// ZZ> This function makes an item fall to the floor when spawned
IfSpawned				//
  SetTargetToSelf
  tmpargument = ACTIONJB		  //
  DoAction				  //
  KeepAction				  //
  MakeCrushValid
  tmpargument = rand & 7 + 3
  SetContent
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 1
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear
IfDropped				// Make it lie on floor
  tmpargument = rand & 3 + 5
  SetContent
  SetTargetToSelf
  KeepAction				  //
IfHitGround				// Make a sound
  tmpargument = 1			  //
  tmpdistance = rand & 2047 + 10000	  //
  PlaySound				  //
IfTakenOut				// Make a sound
  tmpargument = rand & 3 + 5
  SetContent
  tmpargument = 2			  //
  tmpdistance = rand & 2047 + 10000	  //
  PlaySound				  //
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 2			  //
    SendMessageNear			  //
IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //
IfTimeOut
  // Heh, heh, heh...
  SetTargetToWhoeverIsHolding
    GetContent
    tmpx = tmpargument
    tmpy = 2
    IfXIsLessThanY
      tmpy = 1
      IfXIsEqualToY
        tmpargument = 3
        tmpdistance = 11025
        PlaySound
        tmpargument = 3
        SendMessageNear
        tmpargument = 0
        SetContent
    Else
      tmpargument = tmpargument - 1
      SetContent


    tmpx = targetlife
    tmpy = 1024
    IfXIsMoreThanY
      tmpargument = 0 - 8
      GiveLifeToTarget
    tmpargument = 256
    HealTarget
  tmpargument = 50
  SetTime

End					// All done
