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00040 #ifndef _OSGNODEGRAPH_H_
00041 #define _OSGNODEGRAPH_H_
00042 #ifdef __sgi
00043 #pragma once
00044 #endif
00045
00046 #include <list>
00047 #include <vector>
00048 #include <map>
00049 #include <iterator>
00050
00051 #include <OSGConfig.h>
00052 #include <OSGLog.h>
00053
00054 OSG_BEGIN_NAMESPACE
00055
00056
00057 #if !defined(OSG_DO_DOC) || defined(OSG_DOC_DEV)
00058
00059 class NodeGraph
00060 {
00061
00062 private:
00063
00064 enum WalkCase { START = -2, NEW = -1, LEFT = 0, RIGHT = 1, FINISH = 10 };
00065
00066 class Edge;
00067 friend class Edge;
00068
00069 class NodeList;
00070 friend class NodeList;
00071
00072 class Node;
00073 friend class Node;
00074
00075 class Edge
00076 {
00077
00078 public:
00079 int vertexStart;
00080 int vertexEnd;
00081 Node *node;
00082 Edge *brotherEdge;
00083 int edgeSide;
00084
00085
00089 Edge (void) {;}
00090 Edge (int vS, int vE, Node &n, int eS)
00091 : vertexStart(vS), vertexEnd(vE), node(&n),
00092 brotherEdge(0), edgeSide(eS) {;}
00094
00098 inline void set (int vS, int vE, Node &n, int eS)
00099 {
00100 vertexStart = vS; vertexEnd = vE; node = &n; edgeSide = eS;
00101 brotherEdge = 0;
00102 }
00104 };
00105
00106 class NodeList
00107 {
00108 friend class Node;
00109
00110 int _degree;
00111 Node *_first;
00112 Node *_last;
00113 int _size;
00114 NodeList *_down;
00115
00116
00117 public:
00118
00122 NodeList (void)
00123 : _degree(0), _first(0), _last(0), _size(0), _down(0) {;}
00124
00126
00130 inline int size (void) { return _size; }
00131 inline bool empty (void) { return _size ?
00132 false : true; }
00133 inline NodeList *down (void) { return _down; }
00134 inline void setDown (NodeList *down) { _down = down; }
00135 inline int degree (void) { return _degree; }
00136 inline void setDegree (int degree) { _degree = degree; }
00137 inline Node *first (void) { return _first; }
00138 inline Node *last (void) { return _last; }
00139
00140 inline void push_back (Node &node)
00141 {
00142 node.release();
00143 if (_last)
00144 {
00145 _last->next = &node;
00146 node.prev = _last;
00147 _last = &node;
00148 }
00149 else
00150 {
00151 _last = &node;
00152 _first = &node;
00153 }
00154 _size++;
00155 node.list = this;
00156 }
00157 void push_front (Node &node)
00158 {
00159 node.release();
00160 if (_first)
00161 {
00162 _first->prev = &node;
00163 node.next = _first;
00164 _first = &node;
00165 }
00166 else
00167 {
00168 _last = &node;
00169 _first = &node;
00170 }
00171 _size++;
00172 node.list = this;
00173 }
00174 inline void add (Node &node, bool back)
00175 { back ? push_back(node) : push_front(node); }
00177 };
00178
00179 class Node
00180 {
00181
00182 public:
00183 int index;
00184 int degree;
00185 Node *next;
00186 Node *prev;
00187 NodeList *list;
00188 Edge *edgeVec[3];
00189 int vertex[3];
00190
00191
00195 Node(void) : index(-1), degree(0), next(0), prev(0), list(0)
00196 {
00197 vertex[0] = vertex[1] = vertex[2] = 0;
00198 edgeVec[0] = edgeVec[1] = edgeVec[2] = 0;
00199 }
00201
00206 inline void init (int i, int d, int v0, int v1, int v2)
00207 {
00208 index = i;
00209 degree = d;
00210 vertex[0] = v0;
00211 vertex[1] = v1;
00212 vertex[2] = v2;
00213 }
00214
00216
00220 inline void release(void)
00221 {
00222 if (list)
00223 {
00224 if (next)
00225 {
00226 if (prev)
00227 {
00228 next->prev = prev;
00229 prev->next = next;
00230 }
00231 else
00232 {
00233 next->prev = 0;
00234 list->_first = next;
00235 }
00236 }
00237 else
00238 {
00239 if (prev)
00240 {
00241 prev->next = 0;
00242 list->_last = prev;
00243 }
00244 else
00245 {
00246 list->_first = 0;
00247 list->_last = 0;
00248 }
00249 }
00250 list->_size--;
00251 next = prev = 0;
00252 list = 0;
00253 }
00254 }
00255 inline void drop (bool back)
00256 {
00257 if (list && list->_down)
00258 list->_down->add(*this,back);
00259 }
00260 inline void dropNeighbors (bool back)
00261 {
00262 int i;
00263 Edge *edge;
00264 for (i = 0; i < 3; i++)
00265 if ((edge = edgeVec[i]->brotherEdge))
00266 edge->node->drop(back);
00267 };
00269 };
00270
00271 typedef std::vector<Edge *> EdgeMap;
00272
00273 std::vector<Node> _nodeVec;
00274 std::vector<EdgeMap> _edgeMapVec;
00275
00276
00277 protected:
00278
00279
00283 inline Edge * getEdge (int vS, int vE)
00284 {
00285 EdgeMap &edgeMap = _edgeMapVec[vS];
00286 EdgeMap::iterator eI;
00287 Edge *edge = 0;
00288
00289 for (eI = edgeMap.begin(); eI != edgeMap.end(); eI++)
00290 if ((*eI)->vertexEnd == vE)
00291 {
00292 edge = *eI;
00293 break;
00294 }
00295
00296 return edge;
00297 }
00298
00299 inline Edge & addEdge (int vS, int vE, Node &node, int eS )
00300 {
00301 Edge *edge = new Edge (vS,vE,node,eS);
00302 Edge *brotherEdge = getEdge(vE, vS);
00303
00304 _edgeMapVec[vS].push_back(edge);
00305
00306 if (brotherEdge)
00307 {
00308 edge->brotherEdge = brotherEdge;
00309 edge->node->degree++;
00310 brotherEdge->brotherEdge = edge;
00311 brotherEdge->node->degree++;
00312 }
00313 return *edge;
00314 }
00315
00317
00318 public:
00319
00320
00324 NodeGraph (void);
00325 NodeGraph (const NodeGraph &obj);
00326
00328
00332 virtual ~NodeGraph (void);
00333
00335
00338 void init(int vertexNum, int nodeNum, int reserveEdges );
00339
00340 inline
00341 bool setNode (int index, int v0, int v1, int v2)
00342 {
00343 if (v0 != v1 && v1 != v2 && v2 != v0)
00344 {
00345 if (!getEdge(v0,v1) && !getEdge(v1,v2) && !getEdge(v2,v0))
00346 {
00347 _nodeVec[index].init(index,0,v0,v1,v2);
00348 _nodeVec[index].edgeVec[0] = &addEdge(v0,v1,_nodeVec[index],0);
00349 _nodeVec[index].edgeVec[1] = &addEdge(v1,v2,_nodeVec[index],1);
00350 _nodeVec[index].edgeVec[2] = &addEdge(v2,v0,_nodeVec[index],2);
00351 }
00352 else
00353 {
00354 _nodeVec[index].init(index,-1,v0,v1,v2);
00355 }
00356 return true;
00357 }
00358 else
00359 {
00360 return false;
00361 }
00362 }
00365 bool verify (bool printNotice = false );
00366
00367 class Path
00368 {
00369
00370 public:
00371 int type;
00372 bool flip;
00373 std::list<int> path;
00374
00375
00379 inline Path(void)
00380 : type(0), flip(false) {;}
00381 inline Path(const Path &obj)
00382 : type(obj.type),flip(obj.flip),path(obj.path) {;}
00383
00385
00389 inline void add( int elem)
00390 { flip ? path.push_front(elem) : path.push_back(elem); }
00391 inline void clear (void)
00392 { path.clear(); flip = false; type = 0;}
00393 inline void operator= (const Path &obj)
00394 { type = obj.type; flip = obj.flip; path = obj.path; }
00396 };
00397
00398
00402 int createPathVec (std::vector<Path> &stripVec,
00403 bool createStrips = true, bool createFans = true,
00404 int minFanEdgeCount = 8);
00405
00408 class IndexEdge
00409 {
00410
00411 public:
00412 int v1;
00413 int v2;
00414
00415
00419 IndexEdge ( void) : v1(0), v2(0) {;}
00420 IndexEdge ( int iv1, int iv2) : v1(iv1), v2(iv2) {;}
00421 IndexEdge ( const IndexEdge &obj) : v1(obj.v1), v2(obj.v2) {;}
00422
00424
00428 ~IndexEdge ( void) {;}
00429
00431 };
00432
00433
00437 int getPrimitive ( Path &path,
00438 std::vector <int > &primitive );
00439 int getEdges (std::list <IndexEdge> &edgeList );
00440 int getStartOfEdge( int index,
00441 int side )
00442 {
00443 return _nodeVec[index].edgeVec[side]->vertexStart;
00444 }
00445 int getEndOfEdge ( int index,
00446 int side )
00447 {
00448 return _nodeVec[index].edgeVec[side]->vertexEnd;
00449 }
00450
00453 void clear (void );
00454 };
00455
00456 typedef NodeGraph* NodeGraphP;
00457
00458 #endif // remove from all but dev docs
00459
00460 OSG_END_NAMESPACE
00461
00462 #endif // _OSGNODEGRAPH_H_