00001 /*---------------------------------------------------------------------------*\ 00002 * OpenSG * 00003 * * 00004 * * 00005 * Copyright (C) 2000-2002 by the OpenSG Forum * 00006 * * 00007 * www.opensg.org * 00008 * * 00009 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de * 00010 * * 00011 \*---------------------------------------------------------------------------*/ 00012 /*---------------------------------------------------------------------------*\ 00013 * License * 00014 * * 00015 * This library is free software; you can redistribute it and/or modify it * 00016 * under the terms of the GNU Library General Public License as published * 00017 * by the Free Software Foundation, version 2. * 00018 * * 00019 * This library is distributed in the hope that it will be useful, but * 00020 * WITHOUT ANY WARRANTY; without even the implied warranty of * 00021 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00022 * Library General Public License for more details. * 00023 * * 00024 * You should have received a copy of the GNU Library General Public * 00025 * License along with this library; if not, write to the Free Software * 00026 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00027 * * 00028 \*---------------------------------------------------------------------------*/ 00029 /*---------------------------------------------------------------------------*\ 00030 * Changes * 00031 * * 00032 * * 00033 * * 00034 * * 00035 * * 00036 * * 00037 \*---------------------------------------------------------------------------*/ 00038 00039 #ifndef _OSGTEXTURETRANSFORMCHUNK_H_ 00040 #define _OSGTEXTURETRANSFORMCHUNK_H_ 00041 #ifdef __sgi 00042 #pragma once 00043 #endif 00044 00045 #include <OSGConfig.h> 00046 00047 #include <OSGTextureTransformChunkBase.h> 00048 00049 OSG_BEGIN_NAMESPACE 00050 00055 class OSG_SYSTEMLIB_DLLMAPPING TextureTransformChunk : public TextureTransformChunkBase 00056 { 00057 /*========================== PUBLIC =================================*/ 00058 public: 00059 00060 /*---------------------------------------------------------------------*/ 00064 virtual const StateChunkClass * getClass (void) const; 00065 00067 /*---------------------------------------------------------------------*/ 00071 inline static UInt32 getStaticClassId (void); 00072 inline static const StateChunkClass * getStaticClass (void); 00073 00075 /*---------------------------------------------------------------------*/ 00079 virtual void changed(BitVector whichField, 00080 UInt32 origin ); 00081 00083 /*---------------------------------------------------------------------*/ 00087 virtual void activate ( DrawActionBase * action, UInt32 index = 0 ); 00088 00089 virtual void changeFrom ( DrawActionBase * action, StateChunk * old, 00090 UInt32 index = 0 ); 00091 00092 virtual void deactivate ( DrawActionBase * action, UInt32 index = 0 ); 00093 00095 /*---------------------------------------------------------------------*/ 00099 virtual Real32 switchCost ( StateChunk * chunk ); 00100 00101 virtual bool operator < (const StateChunk &other) const; 00102 00103 virtual bool operator == (const StateChunk &other) const; 00104 virtual bool operator != (const StateChunk &other) const; 00105 00107 /*---------------------------------------------------------------------*/ 00111 virtual void dump( UInt32 uiIndent = 0, 00112 const BitVector bvFlags = 0) const; 00113 00115 /*========================= PROTECTED ===============================*/ 00116 protected: 00117 00118 // Variables should all be in TextureTransformChunkBase. 00119 00120 /*---------------------------------------------------------------------*/ 00124 TextureTransformChunk(void); 00125 TextureTransformChunk(const TextureTransformChunk &source); 00126 00128 /*---------------------------------------------------------------------*/ 00132 virtual ~TextureTransformChunk(void); 00133 00136 /*========================== PRIVATE ================================*/ 00137 private: 00138 00139 friend class FieldContainer; 00140 friend class TextureTransformChunkBase; 00141 00142 typedef TextureTransformChunkBase Inherited; 00143 00144 static void initMethod(void); 00145 00146 static bool checkTexChunkOrder(void); 00147 00148 // class. Used for indexing in State 00149 static StateChunkClass _class; 00150 00151 // prohibit default functions (move to 'public' if you need one) 00152 00153 void operator =(const TextureTransformChunk &source); 00154 }; 00155 00156 typedef TextureTransformChunk *TextureTransformChunkP; 00157 00158 OSG_END_NAMESPACE 00159 00160 #include <OSGTextureTransformChunkBase.inl> 00161 #include <OSGTextureTransformChunk.inl> 00162 00163 #define OSGTEXTURETRANSFORMCHUNK_HEADER_CVSID "@(#)$Id: $" 00164 00165 #endif /* _OSGTEXTURETRANSFORMCHUNK_H_ */
1.5.5