//  age of Empires ½Ķr
//  Ѿl½ĶrA]SչLA|oO_sbkeywordD
//  Y{椤J줣iw~AiYǦrQ½
//  ɭP{LkPOD

// HUӦrꬰ keyword ,nקD
4151, "B" = "B"
4161, "B" = "B"

"10" = "12"
"B" = "N"
"         < None >" = "         < L >"
" <None> " = " <L> "
" Age" = "@"
" Bring Object to Area"
" Bring Object to Object"
" Capture Object"
" Create # of Objects"
" Create Objects in Area"
" Destroy # of Objects"
" Destroy All Objects"
" Destroy Player"
" Destroy Specific Object"
" Exploration"
" Food Stockpile"
" Gold Stockpile"
" Other Attributes" = "Lݩ"
" Population" = "Hf"
" Stone Stockpile"
" Wood Stockpile"
"%d Years" = "%d ~"
"%s changed diplomatic stance with you to Ally." = "%s ܥ~浦PAD"
"%s changed diplomatic stance with you to Enemy." = "%s ܥ~浦PAžԡD"
"%s changed diplomatic stance with you to Neutral." = "%s ܥ~浦PAOߡD"
"%s completed a Wonder. You will lose if it stands for 2000 years!" = "%s @@ɩ_[DYz 2000 ~,hAN鱼oLCD"
"%s completed a Wonder. You will win if it stands for 2000 years!" = "%s @@ɩ_[DYz 2000 ~,hANĹooLCD"
"%s completed a Wonder." = "%s @@ɩ_[D"
"%s defeated." = "%s ԱѡD"
"%s disconnected." = "%s hD"
"%s does not have this scenario or has a different version of it."
"%s is attacking me, please help!" = "%s bڡAоִUII"
"%s is running the wrong version of the game." = "%s ϥΤF~CI"
"%s is using the wrong connection type." = "%s ϥο~sҦD"
"%s paid %d food in tribute to you." = "%s IA %d ^~D"
"%s paid %d gold in tribute to you." = "%s IA %d l^~D"
"%s paid %d stone in tribute to you." = "%s IA %d ۧ^~D"
"%s paid %d wood in tribute to you." = "%s IA %d ^~D"
"%s resigned." = ""
"%s Scenario Settings" = "%s @]w"
"%s started building a Wonder!" =  "%s }lسy@ɩ_[II"
"%s's Wonder was destroyed!" = "%s @ɩ_[QRII"
"******* SIZE *******"
"******* STYLE *******"
"********** MAP SCREEN **************"
"********** MESSAGES FOR UNIT BUILDS **********"
"********** TRIBE ERRORS **********"
"--------Population--------"
"046 Not in use"
"1 Player" = "1 Ӫa"
"100 Gold" = "100 l"
"11,000 years (1:30 hr)" = "11,000 ~ (1:30 p)"
"13,000 years (1:45 hr)" = "13,000 ~ (1:45 p)"
"15,000 years (2:00 hr)" = "15,000 ~ (2:00 p)"
"1997 Microsoft Corporation. All rights reserved."
"2 Players" = "2 Ӫa"
"3 Players" = "3 Ӫa"
"3,000 years (25 min)" = "3,000 ~ (25 )"
"4 Players" = "4 Ӫa"
"5 Players" = "5 Ӫa"
"5,000 years (40 min)" = "5,000 ~ (40 )"
"6 Players" = "6 Ӫa"
"7 Players" = "7 Ӫa"
"7,000 years (60 min)" = "7,000 ~ (60 )"
"8 Players" = "8 Ӫa"
"9,000 years (1:15 hr)" = "9,000 ~ (1:15 p)"
"? Help (SHIFT+F1)" = "?  (SHIFT+F1)"
"A game played on a random map where each player gets 20,000 of each resource." = "bHaϼҦUAC@ӪaU귽iF 20,000C"
"A link could not be established using the selected service ."
"Abort" = ""
"About" = ""
"Academy - Used to train elite infantry units, including the Hoplite, Phalanx, and Centurion." = "Ԫǰ| - ΩVmUBLΡA]A}LB}LQҪM}LʤҪC"
"Academy" = "Ԫǰ|"
"Accumulate %d gold." = "ֿn %d D"
"Achievements" = "Gέp"
"Achilles" = "򨽴AMjJ"
"Adad-Nirari II"
"Add" = "W["
"Advance to Bronze Age: Requires 2 Tool Age buildings" = "oiCɾɥN: ݭn 2 ӤuɥNؿv"
"Advance to Iron Age: Requires 2 Bronze Age buildings" = "oiKɥN: ݭn 2 ӫCɾɥNؿv"
"Advance to Republic Age Not in use"
"Advance to Tool Age: Requires 2 Stone Age buildings" = "oiuɥN: ݭn 2 ӥ۾ɥNؿv"
"afterlife" = "ӥͷ"
"Aftermath"
"Age of Empires Help" = "@Ұ껲U"
"Age of Empires requires a color palette of 256 Color or higher to run. To change you color palette, go to the Display Properties dialog box in Windows Control Panel."
"Age of Empires requires DirectX 5.0 or higher." = "@Ұ궷n DirectX 5.0 ΧsD"
"Age of Empires requires Microsoft Windows NT 4.0 with Service Pack 3 and the DirectPlay 5 update." = "@Ұb NT 4.0Wn Service Pack 3 M DirectPlay 5 sD"
"Age of Empires"
"Age" = "@"
"Age: %s" = "@ : %s"
"ages" = "~N"
"Aggressive"
"Alas! We could have made an unstoppable team." = "Iڭ̥iHզ@ӾUiɪPC"
"alchemy" = "N"
"Alexander - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen." = "Ⱦsj - SS誺^CܦbUAC"
"Alexander II"
"Alexander"
"All Artifacts have been captured. Hold them for 2000 years to win!" = "wgҦvejAO2000~NiHĹoɡI"
"All Artifacts have been captured. You will lose if they are held for 2000 years!" = "ҦvejwgQA2000~So챱vNhoɡI"
"All Artifacts have been captured." = "vejD"
"All Artifacts/Ruins." = "֦Wj媫"
"All players must be ready for a game to start."
"All Ruins have been captured. Hold them for 2000 years to win!" = "wgҦAOd~YiӡC"
"All Ruins have been captured. You will lose if they are held for 2000 years!" = "wgQFAd~Sܦ^N|鱼oCC"
"All Ruins have been captured." = "C"
"All" = ""
"Allied Victory" = "PӧQҦ"
"Allies" = "P"
"Alligator - Predator that can be hunted for food." = "uks - ׭ʪAiQyD"
"Alligator" = "uks"
"Ally" = "P"
"Amon Ra - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"An error occurred while trying to start the game." = "bչ϶}lCɥX{~I"
"Any one" = "@"
"Archery Range - Used to train archers, including the Bowman, Improved Bowman, Composite Bowman, Chariot Archer, Elephant Archer, Horse Archer, and Heavy Horse Archer. You must build the Archery Range before you can build the Siege Workshop." = "gb - Vmg⪺aC]A}bB}BԨgBQr}BԶHgBMLgέMLgCسygb~سy𫰾syҡC"
"Archery Range" = "gb"
"Archery" = "bN"
"Architecture" = "ؿv"
"Are you sure you want to delete the file \n'%s'?" = "ATwnRoɮ׶ \n'%s'H"
"Are you sure you want to quit and load a new game?" = "ATwn}MbJ@sCܡH"
"Are you sure you want to quit this game?" = "ATwn}oCܡH"
"Are you sure you want to remove player %s?" = "ATwna %s ܡH"
"Are you sure you want to resign?" = "ATwnܡH"
"Are you sure you want to restart this game?" = "ATwnoCܡH"
"Arial" = "ө"
"Aristocracy" = "QڬFv"
"Armor" = ""
"Artifact - Ancient objects crafted by now-lost cultures. Artifacts can be a victory condition or increase your score." = "vej - Ѳ{bwgWjکһsy~AOvejiH[A]iHӱC"
"Artifact" = "vej"
"Artifacts" = "vej"
"Artifacts/" = "vej/"
"Artifacts: %d Years" = "vejG%d ~"
"Artisanship" = "u"
"Ashurbanipal" = "ڵSӤH"
"Assyrian" = "ȭz"
"astrology" = "ePN"
"At least one scenario is required in a campaign."
"ation"
"Attack (A)" = " (A)"
"Attack Button" = ""
"Attack Ground (T)" = "a (T)"
"Attack Ground Button" = "a"
"Attack" = ""
"attributes" = "S"
"Axeman - Upgrade of Clubman. The Axeman has more hit points and attack strength than the Clubman." = "M - ɯū᪺ҴΤAɯū֦hͩRIƤΧOC"
"axeman" = "M"
"Babylonian" = "ڤ"
"Back" = "^"
"Ballista - Used to attack military units, buildings, and walls. The Ballista has a minimum range of 3." = " - ΨӧxƳBؿvΫ𪺪ZAuT~C"
"Ballista Tower - The ultimate tower. Upgrade of the Guard Tower. The Ballista Tower has more attack strength than the Guard Tower." = "m - m𪺲׷AAɯū᪺mbAɯūᦳjOC"
"ballista tower" = "m"
"ballista" = ""
"ballistics" = ""
"Barracks - Used to train infantry, including the Clubman, Axeman, Short Swordsman, Broad Swordsman, Long Swordsman, and Legion. You must build the Barracks before you can build the Archery Range, Siege Workshop, Stable, or Academy." = "x - ΨӰVmBLA]AҴΤBMBuCBCBCKҨBLCسyx~سygbB\B𫰾syҤξԪǰ|C"
"barracks" = "x"
"Battle Axe" = "ԩ"
"Battle Royale"
"Berry Bush" = "GO"
"Big Bertha"
"Bird - Eagle" = " - N "
"Bird - Hawk" = " - G"
"Black Rider" = "Mh"
"Blank Map" = "ťզa"
"Blind Lame Priest" = "_}Q"
"Bones 1" = "Ͱ"
"Bones 2" = "Ͱ"
"Bones 3" = "Ͱ"
"Bones" = "Ͱ"
"Bowman - The weakest of the archers. The Bowman cannot be upgraded. However, you can research the Improved Bowman, which is stronger than the Bowman." = "}b - ̮zgALkɨ󰪪šCs}iHsy}LAO}bjC"
"Bowman" = "}b"
"Broad Sword" = "C"
"Broad Swordsman - Upgrade of Short Swordsman. The Broad Swordsman has more hit points, attack strength, and armor." = "C - uCɯūᦨCAbͩRIơBOMmOWɡC"
"Broad Swordsman" = "C"
"Bronze Age First" = "̥iJCɾɥN"
"Bronze Age" = "CɾɥN"
"bronze shield" = "Cɲ"
"Brush Size" = "Ϩjp"
"Brush Type" = "Ϩ"
"Build (B)" = "سy (B)"
"Build Academy (Y)" = "سyԪǰ| (Y)"
"Build Archery Range (A)" = "سygb (A)"
"Build Ballista (B)" = "sy (B)"
"Build Ballista Tower (T)" = "سym (T)"
"Build Barracks (B)" = "سyx (B)"
"Build Build-Road"
"Build Button" = "سy"
"Build Catapult (C)" = "سy۾ (C)"
"Build Catapult Trireme (C)" = "سyۤTԲD"
"Build Cliffs" = "سyk"
"Build Dock (D)" = "سyf (D)"
"Build Farm (F)" = "سyA (F)"
"Build Fishing Boat (F)" = "سyp (F)"
"Build Fishing Ship (F)" = "سy (F)"
"Build Fortification (W)" = "سyS (W)"
"Build Galley (E)" = "سy|(E)"
"Build Government Center (C)" =  "سyFv (C)"
"Build Granary (G)" = "سy\ (G)"
"Build Guard Tower (T)" =  = "سymb (T)"
"Build Heavy Catapult (C)" = "سy۾ (C)"
"Build Heavy Transport (T)" = "سyjBŲ (T)"
"Build Helepolis (B)" = "sy (B)"
"Build House (E)" = "سy (E)"
"Build Juggernaught (C)" = "syĥ (C)"
"Build Light Transport (T)"= "سyBŲ (T)"
"Build Market (M)" = "سy (M)"
"Build Medium Wall (W)" = "سy (W)"
"Build Merchant Ship (R)" = "سyӲ (R)"
"Build Scout Ship (E)" = "سyŲ (E)"
"Build Sentry Tower (T)" = "سyĵ٭ (T)"
"Build Siege Workshop (K)" = "سy𫰪Zut (K)"
"Build Small Wall (W)" = "سyp (W)"
"Build Stable (L)" = "سy\ (L)"
"Build Stone Thrower (C)" = "syۨ (C)"
"Build Storage Pit (S)" = "سyܮw (S)"
"Build Temple (P)" = "سy (P)"
"Build Town Center (N)" = "سy (N)"
"Build Trade Boat (R)" = "سyT"
"Build Trireme (E)" = "سyTԲ (E)"
"Build Watch Tower (T)" = "سyAx (T)"
"Build Wonder (O)" = "سy@ɩ_[ (O)"
"Build" = "سy"
"Build-Road"
"Builder - Constructs buildings." = "ؿvuH - سyؿvD"
"Builder" = "ؿvuH"
"Building" = "سy"
"Cactus 1" = "PHx"
"Cactus 2" = "PHx"
"Cactus 3" = "PHx"
"Cactus 4" = "PHx"
"Campaign Editor" = "ԧнs边"
"Campaign Filename " = "ԧЪɦW"
"Campaign Scenarios" = "ԧЪ@"
"Campaign" = "ԧ"
"Can't repair ... out of resources." = "Lki״_ ... 귽D"
"Cancel (ESC)" = " (ESC)"
"Cancel Build Button" = "ؿv"
"Cancel construction" = "ؿv"
"Cancel" = ""
"Cannot load that saved game." = "JwxsC"
"Cannot load that scenario." = "J@"
"Cannot save. You must enter a campaign name." = "xsAAJ@ԧЦW١D"
"Capture this Artifact for your civilization!" = "AFovejI
"Capture this Ruin for your civilization!" = "Ao@II"
"Cataphract - Upgrade of Heavy Cavalry. The Cataphract is the ultimate cavalry unit. It has more hit points, attack strength, and armor than Heavy Cavalry." = "ML - ѭMLɯŦӨӡAML׷AOPmOnMLjC"
"Cataphract" = "ML"
"Catapult - Upgrade of Stone Thrower. The Catapult has more attack strength and range and causes a larger area of damage." = "𫰧۾ - ѧ۾ɯŦӨӡA֦۾jOP󻷪dA˽d]jC"
"Catapult Trireme - Has fewer hit points and a slower fire rate than a Trireme. But the Catapult Trireme has much more attack strength, range, and is armed with a catapult, which can fire at a location instead of at a particular unit." = "ۤTԲ - ͩRIƸTԲ֡Bt׸TԲCAOOΧdTԲjA𫰧۾mOC"
"Catapult Trireme" = "ۤTԲ"
"Catapult" = "𫰧۾"
"Cavalry - Has more hit points and attack strength (including +5 attack against infantry) than the Scout." = "ML - ֦񰻹MLjOMhͩRIơA]ABLmO +5S"
"cavalry" = "ML"
"Centurion - Upgrade of Phalanx. The Centurion is the ultimate elite infantry unit. It has more hit points, attack strength, and armor than the Phalanx." = "}LʤҪ-Ѥ}LQҪɯŦӨӡAQҪjΨmOC"
"Centurion" = "ʤҪ"
"chain mail for archers"  = "}b⪺l"
"Chain Mail for Cavalry" = "MLl"
"Chain Mail for Infantry" = "BLl"
"Changing the screen size is not possible in the trial version." = "bեΪiܿùjpD"
"Chariot - A fast, two-wheel cavalry unit pulled by horses. High resistance to conversion. Double attack against Priest." = "|Ԩ - Ѱǩ԰ʪԨAֳtMLAĭxQPƦתܤOC"
"Chariot Archer - A powerful archery unit that combines the speed and mobility of the Chariot and the attack strength of the Improved Bowman." = "Ԩg -jӦO}bgAXFԨʩʡBtשM}⪺OC" 
"chariot archer" = "Ԩg"
"Chariot" = "|Ԩ"
"Chat" = "T"
"Chop down trees for wood." = "HoD"
"Choson"  = "A"
"Cinematics" = "v"
"City Plan" = "pe"
"Civ" = ""
"Civilization" = "a"
"civilizations" = "a"
"Clean up" = "M"
"Clear Tributes" = "i^"
"Click a column for more details." = "noԺɪơAiwҦbCD"
"Click an area to attack ground." = "w@aϰHKD"
"Click an area to move there." = "w@ئaϰAʹLhD"
"Click an item or unit to work on it."
"Click here, and then click a location on the map or drag the mouse to create an area box."
"Click here, and then click a unit on the map."
"Click here, and then click the unit to delete."
"Click here, and then click the unit to move on the map."
"Click here, and then click the unit to rotate on the map."
"Click here, select a unit from the list box, and then click a location on the map."
"Click Show Games to see a list of games. Click Create to start a new game."
"Click the building or boat to repair." = "wn״_ؿvβĥD"
"Click the item or unit to attack." = "wn"
"Click the number of the victory condition to set or edit."
"Click the unit to convert." = "wnPƪD"
"Click the unit to heal." = "wnD"
"Click to add a new player name." = "wMW[@samWD"
"Click to adopt Afterlife."
"Click to adopt Astrology."
"Click to adopt Fanaticsm."
"Click to adopt Monotheism."
"Click to adopt Mysticsm."
"Click to adopt Polytheism."
"Click to advance to the Bronze Age."
"Click to advance to the Iron Age."
"Click to advance to the Tool Age."
"Click to allow players to achieve any one of the custom victory conditions to win the game."
"Click to attack this animal." = "UhAoʪD"
"Click to attack this boat." = "UhAoĥD"
"Click to attack this building." = "UhAoؿvD"
"Click to attack this unit." = "UhAoD"
"Click to attack this wall." = "UhAoD"
"Click to board this transport." = "UhAHKyoBD"
"Click to build a Ballista Tower." = "Uhiسym"
"Click to build a Ballista." = "Uhiسy"
"Click to build a Barracks." = "Uhiسyx"
"Click to build a Catapult Trireme." = "UhiسyۤTԲ"
"Click to build a Catapult." = "Uhiسy𫰧۾"
"Click to build a Cliff."
"Click to build a Dock." = "Uhiسyf"
"Click to build a Farm." = "UhiسyA"
"Click to build a Fishing Boat." = "UhAMiسypD"
"Click to build a Fishing Ship." = "UhAMiسyD"
"Click to build a Fortification." = "UhiسyS"
"Click to build a Government Center." = "UhAMiسyFߡD"
"Click to build a Granary." = "UhAMiسy\ܡD"
"Click to build a Guard Tower." = "Uhiسymb"
"Click to build a Heavy Catapult." = "UhAMiسy@۾D"
"Click to build a Heavy Transport." = "UhAMiسy@jBŲD"
"Click to build a Helepolis." = "Usy"
"Click to build a House." = "Uhiسy"
"Click to build a Juggernaught." = "UAsyĥC"
"Click to build a Light Transport." = "UhAMiسy@BŲD"
"Click to build a Market." = "UhAMiسy@D"
"Click to build a Medium Wall." = "UhAMiسy@D"
"Click to build a Merchant Ship." = "UhAMiسy@ӲD"
"Click to build a Scout Ship." = "Uhiسyd"
"Click to build a Sentry Tower." = "Uhiسyĵ٭"
"Click to build a Siege Workshop." = "UhAMiسy@𫰪ZutD"
"Click to build a Small Wall." = "UhAMiسy@pD"
"Click to build a Stable." = "UhAMiسy@\D"
"Click to build a Stone Thrower." = "syۨ"
"Click to build a Storage Pit." = "UhAMiسy@ܮwD"
"Click to build a Temple." = "UhAMiسy@D"
"Click to build a Town Center." = "UhAMiسy@ߡD"
"Click to build a Trade Boat." = "UhAMiسy@pTD"
"Click to build a Trade Workshop."
"Click to build a Trireme." = "UhAMiسy@TԲD"
"Click to build a War Galley." = "UhAMiسy@ŲD"
"Click to build a Watch Tower." = "UhAMiسy@AxD"
"Click to build a Wonder." = "UhAMiسy@@ɩ_[D"
"Click to build an Academy." = "UhAسyԪǰ|D"
"Click to build an Archery Range." = "UhAMiسy@gbD"
"Click to cancel the current action." = "Uثeʧ@C"
"Click to change the scenario settings." = "UhAMܼ@]wD"
"Click to choose the cinematics that play at the beginning and end of the scenario."
"Click to choose the diplomatic stance of players (ally, neutral, or enemy) and whether any players pursue allied victory."
"Click to choose the starting age, starting stockpiles, civilization, starting technology, and computer personality for each player."
"Click to choose unique victory conditions for each player."
"Click to chop down this tree." = "UhAoǾD"
"Click to clear all tributes before they are paid."
"Click to construct a building." = "UhAغc@ؿvD"
"Click to construct this building." = "UhAغcؿvD"
"Click to convert this boat." = "UNoPƦڤ誺D"
"Click to convert this building." = "UNoؿvPƦڤ誺D"
"Click to convert this unit." = "UNoPƦڤ誺D"
"Click to create a Villager." = "UAͲ@D"
"Click to create randomly generated or custom maps."
"Click to create the map." = "s@@ӷsa"
"Click to declare Jihad."
"Click to display a random distribution of land, water, and resources based on the seed (number) you type."
"Click to display a random distribution of land, water, and resources."
"Click to display more buildings." = "UAܧhؿvD"
"Click to display player scores." = "UAܪanD"
"Click to display the Chat dialog box."
"Click to display the default terrain with no resources (food, wood, stone, or gold)."
"Click to display the destination location or area."
"Click to display the Diplomacy dialog box."
"Click to display the game menu." = "UAܹCD"
"Click to display the menu." = "UAܿD"
"Click to display your network address. You can give your IP address to other players so they can join your game."
"Click to enable the full tech tree or disable technology for each player."
"Click to fish here." = "UAbD"
"Click to forage here." = "UAbĶC"
"Click to group selected units." = "UANs@ӶΡC"
"Click to heal this unit." = "UAD"
"Click to hunt this animal." = "UAyʪD"
"Click to indicate that you are ready to start the game. The game creator cannot start the game until all players are ready. The names of players who are ready are shown in green."
"Click to mine for gold." = "UA}ĪqD"
"Click to mine for stone." = "UA}ĥqD"
"Click to order catapult units to target a location, instead of a particular unit." = "URO𫰧۾Y@ϰӫDSwC"
"Click to order the priest to convert an enemy unit." = "UAROQNĤ賡ରڤ賡D"
"Click to order the Priest to heal a friendly or allied unit." = "UAROQvڭxάOPPD"
"Click to order units to attack." = "UAROD"
"Click to order units to move." = "UAROʡD"
"Click to order units to repair a building or boat." = "UARO״_ؿvβĥD"
"Click to order units to stand ground instead of attacking any units within their sight." = "UAROdaC"
"Click to order units to work."
"Click to paint background terrain (grass, forest, water, etc.)."
"Click to paint cliffs. To paint cliffs, drag the mouse. To delete cliffs, right-click and drag over the existing cliffs. Placing cliffs on different elevations creates gaps between the cliffs that villagers and military units may have difficulty moving through."
"Click to paint hills."
"Click to place buildings, villagers, military units, and boats for each player, as well as world (Gaia) objects, such as trees, Artifacts, Ruins, Discoveries, and grass clumps and other terrain accents."
"Click to place resources, elevation, cliffs, forests, and water."
"Click to prevent the player from advancing to the Bronze Age."
"Click to prevent the player from advancing to the Iron Age."
"Click to prevent the player from advancing to the Tool Age."
"Click to prevent the player from building a Barracks and accessing any units/technology available from it."
"Click to prevent the player from building a Dock and accessing any units/technology available from it."
"Click to prevent the player from building a Government Center and accessing any units/technology available from it."
"Click to prevent the player from building a Granary and accessing any units/technology available from it."
"Click to prevent the player from building a Market and accessing any units/technology available from it."
"Click to prevent the player from building a Siege Workshop and accessing any units/technology available from it."
"Click to prevent the player from building a Stable and accessing any units/technology available from it."
"Click to prevent the player from building a Storage Pit and accessing any units/technology available from it."
"Click to prevent the player from building a Temple and accessing any units/technology available from it."
"Click to prevent the player from building a Town Center and accessing any units/technology available from it."
"Click to prevent the player from building a Wonder."
"Click to prevent the player from building an Academy and accessing any units/technology available from it."
"Click to prevent the player from building an Archery Range and accessing any units/technology available from it."
"Click to remove a player name." = "UA@ӪamWC"
"Click to repair this building." = "UA״_ؿvD"
"Click to repair this wall." = "UA״_D"
"Click to require players to achieve all of the custom victory conditions to win the game."
"Click to require players to achieve one of the standard victory conditions (Artifacts, Ruins, Wonders, or Conquest) to win the game."
"Click to research Alchemy." = "UAsҪND"
"Click to research Architecture." = "UAsؿvǡD"
"Click to research Aristocracy." = "UAsQڬFvD"
"Click to research Artisanship." = "UAsu"
"Click to research Ballistics." = "UAs"
"Click to research Cavalry." = "UAsMLD"
"Click to research Chain Mail for Archers." = "UAs}bΪlҡD"
"Click to research Chain Mail for Cavalry." = "UAsMLΪlҡD"
"Click to research Chain Mail for Infantry." = "UAsBLΪlҡD"
"Click to research Coinage." = "UAsűND"
"Click to research Craftsmanship." = "UAsuWK"
"Click to research Domestication." = "UAsi޳N"
"Click to research Engineering." = "UAsu{"
"Click to research Gold Mining." = "UAsq}ġD"
"Click to research Improved Bow." = "UAs} C"
"Click to research Irrigation." = "UAsA~@D"
"Click to research Leather Armor for Archers." = "UAs}bΪ֥ҡD"
"Click to research Leather Armor for Cavalry." = "UAsMLΪ֥ҡD"
"Click to research Leather Armor for Infantry." = "UAsBLΪ֥ҡD"
"Click to research Mathematics." = "UAsƾǡD"
"Click to research Metallurgy." = "UAsMND"
"Click to research Metalworking." = "UAsݤu"
"Click to research Nobility." = "UAsQڨסC"
"Click to research Scale Armor for Archers." = "UAs}bΪҡD"
"Click to research Scale Armor for Cavalry." = "UAsMLΪҡD"
"Click to research Scale Armor for Infantry." = "UAsBLΪҡD"
"Click to research Short Sword." = "UAsuC"
"Click to research Siegecraft." = "UAs𫰾"
"Click to research Stone Mining." = "UAsĥۧ޳N"
"Click to research the Catapult Trireme." = "UAsۤTԲ"
"Click to research the Plow." = "UAspS"
"Click to research the Small Wall." = "UAspD"
"Click to research the Watch Tower." = "UAsAxD"
"Click to research the Wheel." = "UAs"
"Click to research Toolworking." = "UAsusy"
"Click to research Woodworking." = "UAs޳N"
"Click to research Writing." = "UAsѼg޳N"
"Click to select a civilization. Each civilization has special skills and can research different technology. For more information, click More Help. More than one player can select the same civilization."
"Click to select a team if you want to start the game with other players as allies. A dash (-) indicates no team. Players on the same team automatically have their diplomatic stance set to Ally and Allied Victory set."
"Click to select one or more victory conditions that all players must achieve."
"Click to select the brush size."
"Click to select this Artifact." = "UAܦvejD"
"Click to select this boat." = "UAܦpD"
"Click to select this building." = "UAܦؿvD"
"Click to select this military unit." = "UAܦxƳD"
"Click to select this Priest." = "UAܦQD"
"Click to select this Ruin." = "UAܦD"
"Click to select this siege weapon." = "UAܦ𫰪ZD"
"Click to select this villager." = "UAܦD"
"Click to select whether allied players win and lose as team. Any allied player who achieves the victory condition wins the game for all allies. You must select Allied Victory for all allies."
"Click to select your starting position on the map and civilization color. In a multiplayer game, two or more players can select the same player number and play a cooperative game, in which they share control of the same civilization."
"Click to send a message to all allies." = "UAeXTҦPD"
"Click to send a message to all enemies." = "UAeXTҦĤHD"
"Click to send a message to all players." = "UAeXTҦaD"
"Click to send a message to this player." = "UAeXTaD"
"Click to set one or more custom victory conditions."
"Click to set the default terrain."
"Click to set the player's diplomatic stance toward this player as Ally. The player's military units do not attack this civilization."
"Click to set the player's diplomatic stance toward this player as Enemy. The player's military units (except Scout) attack all buildings, military units, and villagers who enter their sight."
"Click to set the player's diplomatic stance toward this player as Neutral. The player's military units attack all buildings and military units (but not villagers) who enter their sight."
"Click to set the victory condition to Score. The first player to achieve the specified score wins the game."
"Click to set the victory condition to Time Limit. The player with the highest score at the end of the time limit wins the game."
"Click to set your diplomatic stance toward this player as Ally. Your military units do not attack this civilization."
"Click to set your diplomatic stance toward this player as Enemy. Your military units (except Scouts) attack all buildings, military units, and villagers who enter their sight."
"Click to set your diplomatic stance toward this player as Neutral. Your military units attack all buildings and military units (but not villagers) who enter their sight."
"Click to stop the current action." = "U䰱ثeʧ@C"
"Click to trade food for gold." = "UHC"
"Click to trade stone for gold." = "UHYC"
"Click to trade with another civilization." = "UMLqӶTC"
"Click to trade wood for gold." = "UAHC"
"Click to train a Bowman." = "UAVm}bD"
"Click to train a Broad Swordsman." = "UAVmCD"
"Click to train a Cataphract." = "UAVmMLC"
"Click to train a Centurion." = "UAVmʤҪD"
"Click to train a Chariot Archer." = "UAVmԨgD"
"Click to train a Chariot." = "UAVm|ԨD"
"Click to train a Clubman." = "UAVmҴΧLD"
"Click to train a Composite Bowman." = "UAVmQr}C"
"Click to train a Heavy Horse Archer." = "UAVmMLgC"
"Click to train a Hoplite." = "UAVm}LD"
"Click to train a Horse Archer." = "UAVmMLgD"
"Click to train a Legion." = "UAVmKҨBLD"
"Click to train a Long Swordsman." = "UAVmCD"
"Click to train a Phalanx." = "UAVm}D"
"Click to train a Priest." = "UAVmQD"
"Click to train a Scout." = "UAVmMLD"
"Click to train a Short Swordsman." = "UAVmuCD"
"Click to train a War Elephant." = "UAVmԶHC"
"Click to Train Alexander."
"Click to Train Amon Ra."
"Click to train an Axeman." = "UAVmMD"
"Click to train an Elephant Archer." = "UAVmMH}bD"
"Click to train an Improved Bowman." = "UAVm}LC"
"Click to train Cavalry." = "UAVmMLD"
"Click to train Heavy Cavalry." = "UAVmMLD"
"Click to Train Hector."
"Click to Train Pereus."
"Click to Train Tiberius."
"Click to tribute this player 100 food. Each time you click the button, 125 food is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)."
"Click to tribute this player 100 gold. Each time you click the button, 125 gold is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)."
"Click to tribute this player 100 stone. Each time you click the button, 125 stone is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)."
"Click to tribute this player 100 wood. Each time you click the button, 125 wood is deducted from your stockpile (100 goes to the player and 25 is paid as a fee)."
"Click to ungroup selected units." = "UANӳ줧sըC"
"Click to unload a transport vessel." = "Bn"
"Click to unselect a unit." = ""
"Click to upgrade to Ballista Tower." = "UAɯŨ쨾mC"
"Click to upgrade to Ballista." = "UAɯŨ쩸C"
"Click to upgrade to Battle Axe." = "UAɯŨԩD"
"Click to upgrade to Broad Sword." = "UAɯŨCD"
"Click to upgrade to Bronze Shield." = "UAɯŨCɲҡD"
"Click to upgrade to Cataphract." = "UAɯŨMLC"
"Click to upgrade to Cavalry Archer." = "UAɯŨML}bD"
"Click to upgrade to Centurion." = "UAɯŨʤҪC"
"Click to upgrade to Chariot Archer." = "UAɯŨԨgD"
"Click to upgrade to Chariot." = "UAɯŨ|ԨD"
"Click to upgrade to Composite Bow." = "UAɯŨQr}C
"Click to upgrade to Elephant Archer." = "UAɯŨԶHgD"
"Click to upgrade to Fishing Ship." = "UAɯŨpD"
"Click to upgrade to Fortification." = "UAɯŨSD"
"Click to upgrade to Guard Tower." = "UAɯŨuöD"
"Click to upgrade to Heavy Catapult." = "UAɯŨ쭫۾D"
"Click to upgrade to Heavy Cavalry." = "UAɯŨ쭫MLD"
"Click to upgrade to Heavy Horse Archer." = "UAɯŨ쭫MLgD"
"Click to upgrade to Heavy Transport." = "UAɯŨjBŲD"
"Click to upgrade to Helepolis." = "UAɯŨ쭫C"
"Click to upgrade to Iron Shield." = "UAɯŨKҡD"
"Click to upgrade to Juggernaught." = "UɯŨ쩸ĥC"
"Click to upgrade to Legion." = "UAɯŨKҨBL"
"Click to upgrade to Light Transport." = "UAɯŨ컴BŲD"
"Click to upgrade to Long Sword." = "UAɯŨCD"
"Click to upgrade to Medium Wall." = "UAɯŨ줤D"
"Click to upgrade to Merchant Ship." = "UAɯŨӲD"
"Click to upgrade to Phalanx." = "UAɯŨ}D"
"Click to upgrade to Sentry Tower." = "UAɯŨĵ٭D"
"Click to upgrade to Trireme." = "UAɯŨTԲD"
"Click to upgrade to War Elephant." = "UAɯŨԶHC"
"Click to upgrade to War Galley." = "UAɯŨԲC"
"Click to write scenario instructions, hints, a victory message, a loss message, and historical information."
"Click where you want the transport to unload." = "ܹBna"
"Cliff waterfall"
"Cliffs"
"Close" = ""
"Closed" = ""
"Clubman - The weakest of the infantry units." = "ҴΧL - BL̮z@ӡC"
"Clubman" = "ҴΧL"
"Coastal" = "ua"
"Coinage" = "ű"
"Comic Sans MS" = "ө"
"Comment" = ""
"Compassionate"
"Composite Bow" = "Qr}"
"Composite Bowman - Upgrade of Improved Bowman. The Composite Bowman has more hit points, attack strength, and range." = "Qr}L - Ѫ}LɯŦӨӡA֦hͩRIơBOPdC"
"composite bowman" = "Qr}"
"Computer Player Messages" = "qaT"
"Computer players are not enabled for multiplayer games in the trial version."
"Computer" = "q"
"Connection Type" = "su"
"Conquer all enemies." = "AҦĤH"
"Conquest Game: Win this game by destroying all enemy villagers, military units, boats, and buildings." = "ZOAGĤH@xƻPDxƤOqA}aҦؿvPHĹoɡC"
"Conquest" = "A"
"Control %d Artifacts."  =  %d ӥvej"
"Control %d Ruins." = " %d ӿ"
"Control of the Artifacts was lost!" = "hvejvII"
"Control of the Ruins was lost!" = "h񪺱vII"
"Conversions" = "P"
"Convert (C)" = "P (C)"
"Convert Button" = "P"
"Copperplate Gothic Light"
"Could not create game."
"Could not initialize communications system. Make sure that you have DirectX 5.0 or higher and that it is installed properly."
"Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw."
"Could not initialize program. Uninstall Age of Empires, and then run Setup again."
"Could not initialize sound system."
"Could not load game data." = "LkJC"D
"Count" = "`p"
"craftsmanship" = "uWK"
"Create Game" = "s@ӹC"
"Create Horse"
"Create Scenario" = "s@"
"Create Villager (C)" = "Ͳ (C)"
"Create" = "إ"
"Creating multiplayer game...\n\n\n\nPlease press ESC if the game is not\ncreated within 15 seconds."
"Creating multiplayer game...\n\n\n\nPlease press ESC if the game is not\ncreated within 15 seconds.\n\nAlso, make sure you are connected to the Internet\nbefore starting Age of Empires."
"Credits" = "s@s"
"Custom" = "۩w"
"Cyrus II"
"Cyrus III"
"Cyrus"
"Darius II"
"Darius"
"Dead A Cavalry"
"Dead Alligator"
"Dead Arch 2"
"Dead Catapult"
"Dead Chariot"
"Dead Elephant"
"Dead Farmer"
"Dead Fisher"
"Dead Forager"
"Dead H Cavalry"
"Dead Hunter"
"Dead Infantry"
"Dead L cavalry"
"Dead L Swd"
"Dead Long Bow"
"Dead Lumber"
"Dead Man"
"Dead Phalanx"
"Dead Tree"
"Dead War Ele"
"Death Match games are not enabled in the trial version." = "`vɹCbեΪLkҰʡD"
"Death Match" = "`v"
"Deep Water" = "`"
"default campaign" = "w]ԧ"
"Default Terrain" = "w]a"
"Default" = "w]A"
"Defeat!" = "ԱѡI"
"Defensive"
"Delete" = "R"
"Desert Patch 1"
"Desert Patch 2"
"Desert Patch 3"
"Desert" = "Fz"
"Developed by Ensemble Studios Corp. for Microsoft Corporation."
"Diamond Map" = "Ypa"
"Difficulty Level" = "x"
"Difficulty Level: %s" = "xסG%s"
"Diplomacy" = "~"
"Dirt path 1" = "dgp|"
"Dirt path 2" = "dgp|"
"Dirt path 3" = "dgp|"
"Dirt path 4" = "dgp|"
"Dirt path 5" = "dgp|"
"Dirt path 6" = "dgp|"
"Disable Technology" = "㪺޸T"
"Disable Trading" = "TT"
"Disable Trading: %s"TT: %s"
"Disabled" = ""
"Disconnecting from multiplayer game...\n\n\n\nPlease press ESC if the game does not\ndisconnect within 15 seconds."
"Discoveries"
"Discoveries/"
"Discovery - Natural sites of significance. Locating all Discoveries is a victory condition. To locate a Discovery, move a unit near it. A colored flag indicates which civilizations have located the Discovery."
"Discovery"
"Displays chat messages."
"Do you want to eject %s?"
"Do you want to save your changes to campaign\n %s"
"Do you want to save your changes to this scenario?" = "AnxsAܫ᪺@ܡH"
"Dock - Used to create fishing, trade, transport, and war vessels, including the Fishing Boat, Fishing Ship, Trade Boat, Merchant Ship, Light Transport, Heavy Transport, Scout Ship, War Galley, Trireme, Catapult Trireme, and Juggernaught." = "XY - ΨӻsyɺBBBԲPTӲC]ApBBBĥBBĥBĥBԲBTԲBۤTԲBTBӲPĥC"
"Dock Destruction"
"Dock" = "f"
"domestication" = "iʪ"
"Double Pole Flag"
"Down" = "VU"
"Easiest" =  "²"
"Easy" = "²"
"Economy" = "g"
"Edit Scenario" = "s@"
"Egyptian" = "J"
"Either" =  ""
"Elapsed Time" = "uɶ"
"Elephant - Can be hunted for food." = "jH - iQyD"
"Elephant Archer - Combines the hit points of the War Elephant and the attack strength and range of the Composite Bowman."
"Elephant Archer" = "ԶHg"
"Elephant King - Can be hunted for food." = "jH - iQyD"
"Elephant King" = "jH"
"Elephant" = "jH"
"Elevation" = ""
"Empty" = "Ū"
"Enable Cheating" = "\ϥαKX"
"Enable Cheating: %s" = "\ϥαKX: %s"
"Enabled" = "\"
"Enemies" = "ĤH"
"Enemy" = "ĤH"
"engineering" = "u{"
"Error" = "~"
"Esharhaddon"
"Everyone must select a unique civilization." = "CHܤ@jD"
"Everyone" = "CH"
"Exit" = ""
"Explains what you must do to win the game."
"Explor-" = "Ia"
"Exploration" = "ɤv"
"Explore %d%% of the known world." = "ɾӦaϪ %d%%"
"Explorer - Explores the map." = "Ia - IӦaϡD"
"Explorer" = "Ia"
"Failure" = ""
"fanaticism" = "vШg"
"Farm - Provides a reliable supply of food that can be gathered by a villager. Farms eventually go fallow and need to be rebuilt." = "A - Ѥ@ӥiaӷAAҥiHѦĶ쭹AAĶ|ѡAɻݭnsسy@ӡC"
"farm" = "A"
"Farmer - Gathers food from a Farm." = "A - bAĶC"
"Farmer" = "A"
"Fast" = "ֳt"
"Fire" = ""
"Fish - Salmon"  = " - D"
"Fish - Shore" = " - "
"Fish - Tuna" = " - C"
"Fish here for food." = "bD"
"Fish Whale" = "H"
"Fisherman - Fishes for food." = " - D"
"Fisherman" = ""
"Fishing Boat - Provides food by gathering fish and depositing them at the Dock. The cargo capacity of a Fishing Boat is greater than the carrying capacity of a villager." = "p - bWBXYѭӷAfqӱoC"
"Fishing Boat" = "p"
"Fishing Ship - Provides food by gathering fish and depositing them at the Dock. The Fishing Ship has more hit points and is faster than the Fishing Boat." = " - bWBeXYAѭӷAtפΥͩRIƤpC"
"Fishing Ship" = ""
"Fixed Positions" = "wƦnm"
"Fixed Positions: %s" = "wƦnmG%s"
"Flag - description"
"flag"
"Flying Dutchman"
"Food inventory: %d" = "sq: %d"
"Food" = ""
"Forage here for food." = "bĦD"
"Forage Site - Can be foraged for food." = "GO - iHbĶ"
"Forager - Gathers food from a Forage Site (berry bush)." = "Ķ - bĭϡ]GO^Ķ"
"Forager" = "Ķ"
"Forest" = "˪L"
"Formation"
"Fortification - Upgrade of the Medium Wall. The Fortification has more hit points and is the ultimate wall. " = "S - ɯū᪺Aɯū᪺ͩRIƸA𤤨mO̰C"
"Fortification" = "S"
"Friendly" = "͵"
"Full Tech Tree" = "޾"
"Full Tech Tree: %s" = "޾G%s"
"Gaia"
"Galley" = "jĥ"
"Game Name" = "CW"
"Game over. Click Menu/Quit Game to exit."
"GAME PAUSED" = "CȰ"
"Game paused/unpaused." = "CȰ/ѰȰC"
"Game Settings" = "C]w"
"Game speed changed." = "ܹCt"
"Game stopped because it was out of sync!" = "CC]OePnPB@~X{DC"
"Gazelle - Can be hunted for food." = "޲ - iyD"
"Gazelle" = "޲"
"Generate Map" = "ͦa"
"GENERATING MAP" = "ͦa"
"Genie engine technology ? Copyright 1995, 1996, 1997 by Ensemble Studios Corp. All rights reserved."
"Gilgamesh II"
"Gilgamesh III"
"Gilgamesh"
"Global Victory"
"Go to Destination"
"Goat" = "s"
"Gold Collected" = "Ķ"
"Gold inventory: %d" = "sq: %d"
"Gold Mine - Can be mined for gold." = "q - iH}ĨqD"
"Gold Mine" = "q"
"Gold Miner - Gathers gold from Gold Mines."  = "Īqu - bq}ĪqD"
"Gold Miner" = "Īqu"
"gold mining" = "Ī"
"Gold" = "l"
"Goods" = "f"
"Government Center - Used to build additional Town Centers and research technologies that improve your buildings and military units, including Writing, Architecture, Engineering, Aristocracy, Alchemy, and Ballistics." = "F - سyiHسyĤGߡCFߥiHsiؿvPxƳ쪺޳NA]AQڨסBrBؿvǡBu{ǡBQڬFvBNPC"
"Government Center" = "F"
"Govt Ctr" = "F"
"Granary - Used to build walls and towers, including the Small Wall, Medium Wall, Fortification, Watch Tower, Sentry Tower, Guard Tower, and Ballista Tower." = "\ - سyiHsPAxA]ApBPSFt~AOBĵ٭BmbPmC"
"Granary" = "\"
"Grass Clump 1" = "O"
"Grass Clump 10" = "O"
"Grass Clump 2" = "O"
"Grass Clump 3" = "O"
"Grass Clump 4" = "O"
"Grass Clump 5" = "O"
"Grass Clump 6" = "O"
"Grass Clump 7" = "O"
"Grass Clump 8" = "O"
"Grass Clump 9" = "O"
"Grass path 1" = "Oͪp"
"Grass path 2" = "Oͪp"
"Grass path 3" = "Oͪp"
"Grass path 4" = "Oͪp"
"Grass path 5" = "Oͪp"
"Grass path 6" = "Oͪp"
"Grass" = "a"
"Greek" = "þ"
"Group (G)" = "sլ@Ӷ (G)"
"Group Button" = "s"
"Guard Tower - Defensive structure that fires missiles at enemy villagers and military units within range. The Guard Tower has more hit points, attack strength, and range than the Sentry Tower." = "mb - tdmu@ؿvA|iJd򪺼ĤέxƳogugZAͩRIƤΧOMd򳣤ĵ٭ӱojC"
"Guard Tower" = "mb"
"Hammurabi II"
"Hammurabi III"
"Hammurabi IV"
"Hammurabi"
"Hannibal II"
"Hannibal III"
"Hannibal IV"
"Hannibal"
"Hanno II"
"Hanno III"
"Hanno"
"Hard" = "x"
"Hardest" = ""
"Heal (E)" = " (E)"
"Heal Button" = ""
"Health" = "d"
"Heavy Catapult - Upgrade of the Catapult. The Heavy Catapult has many more hit points and more range." = "۾ - ѧ𫰧۾ɯŦӨӡA֦hͩRIƤΧdC"
"heavy catapult" = "۾"
"Heavy Cavalry - Upgrade of Cavalry. Heavy Cavalry has more attack strength and armor (including +1 against missile weapons) than Cavalry." = "ML - MLɯŦӨӡA֦MLjOPmOA]A𫰪Zm +1"
"heavy cavalry" = "ML"
"Heavy Horse Archer - Upgrade of the Horse Archer. The Heavy Horse Archer has more hit points and attack strength." = "MLg - MLgɯŦӨӡAͩRIƤΧOMLgӱojC"
"Heavy Horse Archer" = "MLg"
"Heavy Transport - Used to transport villagers, military units, and Artifacts across water. The Heavy Transport has more hit points, is faster, and carries more units than the Light Transport." = "Bĥ - ѻBĥɯŦӨӡAiHBBxƳΥvejVLeA񻴫Bĥ֡BͩRIƤ]hBiHB]hC"
"Heavy Transport" = "B"
"Helepolis - Upgrade of the Ballista. The Helepolis has more range and a faster fire rate." = "-ѩɯŦӨӡAdjBt׸֡C"
"helepolis" = ""
"Help" = "U"
"Hero 12"
"Hero 13"
"Hero Alexander"
"Hero Amon Ra"
"Hero Corlis - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero Corlis"
"Hero Hector"
"Hero Herisfon"
"Hero Hersifon - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero Jason"
"Hero Mor Havoc"
"Hero Perseus"
"Hero Tiberius"
"Hero Xerxes"
"Hero02 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero03 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero07 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero08 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero09 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero10 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero11 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero12 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero13 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero14 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero15 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero16 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero17 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Hero18 - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"High" = ""
"Highland" = "a"
"Hints" = ""
"History" = "v"
"Hittite" = "x"
"Hoplite - The weakest of the elite infantry units." = "}L - ̮zBLC"
"hoplite" = "}L"
"Horse Archer - A fast archery unit with strong attack strength and range."
"horse archer" = "MLg"
"Horse" = ""
"Host name: %s" = "DW١G%s"
"House - Supports up to four villagers, military units, or boats. You must have enough Houses before you can create new units."
"House" = ""
"Huge"  = "j"
"Hunt this animal for food." = "yoʪHo"
"Hunter - Hunts animals for food." = "yH - yʪHo"
"Hunter" = "yH"
"I am preparing to attack %s, please join me."
"I'm Not Ready!" = "ک|ǳƦnII"
"I'm Ready!" = "ڤwǳƦnII"
"If there is a check in the box, all civilizations can research all technologies in the game and the special attributes usually associated with each civilization are removed. Otherwise, each civilization can research limited technology and has special attributes."
"If there is a check in the box, allied players win or lose as a team. Any allied player who achieves the victory condition wins the game for all allies. All players who want to pursue an allied victory must select Allied Victory."
"If there is a check in the box, players begin the game in fixed (clockwise) positions based on the player number. Team members with consecutive player numbers are located adjacent to each other on the map. Otherwise, players begin the game in random locations on the map."
"If there is a check in the box, players can use the cheat codes."
"If there is a check in the box, the map terrain is revealed at the beginning of the game. Otherwise, it is revealed as you explore."
"If you tribute me %d gold, I will ally with you." = "pGA^m %d lAڱNPAD"
"If you tribute me %d more gold, I will ally with you." = "pGA^m WL %d lAڱNPAD"
"Improved Bow" = "}"
"Improved Bowman - Has more hit points, attack strength, and range than the Bowman." = "}L - ͩROBOΧd}LjC"
"improved bowman" = "}L"
"Individual Victory"
"Inland" = ""
"Instructions" = "²"
"Intentional drop of Ser#%d  Cmd=%d '%c' "
"Inventory" = "sq"
"Invisible Demon"
"IP"
"Iron Age First" = "̥iJKɥN"
"Iron Age" = "KɥN"
"iron shield" = "Ks"
"Irrigation" = "@"
"It was wise to do as I requested."
"Jason - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Jihad" = "岽"
"Join" = "[J"
"Juggernaught - Upgrade of the Catapult Trireme. The Juggernaught has more hit points and causes damage to a larger area. Like the Catapult Trireme, the Juggernaught is armed with a Catapult, which can fire at a location instead of a particular unit." = "ĥ - ɯū᪺ۤTԲAɯūͩRIƼW[A˽d[jAMۤTԲ@˥iHwϰC"
"juggernaught" = "ĥ"
"Jumping Fishes - Can be fished for food." = "D - iHɼC"
"Jungle" = "OL"
"Kill Ratio" = "v"
"Kills - Losses" = "ħڶˤ`"
"Kills" = "ĭxˤ`"
"Large Islands" = "jq"
"Large" = "j"
"Largest Army" = "xƤOq̱j"
"Laser Tower" = "pgm"
"Laser Trooper" = "pgML"
"leather armor for archers" = "}b⪺֥Ҩm"
"leather armor for cavalry" = "ML֥Ҩm"
"leather armor for infantry" = "BL֥Ҩm"
"Legacy" = ""
"Legion - Upgrade of Long Swordsman. The Legion is the ultimate infantry unit. It has many more hit points and more attack strength than the Long Swordsman." = "KҨBL - ɯū᪺CABLxΤ̱jZOCLC֦hͩRIƻPjOC"
"legion" = "KҨBL"
"Lengthen Combat"  = "԰"
"Lengthen Combat: %s"  = "԰G%s"
"Leonidas"
"Light Transport - Used to transport villagers, military units, and Artifacts across water." = "Bĥ - ΨӸBBxƳΥvejVLeC"
"Light Transport" = "BŲ"
"Lion - Predator that can be hunted for food." = "l - ׭ʪiQy"
"Lion - Tame" = "l - i"
"Lion King - Predator that can be hunted for food." = " - ׭ʪiQy"
"Lion King" = ""
"Lion Tame - description."
"Lion" = "l"
"Load Scenario" = "J@"
"Load" = "J"
"Loading game data..." = "JCƤ ..."
"Loading list of campaigns..." = "JԧвM ..."
"Loading list of scenarios..." = "J@M ..."
"Loading saved game..." = "JxsC ..."
"Loading scenario..." = "J@ ..."
"Loading" = "J"
"Locate %d Discoveries."
"Long Sword" = "C"
"Long Swordsman - Upgrade of Broad Swordsman. The Long Swordsman has more hit points, attack strength, and armor."
"long swordsman" = "C"
"Looking for games..."
"Loss Cinematic"
"Loss"
"Losses" = "ڭxˤ`"
"Low" = "C"
"Map Size" = "aϤjp"
"Map Size: %s" = "aϤjp: %s"
"Map Type" = "aϫ"
"Map Type: %s" = "aϫ: %s"
"Map" = "a"
"Market - Used to build the Farm and research technologies that improve your military units and the effectiveness of your villagers, including Woodworking, Artisanship, Craftsmanship, Stone Mining, Siegecraft, Gold Mining, Coinage, Domestication, the Plow, Irrigation, and the Wheel." = " - \سyAPoiޡAHWjxƳM޳NA]A޳NBuBuWKBĥۡB𫰡BĪBűBBiBpSP@C"
"Market" = ""
"mathematics" = "ƾ"
"Medium Wall - Upgrade of the Small Wall. The Medium Wall has more hit points."
"medium wall" = ""
"Medium" = ""
"Medusa"
"Menu" = ""
"Mercenary - Mercenaries have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Mercenary" = "ħL"
"Merchant Ship - Used to trade with other civilizations to increase your stockpile of gold. The Merchant Ship is faster and has more hit points than the Trade Boat."
"Merchant Ship" = "Ӳ"
"Messages" = "T"
"metallurgy" = "MN"
"Metalworking" = "ݤu"
"Microsoft Internet Gaming Zone"
"Microsoft? Age of Empires? Trial"
"Microsoft? Age of Empires?"
"Military Population" = "xƶq"
"Military" = "x"
"Miltiades"
"Mine here for gold." = "bqD"
"Mine here for stone." = "bqD"
"Minoan" = "JS"
"Minos II"
"Minos III"
"Minos IV"
"Minos"
"Missile - Arrow Fire" = "ugZ - b"
"Missile - Arrow" = "ugZ - b"
"Missile - Boat Stone" = "ugZ - "
"Missile - Bolt Fire" = "ugZ - "
"Missile - Bolt" = "ugZ - b"
"Missile - Catapult Stone Fire" = "ugZ - g"
"Missile - Catapult Stone" = "ugZ - "
"Missile - Nuke" = "ugZ - ֪Z"
"Missile - Spear" = "ugZ - e"
"Missile-Nuke - description" = "֤lu - SZ"
"Moderate" = ""
"monotheism" = "@"
"Mor Havoc - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"More Help" = "h"
"Most Conversions" = "PƼƶq̦h"
"Most Explored" = "ɦaϳ̤j"
"Most Technologies" = "޵oḭ"
"Mouse Interface" = "ƹ"
"Move (M)" = "  (M)"
"Move To Button"
"Move" = ""
"Multiplayer Connection" = "hHsu"
"Multiplayer Game" = "hHҦC"
"Multiplayer Games" = "hHҦC"
"Multiplayer Setup" = "hHҦ]w"
"Multiplayer" = "hHҦ"
"Mursuli II"
"Mursuli III"
"Mursuli IV"
"Mursuli"
"Music\nVolume" = "n"
"Music\nVolume" = "n"
"Mysticism" = "Dq"
"Name" = "mW"
"Nebuchad II"
"Nebuchad III"
"Nebuchadnezzar"
"Neutral" = ""
"New Player" = "sa"
"New" = "sW"
"Next (X)" = "U@ (X)"
"Next Button"
"Nintoku II"
"Nintoku III"
"Nintoku"
"No docks to trade with." = "SfiHD"
"No IP addressing information is available." = "SiΪ IP }TD"
"No multiplayer connections are available." = "hHCsuLġC"
"No" = "_"
"nobility" = "Qڨ"
"nology"
"Nomad" = "C"
"None" = "L"
"Normal" = "@"
"Not close enough to land to unload."
"Not enough faith to perform a conversion." = "HߤALkiPơC"
"Not enough food." = ""
"Not enough gold." = ""
"Not enough memory or swap file space. Close other applications and/or free some disk space, and then restart Age of Empires." = "OάOmɪŶALε{μW[wХiΪŶ᭫sҰʹCC"
"Not enough room to place unit." = "ŶHm"
"Not enough room to unload all."
"Not enough stone." = "ۧ"
"Not enough wood." = ""
"Not in use" = "SQϥ"
"Nuke Trooper" = "֪ZML"
"Number of Players" = "a"
"Object Type"
"OBJECT"
"Off" = ""
"OK" = "Tw"
"On" = "}"
"One Button" = ""
"One game CD is required for every three players."
"One or more civilizations must be set to Player Type: Either"
"Open"
"Options" = "ﶵ"
"Palm Desert"
"Passengers"
"Passive"
"Path Finding" = "M|O"
"Path Finding: %s" = "M|O: %s"
"Pay Tribute (cost %d%%)" = "I^~ ( O %d%% )"
"Percent"
"Pericles"
"Perseus - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Persian" = "i"
"Personality"
"Phalanx - Upgrade of Hoplite. The Phalanx has more attack strength and armor." = "}LQҪ - ɯū᪺}LAɯūOPmOWɡC"
"Phalanx" = "}L"
"Phoenician" = "̥"
"Pine Forest" = "QL"
"place holder"
"Place" = "m"
"Player %d - '%s' dropped/disconnected." = "a %d - '%s' /}"
"Player %d" = "a %d"
"Player '%s' (%d) is not responding..." = "a '%s' (%d) S ..."
"Player 1" = "a 1"
"Player 2" = "a 2"
"Player 3" = "a 3"
"Player 4" = "a 4"
"Player 5" = "a 5"
"Player 6" = "a 6"
"Player 7" = "a 7"
"Player 8" = "a 8"
"Player Type" = "a"
"Player" = "a"
"Players" = "a"
"Players:" = "aG"
"plow" = "pS"
"polytheism" = "h"
"Population" = "Hf"
"Post-Iron Age" = "KɥN"
"Pre-Game Cinematic"
"Priest - Heals friendly and allied units and converts enemy units." = "Q - vڤλPڦPAåBPƼĭxC"
"priest" = "Q"
"Problem communicating with %s..."
"Product ID:"
"Quantity" = "ƶq"
"Quit Game" = "}C"
"Quit to Main Menu" = "^D"
"Raft"
"Ramses II"
"Ramses III"
"Ramses IV"
"Ramses"
"Random Map games are not enabled in the trial version."
"Random Map" = "Ha"
"Random" = "H"
"Range" = "d"
"Razings" = "ĭxؿvl"
"Ready" = "ǳ"
"Religion" = "v"
"Remove" = ""
"Repair (R)" = "״_ (R)"
"Repair Button" = "״_"
"Repair Man - Repairs buildings and boats damaged in combat." = "״_u - ״_lؿvPC"
"Repairman" = "״_u"
"Republic Age Not in use"
"Research Afterlife: +3 conversion range" = "sӥͷGQPƽd +3"
"Research Alchemy: +1 Ballista, Helepolis, missile weapon attack" = "sNGB}bμugZO +1"
"Research Architecture: -33% build time; +20% building/wall HPs" = "sؿvǡGؿvɶ -33% ; ؿvͩRI +20%"
"Research Aristocracy: Academy units 25% faster" = "sQڬFvG}Lʳt +1"
"Research Artisanship: +1 missile weapon range; +2 woodcutting; " = "suGugZZ +1 ; q +2"
"Research Astrology: Conversion 30% more effective" = "sePNGPƳt +30%"
"Research Ballistics: Increased missile weapon/siege weapon accuracy" = "sGW[ugZP𫰪ZǽT"
"Research Bronze Shield: +1 infantry armor vs. missile weapons" = "sɻsҡGBLﻷ{ZmO +1"
"Research Catapult Trireme" = "sۤTԲ"
"Research Chain Mail: +2 archer armor" = "slҡG}b@ +2"
"Research Chain Mail: +2 cavalry armor" = "slҡGML@ +2"
"Research Chain Mail: +2 infantry armor" = "slҡGBL@ +2"
"Research Coinage: +25% gold mine productivity; free tribute" = "sűNG+25%qͲFKO^~"
"Research Craftsmanship: +1 missile weapon range; +2 woodcutting" = "suWKGugZZ +1 ; q +2"
"Research Domestication: +75 food production for Farms" = "oii޳NGAͲ +75%"
"Research Engineering: +2 siege weapon, siege ship range" = "oiu{ǡG𫰾d +2"
"Research Fanaticism: Priest rejuvenation 50% faster" = "svШgGQPƫ_O +50%"
"Research Gold Mining: +3 gold mining" = "sq}ġGĪq +3"
"Research Improved Bow" = "s}"
"Research Iron Shield: +1 infantry armor vs. missile weapons" = "sKsҡGBLugZmO +1"
"Research Irrigation: +75 food production for Farms" = "s@GAͲ +75%"
"Research Jihad: Increased villager attack strength/speed/HPs" = "s岽GW[OBtשMͩROC"
"Research Leather Armor: +2 archer armor" = "s֥ҡG}b@ +2"
"Research Leather Armor: +2 cavalry armor" = "s֥ҡGML@ +2"
"Research Leather Armor: +2 infantry armor" = "s֥ҡGBL@ +2"
"Research Mathematics Not in use"
"Research Metallurgy: +3 hand-to-hand unit attack" = "oiMNGZO +3"
"Research Metalworking: +2 hand-to-hand unit attack" = "oiݤuGZO +2"
"Research Monotheism: Convert enemy Priests and buildings" = "sСGiHPƼĭxQMؿvC"
"Research Mysticism: Double Priest hit points" = "sDqGQͩRIƥ["
"Research Nobility: +15% Cavalry, Chariots, Horse Archer hit points" = "sQڨסGMLBMLgͩRI +15%"
"Research Plow: +75 food production for Farms" = "spSGAͲ +75%"
"Research Polytheism: Priest moves 40% faster" = "shסGQʳt +40%"
"Research Scale Armor: +2 archer armor" = "sҡG}b@ +2"
"Research Scale Armor: +2 cavalry armor" = "sҡGML@ +2"
"Research Scale Armor: +2 infantry armor" = "sҡGBL@ +2"
"Research Short Sword" = "suC"
"Research Siegecraft: Villagers can destroy walls and towers" = "s𫰾Gq}Ķq +3 ; }aPb𪺯O"
"Research Small Wall" = "sp"
"Research Stone Mining: +3 stone mining" = "sĥۧ޳NGĥ۶q +3"
"Research Toolworking: +2 hand-to-hand unit attack" = "oiusyGZO +2"
"Research Watch Tower" = "sAx"
"Research Wheel: Villagers 30% faster; required for chariots" = "sGʳt +30%"
"Research Woodworking: +1 missile weapon range; +2 woodcutting" = "s޳NGugZZ +1 ; q +2"
"Research Writing: Shared exploration with allies" = "sѼg޳NGMPɱG"
"Research" = "s"
"Researching" = "s"
"Resign"
"resources" = "귽"
"resources" = "귽"
"Resources: %s" = "귽G%s"
"Restart" = "s}l"
"Resynchronizing ... please wait."
"Retry" = ""
"Return to Game" = "^C"
"Return to Menu" = "^D"
"Reveal Map" = "ܦa"
"Reveal Map: %s" = "ܦaϡG%s"
"Rhadamanthys II"
"Rhadamanthys V"
"Rhadamanthys"
"Right-click to attack this animal." = "UkoʪD"
"Right-click to attack this boat." = "UkoD"
"Right-click to attack this building." = "UkoɫؿvD"
"Right-click to attack this unit." = "UkoӳD"
"Right-click to attack this wall." = "UkoyD"
"Right-click to board this transport." = "Uk䰱yoBC"
"Right-click to chop down this tree." = "UkoʾD"
"Right-click to construct this building." = "UkسyoؿvD"
"Right-click to convert this boat." = "UkPƳoD"
"Right-click to convert this building." = "UkPƳoɫؿvD"
"Right-click to convert this unit." = "UkPƳoӳD"
"Right-click to fish here." = "UkbD"
"Right-click to forage here." = "UkbĶC"
"Right-click to heal this unit." = "UkoӳD"
"Right-click to hunt this animal." = "Uk䮷oʪD"
"Right-click to mine for gold." = "Ukb}ĪqD"
"Right-click to mine for stone." = "Ukb}ĥqD"
"Right-click to repair this building." = "Uk״_ؿvD"
"Right-click to repair this wall." = "Ukb״_D"
"Rock 1" = ""
"Rock 10" = ""
"Rock 11" = ""
"Rock 12" = ""
"Rock 13" = ""
"Rock 14" = ""
"Rock 15" = ""
"Rock 16" = ""
"Rock 17" = ""
"Rock 18" = ""
"Rock 19" = ""
"Rock 2" = ""
"Rock 20" = ""
"Rock 21" = ""
"Rock 22" = ""
"Rock 23" = ""
"Rock 24" = ""
"Rock 25" = ""
"Rock 26" = ""
"Rock 3" = ""
"Rock 4" = ""
"Rock 5" = ""
"Rock 6" = ""
"Rock 7" = ""
"Rock 8" = ""
"Rock 9" = ""
"Roll-over Help" = "Bʵ"
"Rotate" = ""
"Rubble 1" = "H۰"
"Rubble 2" = "H۰"
"Rubble 3" = "H۰"
"Ruins - Ancient structures built by now-lost cultures. Ruins can be a victory condition or increase your score." = " - WjdUӪؿvAiHΨĹo٥iHW[ơC"
"Ruins" = ""
"Ruins/" = "/"
"Ruins: %d Years" = "G%d ~"
"Salmon - Can be fished for food." = "D - i"
"Sargon II"
"Sargon III"
"Sargon IV"
"Sargon"
"Save As" = "tss"
"Save Game" = "xsC"
"Save Scenario" = "xs@"
"Save" = "xs"
"Saved Game" = "xsC"
"Saved Games" = "xsC"
"Saving game..." = "bxsC ..."
"Saving scenario..." "bxs@ ..."
"Scale Armor for Archers"  = "}b⪺"
"Scale Armor for Cavalry" = "ML"
"scale armor for infantry" = "BL"
"Scenario Builder" = "@ب"
"Scenario Instruction Map"
"Scenario Instructions" = "@"
"Scenario Settings" = "@]w"
"Scenario" = "@"
"Scenario: %s" = "@G%s"
"Scenarios" = "@"
"Score (F4)" = " (F4)"
"Score Game: Win this game by achieving the specified score." = "CoGF즹SwƧYibCoӧQD"
"Score" = ""
"Scores" = ""
"Scout - The weakest of the cavalry units." = "dL - ̮zMLD"
"Scout Ship - The weakest of the war vessels." = "d - ̮zԲD"
"scout ship" = "d"
"scout" = "dL"
"Scouting" = "d"
"Screen Size" = "ùjp"
"Scroll\nSpeed" = "ʳt"
"Seed Map"
"Seed"
"Sei II"
"Sei III"
"Sei IV"
"Sei"
"Select a player name." = "ܤ@amWD"
"Select a saved game." = "ܤ@xsCD"
"Select a unit." = "ܤ@"
"Select Campaign" = "ܤ@ԧ"
"Select Game to Join" = "ܱ[JC"
"Select Object"
"Select Player" = "ܪa"
"Select Saved Game" = "ܤwxsC"
"Select Scenario" = "ܼ@"
"Select Terrain" = "ܦa"
"Select the age at which the game begins. For example, Bronze Age indicates that all Stone Age and Tool Age technology has been completed. Nomad indicates that the game starts in the Stone Age and you choose where to build your Town Center."
"Select the age." = "ܥ@"
"Select the attribute to achieve:  Razings (enemy buildings to destroy), Conversions, Kill Ratio (# of units killed compared to those lost), Wonders that must be built and held, Military Population that must be created, Technologies that must be researched, Villager Population that must be created, Kills (# of military units, villagers, or boats that must be killed)."
"Select the cinematic that plays before a scenario begins (optional)."
"Select the city plan the computer player uses to determine where to construct buildings."
"Select the distribution of land and water on the map."
"Select the elevation to paint. The larger the elevation number, the higher the terrain. Elevation 2 is flat terrain."
"Select the loss cinematic that plays for the loser(s) of the scenario (optional)."
"Select the map size. The larger the map, the longer the game." = "ܦaϤjpAVjaϥNVCC"
"Select the mission briefing map that appears before a campaign (optional)."
"Select the number of players." = "ܪaƥ"
"Select the personality of the computer player. For most situations, you can select Aggressive or Passive."
"Select the player to customize."
"Select the player to place units for."
"Select the player's civilization. Each civilization has special skills and can research different technologies. More than one player can select the same civilization."
"Select the quantity of resources (food, wood, stone, and gold) in each player's stockpile when the game begins."
"Select the scenario to play."
"Select the score for the game. The first civilization to achieve this score or military conquest wins the game."
"Select the score for the game."
"Select the skill of civilizations controlled by the computer."
"Select the starting age." = "ܰ_lɥND"
"Select the strategy the computer player uses to determine which buildings, military units, boats, and technologies to research."
"Select the technology to achieve."
"Select the terrain to paint."
"Select the time limit for the game. The civilization with the highest score at the end of the time limit wins the game."
"Select the time limit for the game."
"Select the type of connection to make. For more information, click More Help."
"Select the unit to place on the map."
"Select the victory cinematic that plays for the winner(s) of the scenario (optional)."
"Select the victory condition. The first civilization (or team) to achieve the victory condition wins the game. For more information about the victory conditions, click More Help."
"Select the victory condition."
"Select whether the position is played by the computer, a human, or either. If you select Either, the position can be played by a human or by the computer (if it is not filled by a human)."
"Select which enemy player." = "ܭ@Ӽĭx"
"Select which players receive your messages." = "ܰeT@Ӫa"
"Send Messages to" = "eT"
"Sentry Tower - Upgrade of the Watch Tower. The Sentry Tower has more hit points, attack strength, and range." = "ĵ٭ - AxɯŦӨӡAͩRIƸhBOΧdjC"
"Sentry Tower" = "ĵ٭"
"Set Destination"
"Set Object"
"Setting up multiplayer game ..." = "]wshHCҦ ..."
"Setting up new scenario..." = "]ws@ ..."
"Settings" = "]w"
"Shallows - Water that is passable by villagers, military units, and boats." = "Ly - nuaΧBxƳβҥibW樫C"
"Shallows" = "Ly"
"Shalmaneser II"
"Shalmaneser"
"Shang" = "Ӵ"
"Shield" = ""
"Short Sword" = "uC"
"Short Swordsman - Has more hit points, attack strength, and armor than the Axeman." = "uC - ֦MⰪͩRIơBOMmOC"
"short swordsman" = "uC"
"Show Games" = "ܹC"
"Siege Wkshop" = "𫰪Zut"
"Siege Workshop - Used to build siege weapons, including the Stone Thrower, Catapult, Heavy Catapult, Ballista, and Helepolis." = "𫰪Zut - ]A۾BBB𫰧۾έ۾C"
"siege workshop" = "𫰪Zut"
"siegecraft" = "𫰾"
"Sight"
"Single Player Game" = "HҦC"
"Single Player Menu" = "HҦ"
"Single Player" = "HҦ"
"Single Pole Flag"
"Slow" = "C"
"Small Islands" = "pq"
"Small Wall - The weakest of the walls." = "p - mO̮z"
"Small Wall" = "p"
"Small" = "p"
"Smoke Battlex1"
"Smoke Column1"
"Smoke"
"Soldier_Nuker - description" = "֪ZML - SxƳC"
"Sound\nVolume" = "njp"
"Speed" = "t"
"Stable - Used to train cavalry units, including the Scout, Cavalry, Heavy Cavalry, Cataphract, Chariot, and War Elephant." = "\ -  ΨӰVmMLA]AMLBMLBMLBMLB|ԨξԶHC"
"Stable" = "\"
"Stand Ground (D)" = "da (D)"
"Stand Ground Button" = "ad"
"Standard Game: Win this game by constructing a Wonder, by capturing all Ruins or Artifacts, or by Conquest." = "зǹCGbCoӧQkD\n\t\t1>سy@ɩ_[D\n\t\t2>vejΦD\n\t\t3>䥦aD\n\n~{ s@̡GpP\t\tE-mail: Hypersof@ms16.hinet.net"
"Standard" = "з"
"Start Game" = "}lC"
"Start your Web browser and go to The Internet Gaming Zone?"
"Starting a new game..." = "}l@sC"
"Starting Age" = "_l@"
"Status box - displays the civilization, name, hit points, attack, armor, piercing armor, and range of the selected unit. Also displays Priest rejuvenation percentage. " = "A - ܤBWrBͩRIơBBmTC"
"Stealth Archer" = "K}b"
"Stone 1" = "Y"
"Stone 2" = "Y"
"Stone 3" = "Y"
"Stone 4" = "Y"
"Stone 5" = "Y"
"Stone 6" = "Y"
"Stone Age" = "۾ɥN"
"Stone Fence" = "YR"
"Stone inventory: %d" = "Ysq: %d"
"Stone Mine - Can be mined for stone." = "q - i}ĬۧD"
"Stone Mine" = "q"
"Stone Miner - Gathers stone from Stone Mines." = "ĥۤuH - bqtĥۡC"
"Stone Miner" = "qu"
"Stone Mining" = "q}"
"Stone path 1" = "YD"
"Stone path 2" = "YD"
"Stone path 3" = "YD"
"Stone path 4" = "YD"
"Stone path 5" = "YD"
"Stone path 6" = "YD"
"Stone Thrower - The weakest of the siege weapons." = "۾ - ̮z𫰪ZC"
"Stone Thrower" = "۾"
"Stone" = "Y"
"Stop (S)" = " (S)"
"Stop Button" = '"
"Storage Pit - Used to research technologies that improve the armor and attack strength of military units, including Toolworking, Metalworking, Metallurgy, the Bronze Shield, the Iron Shield, Leather Armor, Scale Armor, and Chain Mail. " = "ܮw - ΨӬss޳NAW[xƳ쪺mOC]AusyBݤuBMNB֥ҡBҡBlҵC"
"Storage Pit" = "ܮw"
"Strategy" = "Բ"
"Sumerian" = "Ĭ"
"Summary" = "`"
"Suppiluliuma III"
"Suppiluliuma V"
"Suppiluliuma"
"Survival" = "sb"
"Swimming Fishes - Can be fished for food." = "ʤs - iD"
"T'ang II"
"T'ang III"
"T'ang"
"Tan'gun II"
"Tan'gun III"
"Tan'gun IV"
"Tan'gun-Wanggom"
"Team" = "ζ"
"TECH" = ""
"Tech-" = ""
"Technologies" =  ""
"Technology" =  ""
"Temple - Used to train Priests and research technology that increases their powers, including Polytheism, Mysticism, Astrology, Monotheism, Afterlife, Jihad, and Fanaticism." = " - VmQaAåBiHsW[QO޳NC"
"Temple" = ""
"Temples" = ""
"Terrain crack 1"
"Terrain crack 2"
"Terrain crack 3"
"Terrain crack 4"
"Terrain crack 5"
"Terrain" = "a"
"Test" = ""
"Testing" = "դ"
"That file exists. Overwrite it?" = "ɮפwsbAnл\ܡH"
"That service is currently inactive."
"The diamond-shaped map shows the world at a smaller scale. Click the diamond-shaped map to go to that location on the large map."
"The first civilization (or team) to control the designated number of Artifacts wins the game. The game ends immediately. There is no countdown clock. For allied victory, the Artifacts must be controlled by any of the allies."
"The first civilization (or team) to control the designated number of Ruins wins the game. The game ends immediately. There is no countdown clock. For allied victory, the Ruins must be controlled by any of the allies."
"The first civilization (or team) to destroy all opponents' villagers, military units, boats, and buildings wins the game. You do not need to destroy trade vessels, transport vessels, fishing vessels, Artifacts, Ruins, or walls."
"The first civilization (or team) to explore the specified percentage of the map wins the game. For allied victory, only one of the allies must explore the specified percentage of the map."
"The first civilization (or team) to locate the specified # of Discoveries wins. Discoveries are natural sites of significance represented by a white horse etched into the ground. To locate a Discovery, move a unit near it. A colored flag shows which civilizations have located the Discovery. For allied victory, all allies must locate all Discoveries."
"The game could not be loaded." = "CLkJD"
"The game could not be saved. Free some disk space, and then try again." = "LkxsoӹCiסAťXh@ǵwЪŶAդ@C"
"The game was canceled."
"The Iron Age is not enabled in the trial version."
"The raft carries one occupant."
"The scenario could not be loaded." = "LkJoӼ@I"
"The scenario could not be saved. Free some disk space, and then try again." = "LkxsoӼ@AťXh@ǵwЪŶAդ@I"
"The selected scenario is invalid." = "ܪ@L"
"The trial version does not allow you to advance to the Iron Age."
"Themistocles"
"There are no games to join."
"This is a game played on a random map.  The next screen allows you to change random map settings."
"This is not enabled in the trial version."
"This is permanant. Are you sure?"
"This program is protected by U.S. and international copyright laws as described in Menu/About."
"This scenario contains Individual Victory conditions that cannot be customized."
"This scenario does not work with the trial version."
"This scenario only supports up to %d players."
"This scenario requires exactly %d players."
"Thutmose II"
"Thutmose III"
"Thutmose"
"Tiberius - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Tiglathpileser"
"Time (Hr:Min)" = "ɶ eɡGf "
"Time Limit Game: Win this game by achieving the highest score within the specified time."
"Time Limit" = "ɶ"
"Timed out while trying to connect to the game."
"Timeline" = "~N"
"Tiny" = "p"
"To limit a game to less than 8 players, close some of the positions. Closing a position occupied by a player ejects the player from the game."
"Tool Age" = "uɥN"
"Toolworking" = "usy"
"Total Score" = "`"
"Total" = ""
"Town Center - Used to create villagers and advance to the next age. It is also where villagers can deposit food, wood, gold, and stone. The Town Center supports four units." = " - ͲåBʯŨU@ӮɥNaA]ONĶ쪺BBqPmaIC"
"town center" = ""
"Town Centers cannot be converted." = "ߵLkQPơC"
"Trade Boat - Used to trade with other civilizations to increase your stockpile of gold." = "T - MLTHW[sqC"
"Trade Boat Not in use"
"Trade Boat" = "T"
"Trade Button" = "T"
"Trade food for gold." = "H"
"Trade stone for gold." = "HY"
"Trade with"
"Trade wood for gold." = "H"
"Trade Workshop"
"Trade" = ""
"Train Axeman (T)" = "VmM (T)"
"Train Bowman (T)" = "Vm}b (T)"
"Train Broad Swordsman (S)" = "VmC (S)"
"Train Cataphract (C)" = "VmML (C)"
"Train Cavalry (C)" = "VmML (C)"
"Train Centurion (T)" = "Vm}LʤҪ (T)"
"Train Chariot (R)" = "Vm|Ԩ (R)"
"Train Chariot Archer (R)" = "VmԨg (R)"
"Train Clubman (T)" = "VmҴΧL (T)"
"Train Composite Bowman (A)" = "VmQr} (A)"
"Train Elephant Archer (E)" = "VmԶHg (E)"
"Train Heavy Cavalry (C)" = "VmML (C)"
"Train Heavy Horse Archer (C)" = "VmMLg (C)"
"Train Hoplite (T)" = "Vm}L(T)"
"Train Horse Archer (C)" = "VmMLg (C)"
"Train Improved Bowman (A)" = "Vm}L (A)"
"Train Legion (S)" = "VmKҨBL (S)"
"Train Long Swordsman (S)" = "VmC (S)"
"Train Phalanx (T)" =  "Vm} (T)"
"Train Priest (T)" =  "VmQ (T)"
"Train Scout (S)" =  "VmML (S)"
"Train Short Swordsman (S)" = "VmuC (S)"
"Train War Elephant (E)" = "VmԶH (E)"
"Training" = "Vm"
"Traitor - Traitors have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Traitor"
"Tree - Ash" = " - "
"Tree - Beech" = " - sپ"
"Tree - Can be chopped for wood." = " - iQ"
"Tree - Oak 10" = " - 10"
"Tree - Oak 14" = " - 14"
"Tree - Oak 31" = " - 31"
"Tree - Oak 32" = " - 32"
"Tree - Oak 33" = " - 33"
"Tree - Oak 34" = " - 34"
"Tree - Oak 35" = " - 35"
"Tree - Oak 36" = " - 36"
"Tree - Oak" = " - "
"Tree - Palm Forest" = " - qL"
"Tree - Palm" = " - q"
"Tree - Pine 1" = " - 1Q"
"Tree - Pine 2" = " - 2Q"
"Tree - Pine 3" = " - 3Q"
"Tree - Pine 4" = " - 4Q"
"Tree - Pine Forest" = " - QL"
"Tree - Pine" = " - Q"
"Tree - Spruce" = " - "
"Tree Forest" = "L"
"Tree Stump" = "F"
"Tree" = ""
"Tribe Name" = "W"
"Tribe" = ""
"Tribute %d gold to me or you will be destroyed!" = "i^ %d ڡAMܶiAaI"
"Tribute %d more gold to me or you will be destroyed!" = "Ahi^ %d ڡAMNAaI"
"Tribute Given" = "i^"
"Trireme - Upgrade of the War Galley. The Trireme has more hit points, attack strength, and range."
"trireme" = "TԲ"
"Tuna Fish - Can be fished for food." = "C - iQ"
"Two Buttons" = ""
"Type a message. Press ENTER to send." = "JTDU Enter eXD"
"Type a message." = "JTD"
"Type a name for the game."
"Type a tribe name if you want to replace the civilization name with a unique name when the scenario is played as a campaign."
"Type historical background information for the scenario (optional)."
"Type the amount of food the player has at the beginning of the game."
"Type the amount of gold the player has at the beginning of the game."
"Type the amount of stone the player has at the beginning of the game."
"Type the amount of wood the player has at the beginning of the game."
"Type the hints (optional)."
"Type the hints text for the scenario (optional)."
"Type the history text (optional)."
"Type the loss message (optional)."
"Type the loss message that appears for the loser(s) of the scenario (optional)."
"Type the number of Artifacts that must be controlled for an Artifacts victory."
"Type the number of Discoveries that must be located for a Discoveries victory."
"Type the number of objects."
"Type the number of population."
"Type the number of Ruins that must be controlled for a Ruins victory."
"Type the number of the seed map to use. For example, if you type 532, and select the same number of players, map size, and map type, the same map always appears. You can type any number up to 99999."
"Type the percentage of exploration." = "Jɪʤ"
"Type the percentage of the map that must be explored for an exploration victory."
"Type the percentage of the map that must be explored." = "JoӦaϻݭnQɪʤ"
"Type the quantity of food." = "JƶqD"
"Type the quantity of gold." = "JlƶqD"
"Type the quantity of stone." = "JۧƶqD"
"Type the quantity of wood." = "JƶqD"
"Type the quantity." = "JƶqD"
"Type the scenario instructions. Be sure to explain what players must do to win the game." = "J@²AԲӪaĹoɪC"
"Type the scenario instructions." = "J@²"
"Type the victory message (optional)." = "JӧQT]D^"
"Type the victory message that appears for the winner(s) of the scenario (optional)." = "JoӼ@ӧQTAoӰTN|baӧQɳQܥXӡ]D^"
"Type your player name." = "JzmW"
"Unable to create game. For TCP/IP games, you may need to connect to the Internet before starting Age of Empires."
"Unable to join game." = "[JCD"
"Ungroup (U)" = "s (U)"
"Ungroup Button" = "s"
"Units" = "xƳ"
"Unknown"
"Unload (L)" = "n (L)"
"Unload Button" = "n"
"Unselect (ESC)" = " (ESC)"
"Unselect Button" = ""
"Up" = "VW"
"Upgrade to Ballista Not in use"
"Upgrade to Ballista Tower" = "ɯŨ쨾m"
"Upgrade to Battle Axe" = "ɯŨԩ"
"Upgrade to Broad Sword" = "ɯŨC"
"Upgrade to Cataphract" = "ɯŨML"
"Upgrade to Catapult: +1 range and damage area" = "ɯŨ۾GdP˽d +1"
"Upgrade to Cavalry Archer Not in use"
"Upgrade to Cavalry" = "ɯŨML"
"Upgrade to Centurion" = "ɯŨʤҪ"
"Upgrade to Chariot Archer Not in use"
"Upgrade to Chariot" = "ɯŨԨ"
"Upgrade to Composite Bow" = "ɯŨQr}"
"Upgrade to Elephant Archer Not in use"
"Upgrade to Fishing Ship" = "ɯŨ캮"
"Upgrade to Fortification" = "ɯŨS"
"Upgrade to Guard Tower" = "ɯŨ쨾mb"
"Upgrade to Heavy Catapult" = "ɯŨ쭫۾"
"Upgrade to Heavy Cavalry" = "ɯŨ쭫ML"
"Upgrade to Heavy Horse Archer" = "ɯŨ쭫MLg"
"Upgrade to Heavy Transport" = "ɯŨjBŲ"
"Upgrade to Helepolis" = "ɯŨ쭫"
"Upgrade to Juggernaught" = "ɯŨ쩸ĥ"
"Upgrade to Legion" = "ɯŨKҨBL"
"Upgrade to Light Transport" = "ɯŨ컴BŲ"
"Upgrade to Long Sword" = "ɯŨC"
"Upgrade to Medium Wall" = "ɯŨ줤"
"Upgrade to Merchant Ship" = "ɯŦܰӲ"
"Upgrade to Phalanx" = "ɯŦܤ}"
"Upgrade to Sentry Tower" = "ɯŦĵ٭"
"Upgrade to Trireme" = "ɯŦܤTԲ"
"Upgrade to War Elephant" = "ɯŦܾԶH"
"Upgrade to War Galley" = "ɯŦܾԲ"
"Use all Vc"
"Vengeful" = "_"
"Version 1.0"
"Version 1.0a"
"Very Fast" = "D`"
"Victory Cinematic" = "ӧQv"
"Victory Condition" = "ӧQ"
"victory conditions" = "ӧQ"
"Victory Type" = "ӧQҦ"
"Victory!" = "ӧQ!"
"Victory" = "ӧQ"
"Victory: %s (%d%%)" = "ӧQ: %s (%d%%)"
"Victory: %s (%d)" = "ӧQ: %s (%d)"
"Victory: %s" = "ӧQ: %s "
"Villager - Engages in combat or has not been assigned a task." = " - qƾ԰άOQu@C"
"Villager Bonus" = "̦h"
"Villager High" = "ƶq"
"Villager Population" = ""
"Villager" = ""
"villagers" = ""
"Waiting for other players..." = "ԨLa ..."
"Waiting" = ""
"Wang Hei II"
"Wang Hei III"
"Wang Hei IV"
"Wang Hei"
"War Chest"
"War Elephant - A cavalry unit with many hit points and special attack strength. Causes trample damage to adjacent enemy units." = "ԶH - @Ӿ֦D`hͩRIƻPSOBLxAF즳jjOC"
"War Elephant" = "ԶH"
"War Galley - Upgrade of the Scout Ship. The War Galley has more hit points, attack strength, and range." = "Բ - ɯū᪺ĥAɯūᦳhͩRIơBOPjdC"
"war galley" = "Բ"
"WARNING: This computer program is protected by copyright law and international treaties.  Unauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law."
"Watch Tower - The weakest of the towers." = "Ax - ̮zOD"
"watch tower" = "Ax"
"Water" = ""
"Whale - Can be fished for food." = "H - iQD"
"Wheel" = ""
"Which Conditions"
"Which Player"
"Wiman Choson II"
"Wiman Choson III"
"Wiman Choson"
"Wonder - A massive structure that is the crowning achievement of a civilization. Building a Wonder can be a victory condition or increase your score." = "@ɩ_[ - jTؿvA@Ӥ̰NAسy@ɩ_[iHW[ơA@ɩ_[åBiHӧQ󤧤@C"
"wonder" = "@ɩ_["
"Wonder: %d Years" = "@ɩ_[: %d ~"
"Wonders cannot be converted." = "@ɩ_[QPơI"
"Wonders" = "@ɩ_["
"Wood Fence" = "X"
"Wood inventory: %d" = "sq: %d"
"Wood" = ""
"Woodcutter - Chops trees for wood." = " - "
"Woodcutter" = ""
"Woodworking" = "޳N"
"Work (W)" = "u@ (W)"
"Work On Button"
"World Population" = "@ɤHf"
"Writing" = "Ѽg"
"Xerxes - Heroes have special attributes, as shown in the status box in the lower-left corner of the game screen."
"Xerxes II"
"Xerxes"
"Yamato" = "jM"
"Yes" = "O"
"You are victorious!" = "AOӧQ̡II"
"You cannot chat after you have resigned or been defeated." = "b}άOQѫAwgMLa͡I"
"You cannot start a game with no computer players." = "bSqapUiCI"
"You cannot start a game with only one player." = "u@ӪaiCI"
"You cannot trade with an enemy." = "AMĤHTC"
"You completed a Wonder. You will win if it stands for 2000 years!" = "A@ӥ@ɩ_[DYz2000~ANbCӡII"
"You completed a Wonder." = "A@ӥ@ɩ_["
"You dare defy me?! Prepare to die!" = "AϧܧڡHǳƨaII"
"You have been defeated!" = "AwgQѡII"
"You have made a wise choice -- together we shall rule the world." = "AܬOTIMڤ@_@ɧaII"
"You have reached your population limit." = "AwgFAHfƥءD"
"You have started building a Wonder!" = "Awg}lإߤ@ӥ@ɩ_[II"
"You must enter a game name." = "AJCW١D"
"You must enter a name to save the game." = "AJ@ӦW٥HKxsCD"
"You must enter a name to save the scenario." = "AJ@ӦW٥HKxs@D"
"You must enter a valid player name." = "AJ@TamWD"
"You must insert a game CD to play a single player game, and then restart Age of Empires" = "AbHҦUJCDCAM᭫sҰʥ@Ұ"
"You must insert a game CD to use the scenario builder." = "Anϥμ@s边hJCDCD"
"You must research Monotheism before you can convert enemy buildings." = "Ans@פiNĤ誺ؿvରڤؿvD"
"You must research Monotheism before you can convert enemy Priests." = "Ans@פiNĤ誺Qରڤ蹬QD"
"You need a Market to pay tribute." = "AnسyHKI^~D"
"You need to build more houses." = "AݭnسyhЫΡD"
"You need to make at least one player active"
"You traitorous wretch! Vengeance will be mine!"
"You were dropped from the game because of a sync error. Your network connection may have been lost."
"You were dropped from the game."
"You" = "tѬ"
"Your empire is worthy of my allegiance."
"Your petty offerings will not sway my determination to crush your empire!"
"Your Wonder was destroyed!" = "A@ɩ_[wQRII"

