| _itStateRefCount | osg::PriorityAction::NodeQueueEntry | [private] |
| _passCount | osg::PriorityAction::NodeQueueEntry | [private] |
| _pNode | osg::PriorityAction::NodeQueueEntry | [private] |
| _priority | osg::PriorityAction::NodeQueueEntry | [private] |
| getNode(void) const | osg::PriorityAction::NodeQueueEntry | [inline] |
| getPassCount(void) const | osg::PriorityAction::NodeQueueEntry | [inline] |
| getPriority(void) const | osg::PriorityAction::NodeQueueEntry | [inline] |
| getStateRefCount(void) const | osg::PriorityAction::NodeQueueEntry | [inline] |
| NodeQueueEntry(const NodeQueueEntry &source) | osg::PriorityAction::NodeQueueEntry | [inline] |
| NodeQueueEntry(const NodePtr &pNode, PriorityType priority, UInt32 passCount, const StateRefCountStoreIt &itStateRefCount) | osg::PriorityAction::NodeQueueEntry | [inline] |
1.5.5