00001 /*---------------------------------------------------------------------------*\ 00002 * OpenSG * 00003 * * 00004 * * 00005 * Copyright (C) 2000-2002 by the OpenSG Forum * 00006 * * 00007 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de * 00008 * * 00009 \*---------------------------------------------------------------------------*/ 00010 /*---------------------------------------------------------------------------*\ 00011 * License * 00012 * * 00013 * This library is free software; you can redistribute it and/or modify it * 00014 * under the terms of the GNU Library General Public License as published * 00015 * by the Free Software Foundation, version 2. * 00016 * * 00017 * This library is distributed in the hope that it will be useful, but * 00018 * WITHOUT ANY WARRANTY; without even the implied warranty of * 00019 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00020 * Library General Public License for more details. * 00021 * * 00022 * You should have received a copy of the GNU Library General Public * 00023 * License along with this library; if not, write to the Free Software * 00024 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00025 * * 00026 \*---------------------------------------------------------------------------*/ 00027 /*---------------------------------------------------------------------------*\ 00028 * Changes * 00029 * * 00030 * * 00031 * * 00032 * * 00033 * * 00034 * * 00035 \*---------------------------------------------------------------------------*/ 00036 00037 /*****************************************************************************\ 00038 ***************************************************************************** 00039 ** ** 00040 ** This file is automatically generated. ** 00041 ** ** 00042 ** Any changes made to this file WILL be lost when it is ** 00043 ** regenerated, which can become necessary at any time. ** 00044 ** ** 00045 ** Do not change this file, changes should be done in the derived ** 00046 ** class MaterialChunk! 00047 ** ** 00048 ***************************************************************************** 00049 \*****************************************************************************/ 00050 00051 #include <OSGConfig.h> 00052 00053 OSG_BEGIN_NAMESPACE 00054 00055 00057 inline 00058 OSG::FieldContainerType &MaterialChunkBase::getClassType(void) 00059 { 00060 return _type; 00061 } 00062 00064 inline 00065 OSG::UInt32 MaterialChunkBase::getClassTypeId(void) 00066 { 00067 return _type.getId(); 00068 } 00069 00071 inline 00072 MaterialChunkPtr MaterialChunkBase::create(void) 00073 { 00074 MaterialChunkPtr fc; 00075 00076 if(getClassType().getPrototype() != OSG::NullFC) 00077 { 00078 fc = MaterialChunkPtr::dcast( 00079 getClassType().getPrototype()-> shallowCopy()); 00080 } 00081 00082 return fc; 00083 } 00084 00086 inline 00087 MaterialChunkPtr MaterialChunkBase::createEmpty(void) 00088 { 00089 MaterialChunkPtr returnValue; 00090 00091 newPtr(returnValue); 00092 00093 return returnValue; 00094 } 00095 00096 00097 /*------------------------------ get -----------------------------------*/ 00098 00100 inline 00101 SFColor4f *MaterialChunkBase::getSFDiffuse(void) 00102 { 00103 return &_sfDiffuse; 00104 } 00105 00107 inline 00108 SFColor4f *MaterialChunkBase::getSFAmbient(void) 00109 { 00110 return &_sfAmbient; 00111 } 00112 00114 inline 00115 SFColor4f *MaterialChunkBase::getSFSpecular(void) 00116 { 00117 return &_sfSpecular; 00118 } 00119 00121 inline 00122 SFColor4f *MaterialChunkBase::getSFEmission(void) 00123 { 00124 return &_sfEmission; 00125 } 00126 00128 inline 00129 SFReal32 *MaterialChunkBase::getSFShininess(void) 00130 { 00131 return &_sfShininess; 00132 } 00133 00135 inline 00136 SFBool *MaterialChunkBase::getSFLit(void) 00137 { 00138 return &_sfLit; 00139 } 00140 00142 inline 00143 SFGLenum *MaterialChunkBase::getSFColorMaterial(void) 00144 { 00145 return &_sfColorMaterial; 00146 } 00147 00149 inline 00150 SFBool *MaterialChunkBase::getSFBackMaterial(void) 00151 { 00152 return &_sfBackMaterial; 00153 } 00154 00156 inline 00157 SFColor4f *MaterialChunkBase::getSFBackDiffuse(void) 00158 { 00159 return &_sfBackDiffuse; 00160 } 00161 00163 inline 00164 SFColor4f *MaterialChunkBase::getSFBackAmbient(void) 00165 { 00166 return &_sfBackAmbient; 00167 } 00168 00170 inline 00171 SFColor4f *MaterialChunkBase::getSFBackSpecular(void) 00172 { 00173 return &_sfBackSpecular; 00174 } 00175 00177 inline 00178 SFColor4f *MaterialChunkBase::getSFBackEmission(void) 00179 { 00180 return &_sfBackEmission; 00181 } 00182 00184 inline 00185 SFReal32 *MaterialChunkBase::getSFBackShininess(void) 00186 { 00187 return &_sfBackShininess; 00188 } 00189 00191 inline 00192 SFGLenum *MaterialChunkBase::getSFBackColorMaterial(void) 00193 { 00194 return &_sfBackColorMaterial; 00195 } 00196 00197 00199 inline 00200 Color4f &MaterialChunkBase::getDiffuse(void) 00201 { 00202 return _sfDiffuse.getValue(); 00203 } 00204 00206 inline 00207 const Color4f &MaterialChunkBase::getDiffuse(void) const 00208 { 00209 return _sfDiffuse.getValue(); 00210 } 00211 00213 inline 00214 void MaterialChunkBase::setDiffuse(const Color4f &value) 00215 { 00216 _sfDiffuse.setValue(value); 00217 } 00218 00220 inline 00221 Color4f &MaterialChunkBase::getAmbient(void) 00222 { 00223 return _sfAmbient.getValue(); 00224 } 00225 00227 inline 00228 const Color4f &MaterialChunkBase::getAmbient(void) const 00229 { 00230 return _sfAmbient.getValue(); 00231 } 00232 00234 inline 00235 void MaterialChunkBase::setAmbient(const Color4f &value) 00236 { 00237 _sfAmbient.setValue(value); 00238 } 00239 00241 inline 00242 Color4f &MaterialChunkBase::getSpecular(void) 00243 { 00244 return _sfSpecular.getValue(); 00245 } 00246 00248 inline 00249 const Color4f &MaterialChunkBase::getSpecular(void) const 00250 { 00251 return _sfSpecular.getValue(); 00252 } 00253 00255 inline 00256 void MaterialChunkBase::setSpecular(const Color4f &value) 00257 { 00258 _sfSpecular.setValue(value); 00259 } 00260 00262 inline 00263 Color4f &MaterialChunkBase::getEmission(void) 00264 { 00265 return _sfEmission.getValue(); 00266 } 00267 00269 inline 00270 const Color4f &MaterialChunkBase::getEmission(void) const 00271 { 00272 return _sfEmission.getValue(); 00273 } 00274 00276 inline 00277 void MaterialChunkBase::setEmission(const Color4f &value) 00278 { 00279 _sfEmission.setValue(value); 00280 } 00281 00283 inline 00284 Real32 &MaterialChunkBase::getShininess(void) 00285 { 00286 return _sfShininess.getValue(); 00287 } 00288 00290 inline 00291 const Real32 &MaterialChunkBase::getShininess(void) const 00292 { 00293 return _sfShininess.getValue(); 00294 } 00295 00297 inline 00298 void MaterialChunkBase::setShininess(const Real32 &value) 00299 { 00300 _sfShininess.setValue(value); 00301 } 00302 00304 inline 00305 bool &MaterialChunkBase::getLit(void) 00306 { 00307 return _sfLit.getValue(); 00308 } 00309 00311 inline 00312 const bool &MaterialChunkBase::getLit(void) const 00313 { 00314 return _sfLit.getValue(); 00315 } 00316 00318 inline 00319 void MaterialChunkBase::setLit(const bool &value) 00320 { 00321 _sfLit.setValue(value); 00322 } 00323 00325 inline 00326 GLenum &MaterialChunkBase::getColorMaterial(void) 00327 { 00328 return _sfColorMaterial.getValue(); 00329 } 00330 00332 inline 00333 const GLenum &MaterialChunkBase::getColorMaterial(void) const 00334 { 00335 return _sfColorMaterial.getValue(); 00336 } 00337 00339 inline 00340 void MaterialChunkBase::setColorMaterial(const GLenum &value) 00341 { 00342 _sfColorMaterial.setValue(value); 00343 } 00344 00346 inline 00347 bool &MaterialChunkBase::getBackMaterial(void) 00348 { 00349 return _sfBackMaterial.getValue(); 00350 } 00351 00353 inline 00354 const bool &MaterialChunkBase::getBackMaterial(void) const 00355 { 00356 return _sfBackMaterial.getValue(); 00357 } 00358 00360 inline 00361 void MaterialChunkBase::setBackMaterial(const bool &value) 00362 { 00363 _sfBackMaterial.setValue(value); 00364 } 00365 00367 inline 00368 Color4f &MaterialChunkBase::getBackDiffuse(void) 00369 { 00370 return _sfBackDiffuse.getValue(); 00371 } 00372 00374 inline 00375 const Color4f &MaterialChunkBase::getBackDiffuse(void) const 00376 { 00377 return _sfBackDiffuse.getValue(); 00378 } 00379 00381 inline 00382 void MaterialChunkBase::setBackDiffuse(const Color4f &value) 00383 { 00384 _sfBackDiffuse.setValue(value); 00385 } 00386 00388 inline 00389 Color4f &MaterialChunkBase::getBackAmbient(void) 00390 { 00391 return _sfBackAmbient.getValue(); 00392 } 00393 00395 inline 00396 const Color4f &MaterialChunkBase::getBackAmbient(void) const 00397 { 00398 return _sfBackAmbient.getValue(); 00399 } 00400 00402 inline 00403 void MaterialChunkBase::setBackAmbient(const Color4f &value) 00404 { 00405 _sfBackAmbient.setValue(value); 00406 } 00407 00409 inline 00410 Color4f &MaterialChunkBase::getBackSpecular(void) 00411 { 00412 return _sfBackSpecular.getValue(); 00413 } 00414 00416 inline 00417 const Color4f &MaterialChunkBase::getBackSpecular(void) const 00418 { 00419 return _sfBackSpecular.getValue(); 00420 } 00421 00423 inline 00424 void MaterialChunkBase::setBackSpecular(const Color4f &value) 00425 { 00426 _sfBackSpecular.setValue(value); 00427 } 00428 00430 inline 00431 Color4f &MaterialChunkBase::getBackEmission(void) 00432 { 00433 return _sfBackEmission.getValue(); 00434 } 00435 00437 inline 00438 const Color4f &MaterialChunkBase::getBackEmission(void) const 00439 { 00440 return _sfBackEmission.getValue(); 00441 } 00442 00444 inline 00445 void MaterialChunkBase::setBackEmission(const Color4f &value) 00446 { 00447 _sfBackEmission.setValue(value); 00448 } 00449 00451 inline 00452 Real32 &MaterialChunkBase::getBackShininess(void) 00453 { 00454 return _sfBackShininess.getValue(); 00455 } 00456 00458 inline 00459 const Real32 &MaterialChunkBase::getBackShininess(void) const 00460 { 00461 return _sfBackShininess.getValue(); 00462 } 00463 00465 inline 00466 void MaterialChunkBase::setBackShininess(const Real32 &value) 00467 { 00468 _sfBackShininess.setValue(value); 00469 } 00470 00472 inline 00473 GLenum &MaterialChunkBase::getBackColorMaterial(void) 00474 { 00475 return _sfBackColorMaterial.getValue(); 00476 } 00477 00479 inline 00480 const GLenum &MaterialChunkBase::getBackColorMaterial(void) const 00481 { 00482 return _sfBackColorMaterial.getValue(); 00483 } 00484 00486 inline 00487 void MaterialChunkBase::setBackColorMaterial(const GLenum &value) 00488 { 00489 _sfBackColorMaterial.setValue(value); 00490 } 00491 00492 00493 OSG_END_NAMESPACE 00494 00495 #define OSGMATERIALCHUNKBASE_INLINE_CVSID "@(#)$Id: FCBaseTemplate_inl.h,v 1.20 2002/12/04 14:22:22 dirk Exp $" 00496
1.5.5