#include <OSGConfig.h>#include <GL/gl.h>#include <OSGGLU.h>Go to the source code of this file.
Defines | |
| #define | OSG_GL_UNUSED 0xffff |
| #define | glErr(text) |
| #define | OSGGL_HEADER_CVSID "@(#)$Id: $" |
| #define OSG_GL_UNUSED 0xffff |
Definition at line 58 of file OSGGL.h.
Referenced by osg::BlendChunk::activate(), osg::BlendChunk::changeFrom(), and osg::BlendChunk::deactivate().
| #define glErr | ( | text | ) |
Definition at line 79 of file OSGGL.h.
Referenced by osg::TextureChunk::activate(), osg::TexGenChunk::activate(), osg::RegisterCombinersChunk::activate(), osg::ProgramChunk::activate(), osg::MaterialChunk::activate(), osg::LightChunk::activate(), osg::CubeTextureChunk::activate(), osg::TextureChunk::changeFrom(), osg::TexGenChunk::changeFrom(), osg::ProgramChunk::changeFrom(), osg::MaterialChunk::changeFrom(), osg::LightChunk::changeFrom(), osg::CubeTextureChunk::changeFrom(), osg::TextureGrabBackground::clear(), osg::TextureChunk::deactivate(), osg::TexGenChunk::deactivate(), osg::RegisterCombinersChunk::deactivate(), osg::ProgramChunk::deactivate(), osg::CubeTextureChunk::deactivate(), osg::TextureGrabForeground::draw(), osg::ProgramChunk::handleGL(), osg::TextureChunk::handleTexture(), osg::TextureChunk::handleTextureShader(), and osg::RenderAction::start().
1.5.5