osg::TileLoadBalancer Member List

This is the complete list of members for osg::TileLoadBalancer, including all inherited members.

_cutBestDirectionosg::TileLoadBalancer [protected]
_renderNodeosg::TileLoadBalancer [protected]
_tileGeometryLoadosg::TileLoadBalancer [protected]
_useFaceDistributionosg::TileLoadBalancer [protected]
addRenderNode(const RenderNode &rn, UInt32 id)osg::TileLoadBalancer
balance(ViewportPtr vp, bool shrink, ResultT &result)osg::TileLoadBalancer
calcFaceRenderingCost(TileGeometryLoad *load, Int32 amin[2], Int32 amax[2])osg::TileLoadBalancer [protected]
drawVolumes(WindowPtr win)osg::TileLoadBalancer
findBestCut(const RenderNode &renderNodeA, const RenderNode &renderNodeB, RegionLoadVecT &visible, Int32 amin[2], Int32 amax[2], Int32 &bestAxis, Int32 &bestCut)osg::TileLoadBalancer [protected]
operator=(const TileLoadBalancer &source)osg::TileLoadBalancer
RegionLoad classosg::TileLoadBalancer [friend]
RegionLoadVecT typedefosg::TileLoadBalancer [protected]
RenderNodeLstT typedefosg::TileLoadBalancer
ResultT typedefosg::TileLoadBalancer
runFaceBench(GLuint dlist, UInt32 size, Real32 visible)osg::TileLoadBalancer [protected]
setRegionStatistics(ViewportPtr vp, ResultT &result)osg::TileLoadBalancer
splitRegion(UInt32 rnFrom, UInt32 rnTo, RegionLoadVecT &visible, Int32 amin[2], Int32 amax[2], UInt32 depth, ResultT &result)osg::TileLoadBalancer [protected]
TileGeometryLoadLstT typedefosg::TileLoadBalancer
TileGeometryLoadMapT typedefosg::TileLoadBalancer
TileLoadBalancer(bool useFaceDistribution=false, bool cutBestDirection=true)osg::TileLoadBalancer
TileLoadBalancer(const TileLoadBalancer &source)osg::TileLoadBalancer
update(NodePtr node)osg::TileLoadBalancer
updateSubtree(NodePtr &node, TileGeometryLoadMapT &loadMap)osg::TileLoadBalancer [protected]
~TileLoadBalancer(void)osg::TileLoadBalancer [virtual]


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