//-----------------------------------------------------------------------------
// ZZ> Gong sound
IfCleanedUp
  tmpargument = 2
  tmpdistance = 8000
  PlayFullSound


//------------------------------------------------------------------------------
// ZZ> Yell at player
IfTooMuchBaggage
  tmpargument = 7
  SendMessageNear
  tmpdistance = rand & 2047 + 11000
  tmpargument = 7
  PlaySound
  tmpargument = 50
  SetReloadTime


//------------------------------------------------------------------------------
// ZZ> Scream and shout
IfUsed
  tmpdistance = rand & 2047 + 11000
  tmpargument = rand & 1 + 8
  PlaySound


//------------------------------------------------------------------------------
// ZZ> Handle being bored by cheering or sneezing
IfBored
  tmpargument = ACTIONMC
  DoAction
    tmpargument = 6
    SendMessageNear
    tmpargument = 10
    tmpdistance = rand & 2047 + 11000
    PlaySound


//------------------------------------------------------------------------------
// ZZ> Handle death by sending a message and other stuff
IfKilled
  tmpargument = 5
  tmpdistance = rand & 2047 + 11000
  PlaySound
  tmpargument = 3
  IfArmorIs
    tmpargument = MESSAGECOSTUME
  Else
    tmpargument = MESSAGEDEATH
  IfTargetIsOnSameTeam
    tmpargument = MESSAGEFRAG
    IfTargetIsSelf
      tmpargument = MESSAGEACCIDENT
  SendMessage

  // Drop goodies
  tmpargument = selflevel*selflevel*100		//The money loss formula
  DropMoney
  DropKeys

  // Make the character body
  tmpargument = 45
  SetBumpHeight


//------------------------------------------------------------------------------
//Invoke special power if enough xp gained
SetTargetToSelf
tmpx = targetexp
tmpy = 9998
IfXIsMoreThanY
  UndoEnchant		//Hinder looping of same enchant
  SetOwnerToTarget
  EnchantTarget		//Give the special bonus
  tmpargument = 2	//Spawn some fancy sparklies
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  SpawnExactParticle
Else
  UndoEnchant		//Remove if needed xp is lost
  

//------------------------------------------------------------------------------
// ZZ> For helper AIs
IfLeaderKilled
  BecomeLeader


//------------------------------------------------------------------------------
// ZZ> Handle being attacked by blocking or countering or running away
IfAttacked
  // Pick either 0 or 7, Parry or Combat
  SetTargetToWhoeverAttacked
  IfTargetIsOnSameTeam
    tmpargument = 6
    tmpdistance = rand & 2047 + 11000
    PlaySound
    tmpargument = MESSAGEOUCH
    SendMessageNear
  Else
    tmpargument = rand & 1 + 3
    tmpdistance = rand & 2047 + 11000
    PlaySound



//------------------------------------------------------------------------------
End
//------------------------------------------------------------------------------
