// This file contains passage rectangles, which are areas that behave like
// an invisible wall when closed or an floor when open.  Passages are used
// primarily in doors, but could have other uses.
//             TopleftXY  BottomrightXY  Open    ShootThrough  SlippyClose
0 FirstIronGate:  23  14     24  14         F       T             F
1 SecondIronGate:  23  12     24  12         F       T             F
2 RightIronDoor:  17  7     18  8         F       F             F
3 RightDoorOpen:  16  7     19  8         T       T             F
4 LeftIronDoor:  30  7     31  8         F       F             F
5 LeftDoorOpen:  29  7     32  8         T       T             F
6 LeftPitTrap:  25  35     27  42         F       F             F
7 RightPitTrap:  20  35     22  42         F       F             F
8 FirstLockedDoor:  23  31     24  32         F       F             F
9 FirstLockedDoorOpen:  23  30     24  33         F       T             F
10 DarkDoor:  11  50     12  51         F       F             F
11 DarkDoorOpen:  11  49     12  52         F       T             F
12 SecondLockedDoor:  33  48     34  49         F       F             F
13 SecondLockedDoorOpen:  32  48     34  49         F       F             F
14 LastRoomDoor:  50  38     51  39         F       F             F
15 LastRoomDoorOpen:  49  38     52  39         F       T             F
16 MiddleIronDoor:  23  46     24  47         F       F             F
17 MiddleIronDooropen:  23  45     24  48         F       T             F
18 UndeadTag:  23  45     24  48         F       T             F
19 ExitDoor:  23  3     24  4         F       F             F
20 ExitDoorOpen:  23  2     24  5         F       F             F
21 Exit:  23  0     24  2         F       F             F


