#include <OSGConfig.h>#include <OSGDVRVolumeBase.h>#include <OSGAction.h>#include <OSGDrawAction.h>#include <OSGTextureManager.h>#include <OSGDVRClipper.h>#include <OSGDVRVolume.inl>#include <OSGDVRVolumeBase.inl>Go to the source code of this file.
Namespaces | |
| namespace | osg |
Classes | |
| class | osg::DVRVolume |
| *put brief class description here* More... | |
Defines | |
| #define | DVRVOLUME_PARAMETER(volume, class) class##Ptr::dcast(volume->findParameter(class::getClassType())) |
| Conveniance macros - makes code much more readable. | |
| #define | OSGDVRVOLUME_HEADER_CVSID "@(#)$Id: $" |
Typedefs | |
| typedef DVRVolume * | osg::DVRVolumeP |
| #define DVRVOLUME_PARAMETER | ( | volume, | |||
| class | ) | class##Ptr::dcast(volume->findParameter(class::getClassType())) |
Definition at line 59 of file OSGDVRVolume.h.
Referenced by osg::DVRSimpleLUTShader::activate(), osg::DVRIsoShader::activate_ColorMatrixShading(), osg::DVRIsoShader::activate_FragmentProgramShading(), osg::DVRIsoShader::activate_NVRegisterCombinerShading(), osg::DVRVolume::adjustVolume(), osg::BrickSet::buildBricks2D(), osg::BrickSet::buildBricks3D(), osg::TextureManager::buildTextures(), osg::DVRClipper::clipSlice(), osg::DVRIsoShader::getCoveredScreenRect(), osg::DVRSimpleShader::initialize(), osg::DVRSimpleLUTShader::initialize(), osg::DVRMtexLUTShader::initialize(), osg::DVRIsoShader::initialize(), osg::DVRClipper::initialize(), osg::DVRVolume::initializeClipObjects(), osg::Brick::render2DMultiSlices(), osg::Brick::render2DSliceXY(), osg::Brick::render2DSliceXZ(), osg::Brick::render2DSliceYZ(), osg::Brick::render3DSlices(), osg::DVRIsoShader::renderSlice_NVRegisterCombinerShading(), osg::DVRClipper::reset(), and osg::DVRClipper::setNumAddPerVertexAttr().
| #define OSGDVRVOLUME_HEADER_CVSID "@(#)$Id: $" |
Definition at line 240 of file OSGDVRVolume.h.
1.5.5