/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2010 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTHSYMBOLOGY_SYMBOL_H
#define OSGEARTHSYMBOLOGY_SYMBOL_H 1

#include <osgEarthSymbology/Common>
#include <osgEarth/Config>
#include <osg/Referenced>
#include <vector>

namespace osgEarth { namespace Symbology
{
    /**
     * Abstract base class for all Symbol types.
     */
    class OSGEARTHSYMBOLOGY_EXPORT Symbol : public osg::Referenced
    {
    public:
        Symbol();

        virtual Config getConfig() const { return Config(); }
    };

    typedef std::vector<osg::ref_ptr<Symbol> > SymbolList;

} } // namespace osgEarth::Symbology

#endif // OSGEARTH_SYMBOLOGY_SYMBOL_H
