ParticleTraits Class Reference
Detailed Description
The pumps use a trait system to create specialized code for important cases. The general idea is to keep decision out of the inner loops and make special versions for the most common data types. Not for everything, as that creates big time code bloat.
Base class for the particle rendering traits. Does nothing, just needed to have a common base class.
Definition at line 458 of file OSGParticles.cpp.
The documentation for this class was generated from the following file: