OSGDVRIsoShader.cpp File Reference

#include <stdlib.h>
#include <stdio.h>
#include <OSGConfig.h>
#include <OSGGL.h>
#include <OSGGLEXT.h>
#include <OSGSlicer.h>
#include <OSGGLU.h>
#include "OSGDVRIsoShader.h"

Go to the source code of this file.

Namespaces

namespace  osg

Defines

#define GL_FUNC_TEXIMAGE3D   OSG_DLSYM_UNDERSCORE"glTexImage3DEXT"
#define GL_FUNC_TEXSUBIMAGE3D   OSG_DLSYM_UNDERSCORE"glTexSubImage3DEXT"

Variables

static char cvsid_cpp [] = "@(#)$Id: $"
static char cvsid_hpp [] = OSGDVRISOSHADER_HEADER_CVSID
static char cvsid_inl [] = OSGDVRISOSHADER_INLINE_CVSID


Define Documentation

#define GL_FUNC_TEXIMAGE3D   OSG_DLSYM_UNDERSCORE"glTexImage3DEXT"

#define GL_FUNC_TEXSUBIMAGE3D   OSG_DLSYM_UNDERSCORE"glTexSubImage3DEXT"

Definition at line 110 of file OSGDVRIsoShader.cpp.

Referenced by osg::TextureChunk::TextureChunk().


Variable Documentation

char cvsid_cpp[] = "@(#)$Id: $" [static]

Definition at line 921 of file OSGDVRIsoShader.cpp.

char cvsid_hpp[] = OSGDVRISOSHADER_HEADER_CVSID [static]

Definition at line 922 of file OSGDVRIsoShader.cpp.

char cvsid_inl[] = OSGDVRISOSHADER_INLINE_CVSID [static]

Definition at line 923 of file OSGDVRIsoShader.cpp.


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