gengameng - A generic 2D game engine.

Copyright (C) 2001 Pierre Sarrazin <sarrazip@iname.com>
This program is free software; see the file COPYING.


This package is autoconfiscated.  See INSTALL for details.
The sequence `./configure --prefix=SOME_PREFIX; make; make install'
should suffice.

The SDL and SDL_image libraries (version >= 1.2.0) are required.
See <http://www.libsdl.org>.  The 'sdl-config' script, which comes
with the SDL development files, is expected to be in the PATH.

* * *

Installing gengameng 4.0 will force you to upgrade to BurgerSpace 1.6
and Cosmosmash 1.1, if you have those two other games.

* * *

An example is available in the `examples' directory.  After
successfully compiling the library, you can go there and give
the command `make try' to run the example.  This
example uses the library where it was compiled, and not where
`make install' may have put it.

* * *

If you want to use this library in your own autoconfiscated
project, you can use the macros/gengameng.m4 macro.

* * *

New with version 4.0:

Programs that use this library should use an #include directive
of this form:

    #include <gengameng/GameEngine.h>

instead of:

    #include <GameEngine.h>

Those programs will thus better document which headers are taken
for this library.

