osg::SHLChunk Member List

This is the complete list of members for osg::SHLChunk, including all inherited members.

_cg_extensionosg::SHLChunk [private, static]
_classosg::SHLChunk [private, static]
_clusterIdosg::SHLChunk [private, static]
_funcAttachObjectosg::SHLChunk [private, static]
_funcBindAttribLocationosg::SHLChunk [private, static]
_funcCompileShaderosg::SHLChunk [private, static]
_funcCreateProgramObjectosg::SHLChunk [private, static]
_funcCreateShaderObjectosg::SHLChunk [private, static]
_funcDeleteObjectosg::SHLChunk [private, static]
_funcDetachObjectosg::SHLChunk [private, static]
_funcGetAttribLocationosg::SHLChunk [private, static]
_funcGetInfoLogosg::SHLChunk [private, static]
_funcGetObjectParameterfvosg::SHLChunk [private, static]
_funcGetObjectParameterivosg::SHLChunk [private, static]
_funcGetUniformfvosg::SHLChunk [private, static]
_funcGetUniformivosg::SHLChunk [private, static]
_funcGetUniformLocationosg::SHLChunk [private, static]
_funcLinkProgramosg::SHLChunk [private, static]
_funcProgramParameteriosg::SHLChunk [private, static]
_funcShaderSourceosg::SHLChunk [private, static]
_funcUniform1fosg::SHLChunk [private, static]
_funcUniform1fvosg::SHLChunk [private, static]
_funcUniform1iosg::SHLChunk [private, static]
_funcUniform1ivosg::SHLChunk [private, static]
_funcUniform2fvosg::SHLChunk [private, static]
_funcUniform2ivosg::SHLChunk [private, static]
_funcUniform3fvosg::SHLChunk [private, static]
_funcUniform3ivosg::SHLChunk [private, static]
_funcUniform4fvosg::SHLChunk [private, static]
_funcUniform4ivosg::SHLChunk [private, static]
_funcUniformMatrix4fvosg::SHLChunk [private, static]
_funcUseProgramObjectosg::SHLChunk [private, static]
_geometry_extensionosg::SHLChunk [private, static]
_mfParametersosg::ShaderParameterChunkBase [protected]
_mfProgramParameterNamesosg::SHLChunkBase [protected]
_mfProgramParameterValuesosg::SHLChunkBase [protected]
_oldParameterSizeosg::SHLChunk [private]
_osgParametersCallbacksosg::SHLChunk [private]
_parameter_accessosg::ShaderParameterChunk [protected]
_parentsosg::Attachment [protected]
_sfCgFrontEndosg::SHLChunkBase [protected]
_sfFragmentProgramosg::ShaderChunkBase [protected]
_sfGeometryProgramosg::ShaderChunkBase [protected]
_sfGLIdosg::SHLChunkBase [protected]
_sfIgnoreosg::StateChunkBase [protected]
_sfIgnoreGLForAspectosg::SHLChunkBase [protected]
_sfInternalosg::Attachment [protected]
_sfPointSizeosg::SHLChunkBase [protected]
_sfVertexProgramosg::ShaderChunkBase [protected]
_sharesosg::FieldContainer [protected]
_shl_extensionosg::SHLChunk [private, static]
_userParameterCallbacksosg::SHLChunk [private]
_userParametersCallbackosg::SHLChunk [private, static]
activate(DrawActionBase *action, UInt32 index=0)osg::SHLChunk [virtual]
addParameterCallback(const char *name, parametercbfp fp)osg::SHLChunk
addParameterCallback(const char *name, osgparametercbfp fp)osg::SHLChunk
addParent(FieldContainerPtr parent)osg::Attachment
addProgramParameter(GLenum name, UInt32 value)osg::SHLChunk
Attachment(void)osg::Attachment [protected]
Attachment(const Attachment &obj)osg::Attachment [protected]
beginEditX(const BitVector &whichField, FieldTypeT &field)osg::FieldContainer [inline, protected]
CgFrontEndFieldId enum valueosg::SHLChunkBase
CgFrontEndFieldMaskosg::SHLChunkBase [static]
changed(BitVector whichField, UInt32 origin)osg::SHLChunk [virtual]
changeFrom(DrawActionBase *action, StateChunk *old, UInt32 index=0)osg::SHLChunk [virtual]
checkOSGParameters(bool force=false)osg::SHLChunk [private]
clearProgramParameters(void)osg::SHLChunk
copyFromBin(BinaryDataHandler &pMem, const BitVector &whichField)osg::SHLChunkBase [virtual]
copyToBin(BinaryDataHandler &pMem, const BitVector &whichField)osg::SHLChunkBase [virtual]
create(void)osg::SHLChunkBase [inline, static]
createEmpty(void)osg::SHLChunkBase [inline, static]
deactivate(DrawActionBase *action, UInt32 index=0)osg::SHLChunk [virtual]
dump(UInt32 uiIndent=0, const BitVector bvFlags=0) const osg::SHLChunk [virtual]
endEditX(const BitVector &whichField, FieldTypeT &field)osg::FieldContainer [inline, protected]
executeSync(FieldContainer &other, const BitVector &whichField)osg::SHLChunkBase [protected, virtual]
executeSyncImpl(SHLChunkBase *pOther, const BitVector &whichField)osg::SHLChunkBase [protected]
osg::ShaderChunk::executeSyncImpl(ShaderChunkBase *pOther, const BitVector &whichField)osg::ShaderChunkBase [protected]
osg::ShaderParameterChunk::executeSyncImpl(ShaderParameterChunkBase *pOther, const BitVector &whichField)osg::ShaderParameterChunkBase [protected]
osg::StateChunk::executeSyncImpl(StateChunkBase *pOther, const BitVector &whichField)osg::StateChunkBase [protected]
osg::Attachment::executeSyncImpl(Attachment *pOther, const BitVector &whichField)osg::Attachment [protected]
osg::FieldContainer::executeSyncImpl(FieldContainer *pOther, const BitVector &whichField)osg::FieldContainer [inline, protected]
FieldContainer classosg::SHLChunk [friend]
osg::FieldContainer::FieldContainer(void)osg::FieldContainer [inline, protected]
osg::FieldContainer::FieldContainer(const FieldContainer &obj)osg::FieldContainer [inline, protected]
findParent(FieldContainerPtr parent)osg::Attachment
FragmentProgramFieldId enum valueosg::ShaderChunkBase
FragmentProgramFieldMaskosg::ShaderChunkBase [static]
GeometryProgramFieldId enum valueosg::ShaderChunkBase
GeometryProgramFieldMaskosg::ShaderChunkBase [static]
getBinSize(const BitVector &whichField)osg::SHLChunkBase [virtual]
getCgFrontEnd(void)osg::SHLChunkBase [inline]
getCgFrontEnd(void) const osg::SHLChunkBase [inline]
getClass(void) const osg::SHLChunk [virtual]
getClassGroupId(void)osg::FieldContainer [inline, static]
getClassId(void) const osg::StateChunk [inline]
getClassType(void)osg::SHLChunkBase [inline, static]
getClassTypeId(void)osg::SHLChunkBase [inline, static]
getContainerSize(void) const osg::SHLChunkBase [virtual]
getField(UInt32 fieldId)osg::FieldContainer [inline]
getField(const Char8 *fieldName)osg::FieldContainer [inline]
getFragmentProgram(void)osg::ShaderChunkBase [inline]
getFragmentProgram(void) const osg::ShaderChunkBase [inline]
getFuncGetUniformfv(void)osg::SHLChunk [inline, static]
getFuncGetUniformiv(void)osg::SHLChunk [inline, static]
getFuncUniform1f(void)osg::SHLChunk [inline, static]
getFuncUniform1fv(void)osg::SHLChunk [inline, static]
getFuncUniform1i(void)osg::SHLChunk [inline, static]
getFuncUniform1iv(void)osg::SHLChunk [inline, static]
getFuncUniform2fv(void)osg::SHLChunk [inline, static]
getFuncUniform2iv(void)osg::SHLChunk [inline, static]
getFuncUniform3fv(void)osg::SHLChunk [inline, static]
getFuncUniform3iv(void)osg::SHLChunk [inline, static]
getFuncUniform4fv(void)osg::SHLChunk [inline, static]
getFuncUniform4iv(void)osg::SHLChunk [inline, static]
getFuncUniformMatrix4fv(void)osg::SHLChunk [inline, static]
getGeometryProgram(void)osg::ShaderChunkBase [inline]
getGeometryProgram(void) const osg::ShaderChunkBase [inline]
getGLId(void)osg::SHLChunkBase [inline]
getGLId(void) const osg::SHLChunkBase [inline]
getGroupId(void) const osg::FieldContainer [inline]
getIgnore(void)osg::StateChunkBase [inline]
getIgnore(void) const osg::StateChunkBase [inline]
getIgnoreGLForAspect(void)osg::SHLChunkBase [inline]
getIgnoreGLForAspect(void) const osg::SHLChunkBase [inline]
getInternal(void)osg::Attachment
getInternal(void) const osg::Attachment
getMFParameters(void)osg::ShaderParameterChunkBase [inline]
getMFParents(void)osg::Attachment
getMFProgramParameterNames(void)osg::SHLChunkBase [inline]
getMFProgramParameterValues(void)osg::SHLChunkBase [inline]
getParameters(const UInt32 index)osg::ShaderParameterChunkBase [inline]
getParameters(void)osg::ShaderParameterChunkBase [inline]
getParameters(void) const osg::ShaderParameterChunkBase [inline]
getParents(void)osg::Attachment
getParents(void) const osg::Attachment
getPointSize(void)osg::SHLChunkBase [inline]
getPointSize(void) const osg::SHLChunkBase [inline]
getProgramParameter(GLenum name)osg::SHLChunk
getProgramParameterNames(const UInt32 index)osg::SHLChunkBase [inline]
getProgramParameterNames(void)osg::SHLChunkBase [inline]
getProgramParameterNames(void) const osg::SHLChunkBase [inline]
getProgramParameters(void)osg::SHLChunk
getProgramParameterValues(const UInt32 index)osg::SHLChunkBase [inline]
getProgramParameterValues(void)osg::SHLChunkBase [inline]
getProgramParameterValues(void) const osg::SHLChunkBase [inline]
getSFCgFrontEnd(void)osg::SHLChunkBase [inline]
getSFFragmentProgram(void)osg::ShaderChunkBase [inline]
getSFGeometryProgram(void)osg::ShaderChunkBase [inline]
getSFGLId(void)osg::SHLChunkBase [inline]
getSFIgnore(void)osg::StateChunkBase [inline]
getSFIgnoreGLForAspect(void)osg::SHLChunkBase [inline]
getSFInternal(void)osg::Attachment
getSFPointSize(void)osg::SHLChunkBase [inline]
getSFVertexProgram(void)osg::ShaderChunkBase [inline]
getStaticClass(void)osg::SHLChunk [inline, static]
getStaticClassId(void)osg::SHLChunk [inline, static]
getType(void)osg::SHLChunkBase [virtual]
getType(void) const osg::SHLChunkBase [virtual]
getTypeId(void) const osg::FieldContainer [inline]
getTypeName(void) const osg::FieldContainer [inline]
getUniformParameter(const char *name, bool &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Int32 &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Real32 &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Vec2f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Vec3f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Vec4f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, Matrix &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFInt32 &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFReal32 &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFVec2f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFVec3f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFVec4f &value)osg::ShaderParameterChunk
getUniformParameter(const char *name, MFMatrix &value)osg::ShaderParameterChunk
getVertexProgram(void)osg::ShaderChunkBase [inline]
getVertexProgram(void) const osg::ShaderChunkBase [inline]
GLIdFieldId enum valueosg::SHLChunkBase
GLIdFieldMaskosg::SHLChunkBase [static]
GLint(OSG_APIENTRY *OSGGLGETUNIFORMLOCATIONARBPROC)(GLuint programObjosg::SHLChunk
handleGL(Window *win, UInt32 id)osg::SHLChunk [private]
IgnoreFieldId enum valueosg::StateChunkBase
IgnoreFieldMaskosg::StateChunkBase [static]
IgnoreGLForAspectFieldId enum valueosg::SHLChunkBase
IgnoreGLForAspectFieldMaskosg::SHLChunkBase [static]
Inherited typedefosg::SHLChunk [private]
initMethod(void)osg::SHLChunk [private, static]
InternalFieldId enum valueosg::Attachment
InternalFieldMaskosg::Attachment [static]
isNodeCoreosg::FieldContainer [static]
isTransparent(void) const osg::StateChunk [virtual]
MTInfluenceMaskosg::SHLChunkBase [static]
name typedefosg::SHLChunk
newPtr(ObjectPtrT &result, const typename ObjectPtrT::StoredObjectType *prototypeP)osg::FieldContainer [inline, protected, static]
newPtr(ObjectPtrT &result)osg::FieldContainer [inline, protected, static]
NextFieldId enum valueosg::SHLChunkBase
NextFieldMaskosg::FieldContainer [static]
onCreate(const SHLChunk *source=NULL)osg::SHLChunk [protected]
osg::SHLChunkBase::onCreate(const ShaderParameterChunk *source=NULL)osg::ShaderParameterChunk [protected]
osg::ShaderParameterChunkBase::onCreate(const FieldContainer *source=NULL)osg::FieldContainer [inline, protected]
onCreateAspect(const FieldContainer *aspect0, const FieldContainer *source=NULL)osg::FieldContainer [inline, protected]
onDestroy(void)osg::SHLChunk [protected, virtual]
operator!=(const StateChunk &other) const osg::SHLChunk [virtual]
operator<(const StateChunk &other) const osg::SHLChunk [virtual]
operator=(const SHLChunk &source)osg::SHLChunk [private]
operator==(const StateChunk &other) const osg::SHLChunk [virtual]
osgparametercbfp typedefosg::SHLChunk
parametercbfp typedefosg::SHLChunk
ParametersFieldId enum valueosg::ShaderParameterChunkBase
ParametersFieldMaskosg::ShaderParameterChunkBase [static]
ParentsFieldId enum valueosg::Attachment
ParentsFieldMaskosg::Attachment [static]
PointSizeFieldId enum valueosg::SHLChunkBase
PointSizeFieldMaskosg::SHLChunkBase [static]
ProgramParameterNamesFieldId enum valueosg::SHLChunkBase
ProgramParameterNamesFieldMaskosg::SHLChunkBase [static]
ProgramParameterValuesFieldId enum valueosg::SHLChunkBase
ProgramParameterValuesFieldMaskosg::SHLChunkBase [static]
Ptr typedefosg::SHLChunkBase
readFragmentProgram(const char *file)osg::ShaderChunk
readFragmentProgram(std::istream &stream)osg::ShaderChunk
readVertexProgram(const char *file)osg::ShaderChunk
readVertexProgram(std::istream &stream)osg::ShaderChunk
setCgFrontEnd(const bool &value)osg::SHLChunkBase [inline]
setClusterId(Int32 id)osg::SHLChunk [static]
setFragmentProgram(const std::string &value)osg::ShaderChunkBase [inline]
setGeometryProgram(const std::string &value)osg::ShaderChunkBase [inline]
setGLId(const UInt32 &value)osg::SHLChunkBase [inline]
setIgnore(const bool &value)osg::StateChunkBase [inline]
setIgnoreGLForAspect(const Int32 &value)osg::SHLChunkBase [inline]
setInternal(bool bVal)osg::Attachment
setParameterCallback(parametercbfp fp)osg::SHLChunk [static]
setPointSize(const bool &value)osg::SHLChunkBase [inline]
setProgramParameter(GLenum name, UInt32 value)osg::SHLChunk
setUniformParameter(const char *name, bool value)osg::ShaderParameterChunk
setUniformParameter(const char *name, Int32 value)osg::ShaderParameterChunk
setUniformParameter(const char *name, Real32 value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const Vec2f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const Vec3f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const Vec4f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const Matrix &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFInt32 &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFReal32 &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFVec2f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFVec3f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFVec4f &value)osg::ShaderParameterChunk
setUniformParameter(const char *name, const MFMatrix &value)osg::ShaderParameterChunk
setVertexProgram(const std::string &value)osg::ShaderChunkBase [inline]
ShaderChunk(void)osg::ShaderChunk [protected]
ShaderChunk(const ShaderChunk &source)osg::ShaderChunk [protected]
osg::ShaderChunkBase::ShaderChunkBase(void)osg::ShaderChunkBase [protected]
osg::ShaderChunkBase::ShaderChunkBase(const ShaderChunkBase &source)osg::ShaderChunkBase [protected]
ShaderParameterChunk(void)osg::ShaderParameterChunk [protected]
ShaderParameterChunk(const ShaderParameterChunk &source)osg::ShaderParameterChunk [protected]
osg::ShaderParameterChunkBase::ShaderParameterChunkBase(void)osg::ShaderParameterChunkBase [protected]
osg::ShaderParameterChunkBase::ShaderParameterChunkBase(const ShaderParameterChunkBase &source)osg::ShaderParameterChunkBase [protected]
shallowCopy(void) const osg::SHLChunkBase [virtual]
SHLChunk(void)osg::SHLChunk [protected]
SHLChunk(const SHLChunk &source)osg::SHLChunk [protected]
SHLChunkBase classosg::SHLChunk [friend]
osg::SHLChunkBase::SHLChunkBase(void)osg::SHLChunkBase [protected]
osg::SHLChunkBase::SHLChunkBase(const SHLChunkBase &source)osg::SHLChunkBase [protected]
StateChunk(void)osg::StateChunk [protected]
StateChunk(const StateChunk &source)osg::StateChunk [protected]
osg::StateChunkBase::StateChunkBase(void)osg::StateChunkBase [protected]
osg::StateChunkBase::StateChunkBase(const StateChunkBase &source)osg::StateChunkBase [protected]
subParent(FieldContainerPtr parent)osg::Attachment
subProgramParameter(GLenum name)osg::SHLChunk
subUniformParameter(const char *name)osg::ShaderParameterChunk
switchCost(StateChunk *chunk)osg::SHLChunk [virtual]
update(DrawActionBase *action)osg::SHLChunk [virtual]
updateActiveLightsMask(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateCameraOrientation(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateCameraPosition(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateClusterId(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateInvViewMatrix(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateInvWorldMatrix(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateLight0Active(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateLight1Active(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateLight2Active(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateLight3Active(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateLight4Active(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateLight5Active(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateLight6Active(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateLight7Active(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateOSGParameters(DrawActionBase *action, GLuint program, bool update=false)osg::SHLChunk [private]
updateParameterLocation(Window *win, GLuint program, const ShaderParameterPtr &parameter)osg::SHLChunk [static]
updateParameterLocations(Window *win, const MFShaderParameterPtr &parameters)osg::SHLChunk
updateParameters(Window *win, const MFShaderParameterPtr &parameters, bool useProgram=true, bool force=false, bool keepProgramActive=false)osg::SHLChunk
updateProgram(Window *win)osg::SHLChunk [private]
updateProgramParameters(Window *win)osg::SHLChunk
updateStereoLeftEye(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateTransInvWorldMatrix(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateViewMatrix(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
updateWorldMatrix(const ShaderParameterPtr &parameter, DrawActionBase *action, GLuint program)osg::SHLChunk [private, static]
userParameterCallbacksMap typedefosg::SHLChunk [private]
VertexProgramFieldId enum valueosg::ShaderChunkBase
VertexProgramFieldMaskosg::ShaderChunkBase [static]
~Attachment(void)osg::Attachment [protected, virtual]
~FieldContainer(void)osg::FieldContainer [inline, protected, virtual]
~ShaderChunk(void)osg::ShaderChunk [protected, virtual]
~ShaderChunkBase(void)osg::ShaderChunkBase [protected, virtual]
~ShaderParameterChunk(void)osg::ShaderParameterChunk [protected, virtual]
~ShaderParameterChunkBase(void)osg::ShaderParameterChunkBase [protected, virtual]
~SHLChunk(void)osg::SHLChunk [protected, virtual]
~SHLChunkBase(void)osg::SHLChunkBase [protected, virtual]
~StateChunk(void)osg::StateChunk [protected, virtual]
~StateChunkBase(void)osg::StateChunkBase [protected, virtual]


Generated on Mon Mar 17 11:28:22 2008 for OpenSG by  doxygen 1.5.5