUB(NewList, 0, NewList@8)
	GL_STUB(EndList, 1, EndList@0)
	GL_STUB(CallList, 2, CallList@4)
	GL_STUB(CallLists, 3, CallLists@12)
	GL_STUB(DeleteLists, 4, DeleteLists@8)
	GL_STUB(GenLists, 5, GenLists@4)
	GL_STUB(ListBase, 6, ListBase@4)
	GL_STUB(Begin, 7, Begin@4)
	GL_STUB(Bitmap, 8, Bitmap@28)
	GL_STUB(Color3b, 9, Color3b@12)
	GL_STUB(Color3bv, 10, Color3bv@4)
	GL_STUB(Color3d, 11, Color3d@24)
	GL_STUB(Color3dv, 12, Color3dv@4)
	GL_STUB(Color3f, 13, Color3f@12)
	GL_STUB(Color3fv, 14, Color3fv@4)
	GL_STUB(Color3i, 15, Color3i@12)
	GL_STUB(Color3iv, 16, Color3iv@4)
	GL_STUB(Color3s, 17, Color3s@12)
	GL_STUB(Color3sv, 18, Color3sv@4)
	GL_STUB(Color3ub, 19, Color3ub@12)
	GL_STUB(Color3ubv, 20, Color3ubv@4)
	GL_STUB(Color3ui, 21, Color3ui@12)
	GL_STUB(Color3uiv, 22, Color3uiv@4)
	GL_STUB(Color3us, 23, Color3us@12)
	GL_STUB(Color3usv, 24, Color3usv@4)
	GL_STUB(Color4b, 25, Color4b@16)
	GL_STUB(Color4bv, 26, Color4bv@4)
	GL_STUB(Color4d, 27, Color4d@32)
	GL_STUB(Color4dv, 28, Color4dv@4)
	GL_STUB(Color4f, 29, Color4f@16)
	GL_STUB(Color4fv, 30, Color4fv@4)
	GL_STUB(Color4i, 31, Color4i@16)
	GL_STUB(Color4iv, 32, Color4iv@4)
	GL_STUB(Color4s, 33, Color4s@16)
	GL_STUB(Color4sv, 34, Color4sv@4)
	GL_STUB(Color4ub, 35, Color4ub@16)
	GL_STUB(Color4ubv, 36, Color4ubv@4)
	GL_STUB(Color4ui, 37, Color4ui@16)
	GL_STUB(Color4uiv, 38, Color4uiv@4)
	GL_STUB(Color4us, 39, Color4us@16)
	GL_STUB(Color4usv, 40, Color4usv@4)
	GL_STUB(EdgeFlag, 41, EdgeFlag@4)
	GL_STUB(EdgeFlagv, 42, EdgeFlagv@4)
	GL_STUB(End, 43, End@0)
	GL_STUB(Indexd, 44, Indexd@8)
	GL_STUB(Indexdv, 45, Indexdv@4)
	GL_STUB(Indexf, 46, Indexf@4)
	GL_STUB(Indexfv, 47, Indexfv@4)
	GL_STUB(Indexi, 48, Indexi@4)
	GL_STUB(Indexiv, 49, Indexiv@4)
	GL_STUB(Indexs, 50, Indexs@4)
	GL_STUB(Indexsv, 51, Indexsv@4)
	GL_STUB(Normal3b, 52, Normal3b@12)
	GL_STUB(Normal3bv, 53, Normal3bv@4)
	GL_STUB(Normal3d, 54, Normal3d@24)
	GL_STUB(Normal3dv, 55, Normal3dv@4)
	GL_STUB(Normal3f, 56, Normal3f@12)
	GL_STUB(Normal3fv, 57, Normal3fv@4)
	GL_STUB(Normal3i, 58, Normal3i@12)
	GL_STUB(Normal3iv, 59, Normal3iv@4)
	GL_STUB(Normal3s, 60, Normal3s@12)
	GL_STUB(Normal3sv, 61, Normal3sv@4)
	GL_STUB(RasterPos2d, 62, RasterPos2d@16)
	GL_STUB(RasterPos2dv, 63, RasterPos2dv@4)
	GL_STUB(RasterPos2f, 64, RasterPos2f@8)
	GL_STUB(RasterPos2fv, 65, RasterPos2fv@4)
	GL_STUB(RasterPos2i, 66, RasterPos2i@8)
	GL_STUB(RasterPos2iv, 67, RasterPos2iv@4)
	GL_STUB(RasterPos2s, 68, RasterPos2s@8)
	GL_STUB(RasterPos2sv, 69, RasterPos2sv@4)
	GL_STUB(RasterPos3d, 70, RasterPos3d@24)
	GL_STUB(RasterPos3dv, 71, RasterPos3dv@4)
	GL_STUB(RasterPos3f, 72, RasterPos3f@12)
	GL_STUB(RasterPos3fv, 73, RasterPos3fv@4)
	GL_STUB(RasterPos3i, 74, RasterPos3i@12)
	GL_STUB(RasterPos3iv, 75, RasterPos3iv@4)
	GL_STUB(RasterPos3s, 76, RasterPos3s@12)
	GL_STUB(RasterPos3sv, 77, RasterPos3sv@4)
	GL_STUB(RasterPos4d, 78, RasterPos4d@32)
	GL_STUB(RasterPos4dv, 79, RasterPos4dv@4)
	GL_STUB(RasterPos4f, 80, RasterPos4f@16)
	GL_STUB(RasterPos4fv, 81, RasterPos4fv@4)
	GL_STUB(RasterPos4i, 82, RasterPos4i@16)
	GL_STUB(RasterPos4iv, 83, RasterPos4iv@4)
	GL_STUB(RasterPos4s, 84, RasterPos4s@16)
	GL_STUB(RasterPos4sv, 85, RasterPos4sv@4)
	GL_STUB(Rectd, 86, Rectd@32)
	GL_STUB(Rectdv, 87, Rectdv@8)
	GL_STUB(Rectf, 88, Rectf@16)
	GL_STUB(Rectfv, 89, Rectfv@8)
	GL_STUB(Recti, 90, Recti@16)
	GL_STUB(Rectiv, 91, Rectiv@8)
	GL_STUB(Rects, 92, Rects@16)
	GL_STUB(Rectsv, 93, Rectsv@8)
	GL_STUB(TexCoord1d, 94, TexCoord1d@8)
	GL_STUB(TexCoord1dv, 95, TexCoord1dv@4)
	GL_STUB(TexCoord1f, 96, TexCoord1f@4)
	GL_STUB(TexCoord1fv, 97, TexCoord1fv@4)
	GL_STUB(TexCoord1i, 98, TexCoord1i@4)
	GL_STUB(TexCoord1iv, 99, TexCoord1iv@4)
	GL_STUB(TexCoord1s, 100, TexCoord1s@4)
	GL_STUB(TexCoord1sv, 101, TexCoord1sv@4)
	GL_STUB(TexCoord2d, 102, TexCoord2d@16)
	GL_STUB(TexCoord2dv, 103, TexCoord2dv@4)
	GL_STUB(TexCoord2f, 104, TexCoord2f@8)
	GL_STUB(TexCoord2fv, 105, TexCoord2fv@4)
	GL_STUB(TexCoord2i, 106, TexCoord2i@8)
	GL_STUB(TexCoord2iv, 107, TexCoord2iv@4)
	GL_STUB(TexCoord2s, 108, TexCoord2s@8)
	GL_STUB(TexCoord2sv, 109, TexCoord2sv@4)
	GL_STUB(TexCoord3d, 110, TexCoord3d@24)
	GL_STUB(TexCoord3dv, 111, TexCoord3dv@4)
	GL_STUB(TexCoord3f, 112, TexCoord3f@12)
	GL_STUB(TexCoord3fv, 113, TexCoord3fv@4)
	GL_STUB(TexCoord3i, 114, TexCoord3i@12)
	GL_STUB(TexCoord3iv, 115, TexCoord3iv@4)
	GL_STUB(TexCoord3s, 116, TexCoord3s@12)
	GL_STUB(TexCoord3sv, 117, TexCoord3sv@4)
	GL_STUB(TexCoord4d, 118, TexCoord4d@32)
	GL_STUB(TexCoord4dv, 119, TexCoord4dv@4)
	GL_STUB(TexCoord4f, 120, TexCoord4f@16)
	GL_STUB(TexCoord4fv, 121, TexCoord4fv@4)
	GL_STUB(TexCoord4i, 122, TexCoord4i@16)
	GL_STUB(TexCoord4iv, 123, TexCoord4iv@4)
	GL_STUB(TexCoord4s, 124, TexCoord4s@16)
	GL_STUB(TexCoord4sv, 125, TexCoord4sv@4)
	GL_STUB(Vertex2d, 126, Vertex2d@16)
	GL_STUB(Vertex2dv, 127, Vertex2dv@4)
	GL_STUB(Vertex2f, 128, Vertex2f@8)
	GL_STUB(Vertex2fv, 129, Vertex2fv@4)
	GL_STUB(Vertex2i, 130, Vertex2i@8)
	GL_STUB(Vertex2iv, 131, Vertex2iv@4)
	GL_STUB(Vertex2s, 132, Vertex2s@8)
	GL_STUB(Vertex2sv, 133, Vertex2sv@4)
	GL_STUB(Vertex3d, 134, Vertex3d@24)
	GL_STUB(Vertex3dv, 135, Vertex3dv@4)
	GL_STUB(Vertex3f, 136, Vertex3f@12)
	GL_STUB(Vertex3fv, 137, Vertex3fv@4)
	GL_STUB(Vertex3i, 138, Vertex3i@12)
	GL_STUB(Vertex3iv, 139, Vertex3iv@4)
	GL_STUB(Vertex3s, 140, Vertex3s@12)
	GL_STUB(Vertex3sv, 141, Vertex3sv@4)
	GL_STUB(Vertex4d, 142, Vertex4d@32)
	GL_STUB(Vertex4dv, 143, Vertex4dv@4)
	GL_STUB(Vertex4f, 144, Vertex4f@16)
	GL_STUB(Vertex4fv, 145, Vertex4fv@4)
	GL_STUB(Vertex4i, 146, Vertex4i@16)
	GL_STUB(Vertex4iv, 147, Vertex4iv@4)
	GL_STUB(Vertex4s, 148, Vertex4s@16)
	GL_STUB(Vertex4sv, 149, Vertex4sv@4)
	GL_STUB(ClipPlane, 150, ClipPlane@8)
	GL_STUB(ColorMaterial, 151, ColorMaterial@8)
	GL_STUB(CullFace, 152, CullFace@4)
	GL_STUB(Fogf, 153, Fogf@8)
	GL_STUB(Fogfv, 154, Fogfv@8)
	GL_STUB(Fogi, 155, Fogi@8)
	GL_STUB(Fogiv, 156, Fogiv@8)
	GL_STUB(FrontFace, 157, FrontFace@4)
	GL_STUB(Hint, 158, Hint@8)
	GL_STUB(Lightf, 159, Lightf@12)
	GL_STUB(Lightfv, 160, Lightfv@12)
	GL_STUB(Lighti, 161, Lighti@12)
	GL_STUB(Lightiv, 162, Lightiv@12)
	GL_STUB(LightModelf, 163, LightModelf@8)
	GL_STUB(LightModelfv, 164, LightModelfv@8)
	GL_STUB(LightModeli, 165, LightModeli@8)
	GL_STUB(LightModeliv, 166, LightModeliv@8)
	GL_STUB(LineStipple, 167, LineStipple@8)
	GL_STUB(LineWidth, 168, LineWidth@4)
	GL_STUB(Materialf, 169, Materialf@12)
	GL_STUB(Materialfv, 170, Materialfv@12)
	GL_STUB(Materiali, 171, Materiali@12)
	GL_STUB(Materialiv, 172, Materialiv@12)
	GL_STUB(PointSize, 173, PointSize@4)
	GL_STUB(PolygonMode, 174, PolygonMode@8)
	GL_STUB(PolygonStipple, 175, PolygonStipple@4)
	GL_STUB(Scissor, 176, Scissor@16)
	GL_STUB(ShadeModel, 177, ShadeModel@4)
	GL_STUB(TexParameterf, 178, TexParameterf@12)
	GL_STUB(TexParameterfv, 179, TexParameterfv@12)
	GL_STUB(TexParameteri, 180, TexParameteri@12)
	GL_STUB(TexParameteriv, 181, TexParameteriv@12)
	GL_STUB(TexImage1D, 182, TexImage1D@32)
	GL_STUB(TexImage2D, 183, TexImage2D@36)
	GL_STUB(TexEnvf, 184, TexEnvf@12)
	GL_STUB(TexEnvfv, 185, TexEnvfv@12)
	GL_STUB(TexEnvi, 186, TexEnvi@12)
	GL_STUB(TexEnviv, 187, TexEnviv@12)
	GL_STUB(TexGend, 188, TexGend@16)
	GL_STUB(TexGendv, 189, TexGendv@12)
	GL_STUB(TexGenf, 190, TexGenf@12)
	GL_STUB(TexGenfv, 191, TexGenfv@12)
	GL_STUB(TexGeni, 192, TexGeni@12)
	GL_STUB(TexGeniv, 193, TexGeniv@12)
	GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12)
	GL_STUB(SelectBuffer, 195, SelectBuffer@8)
	GL_STUB(RenderMode, 196, RenderMode@4)
	GL_STUB(InitNames, 197, InitNames@0)
	GL_STUB(LoadName, 198, LoadName@4)
	GL_STUB(PassThrough, 199, PassThrough@4)
	GL_STUB(PopName, 200, PopName@0)
	GL_STUB(PushName, 201, PushName@4)
	GL_STUB(DrawBuffer, 202, DrawBuffer@4)
	GL_STUB(Clear, 203, Clear@4)
	GL_STUB(ClearAccum, 204, ClearAccum@16)
	GL_STUB(ClearIndex, 205, ClearIndex@4)
	GL_STUB(ClearColor, 206, ClearColor@16)
	GL_STUB(ClearStencil, 207, ClearStencil@4)
	GL_STUB(ClearDepth, 208, ClearDepth@8)
	GL_STUB(StencilMask, 209, StencilMask@4)
	GL_STUB(ColorMask, 210, ColorMask@16)
	GL_STUB(DepthMask, 211, DepthMask@4)
	GL_STUB(IndexMask, 212, IndexMask@4)
	GL_STUB(Accum, 213, Accum@8)
	GL_STUB(Disable, 214, Disable@4)
	GL_STUB(Enable, 215, Enable@4)
	GL_STUB(Finish, 216, Finish@0)
	GL_STUB(Flush, 217, Flush@0)
	GL_STUB(PopAttrib, 218, PopAttrib@0)
	GL_STUB(PushAttrib, 219, PushAttrib@4)
	GL_STUB(Map1d, 220, Map1d@32)
	GL_STUB(Map1f, 221, Map1f@24)
	GL_STUB(Map2d, 222, Map2d@56)
	GL_STUB(Map2f, 223, Map2f@40)
	GL_STUB(MapGrid1d, 224, MapGrid1d@20)
	GL_STUB(MapGrid1f, 225, MapGrid1f@12)
	GL_STUB(MapGrid2d, 226, MapGrid2d@40)
	GL_STUB(MapGrid2f, 227, MapGrid2f@24)
	GL_STUB(EvalCoord1d, 228, EvalCoord1d@8)
	GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4)
	GL_STUB(EvalCoord1f, 230, EvalCoord1f@4)
	GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4)
	GL_STUB(EvalCoord2d, 232, EvalCoord2d@16)
	GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4)
	GL_STUB(EvalCoord2f, 234, EvalCoord2f@8)
	GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4)
	GL_STUB(EvalMesh1, 236, EvalMesh1@12)
	GL_STUB(EvalPoint1, 237, EvalPoint1@4)
	GL_STUB(EvalMesh2, 238, EvalMesh2@20)
	GL_STUB(EvalPoint2, 239, EvalPoint2@8)
	GL_STUB(AlphaFunc, 240, AlphaFunc@8)
	GL_STUB(BlendFunc, 241, BlendFunc@8)
	GL_STUB(LogicOp, 242, LogicOp@4)
	GL_STUB(StencilFunc, 243, StencilFunc@12)
	GL_STUB(StencilOp, 244, StencilOp@12)
	GL_STUB(DepthFunc, 245, DepthFunc@4)
	GL_STUB(PixelZoom, 246, PixelZoom@8)
	GL_STUB(PixelTransferf, 247, PixelTransferf@8)
	GL_STUB(PixelTransferi, 248, PixelTransferi@8)
	GL_STUB(PixelStoref, 249, PixelStoref@8)
	GL_STUB(PixelStorei, 250, PixelStorei@8)
	GL_STUB(PixelMapfv, 251, PixelMapfv@12)
	GL_STUB(PixelMapuiv, 252, PixelMapuiv@12)
	GL_STUB(PixelMapusv, 253, PixelMapusv@12)
	GL_STUB(ReadBuffer, 254, ReadBuffer@4)
	GL_STUB(CopyPixels, 255, CopyPixels@20)
	GL_STUB(ReadPixels, 256, ReadPixels@28)
	GL_STUB(DrawPixels, 257, DrawPixels@20)
	GL_STUB(GetBooleanv, 258, GetBooleanv@8)
	GL_STUB(GetClipPlane, 259, GetClipPlane@8)
	GL_STUB(GetDoublev, 260, GetDoublev@8)
	GL_STUB(GetError, 261, GetError@0)
	GL_STUB(GetFloatv, 262, GetFloatv@8)
	GL_STUB(GetIntegerv, 263, GetIntegerv@8)
	GL_STUB(GetLightfv, 264, GetLightfv@12)
	GL_STUB(GetLightiv, 265, GetLightiv@12)
	GL_STUB(GetMapdv, 266, GetMapdv@12)
	GL_STUB(GetMapfv, 267, GetMapfv@12)
	GL_STUB(GetMapiv, 268, GetMapiv@12)
	GL_STUB(GetMaterialfv, 269, GetMaterialfv@12)
	GL_STUB(GetMaterialiv, 270, GetMaterialiv@12)
	GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8)
	GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8)
	GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8)
	GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4)
	GL_STUB(GetString, 275, GetString@4)
	GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12)
	GL_STUB(GetTexEnviv, 277, GetTexEnviv@12)
	GL_STUB(GetTexGendv, 278, GetTexGendv@12)
	GL_STUB(GetTexGenfv, 279, GetTexGenfv@12)
	GL_STUB(GetTexGeniv, 280, GetTexGeniv@12)
	GL_STUB(GetTexImage, 281, GetTexImage@20)
	GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12)
	GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12)
	GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16)
	GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16)
	GL_STUB(IsEnabled, 286, IsEnabled@4)
	GL_STUB(IsList, 287, IsList@4)
	GL_STUB(DepthRange, 288, DepthRange@16)
	GL_STUB(Frustum, 289, Frustum@48)
	GL_STUB(LoadIdentity, 290, LoadIdentity@0)
	GL_STUB(LoadMatrixf, 291, LoadMatrixf@4)
	GL_STUB(LoadMatrixd, 292, LoadMatrixd@4)
	GL_STUB(MatrixMode, 293, MatrixMode@4)
	GL_STUB(MultMatrixf, 294, MultMatrixf@4)
	GL_STUB(MultMatrixd, 295, MultMatrixd@4)
	GL_STUB(Ortho, 296, Ortho@48)
	GL_STUB(PopMatrix, 297, PopMatrix@0)
	GL_STUB(PushMatrix, 298, PushMatrix@0)
	GL_STUB(Rotated, 299, Rotated@32)
	GL_STUB(Rotatef, 300, Rotatef@16)
	GL_STUB(Scaled, 301, Scaled@24)
	GL_STUB(Scalef, 302, Scalef@12)
	GL_STUB(Translated, 303, Translated@24)
	GL_STUB(Translatef, 304, Translatef@12)
	GL_STUB(Viewport, 305, Viewport@16)
	GL_STUB(ArrayElement, 306, ArrayElement@4)
	GL_STUB(BindTexture, 307, BindTexture@8)
	GL_STUB(ColorPointer, 308, ColorPointer@16)
	GL_STUB(DisableClientState, 309, DisableClientState@4)
	GL_STUB(DrawArrays, 310, DrawArrays@12)
	GL_STUB(DrawElements, 311, DrawElements@16)
	GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8)
	GL_STUB(EnableClientState, 313, EnableClientState@4)
	GL_STUB(IndexPointer, 314, IndexPointer@12)
	GL_STUB(Indexub, 315, Indexub@4)
	GL_STUB(Indexubv, 316, Indexubv@4)
	GL_STUB(InterleavedArrays, 317, InterleavedArrays@12)
	GL_STUB(NormalPointer, 318, NormalPointer@12)
	GL_STUB(PolygonOffset, 319, PolygonOffset@8)
	GL_STUB(TexCoordPointer, 320, TexCoordPointer@16)
	GL_STUB(VertexPointer, 321, VertexPointer@16)
	GL_STUB(AreTexturesResident, 322, AreTexturesResident@12)
	GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28)
	GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32)
	GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24)
	GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32)
	GL_STUB(DeleteTextures, 327, DeleteTextures@8)
	GL_STUB(GenTextures, 328, GenTextures@8)
	GL_STUB(GetPointerv, 329, GetPointerv@8)
	GL_STUB(IsTexture, 330, IsTexture@4)
	GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12)
	GL_STUB(TexSubImage1D, 332, TexSubImage1D@28)
	GL_STUB(TexSubImage2D, 333, TexSubImage2D@36)
	GL_STUB(PopClientAttrib, 334, PopClientAttrib@0)
	GL_STUB(PushClientAttrib, 335, PushClientAttrib@4)
	GL_STUB(BlendColor, 336, BlendColor@16)
	GL_STUB(BlendEquation, 337, BlendEquation@4)
	GL_STUB(DrawRangeElements, 338, DrawRangeElements@24)
	GL_STUB(ColorTable, 339, ColorTable@24)
	GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12)
	GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12)
	GL_STUB(CopyColorTable, 342, CopyColorTable@20)
	GL_STUB(GetColorTable, 343, GetColorTable@16)
	GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12)
	GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12)
	GL_STUB(ColorSubTable, 346, ColorSubTable@24)
	GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20)
	GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24)
	GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28)
	GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12)
	GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12)
	GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12)
	GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12)
	GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20)
	GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24)
	GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16)
	GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12)
	GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12)
	GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24)
	GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32)
	GL_STUB(GetHistogram, 361, GetHistogram@20)
	GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12)
	GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12)
	GL_STUB(GetMinmax, 364, GetMinmax@20)
	GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12)
	GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12)
	GL_STUB(Histogram, 367, Histogram@16)
	GL_STUB(Minmax, 368, Minmax@12)
	GL_STUB(ResetHistogram, 369, ResetHistogram@4)
	GL_STUB(ResetMinmax, 370, ResetMinmax@4)
	GL_STUB(TexImage3D, 371, TexImage3D@40)
	GL_STUB(TexSubImage3D, 372, TexSubImage3D@44)
	GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36)
	GL_STUB(ActiveTexture, 374, ActiveTexture@4)
	GL_STUB(ClientActiveTexture, 375, ClientActiveTexture@4)
	GL_STUB(MultiTexCoord1d, 376, MultiTexCoord1d@12)
	GL_STUB(MultiTexCoord1dv, 377, MultiTexCoord1dv@8)
	GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8)
	GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8)
	GL_STUB(MultiTexCoord1i, 380, MultiTexCoord1i@8)
	GL_STUB(MultiTexCoord1iv, 381, MultiTexCoord1iv@8)
	GL_STUB(MultiTexCoord1s, 382, MultiTexCoord1s@8)
	GL_STUB(MultiTexCoord1sv, 383, MultiTexCoord1sv@8)
	GL_STUB(MultiTexCoord2d, 384, MultiTexCoord2d@20)
	GL_STUB(MultiTexCoord2dv, 385, MultiTexCoord2dv@8)
	GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12)
	GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8)
	GL_STUB(MultiTexCoord2i, 388, MultiTexCoord2i@12)
	GL_STUB(MultiTexCoord2iv, 389, MultiTexCoord2iv@8)
	GL_STUB(MultiTexCoord2s, 390, MultiTexCoord2s@12)
	GL_STUB(MultiTexCoord2sv, 391, MultiTexCoord2sv@8)
	GL_STUB(MultiTexCoord3d, 392, MultiTexCoord3d@28)
	GL_STUB(MultiTexCoord3dv, 393, MultiTexCoord3dv@8)
	GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16)
	GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8)
	GL_STUB(MultiTexCoord3i, 396, MultiTexCoord3i@16)
	GL_STUB(MultiTexCoord3iv, 397, MultiTexCoord3iv@8)
	GL_STUB(MultiTexCoord3s, 398, MultiTexCoord3s@16)
	GL_STUB(MultiTexCoord3sv, 399, MultiTexCoord3sv@8)
	GL_STUB(MultiTexCoord4d, 400, MultiTexCoord4d@36)
	GL_STUB(MultiTexCoord4dv, 401, MultiTexCoord4dv@8)
	GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20)
	GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8)
	GL_STUB(MultiTexCoord4i, 404, MultiTexCoord4i@20)
	GL_STUB(MultiTexCoord4iv, 405, MultiTexCoord4iv@8)
	GL_STUB(MultiTexCoord4s, 406, MultiTexCoord4s@20)
	GL_STUB(MultiTexCoord4sv, 407, MultiTexCoord4sv@8)
	GL_STUB(CompressedTexImage1D, 408, CompressedTexImage1D@28)
	GL_STUB(CompressedTexImage2D, 409, CompressedTexImage2D@32)
	GL_STUB(CompressedTexImage3D, 410, CompressedTexImage3D@36)
	GL_STUB(CompressedTexSubImage1D, 411, CompressedTexSubImage1D@28)
	GL_STUB(CompressedTexSubImage2D, 412, CompressedTexSubImage2D@36)
	GL_STUB(CompressedTexSubImage3D, 413, CompressedTexSubImage3D@44)
	GL_STUB(GetCompressedTexImage, 414, GetCompressedTexImage@12)
	GL_STUB(LoadTransposeMatrixd, 415, LoadTransposeMatrixd@4)
	GL_STUB(LoadTransposeMatrixf, 416, LoadTransposeMatrixf@4)
	GL_STUB(MultTransposeMatrixd, 417, MultTransposeMatrixd@4)
	GL_STUB(MultTransposeMatrixf, 418, MultTransposeMatrixf@4)
	GL_STUB(SampleCoverage, 419, SampleCoverage@8)
	GL_STUB(BlendFuncSeparate, 420, BlendFuncSeparate@16)
	GL_STUB(FogCoordPointer, 421, FogCoordPointer@12)
	GL_STUB(FogCoordd, 422, FogCoordd@8)
	GL_STUB(FogCoorddv, 423, FogCoorddv@4)
	GL_STUB(MultiDrawArrays, 424, MultiDrawArrays@16)
	GL_STUB(PointParameterf, 425, PointParameterf@8)
	GL_STUB(PointParameterfv, 426, PointParameterfv@8)
	GL_STUB(PointParameteri, 427, PointParameteri@8)
	GL_STUB(PointParameteriv, 428, PointParameteriv@8)
	GL_STUB(SecondaryColor3b, 429, SecondaryColor3b@12)
	GL_STUB(SecondaryColor3bv, 430, SecondaryColor3bv@4)
	GL_STUB(SecondaryColor3d, 431, SecondaryColor3d@24)
	GL_STUB(SecondaryColor3dv, 432, SecondaryColor3dv@4)
	GL_STUB(SecondaryColor3i, 433, SecondaryColor3i@12)
	GL_STUB(SecondaryColor3iv, 434, SecondaryColor3iv@4)
	GL_STUB(SecondaryColor3s, 435, SecondaryColor3s@12)
	GL_STUB(SecondaryColor3sv, 436, SecondaryColor3sv@4)
	GL_STUB(SecondaryColor3ub, 437, SecondaryColor3ub@12)
	GL_STUB(SecondaryColor3ubv, 438, SecondaryColor3ubv@4)
	GL_STUB(SecondaryColor3ui, 439, SecondaryColor3ui@12)
	GL_STUB(SecondaryColor3uiv, 440, SecondaryColor3uiv@4)
	GL_STUB(SecondaryColor3us, 441, SecondaryColor3us@12)
	GL_STUB(SecondaryColor3usv, 442, SecondaryColor3usv@4)
	GL_STUB(SecondaryColorPointer, 443, SecondaryColorPointer@16)
	GL_STUB(WindowPos2d, 444, WindowPos2d@16)
	GL_STUB(WindowPos2dv, 445, WindowPos2dv@4)
	GL_STUB(WindowPos2f, 446, WindowPos2f@8)
	GL_STUB(WindowPos2fv, 447, WindowPos2fv@4)
	GL_STUB(WindowPos2i, 448, WindowPos2i@8)
	GL_STUB(WindowPos2iv, 449, WindowPos2iv@4)
	GL_STUB(WindowPos2s, 450, WindowPos2s@8)
	GL_STUB(WindowPos2sv, 451, WindowPos2sv@4)
	GL_STUB(WindowPos3d, 452, WindowPos3d@24)
	GL_STUB(WindowPos3dv, 453, WindowPos3dv@4)
	GL_STUB(WindowPos3f, 454, WindowPos3f@12)
	GL_STUB(WindowPos3fv, 455, WindowPos3fv@4)
	GL_STUB(WindowPos3i, 456, WindowPos3i@12)
	GL_STUB(WindowPos3iv, 457, WindowPos3iv@4)
	GL_STUB(WindowPos3s, 458, WindowPos3s@12)
	GL_STUB(WindowPos3sv, 459, WindowPos3sv@4)
	GL_STUB(BeginQuery, 460, BeginQuery@8)
	GL_STUB(BindBuffer, 461, BindBuffer@8)
	GL_STUB(BufferData, 462, BufferData@16)
	GL_STUB(BufferSubData, 463, BufferSubData@16)
	GL_STUB(DeleteBuffers, 464, DeleteBuffers@8)
	GL_STUB(DeleteQueries, 465, DeleteQueries@8)
	GL_STUB(EndQuery, 466, EndQuery@4)
	GL_STUB(GenBuffers, 467, GenBuffers@8)
	GL_STUB(GenQueries, 468, GenQueries@8)
	GL_STUB(GetBufferParameteriv, 469, GetBufferParameteriv@12)
	GL_STUB(GetBufferPointerv, 470, GetBufferPointerv@12)
	GL_STUB(GetBufferSubData, 471, GetBufferSubData@16)
	GL_STUB(GetQueryObjectiv, 472, GetQueryObjectiv@12)
	GL_STUB(GetQueryObjectuiv, 473, GetQueryObjectuiv@12)
	GL_STUB(GetQueryiv, 474, GetQueryiv@12)
	GL_STUB(IsBuffer, 475, IsBuffer@4)
	GL_STUB(IsQuery, 476, IsQuery@4)
	GL_STUB(MapBuffer, 477, MapBuffer@8)
	GL_STUB(UnmapBuffer, 478, UnmapBuffer@4)
	GL_STUB(AttachShader, 479, AttachShader@8)
	GL_STUB(BindAttribLocation, 480, BindAttribLocation@12)
	GL_STUB(BlendEquationSeparate, 481, BlendEquationSeparate@8)
	GL_STUB(CompileShader, 482, CompileShader@4)
	GL_STUB(CreateProgram, 483, CreateProgram@0)
	GL_STUB(CreateShader, 484, CreateShader@4)
	GL_STUB(DeleteProgram, 485, DeleteProgram@4)
	GL_STUB(DeleteShader, 486, DeleteShader@4)
	GL_STUB(DetachShader, 487, DetachShader@8)
	GL_STUB(DisableVertexAttribArray, 488, DisableVertexAttribArray@4)
	GL_STUB(DrawBuffers, 489, DrawBuffers@8)
	GL_STUB(EnableVertexAttribArray, 490, EnableVertexAttribArray@4)
	GL_STUB(GetActiveAttrib, 491, GetActiveAttrib@28)
	GL_STUB(GetActiveUniform, 492, GetActiveUniform@28)
	GL_STUB(GetAttachedShaders, 493, GetAttachedShaders@16)
	GL_STUB(GetAttribLocation, 494, GetAttribLocation@8)
	GL_STUB(GetProgramInfoLog, 495, GetProgramInfoLog@16)
	GL_STUB(GetProgramiv, 496, GetProgramiv@12)
	GL_STUB(GetShaderInfoLog, 497, GetShaderInfoLog@16)
	GL_STUB(GetShaderSource, 498, GetShaderSource@16)
	GL_STUB(GetShaderiv, 499, GetShaderiv@12)
	GL_STUB(GetUniformLocation, 500, GetUniformLocation@8)
	GL_STUB(GetUniformfv, 501, GetUniformfv@12)
	GL_STUB(GetUniformiv, 502, GetUniformiv@12)
	GL_STUB(GetVertexAttribPointerv, 503, GetVertexAttribPointerv@12)
	GL_STUB(GetVertexAttribdv, 504, GetVertexAttribdv@12)
	GL_STUB(GetVertexAttribfv, 505, GetVertexAttribfv@12)
	GL_STUB(GetVertexAttribiv, 506, GetVertexAttribiv@12)
	GL_STUB(IsProgram, 507, IsProgram@4)
	GL_STUB(IsShader, 508, IsShader@4)
	GL_STUB(LinkProgram, 509, LinkProgram@4)
	GL_STUB(ShaderSource, 510, ShaderSource@16)
	GL_STUB(StencilFuncSeparate, 511, StencilFuncSeparate@16)
	GL_STUB(StencilMaskSeparate, 512, StencilMaskSeparate@8)
	GL_STUB(StencilOpSeparate, 513, StencilOpSeparate@16)
	GL_STUB(Uniform1f, 514, Uniform1f@8)
	GL_STUB(Uniform1fv, 515, Uniform1fv@12)
	GL_STUB(Uniform1i, 516, Uniform1i@8)
	GL_STUB(Uniform1iv, 517, Uniform1iv@12)
	GL_STUB(Uniform2f, 518, Uniform2f@12)
	GL_STUB(Uniform2fv, 519, Uniform2fv@12)
	GL_STUB(Uniform2i, 520, Uniform2i@12)
	GL_STUB(Uniform2iv, 521, Uniform2iv@12)
	GL_STUB(Uniform3f, 522, Uniform3f@16)
	GL_STUB(Uniform3fv, 523, Uniform3fv@12)
	GL_STUB(Uniform3i, 524, Uniform3i@16)
	GL_STUB(Uniform3iv, 525, Uniform3iv@12)
	GL_STUB(Uniform4f, 526, Uniform4f@20)
	GL_STUB(Uniform4fv, 527, Uniform4fv@12)
	GL_STUB(Uniform4i, 528, Uniform4i@20)
	GL_STUB(Uniform4iv, 529, Uniform4iv@12)
	GL_STUB(UniformMatrix2fv, 530, UniformMatrix2fv@16)
	GL_STUB(UniformMatrix3fv, 531, UniformMatrix3fv@16)
	GL_STUB(UniformMatrix4fv, 532, UniformMatrix4fv@16)
	GL_STUB(UseProgram, 533, UseProgram@4)
	GL_STUB(ValidateProgram, 534, ValidateProgram@4)
	GL_STUB(VertexAttrib1d, 535, VertexAttrib1d@12)
	GL_STUB(VertexAttrib1dv, 536, VertexAttrib1dv@8)
	GL_STUB(VertexAttrib1s, 537, VertexAttrib1s@8)
	GL_STUB(VertexAttrib1sv, 538, VertexAttrib1sv@8)
	GL_STUB(VertexAttrib2d, 539, VertexAttrib2d@20)
	GL_STUB(VertexAttrib2dv, 540, VertexAttrib2dv@8)
	GL_STUB(VertexAttrib2s, 541, VertexAttrib2s@12)
	GL_STUB(VertexAttrib2sv, 542, VertexAttrib2sv@8)
	GL_STUB(VertexAttrib3d, 543, VertexAttrib3d@28)
	GL_STUB(VertexAttrib3dv, 544, VertexAttrib3dv@8)
	GL_STUB(VertexAttrib3s, 545, VertexAttrib3s@16)
	GL_STUB(VertexAttrib3sv, 546, VertexAttrib3sv@8)
	GL_STUB(VertexAttrib4Nbv, 547, VertexAttrib4Nbv@8)
	GL_STUB(VertexAttrib4Niv, 548, VertexAttrib4Niv@8)
	GL_STUB(VertexAttrib4Nsv, 549, VertexAttrib4Nsv@8)
	GL_STUB(VertexAttrib4Nub, 550, VertexAttrib4Nub@20)
	GL_STUB(VertexAttrib4Nubv, 551, VertexAttrib4Nubv@8)
	GL_STUB(VertexAttrib4Nuiv, 552, VertexAttrib4Nuiv@8)
	GL_STUB(VertexAttrib4Nusv, 553, VertexAttrib4Nusv@8)
	GL_STUB(VertexAttrib4bv, 554, VertexAttrib4bv@8)
	GL_STUB(VertexAttrib4d, 555, VertexAttrib4d@36)
	GL_STUB(VertexAttrib4dv, 556, VertexAttrib4dv@8)
	GL_STUB(VertexAttrib4iv, 557, VertexAttrib4iv@8)
	GL_STUB(VertexAttrib4s, 558, VertexAttrib4s@20)
	GL_STUB(VertexAttrib4sv, 559, VertexAttrib4sv@8)
	GL_STUB(VertexAttrib4ubv, 560, VertexAttrib4ubv@8)
	GL_STUB(VertexAttrib4uiv, 561, VertexAttrib4uiv@8)
	GL_STUB(VertexAttrib4usv, 562, VertexAttrib4usv@8)
	GL_STUB(VertexAttribPointer, 563, VertexAttribPointer@24)
	GL_STUB(UniformMatrix2x3fv, 564, UniformMatrix2x3fv@16)
	GL_STUB(UniformMatrix2x4fv, 565, UniformMatrix2x4fv@16)
	GL_STUB(UniformMatrix3x2fv, 566, UniformMatrix3x2fv@16)
	GL_STUB(UniformMatrix3x4fv, 567, UniformMatrix3x4fv@16)
	GL_STUB(UniformMatrix4x2fv, 568, UniformMatrix4x2fv@16)
	GL_STUB(UniformMatrix4x3fv, 569, UniformMatrix4x3fv@16)
	GL_STUB(BeginConditionalRender, 570, BeginConditionalRender@8)
	GL_STUB(BeginTransformFeedback, 571, BeginTransformFeedback@4)
	GL_STUB(BindBufferBase, 572, BindBufferBase@12)
	GL_STUB(BindBufferRange, 573, BindBufferRange@20)
	GL_STUB(BindFragDataLocation, 574, BindFragDataLocation@12)
	GL_STUB(ClampColor, 575, ClampColor@8)
	GL_STUB(ClearBufferfi, 576, ClearBufferfi@16)
	GL_STUB(ClearBufferfv, 577, ClearBufferfv@12)
	GL_STUB(ClearBufferiv, 578, ClearBufferiv@12)
	GL_STUB(ClearBufferuiv, 579, ClearBufferuiv@12)
	GL_STUB(ColorMaski, 580, ColorMaski@20)
	GL_STUB(Disablei, 581, Disablei@8)
	GL_STUB(Enablei, 582, Enablei@8)
	GL_STUB(EndConditionalRender, 583, EndConditionalRender@0)
	GL_STUB(EndTransformFeedback, 584, EndTransformFeedback@0)
	GL_STUB(GetBooleani_v, 585, GetBooleani_v@12)
	GL_STUB(GetFragDataLocation, 586, GetFragDataLocation@8)
	GL_STUB(GetIntegeri_v, 587, GetIntegeri_v@12)
	GL_STUB(GetStringi, 588, GetStringi@8)
	GL_STUB(GetTexParameterIiv, 589, GetTexParameterIiv@12)
	GL_STUB(GetTexParameterIuiv, 590, GetTexParameterIuiv@12)
	GL_STUB(GetTransformFeedbackVarying, 591, GetTransformFeedbackVarying@28)
	GL_STUB(GetUniformuiv, 592, GetUniformuiv@12)
	GL_STUB(GetVertexAttribIiv, 593, GetVertexAttribIiv@12)
	GL_STUB(GetVertexAttribIuiv, 594, GetVertexAttribIuiv@12)
	GL_STUB(IsEnabledi, 595, IsEnabledi@8)
	GL_STUB(TexParameterIiv, 596, TexParameterIiv@12)
	GL_STUB(TexParameterIuiv, 597, TexParameterIuiv@12)
	GL_STUB(TransformFeedbackVaryings, 598, TransformFeedbackVaryings@16)
	GL_STUB(Uniform1ui, 599, Uniform1ui@8)
	GL_STUB(Uniform1uiv, 600, Uniform1uiv@12)
	GL_STUB(Uniform2ui, 601, Uniform2ui@12)
	GL_STUB(Uniform2uiv, 602, Uniform2uiv@12)
	GL_STUB(Uniform3ui, 603, Uniform3ui@16)
	GL_STUB(Uniform3uiv, 604, Uniform3uiv@12)
	GL_STUB(Uniform4ui, 605, Uniform4ui@20)
	GL_STUB(Uniform4uiv, 606, Uniform4uiv@12)
	GL_STUB(VertexAttribI1iv, 607, VertexAttribI1iv@8)
	GL_STUB(VertexAttribI1uiv, 608, VertexAttribI1uiv@8)
	GL_STUB(VertexAttribI4bv, 609, VertexAttribI4bv@8)
	GL_STUB(VertexAttribI4sv, 610, VertexAttribI4sv@8)
	GL_STUB(VertexAttribI4ubv, 611, VertexAttribI4ubv@8)
	GL_STUB(VertexAttribI4usv, 612, VertexAttribI4usv@8)
	GL_STUB(VertexAttribIPointer, 613, VertexAttribIPointer@20)
	GL_STUB(PrimitiveRestartIndex, 614, PrimitiveRestartIndex@4)
	GL_STUB(TexBuffer, 615, TexBuffer@12)
	GL_STUB(FramebufferTexture, 616, FramebufferTexture@16)
	GL_STUB(GetBufferParameteri64v, 617, GetBufferParameteri64v@12)
	GL_STUB(GetInteger64i_v, 618, GetInteger64i_v@12)
	GL_STUB(VertexAttribDivisor, 619, VertexAttribDivisor@8)
	GL_STUB(MinSampleShading, 620, MinSampleShading@4)
	GL_STUB(MemoryBarrierByRegion, 621, MemoryBarrierByRegion@4)
	GL_STUB(BindProgramARB, 622, BindProgramARB@8)
	GL_STUB(DeleteProgramsARB, 623, DeleteProgramsARB@8)
	GL_STUB(GenProgramsARB, 624, GenProgramsARB@8)
	GL_STUB(GetProgramEnvParameterdvARB, 625, GetProgramEnvParameterdvARB@12)
	GL_STUB(GetProgramEnvParameterfvARB, 626, GetProgramEnvParameterfvARB@12)
	GL_STUB(GetProgramLocalParameterdvARB, 627, GetProgramLocalParameterdvARB@12)
	GL_STUB(GetProgramLocalParameterfvARB, 628, GetProgramLocalParameterfvARB@12)
	GL_STUB(GetProgramStringARB, 629, GetProgramStringARB@12)
	GL_STUB(GetProgramivARB, 630, GetProgramivARB@12)
	GL_STUB(IsProgramARB, 631, IsProgramARB@4)
	GL_STUB(ProgramEnvParameter4dARB, 632, ProgramEnvParameter4dARB@40)
	GL_STUB(ProgramEnvParameter4dvARB, 633, ProgramEnvParameter4dvARB@12)
	GL_STUB(ProgramEnvParameter4fARB, 634, ProgramEnvParameter4fARB@24)
	GL_STUB(ProgramEnvParameter4fvARB, 635, ProgramEnvParameter4fvARB@12)
	GL_STUB(ProgramLocalParameter4dARB, 636, ProgramLocalParameter4dARB@40)
	GL_STUB(ProgramLocalParameter4dvARB, 637, ProgramLocalParameter4dvARB@12)
	GL_STUB(ProgramLocalParameter4fARB, 638, ProgramLocalParameter4fARB@24)
	GL_STUB(ProgramLocalParameter4fvARB, 639, ProgramLocalParameter4fvARB@12)
	GL_STUB(ProgramStringARB, 640, ProgramStringARB@16)
	GL_STUB(VertexAttrib1fARB, 641, VertexAttrib1fARB@8)
	GL_STUB(VertexAttrib1fvARB, 642, VertexAttrib1fvARB@8)
	GL_STUB(VertexAttrib2fARB, 643, VertexAttrib2fARB@12)
	GL_STUB(VertexAttrib2fvARB, 644, VertexAttrib2fvARB@8)
	GL_STUB(VertexAttrib3fARB, 645, VertexAttrib3fARB@16)
	GL_STUB(VertexAttrib3fvARB, 646, VertexAttrib3fvARB@8)
	GL_STUB(VertexAttrib4fARB, 647, VertexAttrib4fARB@20)
	GL_STUB(VertexAttrib4fvARB, 648, VertexAttrib4fvARB@8)
	GL_STUB(AttachObjectARB, 649, AttachObjectARB@8)
	GL_STUB(CreateProgramObjectARB, 650, CreateProgramObjectARB@0)
	GL_STUB(CreateShaderObjectARB, 651, CreateShaderObjectARB@4)
	GL_STUB(DeleteObjectARB, 652, DeleteObjectARB@4)
	GL_STUB(DetachObjectARB, 653, DetachObjectARB@8)
	GL_STUB(GetAttachedObjectsARB, 654, GetAttachedObjectsARB@16)
	GL_STUB(GetHandleARB, 655, GetHandleARB@4)
	GL_STUB(GetInfoLogARB, 656, GetInfoLogARB@16)
	GL_STUB(GetObjectParameterfvARB, 657, GetObjectParameterfvARB@12)
	GL_STUB(GetObjectParameterivARB, 658, GetObjectParameterivARB@12)
	GL_STUB(DrawArraysInstancedARB, 659, DrawArraysInstancedARB@16)
	GL_STUB(DrawElementsInstancedARB, 660, DrawElementsInstancedARB@20)
	GL_STUB(BindFramebuffer, 661, BindFramebuffer@8)
	GL_STUB(BindRenderbuffer, 662, BindRenderbuffer@8)
	GL_STUB(BlitFramebuffer, 663, BlitFramebuffer@40)
	GL_STUB(CheckFramebufferStatus, 664, CheckFramebufferStatus@4)
	GL_STUB(DeleteFramebuffers, 665, DeleteFramebuffers@8)
	GL_STUB(DeleteRenderbuffers, 666, DeleteRenderbuffers@8)
	GL_STUB(FramebufferRenderbuffer, 667, FramebufferRenderbuffer@16)
	GL_STUB(FramebufferTexture1D, 668, FramebufferTexture1D@20)
	GL_STUB(FramebufferTexture2D, 669, FramebufferTexture2D@20)
	GL_STUB(FramebufferTexture3D, 670, FramebufferTexture3D@24)
	GL_STUB(FramebufferTextureLayer, 671, FramebufferTextureLayer@20)
	GL_STUB(GenFramebuffers, 672, GenFramebuffers@8)
	GL_STUB(GenRenderbuffers, 673, GenRenderbuffers@8)
	GL_STUB(GenerateMipmap, 674, GenerateMipmap@4)
	GL_STUB(GetFramebufferAttachmentParameteriv, 675, GetFramebufferAttachmentParameteriv@16)
	GL_STUB(GetRenderbufferParameteriv, 676, GetRenderbufferParameteriv@12)
	GL_STUB(IsFramebuffer, 677, IsFramebuffer@4)
	GL_STUB(IsRenderbuffer, 678, IsRenderbuffer@4)
	GL_STUB(RenderbufferStorage, 679, RenderbufferStorage@16)
	GL_STUB(RenderbufferStorageMultisample, 680, RenderbufferStorageMultisample@20)
	GL_STUB(FlushMappedBufferRange, 681, FlushMappedBufferRange@12)
	GL_STUB(MapBufferRange, 682, MapBufferRange@16)
	GL_STUB(BindVertexArray, 683, BindVertexArray@4)
	GL_STUB(DeleteVertexArrays, 684, DeleteVertexArrays@8)
	GL_STUB(GenVertexArrays, 685, GenVertexArrays@8)
	GL_STUB(IsVertexArray, 686, IsVertexArray@4)
	GL_STUB(GetActiveUniformBlockName, 687, GetActiveUniformBlockName@20)
	GL_STUB(GetActiveUniformBlockiv, 688, GetActiveUniformBlockiv@16)
	GL_STUB(GetActiveUniformName, 689, GetActiveUniformName@20)
	GL_STUB(GetActiveUniformsiv, 690, GetActiveUniformsiv@20)
	GL_STUB(GetUniformBlockIndex, 691, GetUniformBlockIndex@8)
	GL_STUB(GetUniformIndices, 692, GetUniformIndices@16)
	GL_STUB(UniformBlockBinding, 693, UniformBlockBinding@12)
	GL_STUB(CopyBufferSubData, 694, CopyBufferSubData@20)
	GL_STUB(ClientWaitSync, 695, ClientWaitSync@12)
	GL_STUB(DeleteSync, 696, DeleteSync@4)
	GL_STUB(FenceSync, 697, FenceSync@8)
	GL_STUB(GetInteger64v, 698, GetInteger64v@8)
	GL_STUB(GetSynciv, 699, GetSynciv@20)
	GL_STUB(IsSync, 700, IsSync@4)
	GL_STUB(WaitSync, 701, WaitSync@12)
	GL_STUB(DrawElementsBaseVertex, 702, DrawElementsBaseVertex@20)
	GL_STUB(DrawElementsInstancedBaseVertex, 703, DrawElementsInstancedBaseVertex@24)
	GL_STUB(DrawRangeElementsBaseVertex, 704, DrawRangeElementsBaseVertex@28)
	GL_STUB(MultiDrawElementsBaseVertex, 705, MultiDrawElementsBaseVertex@24)
	GL_STUB(ProvokingVertex, 706, ProvokingVertex@4)
	GL_STUB(GetMultisamplefv, 707, GetMultisamplefv@12)
	GL_STUB(SampleMaski, 708, SampleMaski@8)
	GL_STUB(TexImage2DMultisample, 709, TexImage2DMultisample@24)
	GL_STUB(TexImage3DMultisample, 710, TexImage3DMultisample@28)
	GL_STUB(BlendEquationSeparateiARB, 711, BlendEquationSeparateiARB@12)
	GL_STUB(BlendEquationiARB, 712, BlendEquationiARB@8)
	GL_STUB(BlendFuncSeparateiARB, 713, BlendFuncSeparateiARB@20)
	GL_STUB(BlendFunciARB, 714, BlendFunciARB@12)
	GL_STUB(BindFragDataLocationIndexed, 715, BindFragDataLocationIndexed@16)
	GL_STUB(GetFragDataIndex, 716, GetFragDataIndex@8)
	GL_STUB(BindSampler, 717, BindSampler@8)
	GL_STUB(DeleteSamplers, 718, DeleteSamplers@8)
	GL_STUB(GenSamplers, 719, GenSamplers@8)
	GL_STUB(GetSamplerParameterIiv, 720, GetSamplerParameterIiv@12)
	GL_STUB(GetSamplerParameterIuiv, 721, GetSamplerParameterIuiv@12)
	GL_STUB(GetSamplerParameterfv, 722, GetSamplerParameterfv@12)
	GL_STUB(GetSamplerParameteriv, 723, GetSamplerParameteriv@12)
	GL_STUB(IsSampler, 724, IsSampler@4)
	GL_STUB(SamplerParameterIiv, 725, SamplerParameterIiv@12)
	GL_STUB(SamplerParameterIuiv, 726, SamplerParameterIuiv@12)
	GL_STUB(SamplerParameterf, 727, SamplerParameterf@12)
	GL_STUB(SamplerParameterfv, 728, SamplerParameterfv@12)
	GL_STUB(SamplerParameteri, 729, SamplerParameteri@12)
	GL_STUB(SamplerParameteriv, 730, SamplerParameteriv@12)
	GL_STUB(_dispatch_stub_731, 731, _dispatch_stub_731@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_731, _dispatch_stub_731@12))
	GL_STUB(_dispatch_stub_732, 732, _dispatch_stub_732@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@12))
	GL_STUB(_dispatch_stub_733, 733, _dispatch_stub_733@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@8))
	GL_STUB(ColorP3ui, 734, ColorP3ui@8)
	GL_STUB(ColorP3uiv, 735, ColorP3uiv@8)
	GL_STUB(ColorP4ui, 736, ColorP4ui@8)
	GL_STUB(ColorP4uiv, 737, ColorP4uiv@8)
	GL_STUB(MultiTexCoordP1ui, 738, MultiTexCoordP1ui@12)
	GL_STUB(MultiTexCoordP1uiv, 739, MultiTexCoordP1uiv@12)
	GL_STUB(MultiTexCoordP2ui, 740, MultiTexCoordP2ui@12)
	GL_STUB(MultiTexCoordP2uiv, 741, MultiTexCoordP2uiv@12)
	GL_STUB(MultiTexCoordP3ui, 742, MultiTexCoordP3ui@12)
	GL_STUB(MultiTexCoordP3uiv, 743, MultiTexCoordP3uiv@12)
	GL_STUB(MultiTexCoordP4ui, 744, MultiTexCoordP4ui@12)
	GL_STUB(MultiTexCoordP4uiv, 745, MultiTexCoordP4uiv@12)
	GL_STUB(NormalP3ui, 746, NormalP3ui@8)
	GL_STUB(NormalP3uiv, 747, NormalP3uiv@8)
	GL_STUB(SecondaryColorP3ui, 748, SecondaryColorP3ui@8)
	GL_STUB(SecondaryColorP3uiv, 749, SecondaryColorP3uiv@8)
	GL_STUB(TexCoordP1ui, 750, TexCoordP1ui@8)
	GL_STUB(TexCoordP1uiv, 751, TexCoordP1uiv@8)
	GL_STUB(TexCoordP2ui, 752, TexCoordP2ui@8)
	GL_STUB(TexCoordP2uiv, 753, TexCoordP2uiv@8)
	GL_STUB(TexCoordP3ui, 754, TexCoordP3ui@8)
	GL_STUB(TexCoordP3uiv, 755, TexCoordP3uiv@8)
	GL_STUB(TexCoordP4ui, 756, TexCoordP4ui@8)
	GL_STUB(TexCoordP4uiv, 757, TexCoordP4uiv@8)
	GL_STUB(VertexAttribP1ui, 758, VertexAttribP1ui@16)
	GL_STUB(VertexAttribP1uiv, 759, VertexAttribP1uiv@16)
	GL_STUB(VertexAttribP2ui, 760, VertexAttribP2ui@16)
	GL_STUB(VertexAttribP2uiv, 761, VertexAttribP2uiv@16)
	GL_STUB(VertexAttribP3ui, 762, VertexAttribP3ui@16)
	GL_STUB(VertexAttribP3uiv, 763, VertexAttribP3uiv@16)
	GL_STUB(VertexAttribP4ui, 764, VertexAttribP4ui@16)
	GL_STUB(VertexAttribP4uiv, 765, VertexAttribP4uiv@16)
	GL_STUB(VertexP2ui, 766, VertexP2ui@8)
	GL_STUB(VertexP2uiv, 767, VertexP2uiv@8)
	GL_STUB(VertexP3ui, 768, VertexP3ui@8)
	GL_STUB(VertexP3uiv, 769, VertexP3uiv@8)
	GL_STUB(VertexP4ui, 770, VertexP4ui@8)
	GL_STUB(VertexP4uiv, 771, VertexP4uiv@8)
	GL_STUB(DrawArraysIndirect, 772, DrawArraysIndirect@8)
	GL_STUB(DrawElementsIndirect, 773, DrawElementsIndirect@12)
	GL_STUB(_dispatch_stub_774, 774, _dispatch_stub_774@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@12))
	GL_STUB(_dispatch_stub_775, 775, _dispatch_stub_775@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@12))
	GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@12))
	GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@20))
	GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@12))
	GL_STUB(_dispatch_stub_779, 779, _dispatch_stub_779@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@28))
	GL_STUB(_dispatch_stub_780, 780, _dispatch_stub_780@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@12))
	GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@36))
	GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@12))
	GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@16))
	GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@16))
	GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@16))
	GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@16))
	GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@16))
	GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@16))
	GL_STUB(_dispatch_stub_789, 789, _dispatch_stub_789@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@16))
	GL_STUB(_dispatch_stub_790, 790, _dispatch_stub_790@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@16))
	GL_STUB(_dispatch_stub_791, 791, _dispatch_stub_791@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_791, _dispatch_stub_791@16))
	GL_STUB(_dispatch_stub_792, 792, _dispatch_stub_792@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_792, _dispatch_stub_792@24))
	GL_STUB(_dispatch_stub_793, 793, _dispatch_stub_793@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@24))
	GL_STUB(_dispatch_stub_794, 794, _dispatch_stub_794@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_794, _dispatch_stub_794@20))
	GL_STUB(_dispatch_stub_795, 795, _dispatch_stub_795@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_795, _dispatch_stub_795@16))
	GL_STUB(_dispatch_stub_796, 796, _dispatch_stub_796@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_796, _dispatch_stub_796@12))
	GL_STUB(_dispatch_stub_797, 797, _dispatch_stub_797@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@12))
	GL_STUB(_dispatch_stub_798, 798, _dispatch_stub_798@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_798, _dispatch_stub_798@12))
	GL_STUB(_dispatch_stub_799, 799, _dispatch_stub_799@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_799, _dispatch_stub_799@12))
	GL_STUB(_dispatch_stub_800, 800, _dispatch_stub_800@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_800, _dispatch_stub_800@8))
	GL_STUB(PatchParameteri, 801, PatchParameteri@8)
	GL_STUB(BindTransformFeedback, 802, BindTransformFeedback@8)
	GL_STUB(DeleteTransformFeedbacks, 803, DeleteTransformFeedbacks@8)
	GL_STUB(DrawTransformFeedback, 804, DrawTransformFeedback@8)
	GL_STUB(GenTransformFeedbacks, 805, GenTransformFeedbacks@8)
	GL_STUB(IsTransformFeedback, 806, IsTransformFeedback@4)
	GL_STUB(PauseTransformFeedback, 807, PauseTransformFeedback@0)
	GL_STUB(ResumeTransformFeedback, 808, ResumeTransformFeedback@0)
	GL_STUB(BeginQueryIndexed, 809, BeginQueryIndexed@12)
	GL_STUB(DrawTransformFeedbackStream, 810, DrawTransformFeedbackStream@12)
	GL_STUB(EndQueryIndexed, 811, EndQueryIndexed@8)
	GL_STUB(GetQueryIndexediv, 812, GetQueryIndexediv@16)
	GL_STUB(ClearDepthf, 813, ClearDepthf@4)
	GL_STUB(DepthRangef, 814, DepthRangef@8)
	GL_STUB(GetShaderPrecisionFormat, 815, GetShaderPrecisionFormat@16)
	GL_STUB(ReleaseShaderCompiler, 816, ReleaseShaderCompiler@0)
	GL_STUB(ShaderBinary, 817, ShaderBinary@20)
	GL_STUB(GetProgramBinary, 818, GetProgramBinary@20)
	GL_STUB(ProgramBinary, 819, ProgramBinary@16)
	GL_STUB(ProgramParameteri, 820, ProgramParameteri@12)
	GL_STUB(_dispatch_stub_821, 821, _dispatch_stub_821@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@12))
	GL_STUB(_dispatch_stub_822, 822, _dispatch_stub_822@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@12))
	GL_STUB(_dispatch_stub_823, 823, _dispatch_stub_823@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_823, _dispatch_stub_823@8))
	GL_STUB(_dispatch_stub_824, 824, _dispatch_stub_824@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_824, _dispatch_stub_824@20))
	GL_STUB(_dispatch_stub_825, 825, _dispatch_stub_825@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_825, _dispatch_stub_825@8))
	GL_STUB(_dispatch_stub_826, 826, _dispatch_stub_826@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_826, _dispatch_stub_826@28))
	GL_STUB(_dispatch_stub_827, 827, _dispatch_stub_827@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_827, _dispatch_stub_827@8))
	GL_STUB(_dispatch_stub_828, 828, _dispatch_stub_828@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_828, _dispatch_stub_828@36))
	GL_STUB(_dispatch_stub_829, 829, _dispatch_stub_829@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_829, _dispatch_stub_829@8))
	GL_STUB(_dispatch_stub_830, 830, _dispatch_stub_830@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_830, _dispatch_stub_830@20))
	GL_STUB(DepthRangeArrayv, 831, DepthRangeArrayv@12)
	GL_STUB(DepthRangeIndexed, 832, DepthRangeIndexed@20)
	GL_STUB(GetDoublei_v, 833, GetDoublei_v@12)
	GL_STUB(GetFloati_v, 834, GetFloati_v@12)
	GL_STUB(ScissorArrayv, 835, ScissorArrayv@12)
	GL_STUB(ScissorIndexed, 836, ScissorIndexed@20)
	GL_STUB(ScissorIndexedv, 837, ScissorIndexedv@8)
	GL_STUB(ViewportArrayv, 838, ViewportArrayv@12)
	GL_STUB(ViewportIndexedf, 839, ViewportIndexedf@20)
	GL_STUB(ViewportIndexedfv, 840, ViewportIndexedfv@8)
	GL_STUB(GetGraphicsResetStatusARB, 841, GetGraphicsResetStatusARB@0)
	GL_STUB(GetnColorTableARB, 842, GetnColorTableARB@20)
	GL_STUB(GetnCompressedTexImageARB, 843, GetnCompressedTexImageARB@16)
	GL_STUB(GetnConvolutionFilterARB, 844, GetnConvolutionFilterARB@20)
	GL_STUB(GetnHistogramARB, 845, GetnHistogramARB@24)
	GL_STUB(GetnMapdvARB, 846, GetnMapdvARB@16)
	GL_STUB(GetnMapfvARB, 847, GetnMapfvARB@16)
	GL_STUB(GetnMapivARB, 848, GetnMapivARB@16)
	GL_STUB(GetnMinmaxARB, 849, GetnMinmaxARB@24)
	GL_STUB(GetnPixelMapfvARB, 850, GetnPixelMapfvARB@12)
	GL_STUB(GetnPixelMapuivARB, 851, GetnPixelMapuivARB@12)
	GL_STUB(GetnPixelMapusvARB, 852, GetnPixelMapusvARB@12)
	GL_STUB(GetnPolygonStippleARB, 853, GetnPolygonStippleARB@8)
	GL_STUB(GetnSeparableFilterARB, 854, GetnSeparableFilterARB@32)
	GL_STUB(GetnTexImageARB, 855, GetnTexImageARB@24)
	GL_STUB(GetnUniformdvARB, 856, GetnUniformdvARB@16)
	GL_STUB(GetnUniformfvARB, 857, GetnUniformfvARB@16)
	GL_STUB(GetnUniformivARB, 858, GetnUniformivARB@16)
	GL_STUB(GetnUniformuivARB, 859, GetnUniformuivARB@16)
	GL_STUB(ReadnPixelsARB, 860, ReadnPixelsARB@32)
	GL_STUB(DrawArraysInstancedBaseInstance, 861, DrawArraysInstancedBaseInstance@20)
	GL_STUB(DrawElementsInstancedBaseInstance, 862, DrawElementsInstancedBaseInstance@24)
	GL_STUB(DrawElementsInstancedBaseVertexBaseInstance, 863, DrawElementsInstancedBaseVertexBaseInstance@28)
	GL_STUB(DrawTransformFeedbackInstanced, 864, DrawTransformFeedbackInstanced@12)
	GL_STUB(DrawTransformFeedbackStreamInstanced, 865, DrawTransformFeedbackStreamInstanced@16)
	GL_STUB(_dispatch_stub_866, 866, _dispatch_stub_866@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_866, _dispatch_stub_866@20))
	GL_STUB(GetActiveAtomicCounterBufferiv, 867, GetActiveAtomicCounterBufferiv@16)
	GL_STUB(BindImageTexture, 868, BindImageTexture@28)
	GL_STUB(MemoryBarrier, 869, MemoryBarrier@4)
	GL_STUB(TexStorage1D, 870, TexStorage1D@16)
	GL_STUB(TexStorage2D, 871, TexStorage2D@20)
	GL_STUB(TexStorage3D, 872, TexStorage3D@24)
	GL_STUB(TextureStorage1DEXT, 873, TextureStorage1DEXT@20)
	GL_STUB(TextureStorage2DEXT, 874, TextureStorage2DEXT@24)
	GL_STUB(TextureStorage3DEXT, 875, TextureStorage3DEXT@28)
	GL_STUB(ClearBufferData, 876, ClearBufferData@20)
	GL_STUB(ClearBufferSubData, 877, ClearBufferSubData@28)
	GL_STUB(DispatchCompute, 878, DispatchCompute@12)
	GL_STUB(DispatchComputeIndirect, 879, DispatchComputeIndirect@4)
	GL_STUB(CopyImageSubData, 880, CopyImageSubData@60)
	GL_STUB(TextureView, 881, TextureView@32)
	GL_STUB(BindVertexBuffer, 882, BindVertexBuffer@16)
	GL_STUB(VertexAttribBinding, 883, VertexAttribBinding@8)
	GL_STUB(VertexAttribFormat, 884, VertexAttribFormat@20)
	GL_STUB(VertexAttribIFormat, 885, VertexAttribIFormat@16)
	GL_STUB(VertexAttribLFormat, 886, VertexAttribLFormat@16)
	GL_STUB(VertexBindingDivisor, 887, VertexBindingDivisor@8)
	GL_STUB(FramebufferParameteri, 888, FramebufferParameteri@12)
	GL_STUB(GetFramebufferParameteriv, 889, GetFramebufferParameteriv@12)
	GL_STUB(_dispatch_stub_890, 890, _dispatch_stub_890@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_890, _dispatch_stub_890@20))
	GL_STUB(MultiDrawArraysIndirect, 891, MultiDrawArraysIndirect@16)
	GL_STUB(MultiDrawElementsIndirect, 892, MultiDrawElementsIndirect@20)
	GL_STUB(GetProgramInterfaceiv, 893, GetProgramInterfaceiv@16)
	GL_STUB(GetProgramResourceIndex, 894, GetProgramResourceIndex@12)
	GL_STUB(GetProgramResourceLocation, 895, GetProgramResourceLocation@12)
	GL_STUB(_dispatch_stub_896, 896, _dispatch_stub_896@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_896, _dispatch_stub_896@12))
	GL_STUB(GetProgramResourceName, 897, GetProgramResourceName@24)
	GL_STUB(GetProgramResourceiv, 898, GetProgramResourceiv@32)
	GL_STUB(_dispatch_stub_899, 899, _dispatch_stub_899@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_899, _dispatch_stub_899@12))
	GL_STUB(TexBufferRange, 900, TexBufferRange@20)
	GL_STUB(TexStorage2DMultisample, 901, TexStorage2DMultisample@24)
	GL_STUB(TexStorage3DMultisample, 902, TexStorage3DMultisample@28)
	GL_STUB(BufferStorage, 903, BufferStorage@16)
	GL_STUB(ClearTexImage, 904, ClearTexImage@20)
	GL_STUB(ClearTexSubImage, 905, ClearTexSubImage@44)
	GL_STUB(BindBuffersBase, 906, BindBuffersBase@16)
	GL_STUB(BindBuffersRange, 907, BindBuffersRange@24)
	GL_STUB(BindImageTextures, 908, BindImageTextures@12)
	GL_STUB(BindSamplers, 909, BindSamplers@12)
	GL_STUB(BindTextures, 910, BindTextures@12)
	GL_STUB(BindVertexBuffers, 911, BindVertexBuffers@20)
	GL_STUB(_dispatch_stub_912, 912, _dispatch_stub_912@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_912, _dispatch_stub_912@20))
	GL_STUB(_dispatch_stub_913, 913, _dispatch_stub_913@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_913, _dispatch_stub_913@4))
	GL_STUB(_dispatch_stub_914, 914, _dispatch_stub_914@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_914, _dispatch_stub_914@8))
	GL_STUB(_dispatch_stub_915, 915, _dispatch_stub_915@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_915, _dispatch_stub_915@12))
	GL_STUB(_dispatch_stub_916, 916, _dispatch_stub_916@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_916, _dispatch_stub_916@4))
	GL_STUB(_dispatch_stub_917, 917, _dispatch_stub_917@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_917, _dispatch_stub_917@4))
	GL_STUB(_dispatch_stub_918, 918, _dispatch_stub_918@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_918, _dispatch_stub_918@4))
	GL_STUB(_dispatch_stub_919, 919, _dispatch_stub_919@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_919, _dispatch_stub_919@8))
	GL_STUB(_dispatch_stub_920, 920, _dispatch_stub_920@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_920, _dispatch_stub_920@4))
	GL_STUB(_dispatch_stub_921, 921, _dispatch_stub_921@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_921, _dispatch_stub_921@4))
	GL_STUB(_dispatch_stub_922, 922, _dispatch_stub_922@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_922, _dispatch_stub_922@12))
	GL_STUB(_dispatch_stub_923, 923, _dispatch_stub_923@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_923, _dispatch_stub_923@16))
	GL_STUB(_dispatch_stub_924, 924, _dispatch_stub_924@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_924, _dispatch_stub_924@8))
	GL_STUB(_dispatch_stub_925, 925, _dispatch_stub_925@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_925, _dispatch_stub_925@12))
	GL_STUB(_dispatch_stub_926, 926, _dispatch_stub_926@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_926, _dispatch_stub_926@8))
	GL_STUB(_dispatch_stub_927, 927, _dispatch_stub_927@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_927, _dispatch_stub_927@8))
	GL_STUB(_dispatch_stub_928, 928, _dispatch_stub_928@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_928, _dispatch_stub_928@24))
	GL_STUB(_dispatch_stub_929, 929, _dispatch_stub_929@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_929, _dispatch_stub_929@20))
	GL_STUB(_dispatch_stub_930, 930, _dispatch_stub_930@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_930, _dispatch_stub_930@24))
	GL_STUB(_dispatch_stub_931, 931, _dispatch_stub_931@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_931, _dispatch_stub_931@8))
	GL_STUB(_dispatch_stub_932, 932, _dispatch_stub_932@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_932, _dispatch_stub_932@8))
	GL_STUB(_dispatch_stub_933, 933, _dispatch_stub_933@48)
	HIDDEN(GL_PREFIX(_dispatch_stub_933, _dispatch_stub_933@48))
	GL_STUB(_dispatch_stub_934, 934, _dispatch_stub_934@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_934, _dispatch_stub_934@8))
	GL_STUB(_dispatch_stub_935, 935, _dispatch_stub_935@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_935, _dispatch_stub_935@20))
	GL_STUB(_dispatch_stub_936, 936, _dispatch_stub_936@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_936, _dispatch_stub_936@28))
	GL_STUB(_dispatch_stub_937, 937, _dispatch_stub_937@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_937, _dispatch_stub_937@20))
	GL_STUB(_dispatch_stub_938, 938, _dispatch_stub_938@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_938, _dispatch_stub_938@16))
	GL_STUB(_dispatch_stub_939, 939, _dispatch_stub_939@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_939, _dispatch_stub_939@16))
	GL_STUB(_dispatch_stub_940, 940, _dispatch_stub_940@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_940, _dispatch_stub_940@16))
	GL_STUB(_dispatch_stub_941, 941, _dispatch_stub_941@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_941, _dispatch_stub_941@28))
	GL_STUB(_dispatch_stub_942, 942, _dispatch_stub_942@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_942, _dispatch_stub_942@36))
	GL_STUB(_dispatch_stub_943, 943, _dispatch_stub_943@44)
	HIDDEN(GL_PREFIX(_dispatch_stub_943, _dispatch_stub_943@44))
	GL_STUB(_dispatch_stub_944, 944, _dispatch_stub_944@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_944, _dispatch_stub_944@20))
	GL_STUB(_dispatch_stub_945, 945, _dispatch_stub_945@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_945, _dispatch_stub_945@24))
	GL_STUB(_dispatch_stub_946, 946, _dispatch_stub_946@32)
	HIDDEN(GL_PREFIX(_dispatch_stub_946, _dispatch_stub_946@32))
	GL_STUB(_dispatch_stub_947, 947, _dispatch_stub_947@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_947, _dispatch_stub_947@36))
	GL_STUB(_dispatch_stub_948, 948, _dispatch_stub_948@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_948, _dispatch_stub_948@8))
	GL_STUB(_dispatch_stub_949, 949, _dispatch_stub_949@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_949, _dispatch_stub_949@8))
	GL_STUB(_dispatch_stub_950, 950, _dispatch_stub_950@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_950, _dispatch_stub_950@8))
	GL_STUB(_dispatch_stub_951, 951, _dispatch_stub_951@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_951, _dispatch_stub_951@12))
	GL_STUB(_dispatch_stub_952, 952, _dispatch_stub_952@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_952, _dispatch_stub_952@8))
	GL_STUB(_dispatch_stub_953, 953, _dispatch_stub_953@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_953, _dispatch_stub_953@8))
	GL_STUB(_dispatch_stub_954, 954, _dispatch_stub_954@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_954, _dispatch_stub_954@12))
	GL_STUB(_dispatch_stub_955, 955, _dispatch_stub_955@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_955, _dispatch_stub_955@8))
	GL_STUB(_dispatch_stub_956, 956, _dispatch_stub_956@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_956, _dispatch_stub_956@8))
	GL_STUB(_dispatch_stub_957, 957, _dispatch_stub_957@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_957, _dispatch_stub_957@8))
	GL_STUB(_dispatch_stub_958, 958, _dispatch_stub_958@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_958, _dispatch_stub_958@8))
	GL_STUB(_dispatch_stub_959, 959, _dispatch_stub_959@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_959, _dispatch_stub_959@12))
	GL_STUB(_dispatch_stub_960, 960, _dispatch_stub_960@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_960, _dispatch_stub_960@4))
	GL_STUB(_dispatch_stub_961, 961, _dispatch_stub_961@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_961, _dispatch_stub_961@16))
	GL_STUB(_dispatch_stub_962, 962, _dispatch_stub_962@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_962, _dispatch_stub_962@12))
	GL_STUB(_dispatch_stub_963, 963, _dispatch_stub_963@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_963, _dispatch_stub_963@12))
	GL_STUB(_dispatch_stub_964, 964, _dispatch_stub_964@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_964, _dispatch_stub_964@12))
	GL_STUB(_dispatch_stub_965, 965, _dispatch_stub_965@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_965, _dispatch_stub_965@16))
	GL_STUB(_dispatch_stub_966, 966, _dispatch_stub_966@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_966, _dispatch_stub_966@16))
	GL_STUB(_dispatch_stub_967, 967, _dispatch_stub_967@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_967, _dispatch_stub_967@12))
	GL_STUB(_dispatch_stub_968, 968, _dispatch_stub_968@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_968, _dispatch_stub_968@12))
	GL_STUB(_dispatch_stub_969, 969, _dispatch_stub_969@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_969, _dispatch_stub_969@16))
	GL_STUB(_dispatch_stub_970, 970, _dispatch_stub_970@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_970, _dispatch_stub_970@16))
	GL_STUB(_dispatch_stub_971, 971, _dispatch_stub_971@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_971, _dispatch_stub_971@16))
	GL_STUB(_dispatch_stub_972, 972, _dispatch_stub_972@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_972, _dispatch_stub_972@16))
	GL_STUB(_dispatch_stub_973, 973, _dispatch_stub_973@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_973, _dispatch_stub_973@24))
	GL_STUB(_dispatch_stub_974, 974, _dispatch_stub_974@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_974, _dispatch_stub_974@16))
	GL_STUB(_dispatch_stub_975, 975, _dispatch_stub_975@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_975, _dispatch_stub_975@16))
	GL_STUB(_dispatch_stub_976, 976, _dispatch_stub_976@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_976, _dispatch_stub_976@12))
	GL_STUB(_dispatch_stub_977, 977, _dispatch_stub_977@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_977, _dispatch_stub_977@12))
	GL_STUB(_dispatch_stub_978, 978, _dispatch_stub_978@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_978, _dispatch_stub_978@12))
	GL_STUB(_dispatch_stub_979, 979, _dispatch_stub_979@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_979, _dispatch_stub_979@12))
	GL_STUB(_dispatch_stub_980, 980, _dispatch_stub_980@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_980, _dispatch_stub_980@16))
	GL_STUB(_dispatch_stub_981, 981, _dispatch_stub_981@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_981, _dispatch_stub_981@16))
	GL_STUB(_dispatch_stub_982, 982, _dispatch_stub_982@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_982, _dispatch_stub_982@12))
	GL_STUB(_dispatch_stub_983, 983, _dispatch_stub_983@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_983, _dispatch_stub_983@16))
	GL_STUB(_dispatch_stub_984, 984, _dispatch_stub_984@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_984, _dispatch_stub_984@16))
	GL_STUB(_dispatch_stub_985, 985, _dispatch_stub_985@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_985, _dispatch_stub_985@12))
	GL_STUB(_dispatch_stub_986, 986, _dispatch_stub_986@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_986, _dispatch_stub_986@12))
	GL_STUB(_dispatch_stub_987, 987, _dispatch_stub_987@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_987, _dispatch_stub_987@28))
	GL_STUB(_dispatch_stub_988, 988, _dispatch_stub_988@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_988, _dispatch_stub_988@8))
	GL_STUB(_dispatch_stub_989, 989, _dispatch_stub_989@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_989, _dispatch_stub_989@16))
	GL_STUB(_dispatch_stub_990, 990, _dispatch_stub_990@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_990, _dispatch_stub_990@16))
	GL_STUB(_dispatch_stub_991, 991, _dispatch_stub_991@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_991, _dispatch_stub_991@16))
	GL_STUB(_dispatch_stub_992, 992, _dispatch_stub_992@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_992, _dispatch_stub_992@16))
	GL_STUB(_dispatch_stub_993, 993, _dispatch_stub_993@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_993, _dispatch_stub_993@8))
	GL_STUB(_dispatch_stub_994, 994, _dispatch_stub_994@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_994, _dispatch_stub_994@12))
	GL_STUB(_dispatch_stub_995, 995, _dispatch_stub_995@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_995, _dispatch_stub_995@12))
	GL_STUB(_dispatch_stub_996, 996, _dispatch_stub_996@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_996, _dispatch_stub_996@8))
	GL_STUB(_dispatch_stub_997, 997, _dispatch_stub_997@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_997, _dispatch_stub_997@16))
	GL_STUB(_dispatch_stub_998, 998, _dispatch_stub_998@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_998, _dispatch_stub_998@16))
	GL_STUB(_dispatch_stub_999, 999, _dispatch_stub_999@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_999, _dispatch_stub_999@20))
	GL_STUB(_dispatch_stub_1000, 1000, _dispatch_stub_1000@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1000, _dispatch_stub_1000@16))
	GL_STUB(_dispatch_stub_1001, 1001, _dispatch_stub_1001@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1001, _dispatch_stub_1001@20))
	GL_STUB(_dispatch_stub_1002, 1002, _dispatch_stub_1002@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1002, _dispatch_stub_1002@12))
	GL_STUB(_dispatch_stub_1003, 1003, _dispatch_stub_1003@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1003, _dispatch_stub_1003@20))
	GL_STUB(_dispatch_stub_1004, 1004, _dispatch_stub_1004@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1004, _dispatch_stub_1004@12))
	GL_STUB(_dispatch_stub_1005, 1005, _dispatch_stub_1005@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1005, _dispatch_stub_1005@12))
	GL_STUB(_dispatch_stub_1006, 1006, _dispatch_stub_1006@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1006, _dispatch_stub_1006@12))
	GL_STUB(_dispatch_stub_1007, 1007, _dispatch_stub_1007@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1007, _dispatch_stub_1007@12))
	GL_STUB(_dispatch_stub_1008, 1008, _dispatch_stub_1008@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1008, _dispatch_stub_1008@12))
	GL_STUB(_dispatch_stub_1009, 1009, _dispatch_stub_1009@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1009, _dispatch_stub_1009@12))
	GL_STUB(_dispatch_stub_1010, 1010, _dispatch_stub_1010@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1010, _dispatch_stub_1010@16))
	GL_STUB(_dispatch_stub_1011, 1011, _dispatch_stub_1011@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1011, _dispatch_stub_1011@20))
	GL_STUB(_dispatch_stub_1012, 1012, _dispatch_stub_1012@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1012, _dispatch_stub_1012@24))
	GL_STUB(_dispatch_stub_1013, 1013, _dispatch_stub_1013@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1013, _dispatch_stub_1013@24))
	GL_STUB(_dispatch_stub_1014, 1014, _dispatch_stub_1014@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_1014, _dispatch_stub_1014@28))
	GL_STUB(_dispatch_stub_1015, 1015, _dispatch_stub_1015@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_1015, _dispatch_stub_1015@28))
	GL_STUB(_dispatch_stub_1016, 1016, _dispatch_stub_1016@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_1016, _dispatch_stub_1016@36))
	GL_STUB(_dispatch_stub_1017, 1017, _dispatch_stub_1017@44)
	HIDDEN(GL_PREFIX(_dispatch_stub_1017, _dispatch_stub_1017@44))
	GL_STUB(_dispatch_stub_1018, 1018, _dispatch_stub_1018@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1018, _dispatch_stub_1018@12))
	GL_STUB(_dispatch_stub_1019, 1019, _dispatch_stub_1019@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1019, _dispatch_stub_1019@20))
	GL_STUB(_dispatch_stub_1020, 1020, _dispatch_stub_1020@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1020, _dispatch_stub_1020@4))
	GL_STUB(_dispatch_stub_1021, 1021, _dispatch_stub_1021@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1021, _dispatch_stub_1021@12))
	GL_STUB(_dispatch_stub_1022, 1022, _dispatch_stub_1022@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1022, _dispatch_stub_1022@24))
	GL_STUB(_dispatch_stub_1023, 1023, _dispatch_stub_1023@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1023, _dispatch_stub_1023@20))
	GL_STUB(_dispatch_stub_1024, 1024, _dispatch_stub_1024@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1024, _dispatch_stub_1024@20))
	GL_STUB(_dispatch_stub_1025, 1025, _dispatch_stub_1025@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1025, _dispatch_stub_1025@12))
	GL_STUB(_dispatch_stub_1026, 1026, _dispatch_stub_1026@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1026, _dispatch_stub_1026@8))
	GL_STUB(_dispatch_stub_1027, 1027, _dispatch_stub_1027@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1027, _dispatch_stub_1027@20))
	GL_STUB(_dispatch_stub_1028, 1028, _dispatch_stub_1028@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1028, _dispatch_stub_1028@24))
	GL_STUB(_dispatch_stub_1029, 1029, _dispatch_stub_1029@40)
	HIDDEN(GL_PREFIX(_dispatch_stub_1029, _dispatch_stub_1029@40))
	GL_STUB(_dispatch_stub_1030, 1030, _dispatch_stub_1030@48)
	HIDDEN(GL_PREFIX(_dispatch_stub_1030, _dispatch_stub_1030@48))
	GL_STUB(_dispatch_stub_1031, 1031, _dispatch_stub_1031@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1031, _dispatch_stub_1031@16))
	GL_STUB(_dispatch_stub_1032, 1032, _dispatch_stub_1032@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1032, _dispatch_stub_1032@16))
	GL_STUB(_dispatch_stub_1033, 1033, _dispatch_stub_1033@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1033, _dispatch_stub_1033@12))
	GL_STUB(_dispatch_stub_1034, 1034, _dispatch_stub_1034@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1034, _dispatch_stub_1034@12))
	GL_STUB(_dispatch_stub_1035, 1035, _dispatch_stub_1035@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1035, _dispatch_stub_1035@16))
	GL_STUB(_dispatch_stub_1036, 1036, _dispatch_stub_1036@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1036, _dispatch_stub_1036@16))
	GL_STUB(_dispatch_stub_1037, 1037, _dispatch_stub_1037@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1037, _dispatch_stub_1037@12))
	GL_STUB(_dispatch_stub_1038, 1038, _dispatch_stub_1038@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1038, _dispatch_stub_1038@16))
	GL_STUB(_dispatch_stub_1039, 1039, _dispatch_stub_1039@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1039, _dispatch_stub_1039@12))
	GL_STUB(_dispatch_stub_1040, 1040, _dispatch_stub_1040@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1040, _dispatch_stub_1040@16))
	GL_STUB(_dispatch_stub_1041, 1041, _dispatch_stub_1041@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1041, _dispatch_stub_1041@16))
	GL_STUB(_dispatch_stub_1042, 1042, _dispatch_stub_1042@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1042, _dispatch_stub_1042@16))
	GL_STUB(_dispatch_stub_1043, 1043, _dispatch_stub_1043@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1043, _dispatch_stub_1043@16))
	GL_STUB(_dispatch_stub_1044, 1044, _dispatch_stub_1044@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1044, _dispatch_stub_1044@16))
	GL_STUB(_dispatch_stub_1045, 1045, _dispatch_stub_1045@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1045, _dispatch_stub_1045@20))
	GL_STUB(_dispatch_stub_1046, 1046, _dispatch_stub_1046@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1046, _dispatch_stub_1046@16))
	GL_STUB(_dispatch_stub_1047, 1047, _dispatch_stub_1047@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1047, _dispatch_stub_1047@20))
	GL_STUB(_dispatch_stub_1048, 1048, _dispatch_stub_1048@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1048, _dispatch_stub_1048@16))
	GL_STUB(_dispatch_stub_1049, 1049, _dispatch_stub_1049@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1049, _dispatch_stub_1049@24))
	GL_STUB(_dispatch_stub_1050, 1050, _dispatch_stub_1050@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1050, _dispatch_stub_1050@16))
	GL_STUB(_dispatch_stub_1051, 1051, _dispatch_stub_1051@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1051, _dispatch_stub_1051@24))
	GL_STUB(_dispatch_stub_1052, 1052, _dispatch_stub_1052@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1052, _dispatch_stub_1052@16))
	GL_STUB(_dispatch_stub_1053, 1053, _dispatch_stub_1053@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1053, _dispatch_stub_1053@8))
	GL_STUB(_dispatch_stub_1054, 1054, _dispatch_stub_1054@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1054, _dispatch_stub_1054@12))
	GL_STUB(_dispatch_stub_1055, 1055, _dispatch_stub_1055@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1055, _dispatch_stub_1055@8))
	GL_STUB(_dispatch_stub_1056, 1056, _dispatch_stub_1056@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1056, _dispatch_stub_1056@12))
	GL_STUB(_dispatch_stub_1057, 1057, _dispatch_stub_1057@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1057, _dispatch_stub_1057@12))
	GL_STUB(_dispatch_stub_1058, 1058, _dispatch_stub_1058@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1058, _dispatch_stub_1058@12))
	GL_STUB(_dispatch_stub_1059, 1059, _dispatch_stub_1059@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1059, _dispatch_stub_1059@12))
	GL_STUB(_dispatch_stub_1060, 1060, _dispatch_stub_1060@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1060, _dispatch_stub_1060@12))
	GL_STUB(_dispatch_stub_1061, 1061, _dispatch_stub_1061@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1061, _dispatch_stub_1061@16))
	GL_STUB(_dispatch_stub_1062, 1062, _dispatch_stub_1062@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1062, _dispatch_stub_1062@12))
	GL_STUB(_dispatch_stub_1063, 1063, _dispatch_stub_1063@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1063, _dispatch_stub_1063@16))
	GL_STUB(_dispatch_stub_1064, 1064, _dispatch_stub_1064@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1064, _dispatch_stub_1064@12))
	GL_STUB(_dispatch_stub_1065, 1065, _dispatch_stub_1065@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1065, _dispatch_stub_1065@20))
	GL_STUB(_dispatch_stub_1066, 1066, _dispatch_stub_1066@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1066, _dispatch_stub_1066@12))
	GL_STUB(_dispatch_stub_1067, 1067, _dispatch_stub_1067@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1067, _dispatch_stub_1067@20))
	GL_STUB(_dispatch_stub_1068, 1068, _dispatch_stub_1068@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1068, _dispatch_stub_1068@12))
	GL_STUB(_dispatch_stub_1069, 1069, _dispatch_stub_1069@0)
	HIDDEN(GL_PREFIX(_dispatch_stub_1069, _dispatch_stub_1069@0))
	GL_STUB(_dispatch_stub_1070, 1070, _dispatch_stub_1070@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1070, _dispatch_stub_1070@16))
	GL_STUB(_dispatch_stub_1071, 1071, _dispatch_stub_1071@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1071, _dispatch_stub_1071@16))
	GL_STUB(_dispatch_stub_1072, 1072, _dispatch_stub_1072@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1072, _dispatch_stub_1072@20))
	GL_STUB(InvalidateBufferData, 1073, InvalidateBufferData@4)
	GL_STUB(InvalidateBufferSubData, 1074, InvalidateBufferSubData@12)
	GL_STUB(InvalidateFramebuffer, 1075, InvalidateFramebuffer@12)
	GL_STUB(InvalidateSubFramebuffer, 1076, InvalidateSubFramebuffer@28)
	GL_STUB(InvalidateTexImage, 1077, InvalidateTexImage@8)
	GL_STUB(InvalidateTexSubImage, 1078, InvalidateTexSubImage@32)
	GL_STUB(_dispatch_stub_1079, 1079, _dispatch_stub_1079@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1079, _dispatch_stub_1079@20))
	GL_STUB(_dispatch_stub_1080, 1080, _dispatch_stub_1080@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1080, _dispatch_stub_1080@4))
	GL_STUB(_dispatch_stub_1081, 1081, _dispatch_stub_1081@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1081, _dispatch_stub_1081@20))
	GL_STUB(_dispatch_stub_1082, 1082, _dispatch_stub_1082@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1082, _dispatch_stub_1082@4))
	GL_STUB(_dispatch_stub_1083, 1083, _dispatch_stub_1083@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1083, _dispatch_stub_1083@20))
	GL_STUB(_dispatch_stub_1084, 1084, _dispatch_stub_1084@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1084, _dispatch_stub_1084@4))
	GL_STUB(_dispatch_stub_1085, 1085, _dispatch_stub_1085@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1085, _dispatch_stub_1085@20))
	GL_STUB(_dispatch_stub_1086, 1086, _dispatch_stub_1086@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1086, _dispatch_stub_1086@4))
	GL_STUB(PointSizePointerOES, 1087, PointSizePointerOES@12)
	GL_STUB(_dispatch_stub_1088, 1088, _dispatch_stub_1088@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1088, _dispatch_stub_1088@8))
	GL_STUB(_dispatch_stub_1089, 1089, _dispatch_stub_1089@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1089, _dispatch_stub_1089@8))
	GL_STUB(_dispatch_stub_1090, 1090, _dispatch_stub_1090@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1090, _dispatch_stub_1090@4))
	GL_STUB(ColorPointerEXT, 1091, ColorPointerEXT@20)
	GL_STUB(EdgeFlagPointerEXT, 1092, EdgeFlagPointerEXT@12)
	GL_STUB(IndexPointerEXT, 1093, IndexPointerEXT@16)
	GL_STUB(NormalPointerEXT, 1094, NormalPointerEXT@16)
	GL_STUB(TexCoordPointerEXT, 1095, TexCoordPointerEXT@20)
	GL_STUB(VertexPointerEXT, 1096, VertexPointerEXT@20)
	GL_STUB(_dispatch_stub_1097, 1097, _dispatch_stub_1097@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1097, _dispatch_stub_1097@12))
	GL_STUB(ActiveShaderProgram, 1098, ActiveShaderProgram@8)
	GL_STUB(BindProgramPipeline, 1099, BindProgramPipeline@4)
	GL_STUB(CreateShaderProgramv, 1100, CreateShaderProgramv@12)
	GL_STUB(DeleteProgramPipelines, 1101, DeleteProgramPipelines@8)
	GL_STUB(GenProgramPipelines, 1102, GenProgramPipelines@8)
	GL_STUB(GetProgramPipelineInfoLog, 1103, GetProgramPipelineInfoLog@16)
	GL_STUB(GetProgramPipelineiv, 1104, GetProgramPipelineiv@12)
	GL_STUB(IsProgramPipeline, 1105, IsProgramPipeline@4)
	GL_STUB(LockArraysEXT, 1106, LockArraysEXT@8)
	GL_STUB(_dispatch_stub_1107, 1107, _dispatch_stub_1107@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1107, _dispatch_stub_1107@16))
	GL_STUB(_dispatch_stub_1108, 1108, _dispatch_stub_1108@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1108, _dispatch_stub_1108@16))
	GL_STUB(ProgramUniform1f, 1109, ProgramUniform1f@12)
	GL_STUB(ProgramUniform1fv, 1110, ProgramUniform1fv@16)
	GL_STUB(ProgramUniform1i, 1111, ProgramUniform1i@12)
	GL_STUB(ProgramUniform1iv, 1112, ProgramUniform1iv@16)
	GL_STUB(ProgramUniform1ui, 1113, ProgramUniform1ui@12)
	GL_STUB(ProgramUniform1uiv, 1114, ProgramUniform1uiv@16)
	GL_STUB(_dispatch_stub_1115, 1115, _dispatch_stub_1115@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1115, _dispatch_stub_1115@24))
	GL_STUB(_dispatch_stub_1116, 1116, _dispatch_stub_1116@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1116, _dispatch_stub_1116@16))
	GL_STUB(ProgramUniform2f, 1117, ProgramUniform2f@16)
	GL_STUB(ProgramUniform2fv, 1118, ProgramUniform2fv@16)
	GL_STUB(ProgramUniform2i, 1119, ProgramUniform2i@16)
	GL_STUB(ProgramUniform2iv, 1120, ProgramUniform2iv@16)
	GL_STUB(ProgramUniform2ui, 1121, ProgramUniform2ui@16)
	GL_STUB(ProgramUniform2uiv, 1122, ProgramUniform2uiv@16)
	GL_STUB(_dispatch_stub_1123, 1123, _dispatch_stub_1123@32)
	HIDDEN(GL_PREFIX(_dispatch_stub_1123, _dispatch_stub_1123@32))
	GL_STUB(_dispatch_stub_1124, 1124, _dispatch_stub_1124@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1124, _dispatch_stub_1124@16))
	GL_STUB(ProgramUniform3f, 1125, ProgramUniform3f@20)
	GL_STUB(ProgramUniform3fv, 1126, ProgramUniform3fv@16)
	GL_STUB(ProgramUniform3i, 1127, ProgramUniform3i@20)
	GL_STUB(ProgramUniform3iv, 1128, ProgramUniform3iv@16)
	GL_STUB(ProgramUniform3ui, 1129, ProgramUniform3ui@20)
	GL_STUB(ProgramUniform3uiv, 1130, ProgramUniform3uiv@16)
	GL_STUB(_dispatch_stub_1131, 1131, _dispatch_stub_1131@40)
	HIDDEN(GL_PREFIX(_dispatch_stub_1131, _dispatch_stub_1131@40))
	GL_STUB(_dispatch_stub_1132, 1132, _dispatch_stub_1132@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1132, _dispatch_stub_1132@16))
	GL_STUB(ProgramUniform4f, 1133, ProgramUniform4f@24)
	GL_STUB(ProgramUniform4fv, 1134, ProgramUniform4fv@16)
	GL_STUB(ProgramUniform4i, 1135, ProgramUniform4i@24)
	GL_STUB(ProgramUniform4iv, 1136, ProgramUniform4iv@16)
	GL_STUB(ProgramUniform4ui, 1137, ProgramUniform4ui@24)
	GL_STUB(ProgramUniform4uiv, 1138, ProgramUniform4uiv@16)
	GL_STUB(_dispatch_stub_1139, 1139, _dispatch_stub_1139@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1139, _dispatch_stub_1139@20))
	GL_STUB(ProgramUniformMatrix2fv, 1140, ProgramUniformMatrix2fv@20)
	GL_STUB(_dispatch_stub_1141, 1141, _dispatch_stub_1141@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1141, _dispatch_stub_1141@20))
	GL_STUB(ProgramUniformMatrix2x3fv, 1142, ProgramUniformMatrix2x3fv@20)
	GL_STUB(_dispatch_stub_1143, 1143, _dispatch_stub_1143@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1143, _dispatch_stub_1143@20))
	GL_STUB(ProgramUniformMatrix2x4fv, 1144, ProgramUniformMatrix2x4fv@20)
	GL_STUB(_dispatch_stub_1145, 1145, _dispatch_stub_1145@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1145, _dispatch_stub_1145@20))
	GL_STUB(ProgramUniformMatrix3fv, 1146, ProgramUniformMatrix3fv@20)
	GL_STUB(_dispatch_stub_1147, 1147, _dispatch_stub_1147@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1147, _dispatch_stub_1147@20))
	GL_STUB(ProgramUniformMatrix3x2fv, 1148, ProgramUniformMatrix3x2fv@20)
	GL_STUB(_dispatch_stub_1149, 1149, _dispatch_stub_1149@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1149, _dispatch_stub_1149@20))
	GL_STUB(ProgramUniformMatrix3x4fv, 1150, ProgramUniformMatrix3x4fv@20)
	GL_STUB(_dispatch_stub_1151, 1151, _dispatch_stub_1151@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1151, _dispatch_stub_1151@20))
	GL_STUB(ProgramUniformMatrix4fv, 1152, ProgramUniformMatrix4fv@20)
	GL_STUB(_dispatch_stub_1153, 1153, _dispatch_stub_1153@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1153, _dispatch_stub_1153@20))
	GL_STUB(ProgramUniformMatrix4x2fv, 1154, ProgramUniformMatrix4x2fv@20)
	GL_STUB(_dispatch_stub_1155, 1155, _dispatch_stub_1155@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1155, _dispatch_stub_1155@20))
	GL_STUB(ProgramUniformMatrix4x3fv, 1156, ProgramUniformMatrix4x3fv@20)
	GL_STUB(UnlockArraysEXT, 1157, UnlockArraysEXT@0)
	GL_STUB(UseProgramStages, 1158, UseProgramStages@12)
	GL_STUB(ValidateProgramPipeline, 1159, ValidateProgramPipeline@4)
	GL_STUB(DebugMessageCallback, 1160, DebugMessageCallback@8)
	GL_STUB(DebugMessageControl, 1161, DebugMessageControl@24)
	GL_STUB(DebugMessageInsert, 1162, DebugMessageInsert@24)
	GL_STUB(GetDebugMessageLog, 1163, GetDebugMessageLog@32)
	GL_STUB(GetObjectLabel, 1164, GetObjectLabel@20)
	GL_STUB(GetObjectPtrLabel, 1165, GetObjectPtrLabel@16)
	GL_STUB(ObjectLabel, 1166, ObjectLabel@16)
	GL_STUB(ObjectPtrLabel, 1167, ObjectPtrLabel@12)
	GL_STUB(PopDebugGroup, 1168, PopDebugGroup@0)
	GL_STUB(PushDebugGroup, 1169, PushDebugGroup@16)
	GL_STUB(SecondaryColor3fEXT, 1170, SecondaryColor3fEXT@12)
	GL_STUB(SecondaryColor3fvEXT, 1171, SecondaryColor3fvEXT@4)
	GL_STUB(MultiDrawElementsEXT, 1172, MultiDrawElementsEXT@20)
	GL_STUB(FogCoordfEXT, 1173, FogCoordfEXT@4)
	GL_STUB(FogCoordfvEXT, 1174, FogCoordfvEXT@4)
	GL_STUB(_dispatch_stub_1175, 1175, _dispatch_stub_1175@0)
	HIDDEN(GL_PREFIX(_dispatch_stub_1175, _dispatch_stub_1175@0))
	GL_STUB(_dispatch_stub_1176, 1176, _dispatch_stub_1176@32)
	HIDDEN(GL_PREFIX(_dispatch_stub_1176, _dispatch_stub_1176@32))
	GL_STUB(_dispatch_stub_1177, 1177, _dispatch_stub_1177@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1177, _dispatch_stub_1177@4))
	GL_STUB(_dispatch_stub_1178, 1178, _dispatch_stub_1178@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1178, _dispatch_stub_1178@16))
	GL_STUB(_dispatch_stub_1179, 1179, _dispatch_stub_1179@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1179, _dispatch_stub_1179@4))
	GL_STUB(_dispatch_stub_1180, 1180, _dispatch_stub_1180@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1180, _dispatch_stub_1180@16))
	GL_STUB(_dispatch_stub_1181, 1181, _dispatch_stub_1181@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1181, _dispatch_stub_1181@4))
	GL_STUB(_dispatch_stub_1182, 1182, _dispatch_stub_1182@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1182, _dispatch_stub_1182@16))
	GL_STUB(_dispatch_stub_1183, 1183, _dispatch_stub_1183@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1183, _dispatch_stub_1183@4))
	GL_STUB(_dispatch_stub_1184, 1184, _dispatch_stub_1184@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1184, _dispatch_stub_1184@20))
	GL_STUB(_dispatch_stub_1185, 1185, _dispatch_stub_1185@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1185, _dispatch_stub_1185@24))
	GL_STUB(_dispatch_stub_1186, 1186, _dispatch_stub_1186@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1186, _dispatch_stub_1186@12))
	GL_STUB(_dispatch_stub_1187, 1187, _dispatch_stub_1187@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1187, _dispatch_stub_1187@12))
	GL_STUB(_dispatch_stub_1188, 1188, _dispatch_stub_1188@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1188, _dispatch_stub_1188@16))
	GL_STUB(_dispatch_stub_1189, 1189, _dispatch_stub_1189@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1189, _dispatch_stub_1189@16))
	GL_STUB(_dispatch_stub_1190, 1190, _dispatch_stub_1190@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1190, _dispatch_stub_1190@12))
	GL_STUB(_dispatch_stub_1191, 1191, _dispatch_stub_1191@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1191, _dispatch_stub_1191@12))
	GL_STUB(_dispatch_stub_1192, 1192, _dispatch_stub_1192@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1192, _dispatch_stub_1192@16))
	GL_STUB(_dispatch_stub_1193, 1193, _dispatch_stub_1193@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1193, _dispatch_stub_1193@12))
	GL_STUB(_dispatch_stub_1194, 1194, _dispatch_stub_1194@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1194, _dispatch_stub_1194@12))
	GL_STUB(_dispatch_stub_1195, 1195, _dispatch_stub_1195@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1195, _dispatch_stub_1195@12))
	GL_STUB(_dispatch_stub_1196, 1196, _dispatch_stub_1196@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1196, _dispatch_stub_1196@16))
	GL_STUB(_dispatch_stub_1197, 1197, _dispatch_stub_1197@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1197, _dispatch_stub_1197@16))
	GL_STUB(_dispatch_stub_1198, 1198, _dispatch_stub_1198@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1198, _dispatch_stub_1198@16))
	GL_STUB(_dispatch_stub_1199, 1199, _dispatch_stub_1199@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1199, _dispatch_stub_1199@8))
	GL_STUB(_dispatch_stub_1200, 1200, _dispatch_stub_1200@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1200, _dispatch_stub_1200@16))
	GL_STUB(_dispatch_stub_1201, 1201, _dispatch_stub_1201@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1201, _dispatch_stub_1201@12))
	GL_STUB(_dispatch_stub_1202, 1202, _dispatch_stub_1202@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1202, _dispatch_stub_1202@8))
	GL_STUB(_dispatch_stub_1203, 1203, _dispatch_stub_1203@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1203, _dispatch_stub_1203@8))
	GL_STUB(_dispatch_stub_1204, 1204, _dispatch_stub_1204@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1204, _dispatch_stub_1204@8))
	GL_STUB(_dispatch_stub_1205, 1205, _dispatch_stub_1205@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1205, _dispatch_stub_1205@8))
	GL_STUB(_dispatch_stub_1206, 1206, _dispatch_stub_1206@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1206, _dispatch_stub_1206@8))
	GL_STUB(_dispatch_stub_1207, 1207, _dispatch_stub_1207@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1207, _dispatch_stub_1207@20))
	GL_STUB(_dispatch_stub_1208, 1208, _dispatch_stub_1208@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1208, _dispatch_stub_1208@8))
	GL_STUB(_dispatch_stub_1209, 1209, _dispatch_stub_1209@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1209, _dispatch_stub_1209@12))
	GL_STUB(_dispatch_stub_1210, 1210, _dispatch_stub_1210@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1210, _dispatch_stub_1210@8))
	GL_STUB(_dispatch_stub_1211, 1211, _dispatch_stub_1211@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1211, _dispatch_stub_1211@12))
	GL_STUB(_dispatch_stub_1212, 1212, _dispatch_stub_1212@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1212, _dispatch_stub_1212@8))
	GL_STUB(_dispatch_stub_1213, 1213, _dispatch_stub_1213@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_1213, _dispatch_stub_1213@28))
	GL_STUB(_dispatch_stub_1214, 1214, _dispatch_stub_1214@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1214, _dispatch_stub_1214@8))
	GL_STUB(_dispatch_stub_1215, 1215, _dispatch_stub_1215@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1215, _dispatch_stub_1215@16))
	GL_STUB(_dispatch_stub_1216, 1216, _dispatch_stub_1216@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1216, _dispatch_stub_1216@8))
	GL_STUB(_dispatch_stub_1217, 1217, _dispatch_stub_1217@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1217, _dispatch_stub_1217@16))
	GL_STUB(_dispatch_stub_1218, 1218, _dispatch_stub_1218@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1218, _dispatch_stub_1218@8))
	GL_STUB(_dispatch_stub_1219, 1219, _dispatch_stub_1219@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_1219, _dispatch_stub_1219@36))
	GL_STUB(_dispatch_stub_1220, 1220, _dispatch_stub_1220@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1220, _dispatch_stub_1220@8))
	GL_STUB(_dispatch_stub_1221, 1221, _dispatch_stub_1221@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1221, _dispatch_stub_1221@20))
	GL_STUB(_dispatch_stub_1222, 1222, _dispatch_stub_1222@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1222, _dispatch_stub_1222@8))
	GL_STUB(_dispatch_stub_1223, 1223, _dispatch_stub_1223@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1223, _dispatch_stub_1223@20))
	GL_STUB(_dispatch_stub_1224, 1224, _dispatch_stub_1224@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1224, _dispatch_stub_1224@8))
	GL_STUB(_dispatch_stub_1225, 1225, _dispatch_stub_1225@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1225, _dispatch_stub_1225@20))
	GL_STUB(_dispatch_stub_1226, 1226, _dispatch_stub_1226@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1226, _dispatch_stub_1226@8))
	GL_STUB(_dispatch_stub_1227, 1227, _dispatch_stub_1227@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1227, _dispatch_stub_1227@20))
	GL_STUB(_dispatch_stub_1228, 1228, _dispatch_stub_1228@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1228, _dispatch_stub_1228@12))
	GL_STUB(_dispatch_stub_1229, 1229, _dispatch_stub_1229@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1229, _dispatch_stub_1229@12))
	GL_STUB(_dispatch_stub_1230, 1230, _dispatch_stub_1230@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1230, _dispatch_stub_1230@12))
	GL_STUB(_dispatch_stub_1231, 1231, _dispatch_stub_1231@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1231, _dispatch_stub_1231@12))
	GL_STUB(_dispatch_stub_1232, 1232, _dispatch_stub_1232@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1232, _dispatch_stub_1232@12))
	GL_STUB(_dispatch_stub_1233, 1233, _dispatch_stub_1233@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1233, _dispatch_stub_1233@12))
	GL_STUB(_dispatch_stub_1234, 1234, _dispatch_stub_1234@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1234, _dispatch_stub_1234@12))
	GL_STUB(_dispatch_stub_1235, 1235, _dispatch_stub_1235@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1235, _dispatch_stub_1235@12))
	GL_STUB(_dispatch_stub_1236, 1236, _dispatch_stub_1236@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1236, _dispatch_stub_1236@12))
	GL_STUB(_dispatch_stub_1237, 1237, _dispatch_stub_1237@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1237, _dispatch_stub_1237@12))
	GL_STUB(_dispatch_stub_1238, 1238, _dispatch_stub_1238@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1238, _dispatch_stub_1238@12))
	GL_STUB(_dispatch_stub_1239, 1239, _dispatch_stub_1239@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1239, _dispatch_stub_1239@12))
	GL_STUB(_dispatch_stub_1240, 1240, _dispatch_stub_1240@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1240, _dispatch_stub_1240@12))
	GL_STUB(_dispatch_stub_1241, 1241, _dispatch_stub_1241@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1241, _dispatch_stub_1241@8))
	GL_STUB(_dispatch_stub_1242, 1242, _dispatch_stub_1242@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1242, _dispatch_stub_1242@8))
	GL_STUB(_dispatch_stub_1243, 1243, _dispatch_stub_1243@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1243, _dispatch_stub_1243@8))
	GL_STUB(_dispatch_stub_1244, 1244, _dispatch_stub_1244@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1244, _dispatch_stub_1244@8))
	GL_STUB(_dispatch_stub_1245, 1245, _dispatch_stub_1245@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1245, _dispatch_stub_1245@24))
	GL_STUB(_dispatch_stub_1246, 1246, _dispatch_stub_1246@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_1246, _dispatch_stub_1246@36))
	GL_STUB(_dispatch_stub_1247, 1247, _dispatch_stub_1247@48)
	HIDDEN(GL_PREFIX(_dispatch_stub_1247, _dispatch_stub_1247@48))
	GL_STUB(_dispatch_stub_1248, 1248, _dispatch_stub_1248@0)
	HIDDEN(GL_PREFIX(_dispatch_stub_1248, _dispatch_stub_1248@0))
	GL_STUB(_dispatch_stub_1249, 1249, _dispatch_stub_1249@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1249, _dispatch_stub_1249@4))
	GL_STUB(_dispatch_stub_1250, 1250, _dispatch_stub_1250@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_1250, _dispatch_stub_1250@28))
	GL_STUB(_dispatch_stub_1251, 1251, _dispatch_stub_1251@40)
	HIDDEN(GL_PREFIX(_dispatch_stub_1251, _dispatch_stub_1251@40))
	GL_STUB(_dispatch_stub_1252, 1252, _dispatch_stub_1252@52)
	HIDDEN(GL_PREFIX(_dispatch_stub_1252, _dispatch_stub_1252@52))
	GL_STUB(_dispatch_stub_1253, 1253, _dispatch_stub_1253@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1253, _dispatch_stub_1253@4))
	GL_STUB(_dispatch_stub_1254, 1254, _dispatch_stub_1254@0)
	HIDDEN(GL_PREFIX(_dispatch_stub_1254, _dispatch_stub_1254@0))
	GL_STUB(_dispatch_stub_1255, 1255, _dispatch_stub_1255@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1255, _dispatch_stub_1255@4))
	GL_STUB(_dispatch_stub_1256, 1256, _dispatch_stub_1256@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1256, _dispatch_stub_1256@12))
	GL_STUB(_dispatch_stub_1257, 1257, _dispatch_stub_1257@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1257, _dispatch_stub_1257@12))
	GL_STUB(_dispatch_stub_1258, 1258, _dispatch_stub_1258@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1258, _dispatch_stub_1258@8))
	GL_STUB(_dispatch_stub_1259, 1259, _dispatch_stub_1259@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1259, _dispatch_stub_1259@12))
	GL_STUB(_dispatch_stub_1260, 1260, _dispatch_stub_1260@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1260, _dispatch_stub_1260@12))
	GL_STUB(_dispatch_stub_1261, 1261, _dispatch_stub_1261@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1261, _dispatch_stub_1261@4))
	GL_STUB(_dispatch_stub_1262, 1262, _dispatch_stub_1262@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1262, _dispatch_stub_1262@16))
	GL_STUB(_dispatch_stub_1263, 1263, _dispatch_stub_1263@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1263, _dispatch_stub_1263@16))
	GL_STUB(_dispatch_stub_1264, 1264, _dispatch_stub_1264@44)
	HIDDEN(GL_PREFIX(_dispatch_stub_1264, _dispatch_stub_1264@44))
	GL_STUB(_dispatch_stub_1265, 1265, _dispatch_stub_1265@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1265, _dispatch_stub_1265@16))
	GL_STUB(_dispatch_stub_1266, 1266, _dispatch_stub_1266@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_1266, _dispatch_stub_1266@28))
	GL_STUB(_dispatch_stub_1267, 1267, _dispatch_stub_1267@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1267, _dispatch_stub_1267@16))
	GL_STUB(PrimitiveRestartNV, 1268, PrimitiveRestartNV@0)
	GL_STUB(_dispatch_stub_1269, 1269, _dispatch_stub_1269@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1269, _dispatch_stub_1269@12))
	GL_STUB(_dispatch_stub_1270, 1270, _dispatch_stub_1270@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1270, _dispatch_stub_1270@12))
	GL_STUB(_dispatch_stub_1271, 1271, _dispatch_stub_1271@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1271, _dispatch_stub_1271@12))
	GL_STUB(_dispatch_stub_1272, 1272, _dispatch_stub_1272@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1272, _dispatch_stub_1272@16))
	GL_STUB(BindFramebufferEXT, 1273, BindFramebufferEXT@8)
	GL_STUB(BindRenderbufferEXT, 1274, BindRenderbufferEXT@8)
	GL_STUB(_dispatch_stub_1275, 1275, _dispatch_stub_1275@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1275, _dispatch_stub_1275@8))
	GL_STUB(_dispatch_stub_1276, 1276, _dispatch_stub_1276@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1276, _dispatch_stub_1276@12))
	GL_STUB(_dispatch_stub_1277, 1277, _dispatch_stub_1277@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1277, _dispatch_stub_1277@12))
	GL_STUB(VertexAttribI1iEXT, 1278, VertexAttribI1iEXT@8)
	GL_STUB(VertexAttribI1uiEXT, 1279, VertexAttribI1uiEXT@8)
	GL_STUB(VertexAttribI2iEXT, 1280, VertexAttribI2iEXT@12)
	GL_STUB(VertexAttribI2ivEXT, 1281, VertexAttribI2ivEXT@8)
	GL_STUB(VertexAttribI2uiEXT, 1282, VertexAttribI2uiEXT@12)
	GL_STUB(VertexAttribI2uivEXT, 1283, VertexAttribI2uivEXT@8)
	GL_STUB(VertexAttribI3iEXT, 1284, VertexAttribI3iEXT@16)
	GL_STUB(VertexAttribI3ivEXT, 1285, VertexAttribI3ivEXT@8)
	GL_STUB(VertexAttribI3uiEXT, 1286, VertexAttribI3uiEXT@16)
	GL_STUB(VertexAttribI3uivEXT, 1287, VertexAttribI3uivEXT@8)
	GL_STUB(VertexAttribI4iEXT, 1288, VertexAttribI4iEXT@20)
	GL_STUB(VertexAttribI4ivEXT, 1289, VertexAttribI4ivEXT@8)
	GL_STUB(VertexAttribI4uiEXT, 1290, VertexAttribI4uiEXT@20)
	GL_STUB(VertexAttribI4uivEXT, 1291, VertexAttribI4uivEXT@8)
	GL_STUB(ClearColorIiEXT, 1292, ClearColorIiEXT@16)
	GL_STUB(ClearColorIuiEXT, 1293, ClearColorIuiEXT@16)
	GL_STUB(_dispatch_stub_1294, 1294, _dispatch_stub_1294@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1294, _dispatch_stub_1294@16))
	GL_STUB(_dispatch_stub_1295, 1295, _dispatch_stub_1295@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1295, _dispatch_stub_1295@4))
	GL_STUB(_dispatch_stub_1296, 1296, _dispatch_stub_1296@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1296, _dispatch_stub_1296@8))
	GL_STUB(_dispatch_stub_1297, 1297, _dispatch_stub_1297@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1297, _dispatch_stub_1297@4))
	GL_STUB(_dispatch_stub_1298, 1298, _dispatch_stub_1298@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1298, _dispatch_stub_1298@8))
	GL_STUB(_dispatch_stub_1299, 1299, _dispatch_stub_1299@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1299, _dispatch_stub_1299@20))
	GL_STUB(_dispatch_stub_1300, 1300, _dispatch_stub_1300@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1300, _dispatch_stub_1300@16))
	GL_STUB(_dispatch_stub_1301, 1301, _dispatch_stub_1301@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1301, _dispatch_stub_1301@20))
	GL_STUB(_dispatch_stub_1302, 1302, _dispatch_stub_1302@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1302, _dispatch_stub_1302@20))
	GL_STUB(_dispatch_stub_1303, 1303, _dispatch_stub_1303@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1303, _dispatch_stub_1303@16))
	GL_STUB(_dispatch_stub_1304, 1304, _dispatch_stub_1304@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1304, _dispatch_stub_1304@12))
	GL_STUB(_dispatch_stub_1305, 1305, _dispatch_stub_1305@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1305, _dispatch_stub_1305@20))
	GL_STUB(_dispatch_stub_1306, 1306, _dispatch_stub_1306@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1306, _dispatch_stub_1306@16))
	GL_STUB(_dispatch_stub_1307, 1307, _dispatch_stub_1307@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1307, _dispatch_stub_1307@12))
	GL_STUB(_dispatch_stub_1308, 1308, _dispatch_stub_1308@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1308, _dispatch_stub_1308@12))
	GL_STUB(_dispatch_stub_1309, 1309, _dispatch_stub_1309@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1309, _dispatch_stub_1309@4))
	GL_STUB(_dispatch_stub_1310, 1310, _dispatch_stub_1310@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1310, _dispatch_stub_1310@8))
	GL_STUB(_dispatch_stub_1311, 1311, _dispatch_stub_1311@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1311, _dispatch_stub_1311@8))
	GL_STUB(TextureBarrierNV, 1312, TextureBarrierNV@0)
	GL_STUB(_dispatch_stub_1313, 1313, _dispatch_stub_1313@0)
	HIDDEN(GL_PREFIX(_dispatch_stub_1313, _dispatch_stub_1313@0))
	GL_STUB(_dispatch_stub_1314, 1314, _dispatch_stub_1314@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1314, _dispatch_stub_1314@20))
	GL_STUB(_dispatch_stub_1315, 1315, _dispatch_stub_1315@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1315, _dispatch_stub_1315@8))
	GL_STUB(_dispatch_stub_1316, 1316, _dispatch_stub_1316@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1316, _dispatch_stub_1316@4))
	GL_STUB(_dispatch_stub_1317, 1317, _dispatch_stub_1317@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1317, _dispatch_stub_1317@8))
	GL_STUB(_dispatch_stub_1318, 1318, _dispatch_stub_1318@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1318, _dispatch_stub_1318@16))
	GL_STUB(_dispatch_stub_1319, 1319, _dispatch_stub_1319@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1319, _dispatch_stub_1319@16))
	GL_STUB(_dispatch_stub_1320, 1320, _dispatch_stub_1320@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1320, _dispatch_stub_1320@8))
	GL_STUB(_dispatch_stub_1321, 1321, _dispatch_stub_1321@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1321, _dispatch_stub_1321@8))
	GL_STUB(_dispatch_stub_1322, 1322, _dispatch_stub_1322@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1322, _dispatch_stub_1322@4))
	GL_STUB(_dispatch_stub_1323, 1323, _dispatch_stub_1323@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1323, _dispatch_stub_1323@4))
	GL_STUB(_dispatch_stub_1324, 1324, _dispatch_stub_1324@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1324, _dispatch_stub_1324@8))
	GL_STUB(_dispatch_stub_1325, 1325, _dispatch_stub_1325@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1325, _dispatch_stub_1325@4))
	GL_STUB(_dispatch_stub_1326, 1326, _dispatch_stub_1326@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1326, _dispatch_stub_1326@4))
	GL_STUB(_dispatch_stub_1327, 1327, _dispatch_stub_1327@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1327, _dispatch_stub_1327@4))
	GL_STUB(_dispatch_stub_1328, 1328, _dispatch_stub_1328@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1328, _dispatch_stub_1328@8))
	GL_STUB(_dispatch_stub_1329, 1329, _dispatch_stub_1329@44)
	HIDDEN(GL_PREFIX(_dispatch_stub_1329, _dispatch_stub_1329@44))
	GL_STUB(_dispatch_stub_1330, 1330, _dispatch_stub_1330@20)
	HIDDEN(GL_PREFIX(_dispatch_stub_1330, _dispatch_stub_1330@20))
	GL_STUB(_dispatch_stub_1331, 1331, _dispatch_stub_1331@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1331, _dispatch_stub_1331@8))
	GL_STUB(_dispatch_stub_1332, 1332, _dispatch_stub_1332@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_1332, _dispatch_stub_1332@28))
	GL_STUB(_dispatch_stub_1333, 1333, _dispatch_stub_1333@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1333, _dispatch_stub_1333@12))
	GL_STUB(_dispatch_stub_1334, 1334, _dispatch_stub_1334@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1334, _dispatch_stub_1334@8))
	GL_STUB(_dispatch_stub_1335, 1335, _dispatch_stub_1335@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1335, _dispatch_stub_1335@8))
	GL_STUB(_dispatch_stub_1336, 1336, _dispatch_stub_1336@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1336, _dispatch_stub_1336@8))
	GL_STUB(_dispatch_stub_1337, 1337, _dispatch_stub_1337@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1337, _dispatch_stub_1337@12))
	GL_STUB(_dispatch_stub_1338, 1338, _dispatch_stub_1338@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1338, _dispatch_stub_1338@16))
	GL_STUB(_dispatch_stub_1339, 1339, _dispatch_stub_1339@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1339, _dispatch_stub_1339@8))
	GL_STUB(_dispatch_stub_1340, 1340, _dispatch_stub_1340@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1340, _dispatch_stub_1340@8))
	GL_STUB(_dispatch_stub_1341, 1341, _dispatch_stub_1341@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1341, _dispatch_stub_1341@8))
	GL_STUB(_dispatch_stub_1342, 1342, _dispatch_stub_1342@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1342, _dispatch_stub_1342@8))
	GL_STUB(_dispatch_stub_1343, 1343, _dispatch_stub_1343@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1343, _dispatch_stub_1343@12))
	GL_STUB(_dispatch_stub_1344, 1344, _dispatch_stub_1344@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1344, _dispatch_stub_1344@12))
	GL_STUB(_dispatch_stub_1345, 1345, _dispatch_stub_1345@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1345, _dispatch_stub_1345@12))
	GL_STUB(_dispatch_stub_1346, 1346, _dispatch_stub_1346@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1346, _dispatch_stub_1346@8))
	GL_STUB(_dispatch_stub_1347, 1347, _dispatch_stub_1347@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1347, _dispatch_stub_1347@4))
	GL_STUB(_dispatch_stub_1348, 1348, _dispatch_stub_1348@4)
	HIDDEN(GL_PREFIX(_dispatch_stub_1348, _dispatch_stub_1348@4))
	GL_STUB(_dispatch_stub_1349, 1349, _dispatch_stub_1349@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1349, _dispatch_stub_1349@12))
	GL_STUB(_dispatch_stub_1350, 1350, _dispatch_stub_1350@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1350, _dispatch_stub_1350@16))
	GL_STUB(_dispatch_stub_1351, 1351, _dispatch_stub_1351@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1351, _dispatch_stub_1351@12))
	GL_STUB(_dispatch_stub_1352, 1352, _dispatch_stub_1352@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1352, _dispatch_stub_1352@24))
	GL_STUB(_dispatch_stub_1353, 1353, _dispatch_stub_1353@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1353, _dispatch_stub_1353@24))
	GL_STUB(_dispatch_stub_1354, 1354, _dispatch_stub_1354@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_1354, _dispatch_stub_1354@28))
	GL_STUB(_dispatch_stub_1355, 1355, _dispatch_stub_1355@32)
	HIDDEN(GL_PREFIX(_dispatch_stub_1355, _dispatch_stub_1355@32))
	GL_STUB(_dispatch_stub_1356, 1356, _dispatch_stub_1356@32)
	HIDDEN(GL_PREFIX(_dispatch_stub_1356, _dispatch_stub_1356@32))
	GL_STUB(_dispatch_stub_1357, 1357, _dispatch_stub_1357@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_1357, _dispatch_stub_1357@36))
	GL_STUB(_dispatch_stub_1358, 1358, _dispatch_stub_1358@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1358, _dispatch_stub_1358@24))
	GL_STUB(_dispatch_stub_1359, 1359, _dispatch_stub_1359@28)
	HIDDEN(GL_PREFIX(_dispatch_stub_1359, _dispatch_stub_1359@28))
	GL_STUB(_dispatch_stub_1360, 1360, _dispatch_stub_1360@32)
	HIDDEN(GL_PREFIX(_dispatch_stub_1360, _dispatch_stub_1360@32))
	GL_STUB(_dispatch_stub_1361, 1361, _dispatch_stub_1361@32)
	HIDDEN(GL_PREFIX(_dispatch_stub_1361, _dispatch_stub_1361@32))
	GL_STUB(_dispatch_stub_1362, 1362, _dispatch_stub_1362@36)
	HIDDEN(GL_PREFIX(_dispatch_stub_1362, _dispatch_stub_1362@36))
	GL_STUB(_dispatch_stub_1363, 1363, _dispatch_stub_1363@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1363, _dispatch_stub_1363@24))
	GL_STUB(_dispatch_stub_1364, 1364, _dispatch_stub_1364@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1364, _dispatch_stub_1364@16))
	GL_STUB(_dispatch_stub_1365, 1365, _dispatch_stub_1365@12)
	HIDDEN(GL_PREFIX(_dispatch_stub_1365, _dispatch_stub_1365@12))
	GL_STUB(_dispatch_stub_1366, 1366, _dispatch_stub_1366@0)
	HIDDEN(GL_PREFIX(_dispatch_stub_1366, _dispatch_stub_1366@0))
	GL_STUB(_dispatch_stub_1367, 1367, _dispatch_stub_1367@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1367, _dispatch_stub_1367@24))
	GL_STUB(_dispatch_stub_1368, 1368, _dispatch_stub_1368@24)
	HIDDEN(GL_PREFIX(_dispatch_stub_1368, _dispatch_stub_1368@24))
	GL_STUB(_dispatch_stub_1369, 1369, _dispatch_stub_1369@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1369, _dispatch_stub_1369@16))
	GL_STUB(_dispatch_stub_1370, 1370, _dispatch_stub_1370@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1370, _dispatch_stub_1370@16))
	GL_STUB(_dispatch_stub_1371, 1371, _dispatch_stub_1371@16)
	HIDDEN(GL_PREFIX(_dispatch_stub_1371, _dispatch_stub_1371@16))
	GL_STUB(_dispatch_stub_1372, 1372, _dispatch_stub_1372@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1372, _dispatch_stub_1372@8))
	GL_STUB(_dispatch_stub_1373, 1373, _dispatch_stub_1373@8)
	HIDDEN(GL_PREFIX(_dispatch_stub_1373, _dispatch_stub_1373@8))
	GL_STUB(AlphaFuncx, 1374, AlphaFuncx@8)
	GL_STUB(ClearColorx, 1375, ClearColorx@16)
	GL_STUB(ClearDepthx, 1376, ClearDepthx@4)
	GL_STUB(Color4x, 1377, Color4x@16)
	GL_STUB(DepthRangex, 1378, DepthRangex@8)
	GL_STUB(Fogx, 1379, Fogx@8)
	GL_STUB(Fogxv, 1380, Fogxv@8)
	GL_STUB(Frustumf, 1381, Frustumf@24)
	GL_STUB(Frustumx, 1382, Frustumx@24)
	GL_STUB(LightModelx, 1383, LightModelx@8)
	GL_STUB(LightModelxv, 1384, LightModelxv@8)
	GL_STUB(Lightx, 1385, Lightx@12)
	GL_STUB(Lightxv, 1386, Lightxv@12)
	GL_STUB(LineWidthx, 1387, LineWidthx@4)
	GL_STUB(LoadMatrixx, 1388, LoadMatrixx@4)
	GL_STUB(Materialx, 1389, Materialx@12)
	GL_STUB(Materialxv, 1390, Materialxv@12)
	GL_STUB(MultMatrixx, 1391, MultMatrixx@4)
	GL_STUB(MultiTexCoord4x, 1392, MultiTexCoord4x@20)
	GL_STUB(Normal3x, 1393, Normal3x@12)
	GL_STUB(Orthof, 1394, Orthof@24)
	GL_STUB(Orthox, 1395, Orthox@24)
	GL_STUB(PointSizex, 1396, PointSizex@4)
	GL_STUB(PolygonOffsetx, 1397, PolygonOffsetx@8)
	GL_STUB(Rotatex, 1398, Rotatex@16)
	GL_STUB(SampleCoveragex, 1399, SampleCoveragex@8)
	GL_STUB(Scalex, 1400, Scalex@12)
	GL_STUB(TexEnvx, 1401, TexEnvx@12)
	GL_STUB(TexEnvxv, 1402, TexEnvxv@12)
	GL_STUB(TexParameterx, 1403, TexParameterx@12)
	GL_STUB(Translatex, 1404, Translatex@12)
	GL_STUB(ClipPlanef, 1405, ClipPlanef@8)
	GL_STUB(ClipPlanex, 1406, ClipPlanex@8)
	GL_STUB(GetClipPlanef, 1407, GetClipPlanef@8)
	GL_STUB(GetClipPlanex, 1408, GetClipPlanex@8)
	GL_STUB(GetFixedv, 1409, GetFixedv@8)
	GL_STUB(GetLightxv, 1410, GetLightxv@12)
	GL_STUB(GetMaterialxv, 1411, GetMaterialxv@12)
	GL_STUB(GetTexEnvxv, 1412, GetTexEnvxv@12)
	GL_STUB(GetTexParameterxv, 1413, GetTexParameterxv@12)
	GL_STUB(PointParameterx, 1414, PointParameterx@8)
	GL_STUB(PointParameterxv, 1415, PointParameterxv@8)
	GL_STUB(TexParameterxv, 1416, TexParameterxv@12)
	GL_STUB(BlendBarrier, 1417, BlendBarrier@0)
	GL_STUB(PrimitiveBoundingBox, 1418, PrimitiveBoundingBox@32)
	GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
	GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
	GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
#ifndef GLX_INDIRECT_RENDERING
	GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12)
#endif
#ifndef GLX_INDIRECT_RENDERING
	GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
#endif
#ifndef GLX_INDIRECT_RENDERING
	GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8)
#endif
	GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8)
#ifndef GLX_INDIRECT_RENDERING
	GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4)
#endif
	GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
	GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16)
	GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
	GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
	GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
	GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
	GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
	GL_STUB_ALIAS(ActiveTextureARB, 374, ActiveTextureARB@4, ActiveTexture, ActiveTexture@4)
	GL_STUB_ALIAS(ClientActiveTextureARB, 375, ClientActiveTextureARB@4, ClientActiveTexture, ClientActiveTexture@4)
	GL_STUB_ALIAS(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12, MultiTexCoord1d, MultiTexCoord1d@12)
	GL_STUB_ALIAS(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8, MultiTexCoord1dv, MultiTexCoord1dv@8)
	GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8)
	GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
	GL_STUB_ALIAS(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8, MultiTexCoord1i, MultiTexCoord1i@8)
	GL_STUB_ALIAS(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8, MultiTexCoord1iv, MultiTexCoord1iv@8)
	GL_STUB_ALIAS(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8, MultiTexCoord1s, MultiTexCoord1s@8)
	GL_STUB_ALIAS(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8, MultiTexCoord1sv, MultiTexCoord1sv@8)
	GL_STUB_ALIAS(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20, MultiTexCoord2d, MultiTexCoord2d@20)
	GL_STUB_ALIAS(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8, MultiTexCoord2dv, MultiTexCoord2dv@8)
	GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12)
	GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
	GL_STUB_ALIAS(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12, MultiTexCoord2i, MultiTexCoord2i@12)
	GL_STUB_ALIAS(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8, MultiTexCoord2iv, MultiTexCoord2iv@8)
	GL_STUB_ALIAS(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12, MultiTexCoord2s, MultiTexCoord2s@12)
	GL_STUB_ALIAS(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8, MultiTexCoord2sv, MultiTexCoord2sv@8)
	GL_STUB_ALIAS(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28, MultiTexCoord3d, MultiTexCoord3d@28)
	GL_STUB_ALIAS(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8, MultiTexCoord3dv, MultiTexCoord3dv@8)
	GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16)
	GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
	GL_STUB_ALIAS(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16, MultiTexCoord3i, MultiTexCoord3i@16)
	GL_STUB_ALIAS(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8, MultiTexCoord3iv, MultiTexCoord3iv@8)
	GL_STUB_ALIAS(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16, MultiTexCoord3s, MultiTexCoord3s@16)
	GL_STUB_ALIAS(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8, MultiTexCoord3sv, MultiTexCoord3sv@8)
	GL_STUB_ALIAS(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36, MultiTexCoord4d, MultiTexCoord4d@36)
	GL_STUB_ALIAS(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8, MultiTexCoord4dv, MultiTexCoord4dv@8)
	GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20)
	GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
	GL_STUB_ALIAS(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20, MultiTexCoord4i, MultiTexCoord4i@20)
	GL_STUB_ALIAS(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8, MultiTexCoord4iv, MultiTexCoord4iv@8)
	GL_STUB_ALIAS(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20, MultiTexCoord4s, MultiTexCoord4s@20)
	GL_STUB_ALIAS(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8, MultiTexCoord4sv, MultiTexCoord4sv@8)
	GL_STUB_ALIAS(CompressedTexImage1DARB, 408, CompressedTexImage1DARB@28, CompressedTexImage1D, CompressedTexImage1D@28)
	GL_STUB_ALIAS(CompressedTexImage2DARB, 409, CompressedTexImage2DARB@32, CompressedTexImage2D, CompressedTexImage2D@32)
	GL_STUB_ALIAS(CompressedTexImage3DARB, 410, CompressedTexImage3DARB@36, CompressedTexImage3D, CompressedTexImage3D@36)
	GL_STUB_ALIAS(CompressedTexSubImage1DARB, 411, CompressedTexSubImage1DARB@28, CompressedTexSubImage1D, CompressedTexSubImage1D@28)
	GL_STUB_ALIAS(CompressedTexSubImage2DARB, 412, CompressedTexSubImage2DARB@36, CompressedTexSubImage2D, CompressedTexSubImage2D@36)
	GL_STUB_ALIAS(CompressedTexSubImage3DARB, 413, CompressedTexSubImage3DARB@44, CompressedTexSubImage3D, CompressedTexSubImage3D@44)
	GL_STUB_ALIAS(GetCompressedTexImageARB, 414, GetCompressedTexImageARB@12, GetCompressedTexImage, GetCompressedTexImage@12)
	GL_STUB_ALIAS(LoadTransposeMatrixdARB, 415, LoadTransposeMatrixdARB@4, LoadTransposeMatrixd, LoadTransposeMatrixd@4)
	GL_STUB_ALIAS(LoadTransposeMatrixfARB, 416, LoadTransposeMatrixfARB@4, LoadTransposeMatrixf, LoadTransposeMatrixf@4)
	GL_STUB_ALIAS(MultTransposeMatrixdARB, 417, MultTransposeMatrixdARB@4, MultTransposeMatrixd, MultTransposeMatrixd@4)
	GL_STUB_ALIAS(MultTransposeMatrixfARB, 418, MultTransposeMatrixfARB@4, MultTransposeMatrixf, MultTransposeMatrixf@4)
	GL_STUB_ALIAS(SampleCoverageARB, 419, SampleCoverageARB@8, SampleCoverage, SampleCoverage@8)
	GL_STUB_ALIAS(BlendFuncSeparateEXT, 420, BlendFuncSeparateEXT@16, BlendFuncSeparate, BlendFuncSeparate@16)
	GL_STUB_ALIAS(FogCoordPointerEXT, 421, FogCoordPointerEXT@12, FogCoordPointer, FogCoordPointer@12)
	GL_STUB_ALIAS(FogCoorddEXT, 422, FogCoorddEXT@8, FogCoordd, FogCoordd@8)
	GL_STUB_ALIAS(FogCoorddvEXT, 423, FogCoorddvEXT@4, FogCoorddv, FogCoorddv@4)
	GL_STUB_ALIAS(MultiDrawArraysEXT, 424, MultiDrawArraysEXT@16, MultiDrawArrays, MultiDrawArrays@16)
	GL_STUB_ALIAS(PointParameterfARB, 425, PointParameterfARB@8, PointParameterf, PointParameterf@8)
	GL_STUB_ALIAS(PointParameterfEXT, 425, PointParameterfEXT@8, PointParameterf, PointParameterf@8)
	GL_STUB_ALIAS(PointParameterfvARB, 426, PointParameterfvARB@8, PointParameterfv, PointParameterfv@8)
	GL_STUB_ALIAS(PointParameterfvEXT, 426, PointParameterfvEXT@8, PointParameterfv, PointParameterfv@8)
	GL_STUB_ALIAS(SecondaryColor3bEXT, 429, SecondaryColor3bEXT@12, SecondaryColor3b, SecondaryColor3b@12)
	GL_STUB_ALIAS(SecondaryColor3bvEXT, 430, SecondaryColor3bvEXT@4, SecondaryColor3bv, SecondaryColor3bv@4)
	GL_STUB_ALIAS(SecondaryColor3dEXT, 431, SecondaryColor3dEXT@24, SecondaryColor3d, SecondaryColor3d@24)
	GL_STUB_ALIAS(SecondaryColor3dvEXT, 432, SecondaryColor3dvEXT@4, SecondaryColor3dv, SecondaryColor3dv@4)
	GL_STUB_ALIAS(SecondaryColor3iEXT, 433, SecondaryColor3iEXT@12, SecondaryColor3i, SecondaryColor3i@12)
	GL_STUB_ALIAS(SecondaryColor3ivEXT, 434, SecondaryColor3ivEXT@4, SecondaryColor3iv, SecondaryColor3iv@4)
	GL_STUB_ALIAS(SecondaryColor3sEXT, 435, SecondaryColor3sEXT@12, SecondaryColor3s, SecondaryColor3s@12)
	GL_STUB_ALIAS(SecondaryColor3svEXT, 436, SecondaryColor3svEXT@4, SecondaryColor3sv, SecondaryColor3sv@4)
	GL_STUB_ALIAS(SecondaryColor3ubEXT, 437, SecondaryColor3ubEXT@12, SecondaryColor3ub, SecondaryColor3ub@12)
	GL_STUB_ALIAS(SecondaryColor3ubvEXT, 438, SecondaryColor3ubvEXT@4, SecondaryColor3ubv, SecondaryColor3ubv@4)
	GL_STUB_ALIAS(SecondaryColor3uiEXT, 439, SecondaryColor3uiEXT@12, SecondaryColor3ui, SecondaryColor3ui@12)
	GL_STUB_ALIAS(SecondaryColor3uivEXT, 440, SecondaryColor3uivEXT@4, SecondaryColor3uiv, SecondaryColor3uiv@4)
	GL_STUB_ALIAS(SecondaryColor3usEXT, 441, SecondaryColor3usEXT@12, SecondaryColor3us, SecondaryColor3us@12)
	GL_STUB_ALIAS(SecondaryColor3usvEXT, 442, SecondaryColor3usvEXT@4, SecondaryColor3usv, SecondaryColor3usv@4)
	GL_STUB_ALIAS(SecondaryColorPointerEXT, 443, SecondaryColorPointerEXT@16, SecondaryColorPointer, SecondaryColorPointer@16)
	GL_STUB_ALIAS(WindowPos2dARB, 444, WindowPos2dARB@16, WindowPos2d, WindowPos2d@16)
	GL_STUB_ALIAS(WindowPos2dvARB, 445, WindowPos2dvARB@4, WindowPos2dv, WindowPos2dv@4)
	GL_STUB_ALIAS(WindowPos2fARB, 446, WindowPos2fARB@8, WindowPos2f, WindowPos2f@8)
	GL_STUB_ALIAS(WindowPos2fvARB, 447, WindowPos2fvARB@4, WindowPos2fv, WindowPos2fv@4)
	GL_STUB_ALIAS(WindowPos2iARB, 448, WindowPos2iARB@8, WindowPos2i, WindowPos2i@8)
	GL_STUB_ALIAS(WindowPos2ivARB, 449, WindowPos2ivARB@4, WindowPos2iv, WindowPos2iv@4)
	GL_STUB_ALIAS(WindowPos2sARB, 450, WindowPos2sARB@8, WindowPos2s, WindowPos2s@8)
	GL_STUB_ALIAS(WindowPos2svARB, 451, WindowPos2svARB@4, WindowPos2sv, WindowPos2sv@4)
	GL_STUB_ALIAS(WindowPos3dARB, 452, WindowPos3dARB@24, WindowPos3d, WindowPos3d@24)
	GL_STUB_ALIAS(WindowPos3dvARB, 453, WindowPos3dvARB@4, WindowPos3dv, WindowPos3dv@4)
	GL_STUB_ALIAS(WindowPos3fARB, 454, WindowPos3fARB@12, WindowPos3f, WindowPos3f@12)
	GL_STUB_ALIAS(WindowPos3fvARB, 455, WindowPos3fvARB@4, WindowPos3fv, WindowPos3fv@4)
	GL_STUB_ALIAS(WindowPos3iARB, 456, WindowPos3iARB@12, WindowPos3i, WindowPos3i@12)
	GL_STUB_ALIAS(WindowPos3ivARB, 457, WindowPos3ivARB@4, WindowPos3iv, WindowPos3iv@4)
	GL_STUB_ALIAS(WindowPos3sARB, 458, WindowPos3sARB@12, WindowPos3s, WindowPos3s@12)
	GL_STUB_ALIAS(WindowPos3svARB, 459, WindowPos3svARB@4, WindowPos3sv, WindowPos3sv@4)
	GL_STUB_ALIAS(BeginQueryARB, 460, BeginQueryARB@8, BeginQuery, BeginQuery@8)
	GL_STUB_ALIAS(BindBufferARB, 461, BindBufferARB@8, BindBuffer, BindBuffer@8)
	GL_STUB_ALIAS(BufferDataARB, 462, BufferDataARB@16, BufferData, BufferData@16)
	GL_STUB_ALIAS(BufferSubDataARB, 463, BufferSubDataARB@16, BufferSubData, BufferSubData@16)
	GL_STUB_ALIAS(DeleteBuffersARB, 464, DeleteBuffersARB@8, DeleteBuffers, DeleteBuffers@8)
	GL_STUB_ALIAS(DeleteQueriesARB, 465, DeleteQueriesARB@8, DeleteQueries, DeleteQueries@8)
	GL_STUB_ALIAS(EndQueryARB, 466, EndQueryARB@4, EndQuery, EndQuery@4)
	GL_STUB_ALIAS(GenBuffersARB, 467, GenBuffersARB@8, GenBuffers, GenBuffers@8)
	GL_STUB_ALIAS(GenQueriesARB, 468, GenQueriesARB@8, GenQueries, GenQueries@8)
	GL_STUB_ALIAS(GetBufferParameterivARB, 469, GetBufferParameterivARB@12, GetBufferParameteriv, GetBufferParameteriv@12)
	GL_STUB_ALIAS(GetBufferPointervARB, 470, GetBufferPointervARB@12, GetBufferPointerv, GetBufferPointerv@12)
	GL_STUB_ALIAS(GetBufferSubDataARB, 471, GetBufferSubDataARB@16, GetBufferSubData, GetBufferSubData@16)
	GL_STUB_ALIAS(GetQueryObjectivARB, 472, GetQueryObjectivARB@12, GetQueryObjectiv, GetQueryObjectiv@12)
	GL_STUB_ALIAS(GetQueryObjectuivARB, 473, GetQueryObjectuivARB@12, GetQueryObjectuiv, GetQueryObjectuiv@12)
	GL_STUB_ALIAS(GetQueryivARB, 474, GetQueryivARB@12, GetQueryiv, GetQueryiv@12)
	GL_STUB_ALIAS(IsBufferARB, 475, IsBufferARB@4, IsBuffer, IsBuffer@4)
	GL_STUB_ALIAS(IsQueryARB, 476, IsQueryARB@4, IsQuery, IsQuery@4)
	GL_STUB_ALIAS(MapBufferARB, 477, MapBufferARB@8, MapBuffer, MapBuffer@8)
	GL_STUB_ALIAS(UnmapBufferARB, 478, UnmapBufferARB@4, UnmapBuffer, UnmapBuffer@4)
	GL_STUB_ALIAS(BindAttribLocationARB, 480, BindAttribLocationARB@12, BindAttribLocation, BindAttribLocation@12)
	GL_STUB_ALIAS(CompileShaderARB, 482, CompileShaderARB@4, CompileShader, CompileShader@4)
	GL_STUB_ALIAS(DisableVertexAttribArrayARB, 488, DisableVertexAttribArrayARB@4, DisableVertexAttribArray, DisableVertexAttribArray@4)
	GL_STUB_ALIAS(DrawBuffersARB, 489, DrawBuffersARB@8, DrawBuffers, DrawBuffers@8)
	GL_STUB_ALIAS(DrawBuffersATI, 489, DrawBuffersATI@8, DrawBuffers, DrawBuffers@8)
	GL_STUB_ALIAS(EnableVertexAttribArrayARB, 490, EnableVertexAttribArrayARB@4, EnableVertexAttribArray, EnableVertexAttribArray@4)
	GL_STUB_ALIAS(GetActiveAttribARB, 491, GetActiveAttribARB@28, GetActiveAttrib, GetActiveAttrib@28)
	GL_STUB_ALIAS(GetActiveUniformARB, 492, GetActiveUniformARB@28, GetActiveUniform, GetActiveUniform@28)
	GL_STUB_ALIAS(GetAttribLocationARB, 494, GetAttribLocationARB@8, GetAttribLocation, GetAttribLocation@8)
	GL_STUB_ALIAS(GetShaderSourceARB, 498, GetShaderSourceARB@16, GetShaderSource, GetShaderSource@16)
	GL_STUB_ALIAS(GetUniformLocationARB, 500, GetUniformLocationARB@8, GetUniformLocation, GetUniformLocation@8)
	GL_STUB_ALIAS(GetUniformfvARB, 501, GetUniformfvARB@12, GetUniformfv, GetUniformfv@12)
	GL_STUB_ALIAS(GetUniformivARB, 502, GetUniformivARB@12, GetUniformiv, GetUniformiv@12)
	GL_STUB_ALIAS(GetVertexAttribPointervARB, 503, GetVertexAttribPointervARB@12, GetVertexAttribPointerv, GetVertexAttribPointerv@12)
	GL_STUB_ALIAS(GetVertexAttribdvARB, 504, GetVertexAttribdvARB@12, GetVertexAttribdv, GetVertexAttribdv@12)
	GL_STUB_ALIAS(GetVertexAttribfvARB, 505, GetVertexAttribfvARB@12, GetVertexAttribfv, GetVertexAttribfv@12)
	GL_STUB_ALIAS(GetVertexAttribivARB, 506, GetVertexAttribivARB@12, GetVertexAttribiv, GetVertexAttribiv@12)
	GL_STUB_ALIAS(LinkProgramARB, 509, LinkProgramARB@4, LinkProgram, LinkProgram@4)
	GL_STUB_ALIAS(ShaderSourceARB, 510, ShaderSourceARB@16, ShaderSource, ShaderSource@16)
	GL_STUB_ALIAS(Uniform1fARB, 514, Uniform1fARB@8, Uniform1f, Uniform1f@8)
	GL_STUB_ALIAS(Uniform1fvARB, 515, Uniform1fvARB@12, Uniform1fv, Uniform1fv@12)
	GL_STUB_ALIAS(Uniform1iARB, 516, Uniform1iARB@8, Uniform1i, Uniform1i@8)
	GL_STUB_ALIAS(Uniform1ivARB, 517, Uniform1ivARB@12, Uniform1iv, Uniform1iv@12)
	GL_STUB_ALIAS(Uniform2fARB, 518, Uniform2fARB@12, Uniform2f, Uniform2f@12)
	GL_STUB_ALIAS(Uniform2fvARB, 519, Uniform2fvARB@12, Uniform2fv, Uniform2fv@12)
	GL_STUB_ALIAS(Uniform2iARB, 520, Uniform2iARB@12, Uniform2i, Uniform2i@12)
	GL_STUB_ALIAS(Uniform2ivARB, 521, Uniform2ivARB@12, Uniform2iv, Uniform2iv@12)
	GL_STUB_ALIAS(Uniform3fARB, 522, Uniform3fARB@16, Uniform3f, Uniform3f@16)
	GL_STUB_ALIAS(Uniform3fvARB, 523, Uniform3fvARB@12, Uniform3fv, Uniform3fv@12)
	GL_STUB_ALIAS(Uniform3iARB, 524, Uniform3iARB@16, Uniform3i, Uniform3i@16)
	GL_STUB_ALIAS(Uniform3ivARB, 525, Uniform3ivARB@12, Uniform3iv, Uniform3iv@12)
	GL_STUB_ALIAS(Uniform4fARB, 526, Uniform4fARB@20, Uniform4f, Uniform4f@20)
	GL_STUB_ALIAS(Uniform4fvARB, 527, Uniform4fvARB@12, Uniform4fv, Uniform4fv@12)
	GL_STUB_ALIAS(Uniform4iARB, 528, Uniform4iARB@20, Uniform4i, Uniform4i@20)
	GL_STUB_ALIAS(Uniform4ivARB, 529, Uniform4ivARB@12, Uniform4iv, Uniform4iv@12)
	GL_STUB_ALIAS(UniformMatrix2fvARB, 530, UniformMatrix2fvARB@16, UniformMatrix2fv, UniformMatrix2fv@16)
	GL_STUB_ALIAS(UniformMatrix3fvARB, 531, UniformMatrix3fvARB@16, UniformMatrix3fv, UniformMatrix3fv@16)
	GL_STUB_ALIAS(UniformMatrix4fvARB, 532, UniformMatrix4fvARB@16, UniformMatrix4fv, UniformMatrix4fv@16)
	GL_STUB_ALIAS(UseProgramObjectARB, 533, UseProgramObjectARB@4, UseProgram, UseProgram@4)
	GL_STUB_ALIAS(ValidateProgramARB, 534, ValidateProgramARB@4, ValidateProgram, ValidateProgram@4)
	GL_STUB_ALIAS(VertexAttrib1dARB, 535, VertexAttrib1dARB@12, VertexAttrib1d, VertexAttrib1d@12)
	GL_STUB_ALIAS(VertexAttrib1dvARB, 536, VertexAttrib1dvARB@8, VertexAttrib1dv, VertexAttrib1dv@8)
	GL_STUB_ALIAS(VertexAttrib1sARB, 537, VertexAttrib1sARB@8, VertexAttrib1s, VertexAttrib1s@8)
	GL_STUB_ALIAS(VertexAttrib1svARB, 538, VertexAttrib1svARB@8, VertexAttrib1sv, VertexAttrib1sv@8)
	GL_STUB_ALIAS(VertexAttrib2dARB, 539, VertexAttrib2dARB@20, VertexAttrib2d, VertexAttrib2d@20)
	GL_STUB_ALIAS(VertexAttrib2dvARB, 540, VertexAttrib2dvARB@8, VertexAttrib2dv, VertexAttrib2dv@8)
	GL_STUB_ALIAS(VertexAttrib2sARB, 541, VertexAttrib2sARB@12, VertexAttrib2s, VertexAttrib2s@12)
	GL_STUB_ALIAS(VertexAttrib2svARB, 542, VertexAttrib2svARB@8, VertexAttrib2sv, VertexAttrib2sv@8)
	GL_STUB_ALIAS(VertexAttrib3dARB, 543, VertexAttrib3dARB@28, VertexAttrib3d, VertexAttrib3d@28)
	GL_STUB_ALIAS(VertexAttrib3dvARB, 544, VertexAttrib3dvARB@8, VertexAttrib3dv, VertexAttrib3dv@8)
	GL_STUB_ALIAS(VertexAttrib3sARB, 545, VertexAttrib3sARB@16, VertexAttrib3s, VertexAttrib3s@16)
	GL_STUB_ALIAS(VertexAttrib3svARB, 546, VertexAttrib3svARB@8, VertexAttrib3sv, VertexAttrib3sv@8)
	GL_STUB_ALIAS(VertexAttrib4NbvARB, 547, VertexAttrib4NbvARB@8, VertexAttrib4Nbv, VertexAttrib4Nbv@8)
	GL_STUB_ALIAS(VertexAttrib4NivARB, 548, VertexAttrib4NivARB@8, VertexAttrib4Niv, VertexAttrib4Niv@8)
	GL_STUB_ALIAS(VertexAttrib4NsvARB, 549, VertexAttrib4NsvARB@8, VertexAttrib4Nsv, VertexAttrib4Nsv@8)
	GL_STUB_ALIAS(VertexAttrib4NubARB, 550, VertexAttrib4NubARB@20, VertexAttrib4Nub, VertexAttrib4Nub@20)
	GL_STUB_ALIAS(VertexAttrib4NubvARB, 551, VertexAttrib4NubvARB@8, VertexAttrib4Nubv, VertexAttrib4Nubv@8)
	GL_STUB_ALIAS(VertexAttrib4NuivARB, 552, VertexAttrib4NuivARB@8, VertexAttrib4Nuiv, VertexAttrib4Nuiv@8)
	GL_STUB_ALIAS(VertexAttrib4NusvARB, 553, VertexAttrib4NusvARB@8, VertexAttrib4Nusv, VertexAttrib4Nusv@8)
	GL_STUB_ALIAS(VertexAttrib4bvARB, 554, VertexAttrib4bvARB@8, VertexAttrib4bv, VertexAttrib4bv@8)
	GL_STUB_ALIAS(VertexAttrib4dARB, 555, VertexAttrib4dARB@36, VertexAttrib4d, VertexAttrib4d@36)
	GL_STUB_ALIAS(VertexAttrib4dvARB, 556, VertexAttrib4dvARB@8, VertexAttrib4dv, VertexAttrib4dv@8)
	GL_STUB_ALIAS(VertexAttrib4ivARB, 557, VertexAttrib4ivARB@8, VertexAttrib4iv, VertexAttrib4iv@8)
	GL_STUB_ALIAS(VertexAttrib4sARB, 558, VertexAttrib4sARB@20, VertexAttrib4s, VertexAttrib4s@20)
	GL_STUB_ALIAS(VertexAttrib4svARB, 559, VertexAttrib4svARB@8, VertexAttrib4sv, VertexAttrib4sv@8)
	GL_STUB_ALIAS(VertexAttrib4ubvARB, 560, VertexAttrib4ubvARB@8, VertexAttrib4ubv, VertexAttrib4ubv@8)
	GL_STUB_ALIAS(VertexAttrib4uivARB, 561, VertexAttrib4uivARB@8, VertexAttrib4uiv, VertexAttrib4uiv@8)
	GL_STUB_ALIAS(VertexAttrib4usvARB, 562, VertexAttrib4usvARB@8, VertexAttrib4usv, VertexAttrib4usv@8)
	GL_STUB_ALIAS(VertexAttribPointerARB, 563, VertexAttribPointerARB@24, VertexAttribPointer, VertexAttribPointer@24)
	GL_STUB_ALIAS(BeginConditionalRenderNV, 570, BeginConditionalRenderNV@8, BeginConditionalRender, BeginConditionalRender@8)
	GL_STUB_ALIAS(BindFragDataLocationEXT, 574, BindFragDataLocationEXT@12, BindFragDataLocation, BindFragDataLocation@12)
	GL_STUB_ALIAS(ClampColorARB, 575, ClampColorARB@8, ClampColor, ClampColor@8)
	GL_STUB_ALIAS(ColorMaskIndexedEXT, 580, ColorMaskIndexedEXT@20, ColorMaski, ColorMaski@20)
	GL_STUB_ALIAS(DisableIndexedEXT, 581, DisableIndexedEXT@8, Disablei, Disablei@8)
	GL_STUB_ALIAS(EnableIndexedEXT, 582, EnableIndexedEXT@8, Enablei, Enablei@8)
	GL_STUB_ALIAS(EndConditionalRenderNV, 583, EndConditionalRenderNV@0, EndConditionalRender, EndConditionalRender@0)
	GL_STUB_ALIAS(GetBooleanIndexedvEXT, 585, GetBooleanIndexedvEXT@12, GetBooleani_v, GetBooleani_v@12)
	GL_STUB_ALIAS(GetFragDataLocationEXT, 586, GetFragDataLocationEXT@8, GetFragDataLocation, GetFragDataLocation@8)
	GL_STUB_ALIAS(GetIntegerIndexedvEXT, 587, GetIntegerIndexedvEXT@12, GetIntegeri_v, GetIntegeri_v@12)
	GL_STUB_ALIAS(GetTexParameterIivEXT, 589, GetTexParameterIivEXT@12, GetTexParameterIiv, GetTexParameterIiv@12)
	GL_STUB_ALIAS(GetTexParameterIuivEXT, 590, GetTexParameterIuivEXT@12, GetTexParameterIuiv, GetTexParameterIuiv@12)
	GL_STUB_ALIAS(GetUniformuivEXT, 592, GetUniformuivEXT@12, GetUniformuiv, GetUniformuiv@12)
	GL_STUB_ALIAS(GetVertexAttribIivEXT, 593, GetVertexAttribIivEXT@12, GetVertexAttribIiv, GetVertexAttribIiv@12)
	GL_STUB_ALIAS(GetVertexAttribIuivEXT, 594, GetVertexAttribIuivEXT@12, GetVertexAttribIuiv, GetVertexAttribIuiv@12)
	GL_STUB_ALIAS(IsEnabledIndexedEXT, 595, IsEnabledIndexedEXT@8, IsEnabledi, IsEnabledi@8)
	GL_STUB_ALIAS(TexParameterIivEXT, 596, TexParameterIivEXT@12, TexParameterIiv, TexParameterIiv@12)
	GL_STUB_ALIAS(TexParameterIuivEXT, 597, TexParameterIuivEXT@12, TexParameterIuiv, TexParameterIuiv@12)
	GL_STUB_ALIAS(Uniform1uiEXT, 599, Uniform1uiEXT@8, Uniform1ui, Uniform1ui@8)
	GL_STUB_ALIAS(Uniform1uivEXT, 600, Uniform1uivEXT@12, Uniform1uiv, Uniform1uiv@12)
	GL_STUB_ALIAS(Uniform2uiEXT, 601, Uniform2uiEXT@12, Uniform2ui, Uniform2ui@12)
	GL_STUB_ALIAS(Uniform2uivEXT, 602, Uniform2uivEXT@12, Uniform2uiv, Uniform2uiv@12)
	GL_STUB_ALIAS(Uniform3uiEXT, 603, Uniform3uiEXT@16, Uniform3ui, Uniform3ui@16)
	GL_STUB_ALIAS(Uniform3uivEXT, 604, Uniform3uivEXT@12, Uniform3uiv, Uniform3uiv@12)
	GL_STUB_ALIAS(Uniform4uiEXT, 605, Uniform4uiEXT@20, Uniform4ui, Uniform4ui@20)
	GL_STUB_ALIAS(Uniform4uivEXT, 606, Uniform4uivEXT@12, Uniform4uiv, Uniform4uiv@12)
	GL_STUB_ALIAS(VertexAttribI1ivEXT, 607, VertexAttribI1ivEXT@8, VertexAttribI1iv, VertexAttribI1iv@8)
	GL_STUB_ALIAS(VertexAttribI1uivEXT, 608, VertexAttribI1uivEXT@8, VertexAttribI1uiv, VertexAttribI1uiv@8)
	GL_STUB_ALIAS(VertexAttribI4bvEXT, 609, VertexAttribI4bvEXT@8, VertexAttribI4bv, VertexAttribI4bv@8)
	GL_STUB_ALIAS(VertexAttribI4svEXT, 610, VertexAttribI4svEXT@8, VertexAttribI4sv, VertexAttribI4sv@8)
	GL_STUB_ALIAS(VertexAttribI4ubvEXT, 611, VertexAttribI4ubvEXT@8, VertexAttribI4ubv, VertexAttribI4ubv@8)
	GL_STUB_ALIAS(VertexAttribI4usvEXT, 612, VertexAttribI4usvEXT@8, VertexAttribI4usv, VertexAttribI4usv@8)
	GL_STUB_ALIAS(VertexAttribIPointerEXT, 613, VertexAttribIPointerEXT@20, VertexAttribIPointer, VertexAttribIPointer@20)
	GL_STUB_ALIAS(PrimitiveRestartIndexNV, 614, PrimitiveRestartIndexNV@4, PrimitiveRestartIndex, PrimitiveRestartIndex@4)
	GL_STUB_ALIAS(TexBufferARB, 615, TexBufferARB@12, TexBuffer, TexBuffer@12)
	GL_STUB_ALIAS(VertexAttribDivisorARB, 619, VertexAttribDivisorARB@8, VertexAttribDivisor, VertexAttribDivisor@8)
	GL_STUB_ALIAS(MinSampleShadingARB, 620, MinSampleShadingARB@4, MinSampleShading, MinSampleShading@4)
	GL_STUB_ALIAS(VertexAttrib1f, 641, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
	GL_STUB_ALIAS(VertexAttrib1fv, 642, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
	GL_STUB_ALIAS(VertexAttrib2f, 643, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
	GL_STUB_ALIAS(VertexAttrib2fv, 644, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
	GL_STUB_ALIAS(VertexAttrib3f, 645, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
	GL_STUB_ALIAS(VertexAttrib3fv, 646, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
	GL_STUB_ALIAS(VertexAttrib4f, 647, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
	GL_STUB_ALIAS(VertexAttrib4fv, 648, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
	GL_STUB_ALIAS(DrawArraysInstancedEXT, 659, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
	GL_STUB_ALIAS(DrawArraysInstanced, 659, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
	GL_STUB_ALIAS(DrawElementsInstancedEXT, 660, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
	GL_STUB_ALIAS(DrawElementsInstanced, 660, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
	GL_STUB_ALIAS(CheckFramebufferStatusEXT, 664, CheckFramebufferStatusEXT@4, CheckFramebufferStatus, CheckFramebufferStatus@4)
	GL_STUB_ALIAS(DeleteFramebuffersEXT, 665, DeleteFramebuffersEXT@8, DeleteFramebuffers, DeleteFramebuffers@8)
	GL_STUB_ALIAS(DeleteRenderbuffersEXT, 666, DeleteRenderbuffersEXT@8, DeleteRenderbuffers, DeleteRenderbuffers@8)
	GL_STUB_ALIAS(FramebufferRenderbufferEXT, 667, FramebufferRenderbufferEXT@16, FramebufferRenderbuffer, FramebufferRenderbuffer@16)
	GL_STUB_ALIAS(FramebufferTexture1DEXT, 668, FramebufferTexture1DEXT@20, FramebufferTexture1D, FramebufferTexture1D@20)
	GL_STUB_ALIAS(FramebufferTexture2DEXT, 669, FramebufferTexture2DEXT@20, FramebufferTexture2D, FramebufferTexture2D@20)
	GL_STUB_ALIAS(FramebufferTexture3DEXT, 670, FramebufferTexture3DEXT@24, FramebufferTexture3D, FramebufferTexture3D@24)
	GL_STUB_ALIAS(FramebufferTextureLayerEXT, 671, FramebufferTextureLayerEXT@20, FramebufferTextureLayer, FramebufferTextureLayer@20)
	GL_STUB_ALIAS(GenFramebuffersEXT, 672, GenFramebuffersEXT@8, GenFramebuffers, GenFramebuffers@8)
	GL_STUB_ALIAS(GenRenderbuffersEXT, 673, GenRenderbuffersEXT@8, GenRenderbuffers, GenRenderbuffers@8)
	GL_STUB_ALIAS(GenerateMipmapEXT, 674, GenerateMipmapEXT@4, GenerateMipmap, GenerateMipmap@4)
	GL_STUB_ALIAS(GetFramebufferAttachmentParameterivEXT, 675, GetFramebufferAttachmentParameterivEXT@16, GetFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv@16)
	GL_STUB_ALIAS(GetRenderbufferParameterivEXT, 676, GetRenderbufferParameterivEXT@12, GetRenderbufferParameteriv, GetRenderbufferParameteriv@12)
	GL_STUB_ALIAS(IsFramebufferEXT, 677, IsFramebufferEXT@4, IsFramebuffer, IsFramebuffer@4)
	GL_STUB_ALIAS(IsRenderbufferEXT, 678, IsRenderbufferEXT@4, IsRenderbuffer, IsRenderbuffer@4)
	GL_STUB_ALIAS(RenderbufferStorageEXT, 679, RenderbufferStorageEXT@16, RenderbufferStorage, RenderbufferStorage@16)
	GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 680, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
	GL_STUB_ALIAS(ProvokingVertexEXT, 706, ProvokingVertexEXT@4, ProvokingVertex, ProvokingVertex@4)
	GL_STUB_ALIAS(BlendEquationSeparatei, 711, BlendEquationSeparatei@12, BlendEquationSeparateiARB, BlendEquationSeparateiARB@12)
	GL_STUB_ALIAS(BlendEquationi, 712, BlendEquationi@8, BlendEquationiARB, BlendEquationiARB@8)
	GL_STUB_ALIAS(BlendFuncSeparatei, 713, BlendFuncSeparatei@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20)
	GL_STUB_ALIAS(BlendFunci, 714, BlendFunci@12, BlendFunciARB, BlendFunciARB@12)
	GL_STUB_ALIAS(GetGraphicsResetStatus, 841, GetGraphicsResetStatus@0, GetGraphicsResetStatusARB, GetGraphicsResetStatusARB@0)
	GL_STUB_ALIAS(GetnUniformfv, 857, GetnUniformfv@16, GetnUniformfvARB, GetnUniformfvARB@16)
	GL_STUB_ALIAS(GetnUniformiv, 858, GetnUniformiv@16, GetnUniformivARB, GetnUniformivARB@16)
	GL_STUB_ALIAS(GetnUniformuiv, 859, GetnUniformuiv@16, GetnUniformuivARB, GetnUniformuivARB@16)
	GL_STUB_ALIAS(ReadnPixels, 860, ReadnPixels@32, ReadnPixelsARB, ReadnPixelsARB@32)
	GL_STUB_ALIAS(DebugMessageCallbackARB, 1160, DebugMessageCallbackARB@8, DebugMessageCallback, DebugMessageCallback@8)
	GL_STUB_ALIAS(DebugMessageControlARB, 1161, DebugMessageControlARB@24, DebugMessageControl, DebugMessageControl@24)
	GL_STUB_ALIAS(DebugMessageInsertARB, 1162, DebugMessageInsertARB@24, DebugMessageInsert, DebugMessageInsert@24)
	GL_STUB_ALIAS(GetDebugMessageLogARB, 1163, GetDebugMessageLogARB@32, GetDebugMessageLog, GetDebugMessageLog@32)
	GL_STUB_ALIAS(SecondaryColor3f, 1170, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
	GL_STUB_ALIAS(SecondaryColor3fv, 1171, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
	GL_STUB_ALIAS(MultiDrawElements, 1172, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
	GL_STUB_ALIAS(FogCoordf, 1173, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
	GL_STUB_ALIAS(FogCoordfv, 1174, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
	GL_STUB_ALIAS(VertexAttribI1i, 1278, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
	GL_STUB_ALIAS(VertexAttribI1ui, 1279, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
	GL_STUB_ALIAS(VertexAttribI2i, 1280, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
	GL_STUB_ALIAS(VertexAttribI2iv, 1281, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
	GL_STUB_ALIAS(VertexAttribI2ui, 1282, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
	GL_STUB_ALIAS(VertexAttribI2uiv, 1283, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
	GL_STUB_ALIAS(VertexAttribI3i, 1284, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
	GL_STUB_ALIAS(VertexAttribI3iv, 1285, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
	GL_STUB_ALIAS(VertexAttribI3ui, 1286, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
	GL_STUB_ALIAS(VertexAttribI3uiv, 1287, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
	GL_STUB_ALIAS(VertexAttribI4i, 1288, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
	GL_STUB_ALIAS(VertexAttribI4iv, 1289, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
	GL_STUB_ALIAS(VertexAttribI4ui, 1290, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
	GL_STUB_ALIAS(VertexAttribI4uiv, 1291, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)

		GLOBL	GLNAME(gl_dispatch_functions_end)
		HIDDEN(GLNAME(gl_dispatch_functions_end))
		ALIGNTEXT16
GLNAME(gl_dispatch_functions_end):

#if defined (__ELF__) && defined (__linux__)
	.section .note.GNU-stack,"",%progbits
#endif
