//Gate is closed when spawned
IfSpawned
  tmpargument = passage 
  ClosePassage

//Close the gate behind the player spawn while he sees it
tmpargument = 1
IfContentIs
  tmpargument = ACTIONMJ	    // 71 is the code for MJ
  DoAction			    //
    tmpargument = 0		      // Close it
    SetState			      //
    tmpargument = 1		      //
    tmpdistance = 11025	      //
    PlaySound			      //
    tmpargument = 0
    SetContent

// ZZ> This function makes the door open if its passage is open
KeepAction			//
tmpargument = passage		// Is the passage clear?
IfPassageOpen			// 
  tmpargument = 0		  //
  IfStateIs			  // State 0 ( Closed )
    tmpargument = ACTIONMG	    //
    DoAction			    //
      tmpargument = 1		      // Open it
      SetState			      //
      tmpargument = 0		      //
      tmpdistance = 11025	      //
      PlaySound			      //
Else
  tmpargument = 1		  //
  IfStateIs			  // State 1 ( Open )
    tmpargument = ACTIONMJ	    // 71 is the code for MJ
    DoAction			    //
      tmpargument = 0		      // Close it
      SetState			      //
      tmpargument = 1		      //
      tmpdistance = 11025	      //
      PlaySound			      //
End				// Finished with this character
