# makefile for uc2 BOINC example application on Macintosh.
# This is invoked from MakeMacExample.sh shell script.
# It should not be used by itself without the script.
# Updated 2/16/10 for OS 10.6 and XCode 3.2

BOINC_DIR = ../..
BOINC_API_DIR = $(BOINC_DIR)/api
BOINC_LIB_DIR = $(BOINC_DIR)/lib
BOINC_BUILD_DIR = $(BOINC_DIR)/mac_build/build/Deployment
BOINC_CONFIG_DIR =  $(BOINC_DIR)/clientgui/mac
FRAMEWORKS_DIR = /System/Library/Frameworks

CXXFLAGS = $(VARIANTFLAGS) \
    -g \
    -DAPP_GRAPHICS \
    -I$(BOINC_CONFIG_DIR) \
    -I$(BOINC_DIR) \
    -I$(BOINC_LIB_DIR) \
    -I$(BOINC_API_DIR) \
    -L$(BOINC_BUILD_DIR) \
    -L.

LIBJPEG = ../../../jpeg-6b/libjpeg.a

OBJ = \
    uc2.o \
    uc2_graphics.o

PROGS = uc2 uc2_graphics

all: $(PROGS)

clean:
	/bin/rm -f $(PROGS) $(OBJ)

uc2: uc2.o $(BOINC_BUILD_DIR)/libboinc_api.a $(BOINC_BUILD_DIR)/libboinc.a
	$(CXX) $(LDFLAGS) $(CXXFLAGS) -o uc2 uc2.o -lboinc_api -lboinc

uc2_graphics: uc2_graphics.o $(BOINC_BUILD_DIR)/libboinc.a $(BOINC_BUILD_DIR)/libboinc_graphics2.a
	$(CXX) $(CXXFLAGS) $(LDFLAGS) -o uc2_graphics uc2_graphics.o\
    -lboinc_graphics2 -lboinc_api -lboinc \
    -framework AppKit -framework GLUT -framework OpenGL  $(LIBJPEG)
    