osg::SceneFileHandler Member List

This is the complete list of members for osg::SceneFileHandler, including all inherited members.

_defaultgraphOpSeqosg::SceneFileHandler [protected, static]
_defaultPathHandlerosg::SceneFileHandler [private]
_pathHandlerosg::SceneFileHandler [private]
_progressDataosg::SceneFileHandler [private]
_readBeginFPosg::SceneFileHandler [private]
_readEndFPosg::SceneFileHandler [private]
_readFPosg::SceneFileHandler [private]
_readProgressFPosg::SceneFileHandler [private]
_readReadyosg::SceneFileHandler [private]
_suffixTypeMaposg::SceneFileHandler [protected]
_theosg::SceneFileHandler [protected, static]
_useProgressThreadosg::SceneFileHandler [private]
_writeBeginFPosg::SceneFileHandler [private]
_writeEndFPosg::SceneFileHandler [private]
_writeFPosg::SceneFileHandler [private]
_writeProgressFPosg::SceneFileHandler [private]
addSceneFileType(SceneFileType &fileType)osg::SceneFileHandler [protected, static]
FCPtrStore typedefosg::SceneFileHandler
fileioreadcbfp typedefosg::SceneFileHandler
fileiowritecbfp typedefosg::SceneFileHandler
filenamecbfp typedefosg::SceneFileHandler
FileTypeList typedefosg::SceneFileHandler [protected]
FileTypeMap typedefosg::SceneFileHandler [protected]
getDefaultGraphOp(void)osg::SceneFileHandler [virtual]
getFileType(const Char8 *fileNameOrExtension)osg::SceneFileHandler [virtual]
getOptions(const Char8 *suffix)osg::SceneFileHandler [virtual]
getPathHandler(void)osg::SceneFileHandler [virtual]
getReadBeginCB(void)osg::SceneFileHandler
getReadCB(void)osg::SceneFileHandler
getReadEndCB(void)osg::SceneFileHandler
getReadProgressCB(void)osg::SceneFileHandler
getSuffixList(std::list< const Char8 * > &suffixList, UInt32 flags=SceneFileType::OSG_READ_SUPPORTED|SceneFileType::OSG_WRITE_SUPPORTED)osg::SceneFileHandler [virtual]
getWriteBeginCB(void)osg::SceneFileHandler
getWriteCB(void)osg::SceneFileHandler
getWriteEndCB(void)osg::SceneFileHandler
getWriteProgressCB(void)osg::SceneFileHandler
initPathHandler(const Char8 *fileName)osg::SceneFileHandler [private]
initReadProgress(std::istream &is)osg::SceneFileHandler [private]
operator=(const SceneFileHandler &source)osg::SceneFileHandler [private]
print(void)osg::SceneFileHandler
progresscbfp typedefosg::SceneFileHandler
read(std::istream &is, const Char8 *ext, GraphOpSeq *graphOpSeq=_defaultgraphOpSeq)osg::SceneFileHandler [virtual]
read(const Char8 *fileName, GraphOpSeq *graphOpSeq=_defaultgraphOpSeq)osg::SceneFileHandler [virtual]
readProgress(void *data)osg::SceneFileHandler [private, static]
readTopNodes(std::istream &is, const Char8 *ext, GraphOpSeq *graphOpSeq=_defaultgraphOpSeq)osg::SceneFileHandler [virtual]
readTopNodes(const Char8 *fileName, GraphOpSeq *graphOpSeq=_defaultgraphOpSeq)osg::SceneFileHandler [virtual]
SceneFileHandler(void)osg::SceneFileHandler [protected]
SceneFileHandler(const SceneFileHandler &obj)osg::SceneFileHandler [protected]
SceneFileType classosg::SceneFileHandler [friend]
setDefaultGraphOp(GraphOpSeq *graphOpSeq)osg::SceneFileHandler [virtual]
setOptions(const Char8 *suffix, const Char8 *options)osg::SceneFileHandler [virtual]
setPathHandler(PathHandler *pathHandler)osg::SceneFileHandler [virtual]
setReadBeginCB(filenamecbfp fp)osg::SceneFileHandler
setReadCB(fileioreadcbfp fp)osg::SceneFileHandler
setReadEndCB(filenamecbfp fp)osg::SceneFileHandler
setReadProgressCB(progresscbfp fp, bool use_thread=true)osg::SceneFileHandler
setWriteBeginCB(filenamecbfp fp)osg::SceneFileHandler
setWriteCB(fileiowritecbfp fp)osg::SceneFileHandler
setWriteEndCB(filenamecbfp fp)osg::SceneFileHandler
setWriteProgressCB(progresscbfp fp)osg::SceneFileHandler
subSceneFileType(SceneFileType &fileType)osg::SceneFileHandler [protected, static]
terminateReadProgress(void)osg::SceneFileHandler [private]
the(void)osg::SceneFileHandler [static]
triggerReadBegin(const Char8 *fname)osg::SceneFileHandler
triggerReadEnd(const Char8 *fname)osg::SceneFileHandler
triggerWriteBegin(const Char8 *fname)osg::SceneFileHandler
triggerWriteEnd(const Char8 *fname)osg::SceneFileHandler
updateReadProgress(void)osg::SceneFileHandler
updateReadProgress(UInt32 p)osg::SceneFileHandler
updateWriteProgress(UInt32 p)osg::SceneFileHandler
write(const NodePtr &node, std::ostream &os, const Char8 *ext, bool compress=false)osg::SceneFileHandler [virtual]
write(const NodePtr &node, const Char8 *fileName, bool compress=false)osg::SceneFileHandler [virtual]
~SceneFileHandler(void)osg::SceneFileHandler [virtual]


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