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java.lang.Objectvrml.Field
vrml.MField
vrml.field.MFVec3d
public class MFVec3d
Represents a VRML MFVec3d field in Java.
| Constructor Summary | |
|---|---|
MFVec3d()
Default constructor. |
|
MFVec3d(double[] vec3s)
Construct an MFVec3d field. |
|
MFVec3d(double[][] vec3s)
Construct an MFVec3d field. |
|
MFVec3d(int size,
double[] vec3s)
Construct an MFVec3d field. |
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| Method Summary | |
|---|---|
void |
addValue(ConstSFVec3d vec)
Add a new element at the end of the list. |
void |
addValue(double x,
double y,
double z)
Add a new element at the end of the list. |
void |
addValue(SFVec3d vec)
Add a new element at the end of the list. |
void |
clear()
Removes all fields from the MField. |
void |
delete(int index)
Deletes a field from the MField. |
void |
get1Value(int index,
double[] vec3s)
Retrieves a specific element in an MFVec3d and returns it as a double array. |
void |
get1Value(int index,
SFVec3d vec)
Retrieves a specific element in an MFVec3d and returns it as an SFVec3d. |
int |
getSize()
Number of elements contained in the MField. |
void |
getValue(double[] vec3s)
Retrieves the value of an MFVec3d field. |
void |
getValue(double[][] vec3s)
Retrieves the value of an MFVec3d field. |
void |
insertValue(int index,
ConstSFVec3d vec)
Insert a new element at the specified position. |
void |
insertValue(int index,
double x,
double y,
double z)
Insert a new element at the specified position. |
void |
insertValue(int index,
SFVec3d vec)
Insert a new element at the specified position. |
void |
set1Value(int index,
ConstSFVec3d vec)
Set a specified element in the field. |
void |
set1Value(int index,
double x,
double y,
double z)
Set a specified element in the field. |
void |
set1Value(int index,
SFVec3d vec)
Set a specified element in the field. |
void |
setValue(ConstMFVec3d vecs)
Set the value of the field. |
void |
setValue(double[] vec3s)
Set the value of the field. |
void |
setValue(double[][] vec3s)
Set the value of the field. |
void |
setValue(int size,
double[] vec3s)
Set the value of the field. |
void |
setValue(MFVec3d vecs)
Set the value of the field. |
| Methods inherited from class vrml.Field |
|---|
clone, dispose, finalize, getPeer, toString |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
public MFVec3d()
public MFVec3d(double[][] vec3s)
vec3s - An array of sets of x,y,z valuespublic MFVec3d(double[] vec3s)
vec3s - List of x,y,z tuples
public MFVec3d(int size,
double[] vec3s)
size - Number of SFVec3d elements passed in.vec3s - List of x,y,z tuples| Method Detail |
|---|
public int getSize()
MField
getSize in class MFieldpublic void clear()
MField
clear in class MFieldpublic void delete(int index)
MField
delete in class MFieldindex - Index of field to delete.public void getValue(double[][] vec3s)
vec3s - 2D array of x,y,z tuples to be returned.public void getValue(double[] vec3s)
vec3s - Array of x,y,z tuples to be returned.
public void get1Value(int index,
double[] vec3s)
index - Position of desired elementvec3s - Element at specified position
public void get1Value(int index,
SFVec3d vec)
index - Position of desired elementvec - Element at specified positionpublic void setValue(double[][] vec3s)
vec3s - New value for field.public void setValue(double[] vec3s)
vec3s - New value for field.
public void setValue(int size,
double[] vec3s)
size - Size of new value for field.vec3s - New value for field.public void setValue(MFVec3d vecs)
vecs - New value for field.public void setValue(ConstMFVec3d vecs)
vecs - New value for field.
public void set1Value(int index,
double x,
double y,
double z)
index - Position of element to update.x - X-component of new value.y - Y-component of new value.z - Z-component of new value.
public void set1Value(int index,
ConstSFVec3d vec)
index - Position of element to update.vec - New value for element.
public void set1Value(int index,
SFVec3d vec)
index - Position of element to update.vec - New value for element.
public void addValue(double x,
double y,
double z)
x - X-component of the vector to add.y - Y-component of the vector to add.z - Z-component of the vector to add.public void addValue(ConstSFVec3d vec)
vec - Element to add.public void addValue(SFVec3d vec)
vec - Element to add.
public void insertValue(int index,
double x,
double y,
double z)
index - Position to insert new element at.x - X-component of value to insert.y - Y-component of value to insert.z - Z-component of value to insert.
public void insertValue(int index,
ConstSFVec3d vec)
index - Position to insert new element at.vec - Value to insert.
public void insertValue(int index,
SFVec3d vec)
index - Position to insert new element at.vec - Value to insert.
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